Commit Graph

6 Commits

Author SHA1 Message Date
claude-noether 92453d7019 wip: deblock smoke test 2026-05-25 23:16:08 +02:00
claude-noether 44ca4e550f phase1: substrate selector API + cross-substrate bit-exact ctest
Surfaces daedalus-fourier's substrate-override capability at the
decoder boundary.  Lets tests run on CPU-only hosts (CI runners,
x86 dev boxes) AND cross-checks V3D shader output against NEON
reference on hosts that have both.

API additions (pre-0.1 ABI, additive):

  - daedalus_decoder_substrate enum { AUTO, CPU, QPU }
    (mirrors daedalus_substrate; isolated for ABI reasons).
  - daedalus_decoder_set_substrate(dec, sub) setter, same
    mid-frame-change restrictions as set_output_format.
  - Default remains AUTO — the only sensible choice for production.

Internal:

  - flush_frame now calls daedalus_dispatch_h264_idct{4,8} with an
    explicit substrate instead of daedalus_recipe_dispatch_*.  Mapped
    via a small map_substrate() helper.  No perf delta on AUTO (recipe
    layer was just doing the same dispatch under the hood).

Test changes:

  - test_smoke: new EXPECTs for set_substrate (valid + bogus).
  - test_idct_bitexact: new argv[4] takes "auto" (default), "cpu", or
    "qpu" to force the substrate.
  - CMakeLists.txt: new ctest entry `idct_bitexact_cpu` re-runs the
    QVGA case forcing the CPU path.  Catches silent drift between
    the V3D shader and the NEON reference; both must produce
    identical output for the same coefficient input (and they do —
    see ctest log below).

Verified on hertz (Pi 5 / V3D 7.1 / daedalus-fourier 0.1.0):

  $ ctest --test-dir build --output-on-failure
      Start 1: smoke
  1/4 Test #1: smoke ............................   Passed    0.10 sec
      Start 2: idct_bitexact
  2/4 Test #2: idct_bitexact ....................   Passed    0.03 sec
      Start 3: idct_bitexact_cpu
  3/4 Test #3: idct_bitexact_cpu ................   Passed    0.03 sec
      Start 4: idct_bitexact_1080p
  4/4 Test #4: idct_bitexact_1080p ..............   Passed    0.06 sec

  100% tests passed, 0 tests failed out of 4

CPU substrate produces byte-identical Y + Cb + Cr planes against the
same C reference that the AUTO/QPU path matches — confirming the V3D
shaders and the daedalus-fourier NEON path agree at the spec level.

Why we plumbed the lower-level dispatch instead of leaving recipe in
place: recipe is just a thin wrapper that calls dispatch with
AUTO.  Once we needed substrate control, the wrapper became a
liability (would have required adding a parallel recipe API for each
substrate); going direct is simpler and the AUTO path is unchanged.

Coverage note: idct_bitexact_cpu runs at QVGA (300 MBs); not also at
1080p because the CPU path's wall time scales linearly with block
count and a 1080p CPU run is ~0.5s on hertz — fine standalone but
slows ctest enough that it would tempt opt-in gating.  The bit-exact
content is the same regardless of frame size; the 1080p variant only
exists to gate index-arithmetic bugs that surface above small int
boundaries.
2026-05-24 23:07:45 +02:00
claude-noether 352373a9be phase1: add IDCT-layer throughput benchmark (bench_flush_frame)
Establishes a steady-state baseline for the Path C frame-level
dispatch architecture.  Times daedalus_decoder_flush_frame at a
configurable coded resolution with random coefficients, reporting
per-frame latency stats and fps.

NOT a ctest — produces wall-time numbers, doesn't pass/fail.  Run
manually:

  ./build/bench_flush_frame [width] [height] [iters] [warmup]

Defaults to 1920x1088, 100 iters, 5-frame warmup (excludes shader-
pipeline-pool materialisation cost from the timing average).

Measured on hertz (Pi 5 / V3D 7.1 / daedalus-fourier 0.1.0):

  $ ./build/bench_flush_frame
  bench_flush_frame: 1920x1088 (8160 MBs), 100 iters (5 warmup)
  ctx has_qpu=1

  flush_frame (post-warmup, 95 samples):
    min    =   9.699 ms
    median =   9.905 ms
    mean   =  10.014 ms
    p99    =  12.011 ms
    max    =  12.011 ms

  throughput (steady-state, IDCT only — NO intra/MC/deblock):
    mean   = 99.9 fps
    median = 101.0 fps
    target = 30.0 fps (project_30fps_floor_is_fine.md)
    status = MEETS target (with 3.4x headroom for intra/MC/deblock)

Interpretation:

  Per-frame work measured:
    - CPU partition + flat-pack of 8160 MBs into luma_4x4, luma_8x8,
      chroma meta+coeffs buffers
    - 3 GPU dispatches (luma 4x4, luma 8x8, chroma 4x4) with their
      respective vkQueueSubmit + vkQueueWaitIdle round-trips
    - CPU NV12 interleave (chroma planar → UV)
    - calloc/free for scratch_y / coeffs / meta buffers

  Doing all of that in ~10 ms means the architecture pays back the
  Path C design bet: ONE Vulkan submit per dispatch (cycle 8b buffer
  pool keeps amortised cost low) is the right granularity.  The
  per-block dispatch fail-mode that motivated Path C (~6500 ms/frame
  from the libavcodec substitution arc) is 600x slower than this.

  3.4x headroom from 101 fps → 30 fps target gives a budget of
  ~23 ms/frame for the remaining decode work (intra prediction
  wavefront, MC, deblock).  Each of those needs to fit inside that
  budget at steady state for the end-to-end decoder to hit 30 fps
  at 1080p.

  p99 latency 12 ms means even worst-case frames clear the 33-ms
  deadline (30 fps) easily; tail latency isn't a concern at this
  stage.

What this number does NOT validate:
  - Intra prediction shader dispatch overhead (likely per-anti-diagonal
    or per-MB-wavefront; dispatch count goes up)
  - MC dispatch (per qpel-block; up to several per MB)
  - Deblock dispatch (4 edges per MB; per-edge meta entries)
  - Real H.264 streams (random coeffs ≠ real residuals; perf shape
    of memory access is content-independent, but cache pressure may
    differ at scale).
2026-05-24 22:53:49 +02:00
claude-noether 045553ccaf phase1: add deployment-scale bit-exact ctest (1080p, 8160 MBs)
The existing 320x240 bit-exact test (300 MBs) is the fast inner-loop
gate, but it's small enough that index arithmetic bugs that only
surface above 16-bit boundaries would slip through.  This adds a
second ctest entry that runs the same binary against a full coded
1080p frame (1920x1088, 8160 MBs):

  - 4080 MBs at transform_8x8=0 → 65,280 luma 4x4 blocks
  - 4080 MBs at transform_8x8=1 → 16,320 luma 8x8 blocks
  - 65,280 chroma 4x4 blocks (32,640 Cb + 32,640 Cr)
  - 146,880 IDCTs total across 3 separate luma_4x4 + luma_8x8 +
    chroma dispatches; bit-exact compared against the in-test C
    reference for each.

No code change to the test binary itself — it already accepted
width/height as argv[1..2].  Just a second `add_test` in
CMakeLists.txt that invokes it with `1920 1088`.

Coverage rationale:

  - dst_off is uint32_t in daedalus_h264_block_meta; at 1920x1088
    the max offset is ~2.1 MiB, still well within uint32 range, but
    the test exercises the largest stride math we'll see in production
    (per-MB chroma offset = mb_y*8 + cb_plane_size = up to 1.06 MiB).
  - flush_frame partitions 8160 MBs by transform mode → exercises the
    bi4 == 4080*16 and bi8 == 4080*4 accumulators at frame scale.
  - Verifies the 1088 coded height handling (the displayed 1080 +
    8 cropped rows trap that catches Pi 5 H.264 integrations).

Verified on hertz (Pi 5 / V3D 7.1 / daedalus-fourier 0.1.0):

  $ ctest --test-dir build --output-on-failure
      Start 1: smoke
  1/3 Test #1: smoke ............................   Passed    0.09 sec
      Start 2: idct_bitexact
  2/3 Test #2: idct_bitexact ....................   Passed    0.03 sec
      Start 3: idct_bitexact_1080p
  3/3 Test #3: idct_bitexact_1080p ..............   Passed    0.06 sec

  100% tests passed, 0 tests failed out of 3

  $ ./build/test_idct_bitexact 1920 1088
  test_idct_bitexact: 1920x1088 (8160 MBs), seed=0xfeedface5a5a5a5a
  MB mix: 4080 4x4 MBs, 4080 8x8 MBs
  Y bytes total:  2088960
  Y bytes diff:   0 (0.0000%)
  Cb bytes total: 522240  diff: 0 (0.0000%)
  Cr bytes total: 522240  diff: 0 (0.0000%)
  BIT-EXACT PASS (Y + Cb + Cr)

(0.06 s when shader pool warm; ~0.2 s cold via the standalone
invocation above — the 1080p run happens after smoke, so pool is
already primed by the time it runs in ctest.)
2026-05-24 22:49:01 +02:00
claude-noether 948697ef0d phase1/stage1: bit-exact gate for the frame-scaled luma IDCT 4x4
Adds test_idct_bitexact that exercises daedalus_decoder_flush_frame
end-to-end with random coefficients and compares every output byte
against an inline C reference of the H.264 §8.5.12.1 1D butterfly.
Closes the validation gap from the previous PR ("dispatch succeeds"
becomes "dispatch is bit-exact").

What's tested:

  - 320×240 coded frame (300 MBs), enough to cover multiple workgroups
    of the V3D shader (16 blocks/WG → ≥30 WGs)
  - Per-MB → flat-raster block layout consistent with flush_frame
  - Random coeffs in [-512, 511] (same range as daedalus-fourier
    cycle-6 M1 gate)
  - Inline C reference: H.264 §8.5.12.1 butterfly with column-major
    block layout, +32 rounding, >>6, add-to-predicted (=0), clip255 —
    mirrors daedalus-fourier tests/h264_idct4_ref.c

Verified on hertz (Pi 5 / V3D 7.1 / daedalus-fourier 0.1.0):

  $ ctest --test-dir build --output-on-failure
    Start 1: smoke
  1/2 Test #1: smoke ............................   Passed    0.16 sec
    Start 2: idct_bitexact
  2/2 Test #2: idct_bitexact ....................   Passed    0.03 sec

  100% tests passed, 0 tests failed out of 2

Bit-exact PASS first try — daedalus-fourier's V3D IDCT 4x4 shader
produces identical pixels to the C reference for all 4800 blocks in
the test frame.  Validates BOTH the shader correctness AND the
frame-batched-dispatch correctness (this is the first time
n_blocks > ~30 has been exercised at the recipe-dispatch layer; the
substitution arc only ever called with n_blocks=1).

What is NOT tested by this PR (deferred to follow-ons):

  - Non-zero predicted pixels — flush_frame zero-initialises scratch_y,
    so the IDCT-ADD reduces to clip255(IDCT).  Real predicted comes
    from Stage 2a intra prediction.
  - Z-scan permutation between FFmpeg's per-MB coeffs layout and our
    per-MB → flat raster — the test uses its own coefficient generator
    that already matches our layout, so it doesn't exercise the
    permutation.  The libavcodec-intercept patch is where the
    permutation lands and gets validated against real H.264 streams.
  - Chroma 4×4 IDCT.
  - IDCT 8×8 (High profile).

Stacked on noether/phase1-stage1-idct (PR #3, the frame-scaled
dispatch).  Rebase on main after #3 lands; the diff is purely additive
(one new test file + 5 lines of CMake).
2026-05-24 22:20:21 +02:00
claude-noether 08080f062c scaffold: CMake + API skeleton + smoke test
First code on daedalus-decoder per the Phase 1 decisions merged 2026-05-24.
Repo skeleton only — no Vulkan pipeline yet, no shaders, no libavcodec
intercept.  Establishes the build shape so subsequent work has a place
to land.

Layout:

  LICENSE                          BSD-2-Clause (matches daedalus-fourier)
  .gitignore                       build/, CMake artefacts, *.spv
  CMakeLists.txt                   top-level — finds daedalus-fourier
                                   ≥0.1.0 via pkg-config (per §9.6
                                   decision: find_package, pinned to
                                   tagged release; .pc consumed via
                                   pkg_check_modules until we ship a
                                   CMake config), Vulkan via
                                   find_package, builds static lib
                                   + smoke test, GNUInstallDirs install
  include/daedalus_decoder.h       public API surface:
                                     - daedalus_decoder_{create,destroy,
                                                         version,has_qpu}
                                     - daedalus_decoder_set_output_format
                                       (NV12 default, RGBA opt-in per §5)
                                     - daedalus_decoder_append_mb +
                                       struct daedalus_decoder_mb_input
                                       (matches §3 per-MB descriptor)
                                     - daedalus_decoder_flush_frame
                                       (per-frame submit + wait)
                                     - daedalus_decoder_export_dmabuf
                                       (Vulkan-native VkImage export per
                                       §9.4 decision)
                                   Dimensions are CODED frame size
                                   (mod-16), not displayed — caller
                                   translates from SPS + crop offsets.
  src/internal.h                   internal mb_desc struct (matches
                                   shader std430 layout, to be nailed
                                   down once shaders exist) + per-ctx
                                   state
  src/daedalus_decoder.c           stub bodies:
                                     - create/destroy with proper resource
                                       lifecycle
                                     - append_mb validates + writes CPU
                                       staging buffers (no GPU yet)
                                     - flush_frame returns -2 (not
                                       implemented) — Phase 1 work
                                     - export_dmabuf returns -1
                                     - has_qpu / version diagnostics
  tests/test_smoke.c               link + lifecycle test: bad dims
                                   reject, OOB MB reject, null inputs
                                   reject, raster-order enforcement,
                                   mid-frame format-change reject,
                                   incomplete-frame flush reject.
                                   On hosts without V3D7 Vulkan,
                                   SKIPs gracefully (returns 0).

Verified on hertz (Pi 5 / V3D 7.1 / Mesa V3DV via daedalus-fourier
0.1.0):

  $ cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
  $ cmake --build build
  $ ctest --test-dir build --output-on-failure
  Test #1: smoke ... Passed

  $ ./build/test_smoke
  daedalus-decoder version: 0.0.1
  ctx created: 1920x1088, has_qpu=1
  smoke OK

Note the coded-vs-displayed dims trap: 1080p H.264 has coded height
1088 with 8 rows cropped via SPS frame_cropping_*.  Header docstring
on daedalus_decoder_create() spells this out so future callers don't
hit the multiple-of-16 reject (smoke test caught it during scaffold
write).

Next: Phase 1 implementation begins — IDCT 4×4 / 8×8 frame-scaled
dispatch (reusing daedalus-fourier shaders per Appendix A), intra
prediction wavefront, reconstruct stage, NV12 output via dmabuf
export.  Smoke test grows from "ctx lifecycle works" to
"I-frame-only Baseline decode bit-exact vs FFmpeg reference".
2026-05-24 22:08:46 +02:00