context: Use object context structure directly instead of abstract type

Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
This commit is contained in:
Paul Kocialkowski
2018-04-23 10:04:58 +02:00
parent 5c26862913
commit 6a06b4570b
8 changed files with 17 additions and 19 deletions
+3 -3
View File
@@ -34,15 +34,15 @@
#include "surface.h"
VAStatus sunxi_cedrus_render_mpeg4_slice_data(VADriverContextP ctx,
object_context_p obj_context, object_surface_p obj_surface,
struct object_context *obj_context, object_surface_p obj_surface,
struct object_buffer *obj_buffer);
VAStatus sunxi_cedrus_render_mpeg4_picture_parameter(VADriverContextP ctx,
object_context_p obj_context, object_surface_p obj_surface,
struct object_context *obj_context, object_surface_p obj_surface,
struct object_buffer *obj_buffer);
VAStatus sunxi_cedrus_render_mpeg4_slice_parameter(VADriverContextP ctx,
object_context_p obj_context, object_surface_p obj_surface,
struct object_context *obj_context, object_surface_p obj_surface,
struct object_buffer *obj_buffer);
#endif /* _MPEG4_H_ */