# daedalus-fourier — Phase 3 baseline + (later) Phase 6 implementation.
#
# Builds:
#   bench_neon_idct  — NEON throughput baseline (Phase 3 M3) +
#                      bit-exact correctness gate (Phase 1 M1).
#   bench_vulkan_dispatch — Vulkan compute dispatch-overhead baseline (M5).
#
# Linkage note: bench_neon_idct statically links the vendored
# FFmpeg n7.1.3 NEON snapshot (LGPL-2.1+); see
# external/ffmpeg-snapshot/PROVENANCE.md.

cmake_minimum_required(VERSION 3.20)
project(daedalus-fourier C ASM)

set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)

if (NOT CMAKE_BUILD_TYPE)
    set(CMAKE_BUILD_TYPE Release)
endif()

if (NOT CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64")
    message(FATAL_ERROR
        "daedalus-fourier targets aarch64 (Pi 5 / BCM2712). "
        "Cross-compile not yet wired.")
endif()

add_compile_options(-Wall -Wextra -Wno-unused-parameter)

# ---- Vendored FFmpeg snapshot (LGPL-2.1+) -----------------------------------

set(FFSNAP ${CMAKE_SOURCE_DIR}/external/ffmpeg-snapshot)

# Assembly preamble (config.h shim + FFmpeg's asm helpers) used by the
# vendored .S file. -I flags expose:
#   - FFSNAP/                    so `#include "config.h"` finds our shim
#   - FFSNAP/libavcodec/aarch64/ so `#include "neon.S"` finds the helper
#   - FFSNAP/                    so `#include "libavutil/aarch64/asm.S"`
#                                resolves against the vendored copy
set(FFASM_FLAGS
    -I${FFSNAP}
    -I${FFSNAP}/libavcodec/aarch64
    -I${FFSNAP}
)

# ---- Vendored dav1d snapshot (BSD-2-Clause) — cycle 5+ ----------------------

set(DAV1DSNAP ${CMAKE_SOURCE_DIR}/external/dav1d-snapshot)

# dav1d's asm preamble expects "src/arm/asm.S" and "cdef_tmpl.S" / "util.S"
# (the latter two as bare basenames from within src/arm/64/). Include paths:
set(DAV1D_ASM_FLAGS
    -I${DAV1DSNAP}                       # for config.h shim + src/arm/asm.S
    -I${DAV1DSNAP}/src/arm/64             # for util.S, cdef_tmpl.S
)

set(DAV1D_CDEF_ASM_SOURCES
    ${DAV1DSNAP}/src/arm/64/cdef.S
)
set(DAV1D_CDEF_C_SOURCES
    ${DAV1DSNAP}/src/tables_cdef_subset.c
)
set_source_files_properties(${DAV1D_CDEF_ASM_SOURCES} PROPERTIES
    COMPILE_OPTIONS "${DAV1D_ASM_FLAGS}"
    LANGUAGE ASM)

set(FFASM_SOURCES
    ${FFSNAP}/libavcodec/aarch64/vp9itxfm_neon.S
)

# Cycle 6 — H.264 IDCT 4x4 + 8x8 NEON (vendored 2026-05-18).
set(FFASM_H264IDCT_SOURCES
    ${FFSNAP}/libavcodec/aarch64/h264idct_neon.S
)
set_source_files_properties(${FFASM_H264IDCT_SOURCES} PROPERTIES
    COMPILE_OPTIONS "${FFASM_FLAGS}"
    LANGUAGE ASM)

# Cycle 2 — VP9 loop filter NEON source (vendored 2026-05-18).
set(FFASM_LPF_SOURCES
    ${FFSNAP}/libavcodec/aarch64/vp9lpf_neon.S
)
set_source_files_properties(${FFASM_LPF_SOURCES} PROPERTIES
    COMPILE_OPTIONS "${FFASM_FLAGS}"
    LANGUAGE ASM)

# Cycle 3 — VP9 MC interpolation NEON source + filter coefficient table
# (vendored 2026-05-18). The .c table provides ff_vp9_subpel_filters
# symbol which vp9mc_neon.S references via movrel.
set(FFASM_MC_SOURCES
    ${FFSNAP}/libavcodec/aarch64/vp9mc_neon.S
)
set(FFC_MC_SOURCES
    ${FFSNAP}/libavcodec/vp9_subpel_filters_table.c
)
set_source_files_properties(${FFASM_MC_SOURCES} PROPERTIES
    COMPILE_OPTIONS "${FFASM_FLAGS}"
    LANGUAGE ASM)

# Tell CMake/gas to preprocess .S sources.
set_source_files_properties(${FFASM_SOURCES} PROPERTIES
    COMPILE_OPTIONS "${FFASM_FLAGS}"
    LANGUAGE ASM)

# ---- NEON baseline microbenches --------------------------------------------

# Cycle 6 — H.264 IDCT 4x4 NEON M3 baseline bench.
add_executable(bench_neon_h264idct4
    tests/bench_neon_h264idct4.c
    tests/h264_idct4_ref.c
    ${FFASM_H264IDCT_SOURCES}
)
target_compile_options(bench_neon_h264idct4 PRIVATE -O3 -march=armv8-a+simd)

# Cycle 7 — H.264 IDCT 8x8 NEON M3 baseline bench.
add_executable(bench_neon_h264idct8
    tests/bench_neon_h264idct8.c
    tests/h264_idct8_ref.c
    ${FFASM_H264IDCT_SOURCES}
)
target_compile_options(bench_neon_h264idct8 PRIVATE -O3 -march=armv8-a+simd)

# Cycle 8 — H.264 luma vertical deblock NEON M3 baseline bench.
set(FFASM_H264DSP_SOURCES
    ${FFSNAP}/libavcodec/aarch64/h264dsp_neon.S
)
set_source_files_properties(${FFASM_H264DSP_SOURCES} PROPERTIES
    COMPILE_OPTIONS "${FFASM_FLAGS}"
    LANGUAGE ASM)

add_executable(bench_neon_h264deblock
    tests/bench_neon_h264deblock.c
    tests/h264_deblock_ref.c
    ${FFASM_H264DSP_SOURCES}
)
target_compile_options(bench_neon_h264deblock PRIVATE -O3 -march=armv8-a+simd)

add_executable(bench_neon_idct
    tests/bench_neon_idct.c
    tests/vp9_idct8_ref.c
    ${FFASM_SOURCES}
)
target_compile_options(bench_neon_idct PRIVATE -O3 -march=armv8-a+simd)

# Cycle 2 — VP9 loop filter NEON baseline.
add_executable(bench_neon_lpf
    tests/bench_neon_lpf.c
    tests/vp9_lpf_ref.c
    ${FFASM_LPF_SOURCES}
)
target_compile_options(bench_neon_lpf PRIVATE -O3 -march=armv8-a+simd)

# Cycle 3 — VP9 MC interpolation NEON baseline.
add_executable(bench_neon_mc
    tests/bench_neon_mc.c
    tests/vp9_mc_ref.c
    ${FFASM_MC_SOURCES}
    ${FFC_MC_SOURCES}
)
target_compile_options(bench_neon_mc PRIVATE -O3 -march=armv8-a+simd)

# Cycle 4 — VP9 LPF wd=8 NEON baseline (same vendored .S as cycle 2).
add_executable(bench_neon_lpf8
    tests/bench_neon_lpf8.c
    tests/vp9_lpf8_ref.c
    ${FFASM_LPF_SOURCES}
)
target_compile_options(bench_neon_lpf8 PRIVATE -O3 -march=armv8-a+simd)

# Cycle 5 — AV1 CDEF NEON baseline (dav1d snapshot).
add_executable(bench_neon_cdef
    tests/bench_neon_cdef.c
    tests/cdef_ref.c
    ${DAV1D_CDEF_ASM_SOURCES}
    ${DAV1D_CDEF_C_SOURCES}
)
target_compile_options(bench_neon_cdef PRIVATE -O3 -march=armv8-a+simd)
# bench_neon_idct doesn't need vulkan/drm — pure CPU baseline.

# ---- Vulkan dispatch-overhead microbench (next chunk) ----------------------
# Stub: written in a follow-up step. Toggle ON with -DDAEDALUS_BUILD_VULKAN=ON
# once tests/bench_vulkan_dispatch.c exists.

option(DAEDALUS_BUILD_VULKAN "Build Vulkan compute-dispatch microbench" ON)

if (DAEDALUS_BUILD_VULKAN)
    find_package(Vulkan REQUIRED)

    # Compile GLSL compute shaders to SPIR-V via glslangValidator.
    # The binary loads them at runtime from the build dir (cwd-relative).
    find_program(GLSLANG_VALIDATOR
        NAMES glslangValidator glslang
        REQUIRED)

    set(NOOP_SPV ${CMAKE_BINARY_DIR}/noop.spv)
    add_custom_command(
        OUTPUT ${NOOP_SPV}
        COMMAND ${GLSLANG_VALIDATOR} -V -o ${NOOP_SPV}
                ${CMAKE_SOURCE_DIR}/tests/shaders/noop.comp
        DEPENDS ${CMAKE_SOURCE_DIR}/tests/shaders/noop.comp
        COMMENT "glslang: noop.comp -> noop.spv"
        VERBATIM
    )

    set(IDCT8_SPV ${CMAKE_BINARY_DIR}/v3d_idct8.spv)
    add_custom_command(
        OUTPUT ${IDCT8_SPV}
        COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3
                -o ${IDCT8_SPV}
                ${CMAKE_SOURCE_DIR}/src/v3d_idct8.comp
        DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_idct8.comp
        COMMENT "glslang: v3d_idct8.comp -> v3d_idct8.spv"
        VERBATIM
    )

    set(LPF_SPV ${CMAKE_BINARY_DIR}/v3d_lpf_h_4_8.spv)
    add_custom_command(
        OUTPUT ${LPF_SPV}
        COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3
                -o ${LPF_SPV}
                ${CMAKE_SOURCE_DIR}/src/v3d_lpf_h_4_8.comp
        DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_lpf_h_4_8.comp
        COMMENT "glslang: v3d_lpf_h_4_8.comp -> v3d_lpf_h_4_8.spv"
        VERBATIM
    )

    set(MC_SPV ${CMAKE_BINARY_DIR}/v3d_mc_8h.spv)
    add_custom_command(
        OUTPUT ${MC_SPV}
        COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3
                -o ${MC_SPV}
                ${CMAKE_SOURCE_DIR}/src/v3d_mc_8h.comp
        DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_mc_8h.comp
        COMMENT "glslang: v3d_mc_8h.comp -> v3d_mc_8h.spv"
        VERBATIM
    )

    set(LPF8_SPV ${CMAKE_BINARY_DIR}/v3d_lpf_h_8_8.spv)
    add_custom_command(
        OUTPUT ${LPF8_SPV}
        COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3
                -o ${LPF8_SPV}
                ${CMAKE_SOURCE_DIR}/src/v3d_lpf_h_8_8.comp
        DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_lpf_h_8_8.comp
        COMMENT "glslang: v3d_lpf_h_8_8.comp -> v3d_lpf_h_8_8.spv"
        VERBATIM
    )

    set(CDEF_SPV ${CMAKE_BINARY_DIR}/v3d_cdef.spv)
    add_custom_command(
        OUTPUT ${CDEF_SPV}
        COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3
                -o ${CDEF_SPV}
                ${CMAKE_SOURCE_DIR}/src/v3d_cdef.comp
        DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_cdef.comp
        COMMENT "glslang: v3d_cdef.comp -> v3d_cdef.spv"
        VERBATIM
    )

    set(H264DEBLOCK_SPV ${CMAKE_BINARY_DIR}/v3d_h264deblock.spv)
    add_custom_command(
        OUTPUT ${H264DEBLOCK_SPV}
        COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3
                -o ${H264DEBLOCK_SPV}
                ${CMAKE_SOURCE_DIR}/src/v3d_h264deblock.comp
        DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_h264deblock.comp
        COMMENT "glslang: v3d_h264deblock.comp -> v3d_h264deblock.spv"
        VERBATIM
    )

    add_custom_target(daedalus_shaders ALL DEPENDS ${NOOP_SPV} ${IDCT8_SPV} ${LPF_SPV} ${MC_SPV} ${LPF8_SPV} ${CDEF_SPV} ${H264DEBLOCK_SPV})

    # v3d_runner — reusable Vulkan plumbing.
    add_library(v3d_runner STATIC src/v3d_runner.c)
    target_include_directories(v3d_runner PUBLIC src)
    target_link_libraries(v3d_runner PUBLIC Vulkan::Vulkan)
    target_compile_options(v3d_runner PRIVATE -O2)

    add_executable(bench_vulkan_dispatch tests/bench_vulkan_dispatch.c)
    add_dependencies(bench_vulkan_dispatch daedalus_shaders)
    target_link_libraries(bench_vulkan_dispatch PRIVATE Vulkan::Vulkan)
    target_compile_options(bench_vulkan_dispatch PRIVATE -O2)

    add_executable(bench_v3d_idct
        tests/bench_v3d_idct.c
        tests/vp9_idct8_ref.c
    )
    add_dependencies(bench_v3d_idct daedalus_shaders)
    target_link_libraries(bench_v3d_idct PRIVATE v3d_runner Vulkan::Vulkan)
    target_compile_options(bench_v3d_idct PRIVATE -O2)

    # Cycle 2 — QPU LPF bench.
    add_executable(bench_v3d_lpf
        tests/bench_v3d_lpf.c
        tests/vp9_lpf_ref.c
    )
    add_dependencies(bench_v3d_lpf daedalus_shaders)
    target_link_libraries(bench_v3d_lpf PRIVATE v3d_runner Vulkan::Vulkan)
    target_compile_options(bench_v3d_lpf PRIVATE -O2)

    # Cycle 3 — QPU MC bench.
    add_executable(bench_v3d_mc
        tests/bench_v3d_mc.c
        tests/vp9_mc_ref.c
    )
    add_dependencies(bench_v3d_mc daedalus_shaders)
    target_link_libraries(bench_v3d_mc PRIVATE v3d_runner Vulkan::Vulkan)
    target_compile_options(bench_v3d_mc PRIVATE -O2)

    # Cycle 4 — QPU LPF wd=8 bench.
    add_executable(bench_v3d_lpf8
        tests/bench_v3d_lpf8.c
        tests/vp9_lpf8_ref.c
    )
    add_dependencies(bench_v3d_lpf8 daedalus_shaders)
    target_link_libraries(bench_v3d_lpf8 PRIVATE v3d_runner Vulkan::Vulkan)
    target_compile_options(bench_v3d_lpf8 PRIVATE -O2)

    # Cycle 5 — QPU CDEF bench (3-way M1 against NEON + C ref).
    add_executable(bench_v3d_cdef
        tests/bench_v3d_cdef.c
        tests/cdef_ref.c
        ${DAV1D_CDEF_ASM_SOURCES}
        ${DAV1D_CDEF_C_SOURCES}
    )
    add_dependencies(bench_v3d_cdef daedalus_shaders)
    target_link_libraries(bench_v3d_cdef PRIVATE v3d_runner Vulkan::Vulkan)
    target_compile_options(bench_v3d_cdef PRIVATE -O2)

    # Cycle 8 — QPU H.264 deblock bench (3-way).
    add_executable(bench_v3d_h264deblock
        tests/bench_v3d_h264deblock.c
        tests/h264_deblock_ref.c
        ${FFASM_H264DSP_SOURCES}
    )
    add_dependencies(bench_v3d_h264deblock daedalus_shaders)
    target_link_libraries(bench_v3d_h264deblock PRIVATE v3d_runner Vulkan::Vulkan)
    target_compile_options(bench_v3d_h264deblock PRIVATE -O2)
endif()

# ---- Phase 8 — public C API library + smoke test ---------------------------

add_library(daedalus_core STATIC
    src/daedalus_core.c
    src/v3d_runner.c
    ${FFASM_SOURCES}
    ${FFASM_LPF_SOURCES}
    ${FFASM_MC_SOURCES}
    ${FFC_MC_SOURCES}
    ${DAV1D_CDEF_ASM_SOURCES}
    ${DAV1D_CDEF_C_SOURCES}
)
target_include_directories(daedalus_core PUBLIC include)
target_include_directories(daedalus_core PRIVATE src)
target_link_libraries(daedalus_core PUBLIC Vulkan::Vulkan)
target_compile_options(daedalus_core PRIVATE -O2)
if (DAEDALUS_BUILD_VULKAN)
    add_dependencies(daedalus_core daedalus_shaders)
endif()

add_executable(test_api_idct
    tests/test_api_idct.c
    tests/vp9_idct8_ref.c
)
target_link_libraries(test_api_idct PRIVATE daedalus_core)
target_compile_options(test_api_idct PRIVATE -O2)

add_executable(test_api_lpf
    tests/test_api_lpf.c
    tests/vp9_lpf_ref.c
    tests/vp9_lpf8_ref.c
)
target_link_libraries(test_api_lpf PRIVATE daedalus_core)
target_compile_options(test_api_lpf PRIVATE -O2)

if (DAEDALUS_BUILD_VULKAN)
# (re-open the conditional so the closing endif() below balances)


    # M4 — concurrent CPU(NEON) + QPU bench. Links the FFmpeg NEON
    # snapshot so we can run real NEON kernels on pinned CPU cores
    # while the QPU runs its dispatch loop concurrently.
    add_executable(bench_concurrent
        tests/bench_concurrent.c
        ${FFASM_SOURCES}
    )
    add_dependencies(bench_concurrent daedalus_shaders)
    target_link_libraries(bench_concurrent PRIVATE v3d_runner Vulkan::Vulkan pthread)
    target_compile_options(bench_concurrent PRIVATE -O3 -march=armv8-a+simd)

    # Cycle 2 M4'' — concurrent LPF.
    add_executable(bench_concurrent_lpf
        tests/bench_concurrent_lpf.c
        ${FFASM_LPF_SOURCES}
    )
    add_dependencies(bench_concurrent_lpf daedalus_shaders)
    target_link_libraries(bench_concurrent_lpf PRIVATE v3d_runner Vulkan::Vulkan pthread)
    target_compile_options(bench_concurrent_lpf PRIVATE -O3 -march=armv8-a+simd)

    # Cycle 3 M4''' — concurrent MC.
    add_executable(bench_concurrent_mc
        tests/bench_concurrent_mc.c
        ${FFASM_MC_SOURCES}
        ${FFC_MC_SOURCES}
    )
    add_dependencies(bench_concurrent_mc daedalus_shaders)
    target_link_libraries(bench_concurrent_mc PRIVATE v3d_runner Vulkan::Vulkan pthread)
    target_compile_options(bench_concurrent_mc PRIVATE -O3 -march=armv8-a+simd)

    # Cycle 4 M4'''' — concurrent LPF wd=8.
    add_executable(bench_concurrent_lpf8
        tests/bench_concurrent_lpf8.c
        ${FFASM_LPF_SOURCES}
    )
    add_dependencies(bench_concurrent_lpf8 daedalus_shaders)
    target_link_libraries(bench_concurrent_lpf8 PRIVATE v3d_runner Vulkan::Vulkan pthread)
    target_compile_options(bench_concurrent_lpf8 PRIVATE -O3 -march=armv8-a+simd)

    # Issue 003 — mixed-kernel M4 bench (NEON-N kernel A + QPU kernel B).
    # Links all FFmpeg + dav1d NEON sources we have (cycles 1-8).
    add_executable(bench_concurrent_mixed
        tests/bench_concurrent_mixed.c
        ${FFASM_SOURCES}
        ${FFASM_LPF_SOURCES}
        ${FFASM_MC_SOURCES}
        ${FFC_MC_SOURCES}
        ${FFASM_H264DSP_SOURCES}
        ${DAV1D_CDEF_ASM_SOURCES}
        ${DAV1D_CDEF_C_SOURCES}
    )
    add_dependencies(bench_concurrent_mixed daedalus_shaders)
    target_link_libraries(bench_concurrent_mixed PRIVATE v3d_runner Vulkan::Vulkan pthread)
    target_compile_options(bench_concurrent_mixed PRIVATE -O3 -march=armv8-a+simd)
endif()

# ---- Summary ----------------------------------------------------------------

message(STATUS "daedalus-fourier build configured for ${CMAKE_SYSTEM_PROCESSOR}")
message(STATUS "  FFmpeg snapshot: ${FFSNAP}")
message(STATUS "  Build type:      ${CMAKE_BUILD_TYPE}")
message(STATUS "  Targets:         bench_neon_idct"
               "$<$<BOOL:${DAEDALUS_BUILD_VULKAN}>:; bench_vulkan_dispatch>")
