context: Rename object context structure fields for more clarity

Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
This commit is contained in:
Paul Kocialkowski
2018-04-23 11:50:27 +02:00
parent 8fe67675c5
commit 8fd01b54b6
3 changed files with 21 additions and 19 deletions
+4 -4
View File
@@ -75,7 +75,7 @@ VAStatus SunxiCedrusBeginPicture(VADriverContextP ctx, VAContextID context,
obj_surface->input_buf_index = obj_context->num_rendered_surfaces%INPUT_BUFFERS_NB;
obj_context->num_rendered_surfaces ++;
obj_context->current_render_target = obj_surface->base.id;
obj_context->render_target = obj_surface->base.id;
return vaStatus;
}
@@ -101,7 +101,7 @@ VAStatus SunxiCedrusRenderPicture(VADriverContextP ctx, VAContextID context,
return vaStatus;
}
obj_surface = SURFACE(obj_context->current_render_target);
obj_surface = SURFACE(obj_context->render_target);
assert(obj_surface);
/* verify that we got valid buffer references */
@@ -151,7 +151,7 @@ VAStatus SunxiCedrusEndPicture(VADriverContextP ctx, VAContextID context)
obj_context = CONTEXT(context);
assert(obj_context);
obj_surface = SURFACE(obj_context->current_render_target);
obj_surface = SURFACE(obj_context->render_target);
assert(obj_surface);
obj_config = CONFIG(obj_context->config_id);
@@ -242,7 +242,7 @@ VAStatus SunxiCedrusEndPicture(VADriverContextP ctx, VAContextID context)
/* For now, assume that we are done with rendering right away */
obj_context->current_render_target = -1;
obj_context->render_target = -1;
return vaStatus;
}