d66f22f333
First QPU IDCT8 kernel running and bit-exact on V3D 7.1 via Mesa
v3dv compute. Five iterations through a Phase 7→Phase 4' loopback;
production kernel is v4.
New files:
- src/v3d_runner.{c,h} — reusable Vulkan compute plumbing (instance,
V3D device picker, HOST_VISIBLE|COHERENT
SSBOs with mmap, compute pipeline from .spv,
enables storageBuffer{8,16}BitAccess)
- src/v3d_idct8.comp — VP9 8x8 DCT_DCT IDCT add, v4 production:
256 invocations/WG, 2 blocks/subgroup
(no idle lanes), uint8 dst SSBO (race-free
per phase5 finding 5), unrolled writes
(no chained ternary), oob-flag pattern
(barrier-safe per phase5 finding 7)
- tests/bench_v3d_idct.c — M1' bit-exact gate + M2 throughput vs C ref
- docs/phase7.md — full iteration journey + decision verdict
CMakeLists.txt updated to build the new shader, library, and bench
when DAEDALUS_BUILD_VULKAN=ON.
Iteration record (1920x1088 luma, 32640 blocks/dispatch, N=3):
ver change R ns/block
v1 first-light 0.230 533
v2 kill ternary + 2-blocks-per-sg 0.474 258
v3 per-pass scope oN 0.481 254 (noise)
v4 WG 64 -> 256 invocations 0.947 129
v5 packed uint32 coeff reads 0.938 130 (noise, reverted)
v4 final N=3 0.918 +/- 0.033
Bit-exactness 100.0000% across all iterations (10000-block sample
on 128x128, 32640-block sample on 1080p) against both the C
reference (tests/vp9_idct8_ref.c) and the vendored FFmpeg NEON
ff_vp9_idct_idct_8x8_add_neon.
Key learning over the Phase 5 review's prediction model: the
chained ternary was NOT a spill killer on V3D 7.1 (shaderdb
showed 0:0 spills:fills even in v1). The actual lever was
workgroup-size-driven latency hiding — going from 64 to 256
invocations doubled throughput with the same compiled code
(270 inst, 2 threads, 21 max-temps, 0 spills) because the
v3dv scheduler had 4x more in-flight work to overlap TMU
latency.
Verdict per phase1.md decision rules: YELLOW band (0.5 <= R < 1.0)
by a wide margin, near GREEN boundary. Phase 1 YELLOW rule:
add M4 (concurrent CPU+QPU throughput) before honest-close or
continue. M4 is the next measurement, not more shader tuning —
at R = 0.92 with all 4 A76 cores still 100% free for other work,
the question is whether the system aggregate beats pure 4-core
NEON.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
129 lines
4.6 KiB
CMake
129 lines
4.6 KiB
CMake
# daedalus-fourier — Phase 3 baseline + (later) Phase 6 implementation.
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#
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# Builds:
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# bench_neon_idct — NEON throughput baseline (Phase 3 M3) +
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# bit-exact correctness gate (Phase 1 M1).
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# bench_vulkan_dispatch — Vulkan compute dispatch-overhead baseline (M5).
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#
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# Linkage note: bench_neon_idct statically links the vendored
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# FFmpeg n7.1.3 NEON snapshot (LGPL-2.1+); see
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# external/ffmpeg-snapshot/PROVENANCE.md.
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cmake_minimum_required(VERSION 3.20)
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project(daedalus-fourier C ASM)
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set(CMAKE_C_STANDARD 11)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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if (NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release)
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endif()
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if (NOT CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64")
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message(FATAL_ERROR
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"daedalus-fourier targets aarch64 (Pi 5 / BCM2712). "
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"Cross-compile not yet wired.")
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endif()
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add_compile_options(-Wall -Wextra -Wno-unused-parameter)
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# ---- Vendored FFmpeg snapshot (LGPL-2.1+) -----------------------------------
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set(FFSNAP ${CMAKE_SOURCE_DIR}/external/ffmpeg-snapshot)
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# Assembly preamble (config.h shim + FFmpeg's asm helpers) used by the
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# vendored .S file. -I flags expose:
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# - FFSNAP/ so `#include "config.h"` finds our shim
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# - FFSNAP/libavcodec/aarch64/ so `#include "neon.S"` finds the helper
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# - FFSNAP/ so `#include "libavutil/aarch64/asm.S"`
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# resolves against the vendored copy
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set(FFASM_FLAGS
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-I${FFSNAP}
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-I${FFSNAP}/libavcodec/aarch64
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-I${FFSNAP}
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)
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set(FFASM_SOURCES
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${FFSNAP}/libavcodec/aarch64/vp9itxfm_neon.S
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)
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# Tell CMake/gas to preprocess .S sources.
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set_source_files_properties(${FFASM_SOURCES} PROPERTIES
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COMPILE_OPTIONS "${FFASM_FLAGS}"
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LANGUAGE ASM)
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# ---- NEON baseline microbench ----------------------------------------------
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add_executable(bench_neon_idct
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tests/bench_neon_idct.c
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tests/vp9_idct8_ref.c
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${FFASM_SOURCES}
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)
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target_compile_options(bench_neon_idct PRIVATE -O3 -march=armv8-a+simd)
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# bench_neon_idct doesn't need vulkan/drm — pure CPU baseline.
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# ---- Vulkan dispatch-overhead microbench (next chunk) ----------------------
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# Stub: written in a follow-up step. Toggle ON with -DDAEDALUS_BUILD_VULKAN=ON
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# once tests/bench_vulkan_dispatch.c exists.
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option(DAEDALUS_BUILD_VULKAN "Build Vulkan compute-dispatch microbench" ON)
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if (DAEDALUS_BUILD_VULKAN)
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find_package(Vulkan REQUIRED)
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# Compile GLSL compute shaders to SPIR-V via glslangValidator.
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# The binary loads them at runtime from the build dir (cwd-relative).
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find_program(GLSLANG_VALIDATOR
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NAMES glslangValidator glslang
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REQUIRED)
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set(NOOP_SPV ${CMAKE_BINARY_DIR}/noop.spv)
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add_custom_command(
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OUTPUT ${NOOP_SPV}
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COMMAND ${GLSLANG_VALIDATOR} -V -o ${NOOP_SPV}
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${CMAKE_SOURCE_DIR}/tests/shaders/noop.comp
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DEPENDS ${CMAKE_SOURCE_DIR}/tests/shaders/noop.comp
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COMMENT "glslang: noop.comp -> noop.spv"
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VERBATIM
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)
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set(IDCT8_SPV ${CMAKE_BINARY_DIR}/v3d_idct8.spv)
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add_custom_command(
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OUTPUT ${IDCT8_SPV}
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COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3
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-o ${IDCT8_SPV}
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${CMAKE_SOURCE_DIR}/src/v3d_idct8.comp
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DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_idct8.comp
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COMMENT "glslang: v3d_idct8.comp -> v3d_idct8.spv"
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VERBATIM
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)
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add_custom_target(daedalus_shaders ALL DEPENDS ${NOOP_SPV} ${IDCT8_SPV})
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# v3d_runner — reusable Vulkan plumbing.
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add_library(v3d_runner STATIC src/v3d_runner.c)
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target_include_directories(v3d_runner PUBLIC src)
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target_link_libraries(v3d_runner PUBLIC Vulkan::Vulkan)
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target_compile_options(v3d_runner PRIVATE -O2)
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add_executable(bench_vulkan_dispatch tests/bench_vulkan_dispatch.c)
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add_dependencies(bench_vulkan_dispatch daedalus_shaders)
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target_link_libraries(bench_vulkan_dispatch PRIVATE Vulkan::Vulkan)
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target_compile_options(bench_vulkan_dispatch PRIVATE -O2)
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add_executable(bench_v3d_idct
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tests/bench_v3d_idct.c
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tests/vp9_idct8_ref.c
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)
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add_dependencies(bench_v3d_idct daedalus_shaders)
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target_link_libraries(bench_v3d_idct PRIVATE v3d_runner Vulkan::Vulkan)
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target_compile_options(bench_v3d_idct PRIVATE -O2)
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endif()
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# ---- Summary ----------------------------------------------------------------
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message(STATUS "daedalus-fourier build configured for ${CMAKE_SYSTEM_PROCESSOR}")
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message(STATUS " FFmpeg snapshot: ${FFSNAP}")
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message(STATUS " Build type: ${CMAKE_BUILD_TYPE}")
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message(STATUS " Targets: bench_neon_idct"
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"$<$<BOOL:${DAEDALUS_BUILD_VULKAN}>:; bench_vulkan_dispatch>")
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