cycle 9: V3D shader for H.264 luma qpel mc20 — closes 9/9 QPU coverage #8

Merged
marfrit merged 1 commits from noether/v3d-shader-h264-qpel-mc20 into main 2026-05-23 19:14:45 +00:00
3 changed files with 211 additions and 4 deletions
Showing only changes of commit 79553c6e22 - Show all commits
+13 -1
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@@ -306,7 +306,18 @@ if (DAEDALUS_BUILD_VULKAN)
VERBATIM
)
add_custom_target(daedalus_shaders ALL DEPENDS ${NOOP_SPV} ${IDCT8_SPV} ${LPF_SPV} ${MC_SPV} ${LPF8_SPV} ${CDEF_SPV} ${H264DEBLOCK_SPV} ${H264_IDCT4_SPV} ${H264_IDCT8_SPV})
set(H264_QPEL_MC20_SPV ${CMAKE_BINARY_DIR}/v3d_h264_qpel_mc20.spv)
add_custom_command(
OUTPUT ${H264_QPEL_MC20_SPV}
COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3
-o ${H264_QPEL_MC20_SPV}
${CMAKE_SOURCE_DIR}/src/v3d_h264_qpel_mc20.comp
DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_h264_qpel_mc20.comp
COMMENT "glslang: v3d_h264_qpel_mc20.comp -> v3d_h264_qpel_mc20.spv"
VERBATIM
)
add_custom_target(daedalus_shaders ALL DEPENDS ${NOOP_SPV} ${IDCT8_SPV} ${LPF_SPV} ${MC_SPV} ${LPF8_SPV} ${CDEF_SPV} ${H264DEBLOCK_SPV} ${H264_IDCT4_SPV} ${H264_IDCT8_SPV} ${H264_QPEL_MC20_SPV})
# v3d_runner — reusable Vulkan plumbing.
add_library(v3d_runner STATIC src/v3d_runner.c)
@@ -436,6 +447,7 @@ if (DAEDALUS_BUILD_VULKAN)
${H264DEBLOCK_SPV}
${H264_IDCT4_SPV}
${H264_IDCT8_SPV}
${H264_QPEL_MC20_SPV}
DESTINATION ${CMAKE_INSTALL_DATADIR}/daedalus-fourier/shaders
)
endif()
+115 -3
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@@ -44,6 +44,8 @@ struct daedalus_ctx {
v3d_pipeline h264_idct4_pipe;
int h264_idct8_pipe_ready;
v3d_pipeline h264_idct8_pipe;
int h264_qpel_mc20_pipe_ready;
v3d_pipeline h264_qpel_mc20_pipe;
};
daedalus_ctx *daedalus_ctx_create(void)
@@ -100,6 +102,7 @@ void daedalus_ctx_destroy(daedalus_ctx *ctx)
if (ctx->h264deblock_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264deblock_pipe);
if (ctx->h264_idct4_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_idct4_pipe);
if (ctx->h264_idct8_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_idct8_pipe);
if (ctx->h264_qpel_mc20_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc20_pipe);
v3d_runner_destroy(ctx->runner);
}
free(ctx);
@@ -127,7 +130,7 @@ daedalus_substrate daedalus_recipe_substrate_for(daedalus_kernel k)
case DAEDALUS_KERNEL_H264_IDCT4: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_idct4.spv */
case DAEDALUS_KERNEL_H264_IDCT8: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_idct8.spv */
case DAEDALUS_KERNEL_H264_DEBLOCK_LV: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264deblock.spv */
case DAEDALUS_KERNEL_H264_QPEL_MC20: return DAEDALUS_SUBSTRATE_CPU; /* TODO task #165 */
case DAEDALUS_KERNEL_H264_QPEL_MC20: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc20.spv */
}
return DAEDALUS_SUBSTRATE_CPU;
}
@@ -930,6 +933,107 @@ fail:
return -1;
}
/* -------------------- H.264 qpel mc20 QPU dispatch (cycle 9) --- */
typedef struct {
uint32_t n_blocks;
uint32_t stride_u8;
uint32_t _pad0;
uint32_t _pad1;
} h264_qpel_mc20_pc;
static int dispatch_h264_qpel_mc20_qpu(daedalus_ctx *ctx,
uint8_t *dst, const uint8_t *src, size_t stride,
size_t n_blocks, const daedalus_h264_qpel_meta *meta)
{
if (!ctx->h264_qpel_mc20_pipe_ready) {
if (v3d_runner_create_pipeline(ctx->runner, "v3d_h264_qpel_mc20.spv",
3, sizeof(h264_qpel_mc20_pc),
&ctx->h264_qpel_mc20_pipe) != 0)
return -1;
ctx->h264_qpel_mc20_pipe_ready = 1;
}
/* Compute the smallest contiguous src/dst window that covers
* every block's read/write footprint.
*
* src: filter reads cols (c-2)..(c+3) for c=0..7 across rows 0..7.
* Highest read = src_off + 7*stride + (7 + 3) = src_off + 7*stride + 10.
* Plus 1 for the byte-count semantic of memcpy (length=N copies
* indices 0..N-1) → src_max = src_off + 7*stride + 11.
*
* dst: writes cols 0..7 across rows 0..7.
* Highest write = dst_off + 7*stride + 7; +1 → dst_off + 7*stride + 8. */
size_t meta_bytes = n_blocks * 4 * sizeof(uint32_t);
size_t src_max = 0, dst_max = 0;
for (size_t i = 0; i < n_blocks; i++) {
size_t s_end = meta[i].src_off + (size_t) 7 * stride + 11;
size_t d_end = meta[i].dst_off + (size_t) 7 * stride + 8;
if (s_end > src_max) src_max = s_end;
if (d_end > dst_max) dst_max = d_end;
}
v3d_buffer bs = {0}, bd = {0}, bm = {0};
if (v3d_runner_create_buffer(ctx->runner, src_max, &bs)) return -1;
if (v3d_runner_create_buffer(ctx->runner, dst_max, &bd)) {
v3d_runner_destroy_buffer(ctx->runner, &bs); return -1;
}
if (v3d_runner_create_buffer(ctx->runner, meta_bytes, &bm)) {
v3d_runner_destroy_buffer(ctx->runner, &bd);
v3d_runner_destroy_buffer(ctx->runner, &bs); return -1;
}
/* Copy src window (filter needs cols -2..+3, captured by src_max
* upper bound above; the lower bound is implicit in src_off >= 2
* which the caller guarantees per the public API contract). */
memcpy(bs.mapped, src, src_max);
memcpy(bd.mapped, dst, dst_max);
uint32_t *m = bm.mapped;
for (size_t i = 0; i < n_blocks; i++) {
m[4*i+0] = meta[i].dst_off;
m[4*i+1] = meta[i].src_off;
m[4*i+2] = 0;
m[4*i+3] = 0;
}
v3d_buffer binds[3] = { bs, bd, bm };
if (v3d_runner_bind_buffers(ctx->runner, &ctx->h264_qpel_mc20_pipe, binds, 3))
goto fail;
uint32_t wg_count = (uint32_t) n_blocks; /* 1 block per WG */
h264_qpel_mc20_pc pc = {
.n_blocks = (uint32_t) n_blocks,
.stride_u8 = (uint32_t) stride,
};
VkCommandBuffer cb = v3d_runner_alloc_cmdbuf(ctx->runner);
if (cb == VK_NULL_HANDLE) goto fail;
VkCommandBufferBeginInfo cbbi = { .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
vkBeginCommandBuffer(cb, &cbbi);
vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_COMPUTE,
ctx->h264_qpel_mc20_pipe.pipeline);
vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_COMPUTE,
ctx->h264_qpel_mc20_pipe.layout, 0, 1,
&ctx->h264_qpel_mc20_pipe.desc_set, 0, NULL);
vkCmdPushConstants(cb, ctx->h264_qpel_mc20_pipe.layout,
VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(pc), &pc);
vkCmdDispatch(cb, wg_count, 1, 1);
vkEndCommandBuffer(cb);
if (v3d_runner_submit_wait(ctx->runner, cb)) goto fail;
memcpy(dst, bd.mapped, dst_max);
v3d_runner_destroy_buffer(ctx->runner, &bm);
v3d_runner_destroy_buffer(ctx->runner, &bd);
v3d_runner_destroy_buffer(ctx->runner, &bs);
return 0;
fail:
v3d_runner_destroy_buffer(ctx->runner, &bm);
v3d_runner_destroy_buffer(ctx->runner, &bd);
v3d_runner_destroy_buffer(ctx->runner, &bs);
return -1;
}
/* -------------------- Public dispatch entry points -------------- */
#define ROUTE_CPU_ONLY(_kernel, _cpu_fn, ...) \
@@ -1065,8 +1169,16 @@ int daedalus_dispatch_h264_qpel_mc20(daedalus_ctx *ctx, daedalus_substrate sub,
uint8_t *dst, const uint8_t *src, size_t stride,
size_t n_blocks, const daedalus_h264_qpel_meta *meta)
{
ROUTE_CPU_ONLY(DAEDALUS_KERNEL_H264_QPEL_MC20, dispatch_h264_qpel_mc20_cpu,
dst, src, stride, n_blocks, meta);
daedalus_substrate eff = sub;
if (eff == DAEDALUS_SUBSTRATE_AUTO)
eff = daedalus_recipe_substrate_for(DAEDALUS_KERNEL_H264_QPEL_MC20);
if (eff == DAEDALUS_SUBSTRATE_QPU && !daedalus_ctx_has_qpu(ctx))
eff = DAEDALUS_SUBSTRATE_CPU;
if (eff == DAEDALUS_SUBSTRATE_CPU)
return dispatch_h264_qpel_mc20_cpu(ctx, dst, src, stride,
n_blocks, meta);
return dispatch_h264_qpel_mc20_qpu(ctx, dst, src, stride,
n_blocks, meta);
}
/* -------------------- Recipe convenience wrappers --------------- */
+83
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@@ -0,0 +1,83 @@
// daedalus-fourier — H.264 luma qpel mc20 (8x8, horizontal half-pel), V3D 7.1.
//
// H.264 spec §8.4.2.2.1 horizontal 6-tap luma interpolation:
//
// dst[r,c] = clip255(
// ( s[r,c-2]
// - 5 * s[r,c-1]
// + 20 * s[r,c]
// + 20 * s[r,c+1]
// - 5 * s[r,c+2]
// + s[r,c+3]
// + 16
// ) >> 5)
//
// Single-stride: dst and src share `stride` (H264QpelContext
// convention). src+src_off already points at the leftmost output
// column (col 0); the filter reads cols -2..+3. Caller guarantees
// edge-padding context per the public API docstring.
//
// Workgroup layout: 64 invocations = 1 lane per output pixel.
// 1 block per WG; n_blocks WGs total. This is the simplest layout
// that avoids any inter-lane communication — each lane independently
// reads its 6 src samples and writes its 1 dst sample. V3D's L2
// cache handles the redundant reads from adjacent lanes.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src {
uint8_t src[];
} u_src;
layout(binding = 1) buffer Dst {
uint8_t dst[];
} u_dst;
layout(binding = 2) readonly buffer Meta {
uvec4 meta[]; // .x = dst_off, .y = src_off
} u_meta;
layout(push_constant) uniform PC {
uint n_blocks;
uint stride_u8;
uint _pad0, _pad1;
} pc;
void main()
{
// 1 block per WG, 64 lanes covering the 8x8 output block.
uint wg_id = gl_WorkGroupID.x;
uint block_idx = wg_id;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3; // 0..7 (row)
uint c = lane & 7u; // 0..7 (column)
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
// src points at output col 0 of the block; filter reads cols -2..+3
// of the current row. Negative col arithmetic is unsigned-safe
// because src_off >= 2 (caller-guaranteed left context).
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base + 0u]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5 * s_m1 + 20 * s_0 + 20 * s_p1 - 5 * s_p2 + s_p3 + 16;
int p = clamp(v >> 5, 0, 255);
u_dst.dst[dst_off + r * stride + c] = uint8_t(p);
}