518d7a0c59
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
232 lines
5.8 KiB
C
232 lines
5.8 KiB
C
/*
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* Copyright (C) 2007 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <stdlib.h>
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#include "object_heap.h"
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static int object_heap_expand(struct object_heap *heap)
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{
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struct object_base *object;
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void *new_heap_index;
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int new_heap_size = heap->heap_size + heap->heap_increment;
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int bucket_index = new_heap_size / heap->heap_increment - 1;
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int next_free;
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int i;
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if (bucket_index >= heap->num_buckets) {
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int new_num_buckets = heap->num_buckets + 8;
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void **new_bucket;
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new_bucket = realloc(heap->bucket,
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new_num_buckets * sizeof(void *));
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if (new_bucket == NULL)
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return -1;
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heap->num_buckets = new_num_buckets;
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heap->bucket = new_bucket;
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}
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new_heap_index = malloc(heap->heap_increment * heap->object_size);
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if (new_heap_index == NULL)
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return -1;
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heap->bucket[bucket_index] = new_heap_index;
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next_free = heap->next_free;
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for (i = new_heap_size; i-- > heap->heap_size;) {
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object = (struct object_base *)(new_heap_index +
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(i - heap->heap_size) *
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heap->object_size);
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object->id = i + heap->id_offset;
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object->next_free = next_free;
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next_free = i;
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}
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heap->next_free = next_free;
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heap->heap_size = new_heap_size;
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return 0;
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}
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static int object_heap_allocate_unlocked(struct object_heap *heap)
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{
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struct object_base *object;
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int bucket_index, object_index;
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if (heap->next_free == OBJECT_HEAP_LAST)
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if (object_heap_expand(heap) == -1)
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return -1;
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if (heap->next_free < 0)
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return -1;
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bucket_index = heap->next_free / heap->heap_increment;
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object_index = heap->next_free % heap->heap_increment;
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object = (struct object_base *)(heap->bucket[bucket_index] +
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object_index * heap->object_size);
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heap->next_free = object->next_free;
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object->next_free = OBJECT_HEAP_ALLOCATED;
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return object->id;
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}
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int object_heap_init(struct object_heap *heap, int object_size, int id_offset)
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{
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pthread_mutex_init(&heap->mutex, NULL);
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heap->object_size = object_size;
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heap->id_offset = id_offset & OBJECT_HEAP_OFFSET_MASK;
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heap->heap_size = 0;
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heap->heap_increment = 16;
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heap->next_free = OBJECT_HEAP_LAST;
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heap->num_buckets = 0;
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heap->bucket = NULL;
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return object_heap_expand(heap);
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}
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int object_heap_allocate(struct object_heap *heap)
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{
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int rc;
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pthread_mutex_lock(&heap->mutex);
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rc = object_heap_allocate_unlocked(heap);
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pthread_mutex_unlock(&heap->mutex);
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return rc;
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}
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static struct object_base *object_heap_lookup_unlocked(struct object_heap *heap,
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int id)
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{
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struct object_base *object;
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int bucket_index, object_index;
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if ((id < heap->id_offset) ||
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(id > (heap->heap_size + heap->id_offset)))
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return NULL;
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id &= OBJECT_HEAP_ID_MASK;
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bucket_index = id / heap->heap_increment;
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object_index = id % heap->heap_increment;
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object = (struct object_base *)(heap->bucket[bucket_index] +
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object_index * heap->object_size);
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if (object->next_free != OBJECT_HEAP_ALLOCATED)
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return NULL;
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return object;
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}
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struct object_base *object_heap_lookup(struct object_heap *heap, int id)
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{
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struct object_base *object;
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pthread_mutex_lock(&heap->mutex);
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object = object_heap_lookup_unlocked(heap, id);
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pthread_mutex_unlock(&heap->mutex);
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return object;
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}
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struct object_base *object_heap_first(struct object_heap *heap, int *iterator)
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{
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*iterator = -1;
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return object_heap_next(heap, iterator);
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}
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static struct object_base *object_heap_next_unlocked(struct object_heap *heap,
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int *iterator)
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{
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struct object_base *object;
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int bucket_index, object_index;
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int i = *iterator + 1;
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while (i < heap->heap_size) {
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bucket_index = i / heap->heap_increment;
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object_index = i % heap->heap_increment;
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object = (struct object_base *)(heap->bucket[bucket_index] +
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object_index *
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heap->object_size);
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if (object->next_free == OBJECT_HEAP_ALLOCATED) {
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*iterator = i;
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return object;
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}
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i++;
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}
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*iterator = i;
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return NULL;
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}
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struct object_base *object_heap_next(struct object_heap *heap, int *iterator)
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{
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struct object_base *object;
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pthread_mutex_lock(&heap->mutex);
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object = object_heap_next_unlocked(heap, iterator);
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pthread_mutex_unlock(&heap->mutex);
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return object;
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}
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static void object_heap_free_unlocked(struct object_heap *heap,
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struct object_base *object)
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{
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object->next_free = heap->next_free;
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heap->next_free = object->id & OBJECT_HEAP_ID_MASK;
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}
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void object_heap_free(struct object_heap *heap, struct object_base *object)
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{
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if (!object)
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return;
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pthread_mutex_lock(&heap->mutex);
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object_heap_free_unlocked(heap, object);
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pthread_mutex_unlock(&heap->mutex);
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}
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void object_heap_destroy(struct object_heap *heap)
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{
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int i;
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for (i = 0; i < heap->heap_size / heap->heap_increment; i++)
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free(heap->bucket[i]);
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pthread_mutex_destroy(&heap->mutex);
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free(heap->bucket);
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heap->bucket = NULL;
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heap->heap_size = 0;
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heap->next_free = OBJECT_HEAP_LAST;
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}
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