object_heap: Sanitize coding style

Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
This commit is contained in:
Paul Kocialkowski
2018-06-22 09:58:45 +02:00
parent e23807f928
commit 000ca7239a
2 changed files with 119 additions and 174 deletions
+97 -132
View File
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2007 Intel Corporation. All Rights Reserved.
* Copyright (C) 2007 Intel Corporation. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
@@ -23,233 +23,198 @@
*/
#include <stdlib.h>
#include <assert.h>
#include "object_heap.h"
#define ASSERT assert
#define LAST_FREE -1
#define ALLOCATED -2
/*
* Expands the heap
* Return 0 on success, -1 on error
*/
static int object_heap_expand(object_heap_p heap)
static int object_heap_expand(struct object_heap *heap)
{
int i;
struct object_base *object;
void *new_heap_index;
int next_free;
int new_heap_size = heap->heap_size + heap->heap_increment;
int bucket_index = new_heap_size / heap->heap_increment - 1;
int next_free;
int i;
if (bucket_index >= heap->num_buckets) {
int new_num_buckets = heap->num_buckets + 8;
void **new_bucket;
new_bucket = realloc(heap->bucket, new_num_buckets * sizeof(void *));
if (NULL == new_bucket) {
if (new_bucket == NULL)
return -1;
}
heap->num_buckets = new_num_buckets;
heap->bucket = new_bucket;
}
new_heap_index = (void *) malloc(heap->heap_increment * heap->object_size);
if (NULL == new_heap_index) {
return -1; /* Out of memory */
}
new_heap_index = malloc(heap->heap_increment * heap->object_size);
if (new_heap_index == NULL)
return -1;
heap->bucket[bucket_index] = new_heap_index;
next_free = heap->next_free;
for (i = new_heap_size; i-- > heap->heap_size;) {
object_base_p obj = (object_base_p)(new_heap_index + (i - heap->heap_size) * heap->object_size);
obj->id = i + heap->id_offset;
obj->next_free = next_free;
object = (struct object_base *)(new_heap_index + (i - heap->heap_size) * heap->object_size);
object->id = i + heap->id_offset;
object->next_free = next_free;
next_free = i;
}
heap->next_free = next_free;
heap->heap_size = new_heap_size;
return 0; /* Success */
return 0;
}
/*
* Return 0 on success, -1 on error
*/
int object_heap_init(object_heap_p heap, int object_size, int id_offset)
static int object_heap_allocate_unlocked(struct object_heap *heap)
{
struct object_base *object;
int bucket_index, object_index;
if (heap->next_free == OBJECT_HEAP_LAST)
if (object_heap_expand(heap) == -1)
return -1;
if (heap->next_free < 0)
return -1;
bucket_index = heap->next_free / heap->heap_increment;
object_index = heap->next_free % heap->heap_increment;
object = (struct object_base *) (heap->bucket[bucket_index] + object_index * heap->object_size);
heap->next_free = object->next_free;
object->next_free = OBJECT_HEAP_ALLOCATED;
return object->id;
}
int object_heap_init(struct object_heap *heap, int object_size, int id_offset)
{
pthread_mutex_init(&heap->mutex, NULL);
heap->object_size = object_size;
heap->id_offset = id_offset & OBJECT_HEAP_OFFSET_MASK;
heap->heap_size = 0;
heap->heap_increment = 16;
heap->next_free = LAST_FREE;
heap->next_free = OBJECT_HEAP_LAST;
heap->num_buckets = 0;
heap->bucket = NULL;
return object_heap_expand(heap);
}
/*
* Allocates an object
* Returns the object ID on success, returns -1 on error
*/
static int object_heap_allocate_unlocked(object_heap_p heap)
int object_heap_allocate(struct object_heap *heap)
{
object_base_p obj;
int bucket_index, obj_index;
if (LAST_FREE == heap->next_free) {
if (-1 == object_heap_expand(heap)) {
return -1; /* Out of memory */
}
}
ASSERT(heap->next_free >= 0);
bucket_index = heap->next_free / heap->heap_increment;
obj_index = heap->next_free % heap->heap_increment;
obj = (object_base_p)(heap->bucket[bucket_index] + obj_index * heap->object_size);
heap->next_free = obj->next_free;
obj->next_free = ALLOCATED;
return obj->id;
}
int object_heap_allocate(object_heap_p heap)
{
int ret;
int rc;
pthread_mutex_lock(&heap->mutex);
ret = object_heap_allocate_unlocked(heap);
rc = object_heap_allocate_unlocked(heap);
pthread_mutex_unlock(&heap->mutex);
return ret;
return rc;
}
/*
* Lookup an object by object ID
* Returns a pointer to the object on success, returns NULL on error
*/
static object_base_p object_heap_lookup_unlocked(object_heap_p heap, int id)
static struct object_base *object_heap_lookup_unlocked(struct object_heap *heap, int id)
{
object_base_p obj;
int bucket_index, obj_index;
struct object_base *object;
int bucket_index, object_index;
if ((id < heap->id_offset) || (id > (heap->heap_size + heap->id_offset))) {
if ((id < heap->id_offset) || (id > (heap->heap_size + heap->id_offset)))
return NULL;
}
id &= OBJECT_HEAP_ID_MASK;
bucket_index = id / heap->heap_increment;
obj_index = id % heap->heap_increment;
obj = (object_base_p)(heap->bucket[bucket_index] + obj_index * heap->object_size);
object_index = id % heap->heap_increment;
/* Check if the object has in fact been allocated */
if (obj->next_free != ALLOCATED) {
object = (struct object_base *)(heap->bucket[bucket_index] + object_index * heap->object_size);
if (object->next_free != OBJECT_HEAP_ALLOCATED)
return NULL;
}
return obj;
return object;
}
object_base_p object_heap_lookup(object_heap_p heap, int id)
struct object_base *object_heap_lookup(struct object_heap *heap, int id)
{
object_base_p obj;
struct object_base *object;
pthread_mutex_lock(&heap->mutex);
obj = object_heap_lookup_unlocked(heap, id);
object = object_heap_lookup_unlocked(heap, id);
pthread_mutex_unlock(&heap->mutex);
return obj;
return object;
}
/*
* Iterate over all objects in the heap.
* Returns a pointer to the first object on the heap, returns NULL if heap is empty.
*/
object_base_p object_heap_first(object_heap_p heap, object_heap_iterator *iter)
struct object_base *object_heap_first(struct object_heap *heap, int *iterator)
{
*iter = -1;
return object_heap_next(heap, iter);
*iterator = -1;
return object_heap_next(heap, iterator);
}
/*
* Iterate over all objects in the heap.
* Returns a pointer to the next object on the heap, returns NULL if heap is empty.
*/
static object_base_p object_heap_next_unlocked(object_heap_p heap, object_heap_iterator *iter)
static struct object_base *object_heap_next_unlocked(struct object_heap *heap, int *iterator)
{
object_base_p obj;
int bucket_index, obj_index;
int i = *iter + 1;
struct object_base *object;
int bucket_index, object_index;
int i = *iterator + 1;
while (i < heap->heap_size) {
bucket_index = i / heap->heap_increment;
obj_index = i % heap->heap_increment;
object_index = i % heap->heap_increment;
obj = (object_base_p)(heap->bucket[bucket_index] + obj_index * heap->object_size);
if (obj->next_free == ALLOCATED) {
*iter = i;
return obj;
object = (struct object_base *)(heap->bucket[bucket_index] + object_index * heap->object_size);
if (object->next_free == OBJECT_HEAP_ALLOCATED) {
*iterator = i;
return object;
}
i++;
}
*iter = i;
*iterator = i;
return NULL;
}
object_base_p object_heap_next(object_heap_p heap, object_heap_iterator *iter)
struct object_base *object_heap_next(struct object_heap *heap, int *iterator)
{
object_base_p obj;
struct object_base *object;
pthread_mutex_lock(&heap->mutex);
obj = object_heap_next_unlocked(heap, iter);
object = object_heap_next_unlocked(heap, iterator);
pthread_mutex_unlock(&heap->mutex);
return obj;
return object;
}
/*
* Frees an object
*/
static void object_heap_free_unlocked(object_heap_p heap, object_base_p obj)
static void object_heap_free_unlocked(struct object_heap *heap, struct object_base *object)
{
/* Check if the object has in fact been allocated */
ASSERT(obj->next_free == ALLOCATED);
obj->next_free = heap->next_free;
heap->next_free = obj->id & OBJECT_HEAP_ID_MASK;
object->next_free = heap->next_free;
heap->next_free = object->id & OBJECT_HEAP_ID_MASK;
}
void object_heap_free(object_heap_p heap, object_base_p obj)
void object_heap_free(struct object_heap *heap, struct object_base *object)
{
if (!obj)
if (!object)
return;
pthread_mutex_lock(&heap->mutex);
object_heap_free_unlocked(heap, obj);
object_heap_free_unlocked(heap, object);
pthread_mutex_unlock(&heap->mutex);
}
/*
* Destroys a heap, the heap must be empty.
*/
void object_heap_destroy(object_heap_p heap)
void object_heap_destroy(struct object_heap *heap)
{
object_base_p obj;
int bucket_index, obj_index, i;
int i;
/* Check if heap is empty */
for (i = 0; i < heap->heap_size; i++) {
/* Check if object is not still allocated */
bucket_index = i / heap->heap_increment;
obj_index = i % heap->heap_increment;
obj = (object_base_p)(heap->bucket[bucket_index] + obj_index * heap->object_size);
ASSERT(obj->next_free != ALLOCATED);
}
for (i = 0; i < heap->heap_size / heap->heap_increment; i++) {
for (i = 0; i < heap->heap_size / heap->heap_increment; i++)
free(heap->bucket[i]);
}
pthread_mutex_destroy(&heap->mutex);
free(heap->bucket);
heap->bucket = NULL;
heap->heap_size = 0;
heap->next_free = LAST_FREE;
heap->next_free = OBJECT_HEAP_LAST;
}