# daedalus-fourier — Phase 3 baseline + (later) Phase 6 implementation. # # Builds: # bench_neon_idct — NEON throughput baseline (Phase 3 M3) + # bit-exact correctness gate (Phase 1 M1). # bench_vulkan_dispatch — Vulkan compute dispatch-overhead baseline (M5). # # Linkage note: bench_neon_idct statically links the vendored # FFmpeg n7.1.3 NEON snapshot (LGPL-2.1+); see # external/ffmpeg-snapshot/PROVENANCE.md. cmake_minimum_required(VERSION 3.20) project(daedalus-fourier C ASM) set(CMAKE_C_STANDARD 11) set(CMAKE_C_STANDARD_REQUIRED ON) if (NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release) endif() if (NOT CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64") message(FATAL_ERROR "daedalus-fourier targets aarch64 (Pi 5 / BCM2712). " "Cross-compile not yet wired.") endif() add_compile_options(-Wall -Wextra -Wno-unused-parameter) # ---- Vendored FFmpeg snapshot (LGPL-2.1+) ----------------------------------- set(FFSNAP ${CMAKE_SOURCE_DIR}/external/ffmpeg-snapshot) # Assembly preamble (config.h shim + FFmpeg's asm helpers) used by the # vendored .S file. -I flags expose: # - FFSNAP/ so `#include "config.h"` finds our shim # - FFSNAP/libavcodec/aarch64/ so `#include "neon.S"` finds the helper # - FFSNAP/ so `#include "libavutil/aarch64/asm.S"` # resolves against the vendored copy set(FFASM_FLAGS -I${FFSNAP} -I${FFSNAP}/libavcodec/aarch64 -I${FFSNAP} ) # ---- Vendored dav1d snapshot (BSD-2-Clause) — cycle 5+ ---------------------- set(DAV1DSNAP ${CMAKE_SOURCE_DIR}/external/dav1d-snapshot) # dav1d's asm preamble expects "src/arm/asm.S" and "cdef_tmpl.S" / "util.S" # (the latter two as bare basenames from within src/arm/64/). Include paths: set(DAV1D_ASM_FLAGS -I${DAV1DSNAP} # for config.h shim + src/arm/asm.S -I${DAV1DSNAP}/src/arm/64 # for util.S, cdef_tmpl.S ) set(DAV1D_CDEF_ASM_SOURCES ${DAV1DSNAP}/src/arm/64/cdef.S ) set(DAV1D_CDEF_C_SOURCES ${DAV1DSNAP}/src/tables_cdef_subset.c ) set_source_files_properties(${DAV1D_CDEF_ASM_SOURCES} PROPERTIES COMPILE_OPTIONS "${DAV1D_ASM_FLAGS}" LANGUAGE ASM) set(FFASM_SOURCES ${FFSNAP}/libavcodec/aarch64/vp9itxfm_neon.S ) # Cycle 2 — VP9 loop filter NEON source (vendored 2026-05-18). set(FFASM_LPF_SOURCES ${FFSNAP}/libavcodec/aarch64/vp9lpf_neon.S ) set_source_files_properties(${FFASM_LPF_SOURCES} PROPERTIES COMPILE_OPTIONS "${FFASM_FLAGS}" LANGUAGE ASM) # Cycle 3 — VP9 MC interpolation NEON source + filter coefficient table # (vendored 2026-05-18). The .c table provides ff_vp9_subpel_filters # symbol which vp9mc_neon.S references via movrel. set(FFASM_MC_SOURCES ${FFSNAP}/libavcodec/aarch64/vp9mc_neon.S ) set(FFC_MC_SOURCES ${FFSNAP}/libavcodec/vp9_subpel_filters_table.c ) set_source_files_properties(${FFASM_MC_SOURCES} PROPERTIES COMPILE_OPTIONS "${FFASM_FLAGS}" LANGUAGE ASM) # Tell CMake/gas to preprocess .S sources. set_source_files_properties(${FFASM_SOURCES} PROPERTIES COMPILE_OPTIONS "${FFASM_FLAGS}" LANGUAGE ASM) # ---- NEON baseline microbenches -------------------------------------------- add_executable(bench_neon_idct tests/bench_neon_idct.c tests/vp9_idct8_ref.c ${FFASM_SOURCES} ) target_compile_options(bench_neon_idct PRIVATE -O3 -march=armv8-a+simd) # Cycle 2 — VP9 loop filter NEON baseline. add_executable(bench_neon_lpf tests/bench_neon_lpf.c tests/vp9_lpf_ref.c ${FFASM_LPF_SOURCES} ) target_compile_options(bench_neon_lpf PRIVATE -O3 -march=armv8-a+simd) # Cycle 3 — VP9 MC interpolation NEON baseline. add_executable(bench_neon_mc tests/bench_neon_mc.c tests/vp9_mc_ref.c ${FFASM_MC_SOURCES} ${FFC_MC_SOURCES} ) target_compile_options(bench_neon_mc PRIVATE -O3 -march=armv8-a+simd) # Cycle 4 — VP9 LPF wd=8 NEON baseline (same vendored .S as cycle 2). add_executable(bench_neon_lpf8 tests/bench_neon_lpf8.c tests/vp9_lpf8_ref.c ${FFASM_LPF_SOURCES} ) target_compile_options(bench_neon_lpf8 PRIVATE -O3 -march=armv8-a+simd) # Cycle 5 — AV1 CDEF NEON baseline (dav1d snapshot). add_executable(bench_neon_cdef tests/bench_neon_cdef.c tests/cdef_ref.c ${DAV1D_CDEF_ASM_SOURCES} ${DAV1D_CDEF_C_SOURCES} ) target_compile_options(bench_neon_cdef PRIVATE -O3 -march=armv8-a+simd) # bench_neon_idct doesn't need vulkan/drm — pure CPU baseline. # ---- Vulkan dispatch-overhead microbench (next chunk) ---------------------- # Stub: written in a follow-up step. Toggle ON with -DDAEDALUS_BUILD_VULKAN=ON # once tests/bench_vulkan_dispatch.c exists. option(DAEDALUS_BUILD_VULKAN "Build Vulkan compute-dispatch microbench" ON) if (DAEDALUS_BUILD_VULKAN) find_package(Vulkan REQUIRED) # Compile GLSL compute shaders to SPIR-V via glslangValidator. # The binary loads them at runtime from the build dir (cwd-relative). find_program(GLSLANG_VALIDATOR NAMES glslangValidator glslang REQUIRED) set(NOOP_SPV ${CMAKE_BINARY_DIR}/noop.spv) add_custom_command( OUTPUT ${NOOP_SPV} COMMAND ${GLSLANG_VALIDATOR} -V -o ${NOOP_SPV} ${CMAKE_SOURCE_DIR}/tests/shaders/noop.comp DEPENDS ${CMAKE_SOURCE_DIR}/tests/shaders/noop.comp COMMENT "glslang: noop.comp -> noop.spv" VERBATIM ) set(IDCT8_SPV ${CMAKE_BINARY_DIR}/v3d_idct8.spv) add_custom_command( OUTPUT ${IDCT8_SPV} COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3 -o ${IDCT8_SPV} ${CMAKE_SOURCE_DIR}/src/v3d_idct8.comp DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_idct8.comp COMMENT "glslang: v3d_idct8.comp -> v3d_idct8.spv" VERBATIM ) set(LPF_SPV ${CMAKE_BINARY_DIR}/v3d_lpf_h_4_8.spv) add_custom_command( OUTPUT ${LPF_SPV} COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3 -o ${LPF_SPV} ${CMAKE_SOURCE_DIR}/src/v3d_lpf_h_4_8.comp DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_lpf_h_4_8.comp COMMENT "glslang: v3d_lpf_h_4_8.comp -> v3d_lpf_h_4_8.spv" VERBATIM ) set(MC_SPV ${CMAKE_BINARY_DIR}/v3d_mc_8h.spv) add_custom_command( OUTPUT ${MC_SPV} COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3 -o ${MC_SPV} ${CMAKE_SOURCE_DIR}/src/v3d_mc_8h.comp DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_mc_8h.comp COMMENT "glslang: v3d_mc_8h.comp -> v3d_mc_8h.spv" VERBATIM ) set(LPF8_SPV ${CMAKE_BINARY_DIR}/v3d_lpf_h_8_8.spv) add_custom_command( OUTPUT ${LPF8_SPV} COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3 -o ${LPF8_SPV} ${CMAKE_SOURCE_DIR}/src/v3d_lpf_h_8_8.comp DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_lpf_h_8_8.comp COMMENT "glslang: v3d_lpf_h_8_8.comp -> v3d_lpf_h_8_8.spv" VERBATIM ) set(CDEF_SPV ${CMAKE_BINARY_DIR}/v3d_cdef.spv) add_custom_command( OUTPUT ${CDEF_SPV} COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3 -o ${CDEF_SPV} ${CMAKE_SOURCE_DIR}/src/v3d_cdef.comp DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_cdef.comp COMMENT "glslang: v3d_cdef.comp -> v3d_cdef.spv" VERBATIM ) add_custom_target(daedalus_shaders ALL DEPENDS ${NOOP_SPV} ${IDCT8_SPV} ${LPF_SPV} ${MC_SPV} ${LPF8_SPV} ${CDEF_SPV}) # v3d_runner — reusable Vulkan plumbing. add_library(v3d_runner STATIC src/v3d_runner.c) target_include_directories(v3d_runner PUBLIC src) target_link_libraries(v3d_runner PUBLIC Vulkan::Vulkan) target_compile_options(v3d_runner PRIVATE -O2) add_executable(bench_vulkan_dispatch tests/bench_vulkan_dispatch.c) add_dependencies(bench_vulkan_dispatch daedalus_shaders) target_link_libraries(bench_vulkan_dispatch PRIVATE Vulkan::Vulkan) target_compile_options(bench_vulkan_dispatch PRIVATE -O2) add_executable(bench_v3d_idct tests/bench_v3d_idct.c tests/vp9_idct8_ref.c ) add_dependencies(bench_v3d_idct daedalus_shaders) target_link_libraries(bench_v3d_idct PRIVATE v3d_runner Vulkan::Vulkan) target_compile_options(bench_v3d_idct PRIVATE -O2) # Cycle 2 — QPU LPF bench. add_executable(bench_v3d_lpf tests/bench_v3d_lpf.c tests/vp9_lpf_ref.c ) add_dependencies(bench_v3d_lpf daedalus_shaders) target_link_libraries(bench_v3d_lpf PRIVATE v3d_runner Vulkan::Vulkan) target_compile_options(bench_v3d_lpf PRIVATE -O2) # Cycle 3 — QPU MC bench. add_executable(bench_v3d_mc tests/bench_v3d_mc.c tests/vp9_mc_ref.c ) add_dependencies(bench_v3d_mc daedalus_shaders) target_link_libraries(bench_v3d_mc PRIVATE v3d_runner Vulkan::Vulkan) target_compile_options(bench_v3d_mc PRIVATE -O2) # Cycle 4 — QPU LPF wd=8 bench. add_executable(bench_v3d_lpf8 tests/bench_v3d_lpf8.c tests/vp9_lpf8_ref.c ) add_dependencies(bench_v3d_lpf8 daedalus_shaders) target_link_libraries(bench_v3d_lpf8 PRIVATE v3d_runner Vulkan::Vulkan) target_compile_options(bench_v3d_lpf8 PRIVATE -O2) # Cycle 5 — QPU CDEF bench (3-way M1 against NEON + C ref). add_executable(bench_v3d_cdef tests/bench_v3d_cdef.c tests/cdef_ref.c ${DAV1D_CDEF_ASM_SOURCES} ${DAV1D_CDEF_C_SOURCES} ) add_dependencies(bench_v3d_cdef daedalus_shaders) target_link_libraries(bench_v3d_cdef PRIVATE v3d_runner Vulkan::Vulkan) target_compile_options(bench_v3d_cdef PRIVATE -O2) endif() # ---- Phase 8 — public C API library + smoke test --------------------------- add_library(daedalus_core STATIC src/daedalus_core.c src/v3d_runner.c ${FFASM_SOURCES} ${FFASM_LPF_SOURCES} ${FFASM_MC_SOURCES} ${FFC_MC_SOURCES} ${DAV1D_CDEF_ASM_SOURCES} ${DAV1D_CDEF_C_SOURCES} ) target_include_directories(daedalus_core PUBLIC include) target_include_directories(daedalus_core PRIVATE src) target_link_libraries(daedalus_core PUBLIC Vulkan::Vulkan) target_compile_options(daedalus_core PRIVATE -O2) if (DAEDALUS_BUILD_VULKAN) add_dependencies(daedalus_core daedalus_shaders) endif() add_executable(test_api_idct tests/test_api_idct.c tests/vp9_idct8_ref.c ) target_link_libraries(test_api_idct PRIVATE daedalus_core) target_compile_options(test_api_idct PRIVATE -O2) if (DAEDALUS_BUILD_VULKAN) # (re-open the conditional so the closing endif() below balances) # M4 — concurrent CPU(NEON) + QPU bench. Links the FFmpeg NEON # snapshot so we can run real NEON kernels on pinned CPU cores # while the QPU runs its dispatch loop concurrently. add_executable(bench_concurrent tests/bench_concurrent.c ${FFASM_SOURCES} ) add_dependencies(bench_concurrent daedalus_shaders) target_link_libraries(bench_concurrent PRIVATE v3d_runner Vulkan::Vulkan pthread) target_compile_options(bench_concurrent PRIVATE -O3 -march=armv8-a+simd) # Cycle 2 M4'' — concurrent LPF. add_executable(bench_concurrent_lpf tests/bench_concurrent_lpf.c ${FFASM_LPF_SOURCES} ) add_dependencies(bench_concurrent_lpf daedalus_shaders) target_link_libraries(bench_concurrent_lpf PRIVATE v3d_runner Vulkan::Vulkan pthread) target_compile_options(bench_concurrent_lpf PRIVATE -O3 -march=armv8-a+simd) # Cycle 3 M4''' — concurrent MC. add_executable(bench_concurrent_mc tests/bench_concurrent_mc.c ${FFASM_MC_SOURCES} ${FFC_MC_SOURCES} ) add_dependencies(bench_concurrent_mc daedalus_shaders) target_link_libraries(bench_concurrent_mc PRIVATE v3d_runner Vulkan::Vulkan pthread) target_compile_options(bench_concurrent_mc PRIVATE -O3 -march=armv8-a+simd) # Cycle 4 M4'''' — concurrent LPF wd=8. add_executable(bench_concurrent_lpf8 tests/bench_concurrent_lpf8.c ${FFASM_LPF_SOURCES} ) add_dependencies(bench_concurrent_lpf8 daedalus_shaders) target_link_libraries(bench_concurrent_lpf8 PRIVATE v3d_runner Vulkan::Vulkan pthread) target_compile_options(bench_concurrent_lpf8 PRIVATE -O3 -march=armv8-a+simd) # Issue 003 — mixed-kernel M4 bench (NEON-N kernel A + QPU kernel B). # Links all FFmpeg + dav1d NEON sources we have. add_executable(bench_concurrent_mixed tests/bench_concurrent_mixed.c ${FFASM_SOURCES} ${FFASM_LPF_SOURCES} ${FFASM_MC_SOURCES} ${FFC_MC_SOURCES} ${DAV1D_CDEF_ASM_SOURCES} ${DAV1D_CDEF_C_SOURCES} ) add_dependencies(bench_concurrent_mixed daedalus_shaders) target_link_libraries(bench_concurrent_mixed PRIVATE v3d_runner Vulkan::Vulkan pthread) target_compile_options(bench_concurrent_mixed PRIVATE -O3 -march=armv8-a+simd) endif() # ---- Summary ---------------------------------------------------------------- message(STATUS "daedalus-fourier build configured for ${CMAKE_SYSTEM_PROCESSOR}") message(STATUS " FFmpeg snapshot: ${FFSNAP}") message(STATUS " Build type: ${CMAKE_BUILD_TYPE}") message(STATUS " Targets: bench_neon_idct" "$<$:; bench_vulkan_dispatch>")