wip: mc02 v2 shared-tile

This commit is contained in:
2026-05-25 21:28:04 +02:00
parent 989818c2e6
commit a9590acee3
+58 -17
View File
@@ -1,7 +1,6 @@
// daedalus-fourier — H.264 luma qpel mc02 (8x8, vertical half-pel), V3D 7.1.
//
// Sibling of cycle 9's v3d_h264_qpel_mc20.comp. Same 6-tap filter,
// transposed to vertical direction:
// v2: cooperative-load shared-memory tile.
//
// dst[r,c] = clip255(
// ( s[r-2,c]
@@ -14,9 +13,30 @@
// ) >> 5)
//
// src+src_off points at row 0 col 0 of the OUTPUT block; the filter
// reads rows -2..+3 (2 rows of top context, 3 rows of bottom).
// reads rows -2..+3 (2 rows of top context, 3 rows of bottom), total
// 13 distinct source rows × 8 cols = 104 bytes per 8x8 output.
//
// Same WG layout as mc20: 64 lanes / 1 block-per-WG / 1 lane-per-pixel.
// v1 had each of the 64 lanes do 6 SSBO loads → 384 loads/WG to cover
// 104 unique bytes (3.7x redundant), and each lane's loads were stride-
// spaced (one cache line per byte under V3D's TMU). PR #36 bench
// showed mc02 was the only qpel position where CPU NEON still beat
// QPU (16.96 ns/op CPU vs 20.54 ns/op QPU; 1.21x CPU favoring).
//
// v2 splits the work into a coalesced load phase + a shared-memory
// compute phase:
//
// Phase 1: each of the 64 lanes cooperatively loads the 104-byte
// source tile into shared memory. Lanes 0..63 load bytes at indices
// 0..63 (covers source rows 0..7 of the 13-row tile); lanes 0..39
// second-load bytes 64..103 (rows 8..12). Reads within a row are
// contiguous so the SIMD groups coalesce; total SSBO loads = 104,
// matching the unique-byte count.
//
// Phase 2: all 64 lanes compute one output pixel each, reading 6
// bytes from shared. Shared-memory access on V3D is local-store
// backed (no TMU round-trip).
//
// Same WG layout as v1: 64 lanes / 1 block-per-WG / 1 lane-per-pixel.
//
// License: BSD-2-Clause.
@@ -36,31 +56,52 @@ layout(push_constant) uniform PC {
uint _pad0, _pad1;
} pc;
// 13 source rows × 8 cols. int storage (4 bytes each) — wasteful vs
// uint8_t but avoids 8-bit-shared interop concerns on glslang+v3dv;
// 416 bytes shared/WG is well within any reasonable local-store budget.
shared int s_tile[13 * 8];
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3;
uint c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
// Read the 6 rows of vertical context at col (c) of THIS output row.
// src_off+r*stride+c is at the OUTPUT pixel position; the kernel
// samples r-2..r+3 along the column. Unsigned-safe because the
// public API contract guarantees src_off >= 2*stride.
uint col_base = src_off + c;
// Source-tile base: src_off points at output-row-0 col-0, the tile
// starts 2 rows above. Unsigned-safe because the public API
// contract guarantees src_off >= 2*stride.
uint tile_base = src_off - 2u * stride;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
// Phase 1: cooperative load — 64 lanes load 104 bytes.
{
uint sr = lane >> 3; // 0..7
uint sc = lane & 7u;
s_tile[lane] = int(u_src.src[tile_base + sr * stride + sc]);
}
if (lane < 40u) {
uint idx = lane + 64u; // 64..103
uint sr = idx >> 3; // 8..12
uint sc = idx & 7u;
s_tile[idx] = int(u_src.src[tile_base + sr * stride + sc]);
}
barrier();
// Phase 2: each lane computes one output pixel from the shared tile.
uint r = lane >> 3;
uint c = lane & 7u;
int s_m2 = s_tile[(r + 0u) * 8u + c];
int s_m1 = s_tile[(r + 1u) * 8u + c];
int s_0 = s_tile[(r + 2u) * 8u + c];
int s_p1 = s_tile[(r + 3u) * 8u + c];
int s_p2 = s_tile[(r + 4u) * 8u + c];
int s_p3 = s_tile[(r + 5u) * 8u + c];
int v = s_m2 - 5 * s_m1 + 20 * s_0 + 20 * s_p1 - 5 * s_p2 + s_p3 + 16;
int p = clamp(v >> 5, 0, 255);