Path C of the 2026-05-23 architecture decision after the daedalus-
fourier substitution arc's per-block QPU dispatch was measured to be
>600x slower than NEON in production. Root cause: per-block synchronous
Vulkan dispatch from inside libavcodec's per-MB loops, paying ~50us of
queue-submit/wait round-trip per ~30ns of NEON-equivalent arithmetic.
NVDEC and Vulkan Video escape this by dispatching at picture-level.
Pi 5 has no dedicated H.264 hardware decode block and Mesa V3DV does
not implement VK_KHR_video_decode_h264; this project builds the same
*shape* (one submit per frame, one fence wait per frame, encoded
bitstream in, NV12 out) using V3D7 Vulkan compute as the substrate.
DESIGN.md covers:
- architecture sketch (CPU side keeps entropy decode + descriptors;
GPU runs 4-stage compute pipeline per frame)
- per-MB descriptor layout (frame-shaped SSBO, ~8160 entries for 1080p)
- inter-stage dependencies (vkCmdPipelineBarrier within one command
buffer)
- intra prediction wavefront (~187 dispatches per frame on diagonals)
- libavcodec intercept point (macroblock-level, evolves the
substitution shim from "dispatch now" to "append to frame buffer")
- shader inventory (existing daedalus-fourier reuse + ~14 new ones)
- 4-phase plan, 4-6 months total budget
- 7 open questions including DPB allocation, qpel parameterization,
daemon integration shape
- explicit out-of-scope: VP9 / AV1 / HEVC / 10-bit / interlaced
This is design only. No code beyond README.md and DESIGN.md. User
review + redirect expected before Phase 1 implementation begins.