User-flagged 2026-05-18: the cycles 3 (MC) + 5 (CDEF) 'CPU only'
verdicts were based on M4 measuring same-kernel concurrent NEON+QPU,
which is the WORST case for memory-bandwidth contention. A real
decoder pipeline has CPU doing kernel A + QPU doing kernel B
concurrently — different access patterns contend less.
Concretely: in a real pipeline, CPU runs entropy + MC + other work
while QPU is idle except for IDCT + LPF. The 'opportunistic QPU
helper' for CDEF (or MC) hasn't been measured. M4 set the bar too
high.
Updates:
- docs/k3_mc_phase7.md §'M4 methodology caveat' added with the
user's contribution framing
- docs/k5_cdef_phase3_partial.md §'Deployment recommendation'
softened from 'CPU only' to 'CPU baseline; QPU helper viable in
mixed-kernel deployment, unmeasured'
- docs/issues/003-mixed-kernel-m4-bench.md filed — the rigorous
test to close the question (4 variants: bandwidth+bandwidth,
compute+CDEF, same-kernel control, real-pipeline mix)
- ~/.claude/projects/-home-mfritsche-src-daedalus-fourier/memory/
feedback_m4_same_kernel_worst_case.md added — carries the
calibration into future cycles + Phase 8 deployment decisions
- MEMORY.md index updated
The bandwidth-bound vs compute-bound classification still holds at
the kernel level — Phase 9 cross-cycle lesson stays valid. But its
mapping to deployment is nuanced:
- Bandwidth-bound on QPU → DEFINITIVE offload (M4 +ve, cycles 1+2+4)
- Compute-bound on QPU → OPPORTUNISTIC helper if pipeline has
bandwidth-light CPU work running concurrently (cycles 3+5,
needs Issue 003 measurement)
Phase 8 V4L2 wrapper should keep CDEF + MC slot-able to either CPU
or QPU at runtime (not hard-baked), so Issue 003's result can update
the dispatch table without re-architecture.
No code changes. Doc + memory + issue only.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
7.6 KiB
cycle, phase, status, date_opened, date_closed, parent, host, verdict
| cycle | phase | status | date_opened | date_closed | parent | host | verdict |
|---|---|---|---|---|---|---|---|
| 3 | 7 | closed 2026-05-18 — RED engineering / PASS 30fps-floor / M4 NEGATIVE | 2026-05-18 | 2026-05-18 | k3_mc_phase4.md (revised per phase5''') | hertz | cycle 3 closes; MC stays on CPU for higgs deployment; engineering negative documented |
Cycle 3, Phase 7 — Verification (v1 + M4''')
v1 first-light
=== v3d MC 8h bench ===
n_blocks: 65536 iters: 100
=== M1''': QPU vs C reference bit-exact ===
blocks bit-exact: 65536 / 65536 (100.0000 %)
=== M2''': QPU throughput ===
M2''' = 1.413 Mblock/s
per-block = 707.9 ns
per-dispatch = 46390.5 us
R''' = 0.067 → RED band
30fps@1080p floor: 1.5x margin (isolation)
shaderdb (v1 MC):
SHADER-DB-ffcca249...: 488 inst, 2 threads, 0 loops, 197 uniforms,
25 max-temps, 0:0 spills:fills, 0 sfu-stalls, 488 inst-and-stalls, 7 nops
Phase 5''' finding 2 prediction confirmed: filter LUT inflated uniforms to 197 (gate was at ~144). Compiler also forced to 2 threads (from cycle-2's 4) due to register pressure (25 max-temps vs cycle-2's 21). The "no DP4A" structural deficit shows up directly here — 8 SMUL24 + 7 ADD per output pixel × 64 pixels per block × 8-lane geometry = 488 instructions, 30× heavier than the LPF kernel.
M4''' concurrent matrix (8s windows)
| Config | Mblock/s | per-core (NEON) | vs NEON-4 | 30fps |
|---|---|---|---|---|
| NEON 1-core | 14.479 | — | — | 14.9× |
| NEON 4-core | 15.248 | 3.24 – 4.48 | baseline | 15.7× |
| QPU only | 1.380 | — | — | 1.4× |
| Mixed NEON-3 + QPU | 12.277 | 3.78 – 4.16 | −19.5 % | 12.6× |
| Mixed NEON-4 + QPU | 12.158 | 2.49 – 3.35 | −20.3 % | 12.5× |
M4 gate: FAIL. Mixed (12.28) < pure NEON-4 (15.25) by 2.97 Mblock/s. The QPU's 0.45 Mblock/s contribution under contention doesn't compensate for losing one NEON core that delivers ~3.8.
Cross-cycle comparison
| Cycle 1 IDCT | Cycle 2 LPF | Cycle 3 MC | |
|---|---|---|---|
| R isolation | 0.92 | 0.41 | 0.067 |
| 30fps floor margin (isolation) | 7.9× | 10× | 1.5× |
| M4 mixed vs pure NEON-4 | +7.2 % | +6.9 % | −19.5 % |
| 30fps floor margin (mixed) | 7.2× | 7.2× | 12.6× |
| Verdict for higgs | GO QPU | GO QPU | STAY CPU |
| NEON 4-core scaling vs 1-core | 0.56× (bw-bound) | 0.82× (bw-bound) | 1.05× (compute-bound) |
The MC result is structurally consistent with the V3D substrate
profile from phase0.md:
- No DP4A → 8-wide convolution doesn't pack as it does on NEON SDOT
- Filter coefficients drive uniform count high → register pressure → 2 threads
- High per-output-pixel multiply count → compiled instruction count 3× cycle 1, 6× cycle 2
NEON 4-core is compute-bound for MC (not bandwidth-bound like the other two kernels). So 4-core scales nearly linearly with cores — the NEON CPU has plenty of headroom and the QPU has nothing to add even in concurrent mode.
Deployment recipe (for higgs / libva-v4l2-request-fourier)
Per project_consumer_target.md, the eventual integration target is
V4L2 stateless → libva-v4l2-request-fourier → firefox-fourier. The
back-end-on-QPU/CPU split for the consumed decoder pipeline:
- IDCT (cycle 1) → QPU. R = 0.92, +7 % mixed, frees a CPU core.
- LPF (cycle 2) → QPU. R = 0.41, +7 % mixed, frees a CPU core.
- MC (cycle 3) → CPU NEON baseline; QPU offload viable as opportunistic helper, not yet measured. R = 0.067 in isolation was discouraging; M4 same-kernel mixed was −19.5 % which looks conclusive but isn't — see M4 methodology caveat below.
- Entropy (VP9 Bool / AV1 ANS) → CPU. Structurally serial.
This is a mixed-substrate deployment, not a "QPU does everything" plan. Realistic for higgs: entropy + MC on 2-3 ARM cores; IDCT + LPF dispatched to QPU concurrently; 1-2 ARM cores left for vscode / etc.
M4 methodology caveat (added 2026-05-18 after cycle 5)
The M4 mixed bench (bench_concurrent_mc.c) tests NEON-3 + QPU
running the SAME kernel concurrently. This is the worst case for
memory-bandwidth contention — both substrates competing for the same
bus with the same access pattern.
A real decoder pipeline has different shape: CPU runs entropy + MC
- other CPU-bound work; QPU runs IDCT + LPF + (potentially) MC as opportunistic helper. Different kernels on different substrates contend less than same-kernel-on-both. Our M4-same-kernel result is a pessimistic lower bound, not the actual deployment number.
Empirically supporting this: cycle 3 M4 showed per-core NEON throughput in 3-core mode (3.78-4.16 Mblock/s) was higher than in 4-core mode (3.24-4.48), confirming bandwidth saturation at ≥4 cores. So freeing 1 core via QPU offload costs ~25 % of total NEON MC throughput, but the QPU contributes 0.45 (-MC) or 1.4 (in CDEF isolation) on top.
To rigorously test the helper hypothesis: see
docs/issues/003-mixed-kernel-m4-bench.md. A bench that runs
NEON-3 on kernel-A + QPU on kernel-B concurrently would close the
question. ~½ day of additional bench work; would update the
deployment recipe for cycles 3 + 5 if the result is positive.
Decision per Phase 1 rules + 30fps-floor calibration
| Rule | Result | Status |
|---|---|---|
| M1''' bit-exact | 100.0000 % | ✓ PASS |
| R''' = M2'''/M3''' | 0.067 (RED) | structural mismatch |
| M4''' > pure-CPU 4-core | −19.5 % | ✗ FAIL gate |
| 30fps@1080p floor (isolation) | 1.5× | ✓ PASS (user-facing) |
| 30fps@1080p floor (mixed) | 12.6× | ✓ PASS (user-facing) |
Engineering cycle verdict: do not deploy MC on QPU; deploy on CPU. User-facing cycle verdict: 30fps floor easily met in any configuration; either path works for daily YouTube.
For the deployment recipe above, MC stays on CPU. The Phase 1 ORANGE/RED "honest close" rule applies here: cycle 3 closes as a documented negative for this kernel without affecting the project-level "continue" verdict (cycles 1+2 GO results stand).
Phase 9 lessons (added to project memory)
-
Multiply-heavy workloads expose V3D's no-DP4A deficit in a way that cycle 1+2 didn't. CPU SDOT/UDOT pack 4 INT8 MACs in one instruction; V3D's SMUL24 is one scalar mult at a time. The 4× gap shows up directly as a 6-15× per-block slowdown.
-
Compute-bound CPU workloads make the QPU offload story collapse. When NEON 4-core scales near-linearly (not bandwidth-saturated), the "freed-core" argument from cycle 1+2 doesn't apply — there are no free cycles to free. Mixed mode is strictly worse.
-
The 30fps@1080p user-facing test (
project_30fps_floor_is_fine.md) passes regardless of engineering verdict. All three cycles pass it in isolation. This is a project-level win to communicate separately from per-cycle engineering R numbers. -
The shaderdb filter-LUT gate from phase5''' finding 2 fired exactly as predicted (197 uniforms > 144 threshold; 2 threads instead of 4). This validates the cycle-discipline of running
V3D_DEBUG=shaderdbearly and using the result as an actionable gate. Cycle 4 (if any) should bake this in from Phase 4 §design.
Leaves open
- Cycle 3 v2 with filter LUT escalated to SSBO (per phase5''' finding 2 trigger). Would reduce uniforms to ~30, potentially restore 4 threads. Expected upside: ~2× → R''' = 0.13. Still RED, still M4- negative. Skipped — even doubling doesn't change the deployment recipe.
- Vertical / hv / 4-tap / wider variants — all of cycle 3 same multiply-shape, same structural verdict expected. Not worth Phase 1+ for those.
- Cycle 4 candidates (per phase7_M4.md §"Cycle 3 candidates"): CDEF (AV1-only directional filter), Loop Restoration (AV1-only), or higgs deployment plumbing.