Closes the 4 single-axis quarter-pel positions in one PR. Each is
a half-pel lowpass clipped to u8 followed by L2 rounded-average
with an integer-aligned source pixel per H.264 §8.4.2.2.1:
mc10 ¼-H ("a" pos): clip255(mc20(s)) avg src[r,c]
mc30 ¾-H ("c" pos): clip255(mc20(s)) avg src[r,c+1]
mc01 ¼-V ("d" pos): clip255(mc02(s)) avg src[r,c]
mc03 ¾-V ("n" pos): clip255(mc02(s)) avg src[r+1,c]
The mc10/mc30 pair and mc01/mc03 pair only differ in WHICH integer
source pixel they average with — the half-pel computation is the
same. Putting them in one PR is justified by that uniformity.
Scope:
- 4 new kernel enums: MC10=19, MC30=20, MC01=21, MC03=22 → CPU.
- 4 NEON externs for the vendored ff_put_h264_qpel8_mc{10,30,01,03}_neon.
- 4 CPU dispatch wrappers via DEFINE_QPEL_CPU_DISPATCH macro
(collapses ~50 LOC of repetition).
- 4 public dispatch fns via DEFINE_QPEL_DISPATCH macro.
- 4 recipe wrappers via DEFINE_QPEL_RECIPE macro.
- tests/h264_qpel8_quarter_axis_ref.c covers all four via shared
hpel_h() / hpel_v() inlines + per-mode L2 average.
- Test refactor: generic run_quarter_axis_qpel() harness exercises
all 4 positions through a single helper (~50 LOC for 4 tests vs
~200 if each was hand-rolled).
Verified on hertz:
$ ./build/test_api_h264 | tail -8
H.264 deblock chroma h intra: 256/256 bytes bit-exact (100.0000%)
H.264 qpel mc20: 1024/1024 bytes bit-exact (100.0000%)
H.264 qpel mc02: 2048/2048 bytes bit-exact (100.0000%)
H.264 qpel mc22: 2048/2048 bytes bit-exact (100.0000%)
H.264 qpel mc10: 2048/2048 bytes bit-exact (100.0000%)
H.264 qpel mc30: 2048/2048 bytes bit-exact (100.0000%)
H.264 qpel mc01: 2048/2048 bytes bit-exact (100.0000%)
H.264 qpel mc03: 2048/2048 bytes bit-exact (100.0000%)
All 4 new positions bit-exact PASS first try.
Coverage matrix update:
put_ mc00 mc10 mc20 mc30
mc01 — ✓ — ✓
mc11 — — ✓ — ← this row
mc21 — — — —
mc31 — — — —
mc02 — — ✓ — ← mc02 + mc22 anchor
mc03 — — ✓ —
After this PR: 7 of 16 single-axis + diagonal positions done.
Remaining 9 are the off-axis quarter-pel combinations
(mc11/mc12/mc13/mc21/mc23/mc31/mc32/mc33) — each combines a 2D
lowpass intermediate with L2 averaging against a 1D-lowpass output.
Next PR scope.
Why no QPU shaders: same R-band logic as the prior CPU additions.
At ~10 ns per 8x8 NEON block, all 16 qpel positions together
would land in ~1.3 ms/frame at 1080p worst case — comfortably
inside the 33 ms budget. QPU shader for mc20 already exists
(cycle 9 / v3d_h264_qpel_mc20.spv); the other 15 follow once a
clear perf reason emerges.