Merge pull request 'h264: V3D shader for qpel mc22 (2D half-pel 'j' position)' (#31) from noether/v3d-shader-h264-qpel-mc22 into main

Reviewed-on: #31
This commit was merged in pull request #31.
This commit is contained in:
2026-05-25 17:00:27 +00:00
3 changed files with 190 additions and 5 deletions
+13 -1
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@@ -361,7 +361,18 @@ if (DAEDALUS_BUILD_VULKAN)
VERBATIM VERBATIM
) )
add_custom_target(daedalus_shaders ALL DEPENDS ${NOOP_SPV} ${IDCT8_SPV} ${LPF_SPV} ${MC_SPV} ${LPF8_SPV} ${CDEF_SPV} ${H264DEBLOCK_SPV} ${H264DEBLOCK_H_SPV} ${H264DEBLOCK_CHROMA_V_SPV} ${H264DEBLOCK_CHROMA_H_SPV} ${H264_IDCT4_SPV} ${H264_IDCT8_SPV} ${H264_QPEL_MC20_SPV} ${H264_QPEL_MC02_SPV}) set(H264_QPEL_MC22_SPV ${CMAKE_BINARY_DIR}/v3d_h264_qpel_mc22.spv)
add_custom_command(
OUTPUT ${H264_QPEL_MC22_SPV}
COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3
-o ${H264_QPEL_MC22_SPV}
${CMAKE_SOURCE_DIR}/src/v3d_h264_qpel_mc22.comp
DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_h264_qpel_mc22.comp
COMMENT "glslang: v3d_h264_qpel_mc22.comp -> v3d_h264_qpel_mc22.spv"
VERBATIM
)
add_custom_target(daedalus_shaders ALL DEPENDS ${NOOP_SPV} ${IDCT8_SPV} ${LPF_SPV} ${MC_SPV} ${LPF8_SPV} ${CDEF_SPV} ${H264DEBLOCK_SPV} ${H264DEBLOCK_H_SPV} ${H264DEBLOCK_CHROMA_V_SPV} ${H264DEBLOCK_CHROMA_H_SPV} ${H264_IDCT4_SPV} ${H264_IDCT8_SPV} ${H264_QPEL_MC20_SPV} ${H264_QPEL_MC02_SPV} ${H264_QPEL_MC22_SPV})
# v3d_runner — reusable Vulkan plumbing. # v3d_runner — reusable Vulkan plumbing.
add_library(v3d_runner STATIC src/v3d_runner.c) add_library(v3d_runner STATIC src/v3d_runner.c)
@@ -501,6 +512,7 @@ if (DAEDALUS_BUILD_VULKAN)
${H264_IDCT8_SPV} ${H264_IDCT8_SPV}
${H264_QPEL_MC20_SPV} ${H264_QPEL_MC20_SPV}
${H264_QPEL_MC02_SPV} ${H264_QPEL_MC02_SPV}
${H264_QPEL_MC22_SPV}
DESTINATION ${CMAKE_INSTALL_DATADIR}/daedalus-fourier/shaders DESTINATION ${CMAKE_INSTALL_DATADIR}/daedalus-fourier/shaders
) )
endif() endif()
+91 -4
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@@ -54,6 +54,8 @@ struct daedalus_ctx {
v3d_pipeline h264_qpel_mc20_pipe; v3d_pipeline h264_qpel_mc20_pipe;
int h264_qpel_mc02_pipe_ready; int h264_qpel_mc02_pipe_ready;
v3d_pipeline h264_qpel_mc02_pipe; v3d_pipeline h264_qpel_mc02_pipe;
int h264_qpel_mc22_pipe_ready;
v3d_pipeline h264_qpel_mc22_pipe;
}; };
daedalus_ctx *daedalus_ctx_create(void) daedalus_ctx *daedalus_ctx_create(void)
@@ -115,6 +117,7 @@ void daedalus_ctx_destroy(daedalus_ctx *ctx)
if (ctx->h264_idct8_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_idct8_pipe); if (ctx->h264_idct8_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_idct8_pipe);
if (ctx->h264_qpel_mc20_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc20_pipe); if (ctx->h264_qpel_mc20_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc20_pipe);
if (ctx->h264_qpel_mc02_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc02_pipe); if (ctx->h264_qpel_mc02_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc02_pipe);
if (ctx->h264_qpel_mc22_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc22_pipe);
v3d_runner_destroy(ctx->runner); v3d_runner_destroy(ctx->runner);
} }
free(ctx); free(ctx);
@@ -151,7 +154,7 @@ daedalus_substrate daedalus_recipe_substrate_for(daedalus_kernel k)
case DAEDALUS_KERNEL_H264_DEBLOCK_CH_INTRA: return DAEDALUS_SUBSTRATE_CPU; case DAEDALUS_KERNEL_H264_DEBLOCK_CH_INTRA: return DAEDALUS_SUBSTRATE_CPU;
case DAEDALUS_KERNEL_H264_QPEL_MC20: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc20.spv */ case DAEDALUS_KERNEL_H264_QPEL_MC20: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc20.spv */
case DAEDALUS_KERNEL_H264_QPEL_MC02: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc02.spv */ case DAEDALUS_KERNEL_H264_QPEL_MC02: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc02.spv */
case DAEDALUS_KERNEL_H264_QPEL_MC22: return DAEDALUS_SUBSTRATE_CPU; /* QPU mc22 shader pending (hv lowpass) */ case DAEDALUS_KERNEL_H264_QPEL_MC22: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc22.spv */
case DAEDALUS_KERNEL_H264_QPEL_MC10: return DAEDALUS_SUBSTRATE_CPU; /* ¼-H L2 */ case DAEDALUS_KERNEL_H264_QPEL_MC10: return DAEDALUS_SUBSTRATE_CPU; /* ¼-H L2 */
case DAEDALUS_KERNEL_H264_QPEL_MC30: return DAEDALUS_SUBSTRATE_CPU; /* ¾-H L2 */ case DAEDALUS_KERNEL_H264_QPEL_MC30: return DAEDALUS_SUBSTRATE_CPU; /* ¾-H L2 */
case DAEDALUS_KERNEL_H264_QPEL_MC01: return DAEDALUS_SUBSTRATE_CPU; /* ¼-V L2 */ case DAEDALUS_KERNEL_H264_QPEL_MC01: return DAEDALUS_SUBSTRATE_CPU; /* ¼-V L2 */
@@ -1543,6 +1546,90 @@ fail:
return -1; return -1;
} }
static int dispatch_h264_qpel_mc22_qpu(daedalus_ctx *ctx,
uint8_t *dst, const uint8_t *src, size_t stride,
size_t n_blocks, const daedalus_h264_qpel_meta *meta)
{
/* 2D HV cascade: rows -2..+10 (13 rows of src) AND cols -2..+10
* per row (8 output cols × cols c-2..c+3 → up to col 10). So
* src_max = src_off + 10*stride + 11.
* (mc20 needed 7*stride + 11; mc02 needed 10*stride + 8;
* mc22 needs MAX of both = 10*stride + 11.) */
if (!ctx->h264_qpel_mc22_pipe_ready) {
if (v3d_runner_create_pipeline(ctx->runner, "v3d_h264_qpel_mc22.spv",
3, sizeof(h264_qpel_mc20_pc),
&ctx->h264_qpel_mc22_pipe) != 0)
return -1;
ctx->h264_qpel_mc22_pipe_ready = 1;
}
size_t meta_bytes = n_blocks * 4 * sizeof(uint32_t);
size_t src_max = 0, dst_max = 0;
for (size_t i = 0; i < n_blocks; i++) {
size_t s_end = meta[i].src_off + (size_t) 10 * stride + 11;
size_t d_end = meta[i].dst_off + (size_t) 7 * stride + 8;
if (s_end > src_max) src_max = s_end;
if (d_end > dst_max) dst_max = d_end;
}
v3d_buffer bs = {0}, bd = {0}, bm = {0};
if (v3d_runner_create_buffer(ctx->runner, src_max, &bs)) return -1;
if (v3d_runner_create_buffer(ctx->runner, dst_max, &bd)) {
v3d_runner_destroy_buffer(ctx->runner, &bs); return -1;
}
if (v3d_runner_create_buffer(ctx->runner, meta_bytes, &bm)) {
v3d_runner_destroy_buffer(ctx->runner, &bd);
v3d_runner_destroy_buffer(ctx->runner, &bs); return -1;
}
memcpy(bs.mapped, src, src_max);
memcpy(bd.mapped, dst, dst_max);
uint32_t *m = bm.mapped;
for (size_t i = 0; i < n_blocks; i++) {
m[4*i+0] = meta[i].dst_off;
m[4*i+1] = meta[i].src_off;
m[4*i+2] = 0;
m[4*i+3] = 0;
}
v3d_buffer binds[3] = { bs, bd, bm };
if (v3d_runner_bind_buffers(ctx->runner, &ctx->h264_qpel_mc22_pipe, binds, 3))
goto fail;
uint32_t wg_count = (uint32_t) n_blocks;
h264_qpel_mc20_pc pc = {
.n_blocks = (uint32_t) n_blocks,
.stride_u8 = (uint32_t) stride,
};
VkCommandBuffer cb = v3d_runner_alloc_cmdbuf(ctx->runner);
if (cb == VK_NULL_HANDLE) goto fail;
VkCommandBufferBeginInfo cbbi = { .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
vkBeginCommandBuffer(cb, &cbbi);
vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_COMPUTE,
ctx->h264_qpel_mc22_pipe.pipeline);
vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_COMPUTE,
ctx->h264_qpel_mc22_pipe.layout, 0, 1,
&ctx->h264_qpel_mc22_pipe.desc_set, 0, NULL);
vkCmdPushConstants(cb, ctx->h264_qpel_mc22_pipe.layout,
VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(pc), &pc);
vkCmdDispatch(cb, wg_count, 1, 1);
vkEndCommandBuffer(cb);
if (v3d_runner_submit_wait(ctx->runner, cb)) goto fail;
memcpy(dst, bd.mapped, dst_max);
v3d_runner_destroy_buffer(ctx->runner, &bm);
v3d_runner_destroy_buffer(ctx->runner, &bd);
v3d_runner_destroy_buffer(ctx->runner, &bs);
return 0;
fail:
v3d_runner_destroy_buffer(ctx->runner, &bm);
v3d_runner_destroy_buffer(ctx->runner, &bd);
v3d_runner_destroy_buffer(ctx->runner, &bs);
return -1;
}
/* -------------------- Public dispatch entry points -------------- */ /* -------------------- Public dispatch entry points -------------- */
#define ROUTE_CPU_ONLY(_kernel, _cpu_fn, ...) \ #define ROUTE_CPU_ONLY(_kernel, _cpu_fn, ...) \
@@ -1776,9 +1863,9 @@ int daedalus_dispatch_h264_qpel_mc22(daedalus_ctx *ctx, daedalus_substrate sub,
eff = daedalus_recipe_substrate_for(DAEDALUS_KERNEL_H264_QPEL_MC22); eff = daedalus_recipe_substrate_for(DAEDALUS_KERNEL_H264_QPEL_MC22);
if (eff == DAEDALUS_SUBSTRATE_QPU && !daedalus_ctx_has_qpu(ctx)) if (eff == DAEDALUS_SUBSTRATE_QPU && !daedalus_ctx_has_qpu(ctx))
eff = DAEDALUS_SUBSTRATE_CPU; eff = DAEDALUS_SUBSTRATE_CPU;
if (eff == DAEDALUS_SUBSTRATE_QPU) if (eff == DAEDALUS_SUBSTRATE_CPU)
return -1; /* No mc22 QPU shader yet — explicit QPU fast-fails. */ return dispatch_h264_qpel_mc22_cpu(ctx, dst, src, stride, n_blocks, meta);
return dispatch_h264_qpel_mc22_cpu(ctx, dst, src, stride, n_blocks, meta); return dispatch_h264_qpel_mc22_qpu(ctx, dst, src, stride, n_blocks, meta);
} }
#define DEFINE_QPEL_DISPATCH(suffix, kernel) \ #define DEFINE_QPEL_DISPATCH(suffix, kernel) \
+86
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@@ -0,0 +1,86 @@
// daedalus-fourier — H.264 luma qpel mc22 (8x8, 2D half-pel "j" position).
// V3D 7.1.
//
// Cascaded H+V 6-tap per H.264 §8.4.2.2.1 / FFmpeg ff_put_h264_qpel8_mc22_neon:
//
// tmp[r,c] = src[r,c-2] - 5*src[r,c-1] + 20*src[r,c] + 20*src[r,c+1]
// - 5*src[r,c+2] + src[r,c+3] (int16)
//
// dst[r,c] = clip255((tmp[r-2,c] - 5*tmp[r-1,c] + 20*tmp[r,c]
// + 20*tmp[r+1,c] - 5*tmp[r+2,c] + tmp[r+3,c]
// + 512) >> 10)
//
// The +512 >> 10 final scale compensates for both 6-tap scalings.
// CANNOT just cascade mc20→mc02 because intermediate must be int16
// (no per-stage clip), so this is a dedicated kernel.
//
// Per-lane structure: each lane computes its own (r, c) output by
// running the FULL cascade — 6 horizontal lowpass int16 values for
// rows r-2..r+3, then a vertical lowpass on those. ~50 ALU ops per
// lane. No shared memory / barriers needed; V3D L2 absorbs the
// redundant src reads across lanes.
//
// WG layout: 64 lanes / 1 block-per-WG / 1 lane-per-output-pixel
// (same as mc20 / mc02).
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC {
uint n_blocks;
uint stride_u8;
uint _pad0, _pad1;
} pc;
// Horizontal 6-tap filter at (row_off, c) — reads src at cols c-2..c+3
// of the row identified by row_off, returns int16 intermediate (NOT
// scaled — the v-pass does the +512 >> 10 for both stages).
int hpel_h(uint row_off, uint c)
{
int s_m2 = int(u_src.src[row_off + c - 2u]);
int s_m1 = int(u_src.src[row_off + c - 1u]);
int s_0 = int(u_src.src[row_off + c ]);
int s_p1 = int(u_src.src[row_off + c + 1u]);
int s_p2 = int(u_src.src[row_off + c + 2u]);
int s_p3 = int(u_src.src[row_off + c + 3u]);
return s_m2 - 5 * s_m1 + 20 * s_0 + 20 * s_p1 - 5 * s_p2 + s_p3;
}
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3;
uint c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
// Compute 6 horizontal lowpass values at rows r-2..r+3 (relative
// to the output row r) of column c. src_off+r*stride+c is the
// output pixel position; we sample rows r-2..r+3.
// Unsigned-safe because src_off >= 2*stride per the caller contract.
int t0 = hpel_h(src_off + (r - 2u) * stride, c);
int t1 = hpel_h(src_off + (r - 1u) * stride, c);
int t2 = hpel_h(src_off + r * stride, c);
int t3 = hpel_h(src_off + (r + 1u) * stride, c);
int t4 = hpel_h(src_off + (r + 2u) * stride, c);
int t5 = hpel_h(src_off + (r + 3u) * stride, c);
int v = t0 - 5 * t1 + 20 * t2 + 20 * t3 - 5 * t4 + t5 + 512;
int p = clamp(v >> 10, 0, 255);
u_dst.dst[dst_off + r * stride + c] = uint8_t(p);
}