Three changes that together make the build compile cleanly against a
current linux-api-headers (>= 5.x post-HEVC-UAPI-rename):
- src/meson.build: comment h265.c + h265.h out of sources/headers.
- include/hevc-ctrls.h: replace bundled HEVC structs with a single
#include <linux/v4l2-controls.h>. The bundled definitions were
identical to what later landed in mainline as V4L2_CID_STATELESS_HEVC_*
(renamed) and v4l2_ctrl_hevc_* (kept the field names but moved into
the kernel public header). Keeping a duplicate copy now triggers
redefinition errors. The header is kept as a passthrough rather than
deleted so any downstream patch that says #include <hevc-ctrls.h>
still compiles.
- src/picture.c: drop the four HEVC case blocks. Three of them were in
switches that already had `default: break`, so removing them is
functionally a no-op. The fourth was the only external reference to
h265_set_controls — removing it lets the library link cleanly with
h265.c excluded.
Why this is OK rather than the more ambitious "fix HEVC properly":
RK3566 has no HW HEVC at all (the only decoder block is the Hantro G1
which speaks H.264 / MPEG-2 / VP8). HEVC can come back as a separate
effort once we're on RK3588 silicon AND the library is updated to the
renamed kernel CIDs. For Fourier's first port milestone (H.264 multi-
plane on RK3566 hantro) HEVC is dead weight.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Reference frames are now identified using their timestamp:
set the timestamp when queuing the output buffer and use it to identify
the frame later on.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Drop the per-codec options while at it, since we'll soon include a copy
of the associated headers.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
H.264 and H.265 support is still not supported upstream,
so it makes sense to autodetect each codec and only
enable those that are supported.
Signed-off-by: Ezequiel Garcia <ezequiel@collabora.com>
This adds support for MPEG2 quantization matrices, which are optional
given that fallback default matrices are used (on the kernel side) when
no such matrix is provided.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
void * can be assigned from and stored to any pointer type without any
warning. Remove the explicit casts.
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
The cedrus_data structure carries the old name. In order to migrate to the
new name, let's rename it to request_data.
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
The sunxi_cedrus.h header contains a bunch of defines prefixed with
SUNXI_CEDRUS.
As part as the ongoing migration to a more generic name, change that prefix
for V4L2_REQUEST, and the header file to request.h
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
As part of our renaming effort, Rename the libva hooks names to mention
request instead of SunxiCedrus
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
The num_slices parameter was improperly set to the number of reference
frames, which is incorrect.
Add a counter for the number of slices per surface, and set num_slices to
that value.
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Some functions setting the controls will need the context in the future.
Make sure that we provide it as an argument.
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
The coding style has been a bit erratic. Enforce the linux kernel coding
style by reusing their .clang-format file, running clang-format on the
source, and ignoring the few shortcomings that clang-format has at the
moment (especially on aligning the define values).
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
This long structure name makes it quite difficult to fit within the 80
characters limit. Shorten it.
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
The BUFFER macro takes an implicit driver_data argument. In order to make
it obvious that we need it, let's put it as an explicit parameter.
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
The libVA API expects rendering to be done after calling EndPicture.
Since SyncSurface calls are generally not issued in a way compatible
with dequeuing buffers (they might be called too early or too late),
always call SyncSurface from EndPicture.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>