Compound patch carrying the fork's pre-Step-1 substrate, originally
authored by Jernej Škrabec / fourier on top of bootlin's a3c2476:
- src/h264.c + src/picture.c: V4L2_CID_MPEG_VIDEO_H264_* renamed to
V4L2_CID_STATELESS_H264_*, struct shapes tracked to mainline
(V4L2_CID_STATELESS_H264_DECODE_MODE/_START_CODE added to the
passthrough shim).
- include/hevc-ctrls.h: redirect shim to <linux/v4l2-controls.h>
(kernel-side HEVC controls now live in the canonical UAPI header).
- src/meson.build: src/h265.c / src/h265.h commented out — HEVC
build path is excluded from this fork (RK3568 hantro G1/G2 has
no HEVC, and the kernel-side HEVC controls have a separate
rework in flight upstream).
- src/tiled_yuv.S: aarch64 stub for tiled_to_planar (assembly
source was sunxi-cedrus armv7-only; aarch64 needs a stub to keep
the build linking).
- include/h264-ctrls.h: removed (dead post-fourier — no source
includes it; the passthrough shim's CID aliases live in the
kernel header now).
Functionally equivalent to the prior fork master commits:
c1f5108 V4L2_PIX_FMT_H264_SLICE rename
4ccbfe9 Strip HEVC build path
da9f2a5 include/h264-ctrls.h passthrough + CID aliases
fc4bb10 src/h264.c track upstream UAPI shape
13e9b64 src/h264.c drop num_slices field
4d14ffb src/tiled_yuv.S aarch64 stub
1b02c9b src/h264.c include utils.h
Folded into one commit during 2026-05-04 Step 1 reconciliation
(see ../phase0_evidence/2026-05-04/findings.md). Per-patch history
of the early fork commits preserved on the pre-step1 branch.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Reference frames are now identified using their timestamp:
set the timestamp when queuing the output buffer and use it to identify
the frame later on.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
The cedrus_data structure carries the old name. In order to migrate to the
new name, let's rename it to request_data.
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
The sunxi_cedrus.h header contains a bunch of defines prefixed with
SUNXI_CEDRUS.
As part as the ongoing migration to a more generic name, change that prefix
for V4L2_REQUEST, and the header file to request.h
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
The num_slices parameter was improperly set to the number of reference
frames, which is incorrect.
Add a counter for the number of slices per surface, and set num_slices to
that value.
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
The current code sets the prediction weight table by doing a memcpy of the
libva structure to the v4l2's structure.
However, for the offset and weight parameters, libva's structure uses
16-bits integer, while v4l2 uses 8-bits, which obviously doesn't work well
with memcpy.
Create a function to copy those arrays and matrices instead that follows
the algorithm defined in the H264 spec, and use it so that it works
properly.
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
The libva only provides the reference images needed to decode the current
picture, but not the full DPB. However, some codecs need that whole DPB in
order to decode a picture.
For example, the Allwinner hardware codec has an internal SRAM, with each
picture getting a slot in that SRAM, and during each decoding process, some
metadata will then be generated from that SRAM content to a separate
buffer. Therefore, each frames must be located at the same SRAM position
each time so that the metadata are then re-used properly.
However, since libva will only pass a few reference images, we can end up
in a situation where multiple, subsequent, frames will have the same
reference images set, but might all be used as reference later on and
cannot therefore be located at the same position.
And from a more theorical point of view, Linux expects a full blown DPB in
its H264 control.
In order to work around this, we can create a shadow of the DPB by simply
maintaining a list of 16 decoded images, each associated with their
VAPictureH264 and an age. This age is the last time we used that frame as
reference. When a new picture is decoded, either we assign it to a free
slot, or we reuse the slot from the frame that hasn't been used as a
reference for the longest time.
This is a much simpler approach than the one documented in the H264 spec,
but this shouldn't really be a problem since we don't handle the reference
frames ourselves, but just re-use the one from the libva, and taken from
the bitstream before. As such, frames that are not supposed to be used for
reference will not be anymore, their age will not increase, and therefore
after a while we will garbage-collect their slot to store a much newer
frame.
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Some functions setting the controls in the H264 code will need the context
in order to access the DPB. Make sure that we pass it as an argument.
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Some functions setting the controls will need the context in the future.
Make sure that we provide it as an argument.
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
The coding style has been a bit erratic. Enforce the linux kernel coding
style by reusing their .clang-format file, running clang-format on the
source, and ignoring the few shortcomings that clang-format has at the
moment (especially on aligning the define values).
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
This long structure name makes it quite difficult to fit within the 80
characters limit. Shorten it.
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Using the same words but not in the same order for both the type and the
variable name isn't particularly helpful, and prevents to stay within 80
characters. Shorten the name a bit.
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>