initial seed: retrofit campaign lineage from local working trees
panvk-bifrost campaigns (r1..r4 Vulkan compositor + r5.video1 Vulkan
video decode) shipped before this repo existed; the deliverable
patches live in marfrit-packages, but the reasoning chain, phase docs,
and source-state evidence lived only in local working trees on the
development host.
This retrofit imports:
- mesa-panvk-bifrost/ — r1..r4 era phase docs (iter1..iter18)
(libmali stub blobs at iter18/blob/ excluded
— 109MB of RE artifacts replaced with a README
pointer)
- mesa-panvk-bifrost-video/ — sibling campaign phase docs + probe
- evidence/ — frozen .tgz source snapshots at each milestone
(basis for the 0005 patch diff generation)
Future iterations should branch off here from day one, so each iter is
a commit rather than a snapshot. See [[feedback-session-local-process-pins]]
for the process drift this retrofit closes.
Total: 1.9 MB across 124 files.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
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#version 450
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// iter3 fullscreen triangle vertex shader.
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// Emits 3 vertices from gl_VertexIndex that cover NDC -1..1 with one big triangle.
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// idx=0: NDC (-1,-1) — top-left in Vulkan
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// idx=1: NDC ( 3,-1) — far-right (off-screen)
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// idx=2: NDC (-1, 3) — far-bottom (off-screen)
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// The visible portion of the triangle covers the full viewport.
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void main() {
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vec2 pos = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
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gl_Position = vec4(pos * 2.0 - 1.0, 0.0, 1.0);
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}
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