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(Renumbered from 0013 — PR #102 landed 0013-h264-deblock-chroma-intra while this PR was open, so the next free slot is 0014.) Patches 0003 (IDCT 4x4) and 0007 (qpel mc20) created the libavcodec.so process-global daedalus_ctx via daedalus_ctx_create_no_qpu(). Rationale at the time: cycle 6/9 had only CPU NEON paths, so a QPU-capable ctx would have meant pointless Vulkan init in every host process. Two things changed since: 1. Every H.264 hot-path primitive now has a V3D7 compute shader. IDCT 4x4/8x8 + 8 deblock variants (luma+chroma × V+H × inter+intra) + 30 qpel positions. See daedalus-fourier PRs #28-#35. 2. Dispatch overhead has been hammered down — buffer pool in v3d_runner + persistent command buffer. daedalus-fourier PR #36 bench on hertz (Pi 5 V3D 7.1, 30 iters x 5 warmup): 1080p worst-case sum (IDCT4 + deblock luma + qpel mc22): CPU NEON only: 5.57 ms QPU only: 1.30 ms (CPU/QPU sum ratio = 4.30x) PR #10's CPU-4x-faster-than-QPU verdict (which justified the original no_qpu ctx choice) is reversed by ~17x. This commit adds 0014-h264-ctx-qpu-capable.patch which flips both H.264 TUs (h264_idct_daedalus.c, h264_qpel_daedalus.c) from daedalus_ctx_create_no_qpu() to daedalus_ctx_create(). daedalus_ctx_create() probes for a usable Vulkan device and falls back to no_qpu mode if unavailable, so this is safe on hosts without V3D (x86 build runners, Debian aarch64 builders without renderD, etc.). Hosts WITH V3D (Pi 5 deployment targets) now route the H.264 hot-path through V3D compute instead of CPU NEON. Wired into both arch PKGBUILD (source[] + prepare()) and debian build-deb.sh; both pkgrel bumped 10 → 11. Refs reauktion/daedalus-fourier!36.