context: Use object context structure directly instead of abstract type
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
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-3
@@ -34,15 +34,15 @@
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#include "surface.h"
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VAStatus sunxi_cedrus_render_mpeg4_slice_data(VADriverContextP ctx,
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object_context_p obj_context, object_surface_p obj_surface,
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struct object_context *obj_context, object_surface_p obj_surface,
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struct object_buffer *obj_buffer);
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VAStatus sunxi_cedrus_render_mpeg4_picture_parameter(VADriverContextP ctx,
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object_context_p obj_context, object_surface_p obj_surface,
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struct object_context *obj_context, object_surface_p obj_surface,
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struct object_buffer *obj_buffer);
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VAStatus sunxi_cedrus_render_mpeg4_slice_parameter(VADriverContextP ctx,
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object_context_p obj_context, object_surface_p obj_surface,
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struct object_context *obj_context, object_surface_p obj_surface,
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struct object_buffer *obj_buffer);
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#endif /* _MPEG4_H_ */
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