5306bf0f619123e515cb935019ded45de0c2f7fa
7 Commits
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9b1c106dc5 |
h264: deblock bS=4 intra variants (luma + chroma, V + H)
Closes the deblock matrix: adds the four bS=4 intra-strength loop
filters used at I-MB edges (and other boundaries where H.264
§8.7.2.1 forces boundary strength to 4). After this PR fourier
covers all 8 standard 8-bit 4:2:0 deblock combinations:
bS<4 bS=4
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luma_v ✓ (cycle 8 QPU) ✓ (CPU)
luma_h ✓ (CPU, PR #9) ✓ (CPU)
chrm_v ✓ (CPU, PR #10) ✓ (CPU)
chrm_h ✓ (CPU, PR #10) ✓ (CPU)
Scope:
- 4 new kernel enums (LV_INTRA=13, LH_INTRA=14, CV_INTRA=15,
CH_INTRA=16), all → CPU substrate in the recipe table.
- 4 new public dispatch fns + 4 recipe wrappers (defined via two
DEFINE_INTRA_DISPATCH / DEFINE_INTRA_RECIPE macros to keep the
boilerplate tight).
- 4 new extern decls for the vendored
ff_h264_{v,h}_loop_filter_{luma,chroma}_intra_neon symbols.
- C reference: tests/h264_intra_loop_filter_ref.c covers all four
orientations. Algorithm per H.264 §8.7.2.3:
Luma: per-side strong/weak filter selector
strong_p = (|p2-p0| < β) AND (|p0-q0| < (α>>2)+2)
strong_q = (|q2-q0| < β) AND (|p0-q0| < (α>>2)+2)
Strong updates p0/p1/p2 (and mirror); weak updates p0 only.
Chroma: always weak, only p0/q0 updated.
- daedalus_h264_deblock_meta is REUSED for intra dispatches; the
tc0[] field is ignored (bS=4 hardcodes the strength). Callers
can build a single edge list and route by kernel without an
extra struct.
- Test refactor: an intra_test_spec table + run_intra_test helper
drives all four orientations through one harness, keeping the
new test surface compact (~50 LOC for 4 kernels vs ~200 if each
had its own test_deblock_*_intra fn).
Verified on hertz (Pi 5 / V3D 7.1):
$ ./build/test_api_h264
=== Phase 8a API smoke: H.264 kernels via recipe dispatch ===
...
H.264 deblock luma v intra: 1024/1024 bytes bit-exact (100.0000%)
H.264 deblock luma h intra: 1024/1024 bytes bit-exact (100.0000%)
H.264 deblock chroma v intra: 256/256 bytes bit-exact (100.0000%)
H.264 deblock chroma h intra: 256/256 bytes bit-exact (100.0000%)
...
All 11 H.264 kernels bit-exact PASS — the deblock matrix is closed.
The bit-exact match on first try is meaningful for these kernels:
the strong/weak filter selector + per-side asymmetry would have
surfaced any sign / shift / rounding mistake immediately. The
C reference is now a usable spec checkpoint for the eventual QPU
shader work.
QPU shader follow-up: not in this PR. The intra path's 3-cell
per-side update + strong/weak branch is structurally more complex
than the bS<4 path that already has a V shader (v3d_h264deblock.spv).
Per the prior R-band logic for deblock, intra edges are < 20% of
total deblock work at typical bit-rates, so NEON-only at ~ 10 ns/edge
fits comfortably in the budget.
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a5c47aa51c |
h264: deblock chroma_v + chroma_h (CPU/NEON, bS<4)
Continues the deblock buildout after PR #9 (luma_h). Adds the two chroma orientations via the same recipe-table-routed-to-CPU pattern; QPU shaders for chroma deblock are still a follow-up. Scope: - Public API: 4 new fns (dispatch + recipe wrapper × {v, h}). - Internal: dispatch_h264_deblock_chroma_{v,h}_cpu calling the vendored ff_h264_{v,h}_loop_filter_chroma_neon symbols. - Recipe table: DAEDALUS_KERNEL_H264_DEBLOCK_CV = 11, DAEDALUS_KERNEL_H264_DEBLOCK_CH = 12, both → CPU. Explicit SUBSTRATE_QPU returns -1 (no shader yet). - C reference: tests/h264_chroma_loop_filter_ref.c — covers both orientations. Algorithm per H.264 §8.7.2.4 (bS<4 chroma inter): tC = tc0_seg + 1 (no luma-style ap/aq side bonus); only p0/q0 are updated (chroma never modifies p1/p2/q1/q2). - Tests: test_deblock_chroma_v (8x4 tile, edge at row 2) + test_deblock_chroma_h (4x8 tile, edge at col 2), 4 segments x 2 cells per segment per spec. Verified on hertz (Pi 5 / V3D 7.1): $ ./build/test_api_h264 === Phase 8a API smoke: H.264 kernels via recipe dispatch === H264_IDCT4 recipe substrate: 2 (1=CPU, 2=QPU) H264_IDCT8 recipe substrate: 2 H264_DEBLOCK_LV recipe substrate: 2 H264_QPEL_MC20 recipe substrate: 2 H264_DEBLOCK_LH recipe substrate: 1 (CPU, no QPU H shader yet) H264_DEBLOCK_CV recipe substrate: 1 (CPU) H264_DEBLOCK_CH recipe substrate: 1 (CPU) H.264 IDCT 4x4: 2048/2048 bytes bit-exact (100.0000%) H.264 IDCT 8x8: 2048/2048 bytes bit-exact (100.0000%) H.264 deblock luma v: 2048/2048 bytes bit-exact (100.0000%) H.264 deblock luma h: 1024/1024 bytes bit-exact (100.0000%) H.264 deblock chroma v: 256/256 bytes bit-exact (100.0000%) H.264 deblock chroma h: 256/256 bytes bit-exact (100.0000%) H.264 qpel mc20: 1024/1024 bytes bit-exact (100.0000%) All 7 kernels bit-exact PASS. Chroma test sizes are smaller (256 bytes per orientation) because the per-MB chroma deblock surface is smaller than luma — accurate to the production geometry. Why no QPU shader yet (per the established pattern): - Chroma deblock is ~25% of total deblock work at 4:2:0 (one quarter the pixel count of luma per MB) — modest QPU win even after the shader exists. - Same R-band considerations as the luma _h follow-up: the V shader transpose isn't mechanical, and the 8-cell tile is small enough that NEON's per-edge cost (~3 ns) is already inside the budget. - Total bench at 1080p: 8160 MBs × 4 chroma edges × 3 ns = ~100 us. Negligible compared to the IDCT layer's 10 ms (CPU NEON). Now coverage in fourier for the bS<4 8-bit 4:2:0 deblock matrix is complete: luma_v ✓, luma_h ✓, chroma_v ✓, chroma_h ✓. Remaining deblock work: bS=4 intra variants (luma + chroma, V + H). What this unblocks downstream: - daedalus-decoder Stage 4 deblock can now dispatch all four bS<4 edge categories that a typical inter MB needs. |
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9d5451e0fe |
h264: deblock_luma_h — CPU/NEON via vendored ff_h264_h_loop_filter
Adds the horizontal-edge sibling of cycle 8's deblock_luma_v. The
vendored FFmpeg snapshot already includes ff_h264_h_loop_filter_luma_neon
in libavcodec/aarch64/h264dsp_neon.S — this PR wires up the symbol,
the bit-exact reference, and the recipe-table entry so daedalus-decoder
and other consumers can call the H variant through the same dispatch
shape they use for _v.
Scope:
- Public API: daedalus_dispatch_h264_deblock_luma_h(ctx, sub, ...)
+ daedalus_recipe_dispatch_h264_deblock_luma_h(ctx, ...) wrapper.
- Internal: dispatch_h264_deblock_h_cpu() calls the NEON entry.
- Recipe table: new DAEDALUS_KERNEL_H264_DEBLOCK_LH = 10, mapped
to DAEDALUS_SUBSTRATE_CPU until a QPU shader is written. An
explicit SUBSTRATE_QPU request on the H dispatch returns -1
(fails fast, no silent CPU degradation).
- C reference: tests/h264_h_loop_filter_luma_ref.c — the
column-axis transpose of h264_deblock_ref.c. Same per-segment
kernel; pix[-4..+3] accesses cols instead of rows*stride.
- Test: test_api_h264 grows a test_deblock_h() with 8 tiles
(8 cols x 16 rows each, edge at col 4), random alpha/beta/tc0;
compares NEON dispatch against reference byte-for-byte.
Verified on hertz (Pi 5 / V3D 7.1):
$ ./build/test_api_h264
=== Phase 8a API smoke: H.264 kernels via recipe dispatch ===
H264_IDCT4 recipe substrate: 2 (1=CPU, 2=QPU)
H264_IDCT8 recipe substrate: 2
H264_DEBLOCK_LV recipe substrate: 2
H264_QPEL_MC20 recipe substrate: 2
H264_DEBLOCK_LH recipe substrate: 1 (CPU, no QPU H shader yet)
H.264 IDCT 4x4: 2048/2048 bytes bit-exact (100.0000%)
H.264 IDCT 8x8: 2048/2048 bytes bit-exact (100.0000%)
H.264 deblock luma v: 2048/2048 bytes bit-exact (100.0000%)
H.264 deblock luma h: 1024/1024 bytes bit-exact (100.0000%)
H.264 qpel mc20: 1024/1024 bytes bit-exact (100.0000%)
All 5 kernels bit-exact PASS. The new H variant joins the suite
with 1024 random-input bytes per tile x 8 tiles.
Why CPU-only for now: the daedalus-decoder downstream needs the H
edge dispatched somewhere — even at CPU NEON cost (~6 ns/edge per
the cycle 8 M3 baseline) a frame's worth at 1080p is
~ 8160 MBs * 4 edges = 32 640 edges = ~200 us — well inside the
30 fps budget. Writing the V3D H-edge shader is a follow-up
(would be cycle 8' or similar; the V-edge shader's transpose isn't
mechanical because of how the workgroup organisation maps to columns
vs rows).
Backlog addition (out of scope for this PR):
- V3D shader for the H variant (mirror of v3d_h264deblock.spv).
- bS=4 intra-strength filter (different algebra; both _v and _h).
- Chroma deblock luma_v/_h (8-cell variants).
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8fdef27a7d |
Phase 8c: H.264 luma qpel mc20 through public API
Extends daedalus-fourier with daedalus_recipe_dispatch_h264_qpel_mc20
so libavcodec.so can route H264QpelContext.put_h264_qpel_pixels_tab[1][2]
through the recipe layer instead of ff_put_h264_qpel8_mc20_neon directly.
API additions (header + library):
- daedalus_h264_qpel_meta { dst_off, src_off }
- daedalus_dispatch_h264_qpel_mc20(ctx, sub, dst, src, stride,
n_blocks, meta)
- daedalus_recipe_dispatch_h264_qpel_mc20(...) (AUTO wrapper)
- DAEDALUS_KERNEL_H264_QPEL_MC20 = 9 in the recipe-query enum
- daedalus_recipe_substrate_for() returns CPU NEON for cycle 9
The 6-tap horizontal half-pel filter signature matches FFmpeg's
H264QpelContext convention exactly: dst and src share a single stride
and src already points at output column 0 (filter reads cols -2..+3).
Single-stride API to make the marfrit-packages FFmpeg shim a
straight pointer-pass; no buffer rearrangement.
Verdict per docs/k9_h264qpel_mc20.md: CPU NEON. Per-block 7.6 ns
gives 135x margin over 30 fps 1080p; QPU dispatch floor at ~250 ns
makes any V3D shader strictly worse. Recipe table reflects that —
the recipe_dispatch entry is a one-line forward to the CPU path.
CMakeLists changes:
- h264qpel_neon.S added to the daedalus_core static lib (only the
bench targets owned it before; now the public API needs it too)
- tests/h264_qpel8_mc20_ref.c added to the test_api_h264 target
Phase 8a/8b smoke gains a 4th case (test_qpel_mc20): 1024/1024
bytes bit-exact via daedalus_recipe_dispatch_h264_qpel_mc20.
Refs reauktion/daedalus-v4l2#11 — substitution arc step 2 cycle 9.
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af8146a2cd |
Phase 8a: H.264 kernels through public API
Extends include/daedalus.h with cycles 6, 7, 8 (H.264 IDCT 4x4, IDCT 8x8, luma deblock luma-v). All recipe-substrate = CPU (matches per-cycle Phase 7 verdicts). src/daedalus_core.c: NEON-path implementations + recipe routing. daedalus_core library now links the full FFmpeg H.264 NEON snapshot (h264idct + h264dsp) plus existing VP9 + dav1d. tests/test_api_h264.c: smoke test covering all 3 H.264 kernels via daedalus_recipe_dispatch_*. All pass 2048/2048 bit-exact. Public API coverage after this commit: - Cycles 1 IDCT 8x8 + 2 LPF4 + 4 LPF8: CPU+QPU+AUTO dispatch (test_api_idct, test_api_lpf, both pass) - Cycle 3 MC 8h: CPU only (QPU dispatch stub returns -1) - Cycle 5 CDEF: CPU only (QPU stub) - Cycle 6 H.264 IDCT 4x4: CPU only (recipe + only NEON wired) - Cycle 7 H.264 IDCT 8x8: CPU only - Cycle 8 H.264 deblock: CPU only (QPU opportunistic — not wired through API yet; bench_v3d_h264deblock exists for direct test) Next Phase 8 sub-step: wire opportunistic QPU dispatch for cycles 3+5+8 through the API (so override-mode users can request QPU). Then surface V4L2-wrapper architecture decisions to user. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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1085c5699c |
Phase 8: wire IDCT QPU dispatch through public API
daedalus_ctx now owns a v3d_runner when V3D is available. The public API's dispatch_vp9_idct8 routes QPU calls through a new dispatch_idct8_qpu helper that: (1) lazy-creates the cycle 1 v4 pipeline on first use, (2) allocates 3 host-visible SSBOs per call (coeffs/dst/meta), (3) memcpy host->GPU, (4) dispatch with the v4 32-blocks-per-WG geometry, (5) memcpy GPU->host. Per-call alloc is intentional for Phase 8 correctness-first scope; buffer-pool perf optimization is deferred. Added daedalus_ctx_create_no_qpu() for fast-path callers that know they want CPU only. test_api_idct extended to a 3-mode matrix: CPU forced, QPU forced, AUTO recipe. All three deliver 4096/4096 bit-exact on hertz with V3D 7.1.7.0: recipe substrate for VP9_IDCT8: 2 (QPU) [CPU] 4096/4096 bit-exact [QPU] 4096/4096 bit-exact (real QPU dispatch through the API) [AUTO] 4096/4096 bit-exact (recipe routes to QPU) Next Phase 8 sub-step: same wiring pattern for cycle 2 LPF wd=4 and cycle 4 LPF wd=8 (the other two recipe-QPU kernels). Cycle 3 MC and cycle 5 CDEF only need the dispatch hook (recipe routes to CPU; QPU stays opportunistic via explicit override). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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760f6a4060 |
Phase 8 skeleton: public C API + first end-to-end smoke test
include/daedalus.h: stable C API surface exposing the 5 cycles (VP9 IDCT 8x8, LPF wd=4, MC 8h, LPF wd=8; AV1 CDEF). Per-kernel recipe-dispatch helpers default to the cycle 1-5 verdict substrate (QPU for cycles 1+2+4, CPU for cycles 3+5); explicit override available for benchmarking and runtime-aware scheduling. src/daedalus_core.c: NEON-path implementation of all 5 kernels wrapped behind the public API. QPU path stubbed out (returns -1) since wiring v3d_runner into daedalus_ctx is the next Phase 8 sub-step; with has_qpu=0 the recipe falls back to CPU cleanly. tests/test_api_idct.c: 64-block IDCT through the public recipe dispatch, bit-exact vs C ref. PASS 4096/4096 bytes — proves the API surface compiles, library links, dispatch routing works, and NEON fallback delivers correct results. docs/phase8_scoping.md: architecture options (A=userspace V4L2, B=kernel V4L2 shim, C=direct libva); pick A for v1; explicitly out-of-scope work tracked. Next Phase 8 sub-step: wire v3d_runner into daedalus_ctx so has_qpu=1 and QPU dispatch goes through the API too. After that: V4L2 ioctl glue, bitstream parser, superblock loop. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |