object_heap: Sanitize coding style
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
This commit is contained in:
+97
-132
@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2007 Intel Corporation. All Rights Reserved.
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* Copyright (C) 2007 Intel Corporation. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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@@ -23,233 +23,198 @@
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*/
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#include <stdlib.h>
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#include <assert.h>
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#include "object_heap.h"
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#define ASSERT assert
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#define LAST_FREE -1
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#define ALLOCATED -2
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/*
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* Expands the heap
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* Return 0 on success, -1 on error
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*/
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static int object_heap_expand(object_heap_p heap)
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static int object_heap_expand(struct object_heap *heap)
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{
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int i;
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struct object_base *object;
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void *new_heap_index;
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int next_free;
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int new_heap_size = heap->heap_size + heap->heap_increment;
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int bucket_index = new_heap_size / heap->heap_increment - 1;
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int next_free;
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int i;
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if (bucket_index >= heap->num_buckets) {
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int new_num_buckets = heap->num_buckets + 8;
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void **new_bucket;
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new_bucket = realloc(heap->bucket, new_num_buckets * sizeof(void *));
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if (NULL == new_bucket) {
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if (new_bucket == NULL)
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return -1;
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}
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heap->num_buckets = new_num_buckets;
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heap->bucket = new_bucket;
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}
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new_heap_index = (void *) malloc(heap->heap_increment * heap->object_size);
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if (NULL == new_heap_index) {
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return -1; /* Out of memory */
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}
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new_heap_index = malloc(heap->heap_increment * heap->object_size);
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if (new_heap_index == NULL)
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return -1;
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heap->bucket[bucket_index] = new_heap_index;
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next_free = heap->next_free;
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for (i = new_heap_size; i-- > heap->heap_size;) {
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object_base_p obj = (object_base_p)(new_heap_index + (i - heap->heap_size) * heap->object_size);
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obj->id = i + heap->id_offset;
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obj->next_free = next_free;
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object = (struct object_base *)(new_heap_index + (i - heap->heap_size) * heap->object_size);
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object->id = i + heap->id_offset;
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object->next_free = next_free;
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next_free = i;
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}
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heap->next_free = next_free;
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heap->heap_size = new_heap_size;
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return 0; /* Success */
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return 0;
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}
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/*
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* Return 0 on success, -1 on error
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*/
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int object_heap_init(object_heap_p heap, int object_size, int id_offset)
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static int object_heap_allocate_unlocked(struct object_heap *heap)
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{
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struct object_base *object;
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int bucket_index, object_index;
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if (heap->next_free == OBJECT_HEAP_LAST)
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if (object_heap_expand(heap) == -1)
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return -1;
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if (heap->next_free < 0)
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return -1;
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bucket_index = heap->next_free / heap->heap_increment;
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object_index = heap->next_free % heap->heap_increment;
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object = (struct object_base *) (heap->bucket[bucket_index] + object_index * heap->object_size);
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heap->next_free = object->next_free;
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object->next_free = OBJECT_HEAP_ALLOCATED;
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return object->id;
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}
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int object_heap_init(struct object_heap *heap, int object_size, int id_offset)
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{
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pthread_mutex_init(&heap->mutex, NULL);
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heap->object_size = object_size;
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heap->id_offset = id_offset & OBJECT_HEAP_OFFSET_MASK;
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heap->heap_size = 0;
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heap->heap_increment = 16;
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heap->next_free = LAST_FREE;
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heap->next_free = OBJECT_HEAP_LAST;
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heap->num_buckets = 0;
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heap->bucket = NULL;
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return object_heap_expand(heap);
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}
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/*
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* Allocates an object
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* Returns the object ID on success, returns -1 on error
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*/
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static int object_heap_allocate_unlocked(object_heap_p heap)
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int object_heap_allocate(struct object_heap *heap)
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{
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object_base_p obj;
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int bucket_index, obj_index;
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if (LAST_FREE == heap->next_free) {
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if (-1 == object_heap_expand(heap)) {
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return -1; /* Out of memory */
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}
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}
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ASSERT(heap->next_free >= 0);
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bucket_index = heap->next_free / heap->heap_increment;
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obj_index = heap->next_free % heap->heap_increment;
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obj = (object_base_p)(heap->bucket[bucket_index] + obj_index * heap->object_size);
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heap->next_free = obj->next_free;
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obj->next_free = ALLOCATED;
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return obj->id;
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}
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int object_heap_allocate(object_heap_p heap)
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{
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int ret;
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int rc;
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pthread_mutex_lock(&heap->mutex);
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ret = object_heap_allocate_unlocked(heap);
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rc = object_heap_allocate_unlocked(heap);
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pthread_mutex_unlock(&heap->mutex);
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return ret;
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return rc;
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}
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/*
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* Lookup an object by object ID
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* Returns a pointer to the object on success, returns NULL on error
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*/
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static object_base_p object_heap_lookup_unlocked(object_heap_p heap, int id)
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static struct object_base *object_heap_lookup_unlocked(struct object_heap *heap, int id)
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{
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object_base_p obj;
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int bucket_index, obj_index;
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struct object_base *object;
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int bucket_index, object_index;
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if ((id < heap->id_offset) || (id > (heap->heap_size + heap->id_offset))) {
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if ((id < heap->id_offset) || (id > (heap->heap_size + heap->id_offset)))
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return NULL;
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}
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id &= OBJECT_HEAP_ID_MASK;
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bucket_index = id / heap->heap_increment;
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obj_index = id % heap->heap_increment;
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obj = (object_base_p)(heap->bucket[bucket_index] + obj_index * heap->object_size);
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object_index = id % heap->heap_increment;
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/* Check if the object has in fact been allocated */
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if (obj->next_free != ALLOCATED) {
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object = (struct object_base *)(heap->bucket[bucket_index] + object_index * heap->object_size);
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if (object->next_free != OBJECT_HEAP_ALLOCATED)
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return NULL;
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}
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return obj;
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return object;
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}
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object_base_p object_heap_lookup(object_heap_p heap, int id)
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struct object_base *object_heap_lookup(struct object_heap *heap, int id)
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{
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object_base_p obj;
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struct object_base *object;
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pthread_mutex_lock(&heap->mutex);
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obj = object_heap_lookup_unlocked(heap, id);
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object = object_heap_lookup_unlocked(heap, id);
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pthread_mutex_unlock(&heap->mutex);
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return obj;
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return object;
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}
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/*
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* Iterate over all objects in the heap.
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* Returns a pointer to the first object on the heap, returns NULL if heap is empty.
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*/
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object_base_p object_heap_first(object_heap_p heap, object_heap_iterator *iter)
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struct object_base *object_heap_first(struct object_heap *heap, int *iterator)
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{
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*iter = -1;
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return object_heap_next(heap, iter);
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*iterator = -1;
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return object_heap_next(heap, iterator);
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}
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/*
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* Iterate over all objects in the heap.
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* Returns a pointer to the next object on the heap, returns NULL if heap is empty.
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*/
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static object_base_p object_heap_next_unlocked(object_heap_p heap, object_heap_iterator *iter)
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static struct object_base *object_heap_next_unlocked(struct object_heap *heap, int *iterator)
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{
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object_base_p obj;
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int bucket_index, obj_index;
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int i = *iter + 1;
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struct object_base *object;
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int bucket_index, object_index;
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int i = *iterator + 1;
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while (i < heap->heap_size) {
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bucket_index = i / heap->heap_increment;
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obj_index = i % heap->heap_increment;
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object_index = i % heap->heap_increment;
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obj = (object_base_p)(heap->bucket[bucket_index] + obj_index * heap->object_size);
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if (obj->next_free == ALLOCATED) {
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*iter = i;
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return obj;
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object = (struct object_base *)(heap->bucket[bucket_index] + object_index * heap->object_size);
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if (object->next_free == OBJECT_HEAP_ALLOCATED) {
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*iterator = i;
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return object;
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}
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i++;
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}
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*iter = i;
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*iterator = i;
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return NULL;
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}
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object_base_p object_heap_next(object_heap_p heap, object_heap_iterator *iter)
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struct object_base *object_heap_next(struct object_heap *heap, int *iterator)
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{
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object_base_p obj;
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struct object_base *object;
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pthread_mutex_lock(&heap->mutex);
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obj = object_heap_next_unlocked(heap, iter);
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object = object_heap_next_unlocked(heap, iterator);
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pthread_mutex_unlock(&heap->mutex);
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return obj;
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return object;
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}
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/*
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* Frees an object
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*/
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static void object_heap_free_unlocked(object_heap_p heap, object_base_p obj)
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static void object_heap_free_unlocked(struct object_heap *heap, struct object_base *object)
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{
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/* Check if the object has in fact been allocated */
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ASSERT(obj->next_free == ALLOCATED);
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obj->next_free = heap->next_free;
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heap->next_free = obj->id & OBJECT_HEAP_ID_MASK;
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object->next_free = heap->next_free;
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heap->next_free = object->id & OBJECT_HEAP_ID_MASK;
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}
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void object_heap_free(object_heap_p heap, object_base_p obj)
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void object_heap_free(struct object_heap *heap, struct object_base *object)
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{
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if (!obj)
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if (!object)
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return;
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pthread_mutex_lock(&heap->mutex);
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object_heap_free_unlocked(heap, obj);
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object_heap_free_unlocked(heap, object);
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pthread_mutex_unlock(&heap->mutex);
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}
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/*
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* Destroys a heap, the heap must be empty.
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*/
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void object_heap_destroy(object_heap_p heap)
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void object_heap_destroy(struct object_heap *heap)
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{
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object_base_p obj;
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int bucket_index, obj_index, i;
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int i;
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/* Check if heap is empty */
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for (i = 0; i < heap->heap_size; i++) {
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/* Check if object is not still allocated */
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bucket_index = i / heap->heap_increment;
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obj_index = i % heap->heap_increment;
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obj = (object_base_p)(heap->bucket[bucket_index] + obj_index * heap->object_size);
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ASSERT(obj->next_free != ALLOCATED);
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}
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for (i = 0; i < heap->heap_size / heap->heap_increment; i++) {
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for (i = 0; i < heap->heap_size / heap->heap_increment; i++)
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free(heap->bucket[i]);
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}
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pthread_mutex_destroy(&heap->mutex);
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free(heap->bucket);
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heap->bucket = NULL;
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heap->heap_size = 0;
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heap->next_free = LAST_FREE;
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heap->next_free = OBJECT_HEAP_LAST;
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}
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+22
-42
@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2007 Intel Corporation. All Rights Reserved.
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* Copyright (C) 2007 Intel Corporation. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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@@ -27,11 +27,20 @@
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#include <pthread.h>
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#define OBJECT_HEAP_OFFSET_MASK 0x7F000000
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#define OBJECT_HEAP_ID_MASK 0x00FFFFFF
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/*
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* Values
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*/
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#define OBJECT_HEAP_OFFSET_MASK 0x7F000000
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#define OBJECT_HEAP_ID_MASK 0x00FFFFFF
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#define OBJECT_HEAP_LAST -1
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#define OBJECT_HEAP_ALLOCATED -2
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/*
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* Structures
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*/
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typedef struct object_base *object_base_p;
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typedef struct object_heap *object_heap_p;
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struct object_base {
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int id;
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@@ -49,45 +58,16 @@ struct object_heap {
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int num_buckets;
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};
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typedef int object_heap_iterator;
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/*
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* Return 0 on success, -1 on error
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* Functions
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*/
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int object_heap_init(object_heap_p heap, int object_size, int id_offset);
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/*
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* Allocates an object
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* Returns the object ID on success, returns -1 on error
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*/
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int object_heap_allocate(object_heap_p heap);
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/*
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* Lookup an allocated object by object ID
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* Returns a pointer to the object on success, returns NULL on error
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*/
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object_base_p object_heap_lookup(object_heap_p heap, int id);
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/*
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* Iterate over all objects in the heap.
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* Returns a pointer to the first object on the heap, returns NULL if heap is empty.
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*/
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object_base_p object_heap_first(object_heap_p heap, object_heap_iterator *iter);
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/*
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* Iterate over all objects in the heap.
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* Returns a pointer to the next object on the heap, returns NULL if heap is empty.
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*/
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object_base_p object_heap_next(object_heap_p heap, object_heap_iterator *iter);
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/*
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* Frees an object
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*/
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void object_heap_free(object_heap_p heap, object_base_p obj);
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/*
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* Destroys a heap, the heap must be empty.
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*/
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void object_heap_destroy(object_heap_p heap);
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int object_heap_init(struct object_heap *heap, int object_size, int id_offset);
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int object_heap_allocate(struct object_heap *heap);
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struct object_base *object_heap_lookup(struct object_heap *heap, int id);
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struct object_base *object_heap_first(struct object_heap *heap, int *iterator);
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struct object_base *object_heap_next(struct object_heap *heap, int *iterator);
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void object_heap_free(struct object_heap *heap, struct object_base *object);
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void object_heap_destroy(struct object_heap *heap);
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#endif
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