Centralize buffer-related ressources in surface object and avoid dynamic indexes

Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
This commit is contained in:
Paul Kocialkowski
2018-04-25 10:44:44 +02:00
parent 27c8a97901
commit f872e345d0
11 changed files with 115 additions and 119 deletions
+2 -2
View File
@@ -125,8 +125,8 @@ VAStatus SunxiCedrusDeriveImage(VADriverContextP context,
return VA_STATUS_ERROR_INVALID_BUFFER;
/* TODO: Use an appropriate DRM plane instead */
tiled_to_planar(driver_data->luma_bufs[surface_object->output_buf_index], buffer_object->data, image->pitches[0], image->width, image->height);
tiled_to_planar(driver_data->chroma_bufs[surface_object->output_buf_index], buffer_object->data + image->width*image->height, image->pitches[1], image->width, image->height/2);
tiled_to_planar(surface_object->destination_data[0], buffer_object->data, image->pitches[0], image->width, image->height);
tiled_to_planar(surface_object->destination_data[1], buffer_object->data + image->width*image->height, image->pitches[1], image->width, image->height/2);
surface_object->status = VASurfaceReady;