Files
daedalus-fourier/src/v3d_h264_qpel_avg_mc03.comp
T
claude-noether 2079fe39c6 h264: V3D shaders for all 15 avg_ qpel positions — qpel QPU complete
Generates 15 avg_ shader variants by templating from the existing
put_ shaders.  Each avg_ shader is identical to its put_ sibling
except the final write does an L2 average with the existing dst:

  put_:  dst[r,c] = result
  avg_:  dst[r,c] = (dst[r,c] + result + 1) >> 1

Per H.264 §8.4.2.3.1 (B-slice biprediction): caller pre-loads dst
with the list0 prediction; the avg_ call folds in list1.

Generated via python (avg-shader-gen.py): reads each
v3d_h264_qpel_mcXY.comp, transforms the docstring header + final
write hunk, writes v3d_h264_qpel_avg_mcXY.comp.  ~88 lines each;
15 new shader files.

Dispatch reuses the existing dispatch_h264_qpel_diag_qpu helper for
all 15 — same src envelope (10*stride+11 covers any (r±1, c±1)
shift), the L2 step only touches dst.  Slightly over-allocates for
the simpler positions (avg_mc20/02/10/30/01/03) but negligible
cost.  Eliminates 15 wrappers + 15 src_max bound calculations that
would otherwise duplicate.

CMake foreach loops compile + install 15 new SPV files.  ctx grows
15 pipeline pairs.  Recipe table flips DAEDALUS_KERNEL_H264_QPEL_AVG_*
from CPU to QPU.  Public dispatchers re-defined via the existing
DEFINE_QPEL_DIAG_PUBLIC macro (replaces the CPU-only
DEFINE_QPEL_DISPATCH instantiations).

Verified on hertz:

  $ ./build/test_api_h264 | grep "qpel avg" | wc -l
  15
  $ ./build/test_api_h264 | grep "qpel avg" | grep -c "100.0000%"
  15

All 15 PASS 2048/2048 bytes bit-exact via QPU.

QPU coverage for the H.264 8-bit 4:2:0 hot-path pixel kernels:

  Layer                Coverage
  ─────────────────────────────────────────────────────────────
  IDCT 4x4 luma        ✓ cycle 6 (one QPU shader, also handles chroma)
  IDCT 8x8 luma        ✓ cycle 7
  Chroma DC Hadamard   CPU only (4 adds + 4 subs; not worth)
  Deblock luma_v       ✓ cycle 8
  Deblock luma_h       ✓ PR #28
  Deblock chroma_v/h   ✓ PR #29
  Deblock *_intra      CPU only (less common, structurally different)
  qpel put_ 15 pos     ✓ cycle 9 (mc20) + PRs #30-#33
  qpel avg_ 15 pos     ✓ THIS PR

The H.264 non-intra-deblock hot path is now FULLY on QPU for any
consumer that initialises daedalus with a QPU-capable context.
2026-05-25 20:22:33 +02:00

53 lines
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// daedalus-fourier — H.264 luma qpel avg_mc03 (biprediction) (8x8, ¾-pel vertical),
// V3D 7.1. Per H.264 §8.4.2.2.1 "n" position:
//
// dst[r,c] = ((clip255(mc02(s)[r,c]) + s[r+1, c] + 1) >> 1)
//
// Same as mc01 but L2-averages with src[r+1, c] instead of src[r, c].
//
//
// avg_ variant for B-slice biprediction per H.264 §8.4.2.3.1:
// dst[r,c] = avg(dst[r,c], mc03_value)
// Caller pre-loads dst with the list0 prediction; this shader
// folds in the list1 contribution.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5 * s_m1 + 20 * s_0 + 20 * s_p1 - 5 * s_p2 + s_p3 + 16;
int vp = clamp(v >> 5, 0, 255);
int avg = (vp + s_p1 + 1) >> 1; // L2 with src[r+1, c]
uint final_off = dst_off + r * stride + c;
int prev = int(u_dst.dst[final_off]);
u_dst.dst[final_off] = uint8_t((prev + avg + 1) >> 1);
}