Centralize buffer-related ressources in surface object and avoid dynamic indexes

Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
This commit is contained in:
Paul Kocialkowski
2018-04-25 10:44:44 +02:00
parent 27c8a97901
commit f872e345d0
11 changed files with 115 additions and 119 deletions
+12 -3
View File
@@ -41,9 +41,18 @@ struct object_surface {
int width;
int height;
uint32_t request;
uint32_t input_buf_index;
uint32_t output_buf_index;
unsigned int source_index;
void *source_data;
unsigned int source_size;
unsigned int destination_index;
void *destination_data[2];
unsigned int destination_size[2];
struct v4l2_ctrl_mpeg2_frame_hdr mpeg2_header;
unsigned int slices_size;
int request_fd;
};
VAStatus SunxiCedrusCreateSurfaces(VADriverContextP context, int width,