cycle 7: V3D shader for H.264 IDCT 8x8
Mirrors cycle 6 (PR #7 prior commit) but at 8x8 scale: 8 lanes per
block, 8 blocks per WG. H.264 §8.5.13.2 1D butterfly twice (row
pass, column pass), (val + 32) >> 6 rounded + clipped + added to
dst.
Bit-exact first try on hertz (Pi 5, V3D 7.1):
H264_IDCT4 recipe substrate: 2 (QPU)
H264_IDCT8 recipe substrate: 2 (QPU) ← flipped
H264_DEBLOCK_LV recipe substrate: 2 (QPU)
H264_QPEL_MC20 recipe substrate: 1 (CPU) ← task #165 remaining
H.264 IDCT 4x4: 2048/2048 bytes bit-exact
H.264 IDCT 8x8: 2048/2048 bytes bit-exact ← QPU
H.264 deblock luma v: 2048/2048 bytes bit-exact
H.264 qpel mc20: 1024/1024 bytes bit-exact
8 of 9 daedalus-fourier cycles now QPU-by-recipe. Only cycle 9
(H.264 luma qpel mc20) still CPU — different shape (6-tap MC
filter, not a transform) so needs its own shader template; task
#165 covers it as a follow-on.
Same pattern as cycle 6 commit (65bd5c3): adds h264_idct8_pipe
field + lazy init, dispatch_h264_idct8_qpu() with 3 SSBOs,
v3d_h264_idct8.spv install rule.
Uses v3d_runner_create_buffer / destroy_buffer (will swap to
pool API once PR #6 lands).
This commit is contained in:
+13
-1
@@ -295,7 +295,18 @@ if (DAEDALUS_BUILD_VULKAN)
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VERBATIM
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)
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add_custom_target(daedalus_shaders ALL DEPENDS ${NOOP_SPV} ${IDCT8_SPV} ${LPF_SPV} ${MC_SPV} ${LPF8_SPV} ${CDEF_SPV} ${H264DEBLOCK_SPV} ${H264_IDCT4_SPV})
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set(H264_IDCT8_SPV ${CMAKE_BINARY_DIR}/v3d_h264_idct8.spv)
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add_custom_command(
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OUTPUT ${H264_IDCT8_SPV}
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COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3
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-o ${H264_IDCT8_SPV}
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${CMAKE_SOURCE_DIR}/src/v3d_h264_idct8.comp
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DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_h264_idct8.comp
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COMMENT "glslang: v3d_h264_idct8.comp -> v3d_h264_idct8.spv"
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VERBATIM
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)
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add_custom_target(daedalus_shaders ALL DEPENDS ${NOOP_SPV} ${IDCT8_SPV} ${LPF_SPV} ${MC_SPV} ${LPF8_SPV} ${CDEF_SPV} ${H264DEBLOCK_SPV} ${H264_IDCT4_SPV} ${H264_IDCT8_SPV})
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# v3d_runner — reusable Vulkan plumbing.
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add_library(v3d_runner STATIC src/v3d_runner.c)
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@@ -424,6 +435,7 @@ if (DAEDALUS_BUILD_VULKAN)
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${CDEF_SPV}
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${H264DEBLOCK_SPV}
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${H264_IDCT4_SPV}
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${H264_IDCT8_SPV}
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DESTINATION ${CMAKE_INSTALL_DATADIR}/daedalus-fourier/shaders
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)
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endif()
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