Files
panvk-bifrost/mesa-panvk-bifrost/iter13/applied_state/panvk_vX_shader.c
T
marfrit a4e7d8ab90 initial seed: retrofit campaign lineage from local working trees
panvk-bifrost campaigns (r1..r4 Vulkan compositor + r5.video1 Vulkan
video decode) shipped before this repo existed; the deliverable
patches live in marfrit-packages, but the reasoning chain, phase docs,
and source-state evidence lived only in local working trees on the
development host.

This retrofit imports:
- mesa-panvk-bifrost/   — r1..r4 era phase docs (iter1..iter18)
                          (libmali stub blobs at iter18/blob/ excluded
                          — 109MB of RE artifacts replaced with a README
                          pointer)
- mesa-panvk-bifrost-video/ — sibling campaign phase docs + probe
- evidence/             — frozen .tgz source snapshots at each milestone
                          (basis for the 0005 patch diff generation)

Future iterations should branch off here from day one, so each iter is
a commit rather than a snapshot. See [[feedback-session-local-process-pins]]
for the process drift this retrofit closes.

Total: 1.9 MB across 124 files.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-23 05:25:37 +02:00

2415 lines
82 KiB
C

/*
* Copyright © 2025 Arm Ltd.
* Copyright © 2021 Collabora Ltd.
*
* Derived from tu_shader.c which is:
* Copyright © 2019 Google LLC
*
* Also derived from anv_pipeline.c which is
* Copyright © 2015 Intel Corporation
*
* SPDX-License-Identifier: MIT
*/
#include "genxml/gen_macros.h"
#include "panvk_cmd_buffer.h"
#include "panvk_descriptor_set_layout.h"
#include "panvk_device.h"
#include "panvk_instance.h"
#include "panvk_mempool.h"
#include "panvk_physical_device.h"
#include "panvk_sampler.h"
#include "panvk_shader.h"
#include "pan_nir.h" /* iter13: pan_nir_lower_xfb */
#include "spirv/nir_spirv.h"
#include "util/memstream.h"
#include "util/mesa-sha1.h"
#include "util/shader_stats.h"
#include "util/u_dynarray.h"
#include "nir_builder.h"
#include "nir_conversion_builder.h"
#include "nir_deref.h"
#include "shader_enums.h"
#include "vk_graphics_state.h"
#include "vk_nir_convert_ycbcr.h"
#include "vk_shader_module.h"
#include "vk_ycbcr_conversion.h"
#include "compiler/bifrost/bifrost_nir.h"
#include "compiler/pan_compiler.h"
#include "compiler/pan_nir.h"
#include "pan_shader.h"
#include "vk_log.h"
#include "vk_pipeline.h"
#include "vk_pipeline_layout.h"
#include "vk_shader.h"
#include "vk_util.h"
#define FAU_WORD_COUNT 64
struct panvk_lower_sysvals_context {
struct panvk_shader_variant *shader;
const struct vk_graphics_pipeline_state *state;
};
static bool
panvk_lower_sysvals(nir_builder *b, nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
const struct panvk_lower_sysvals_context *ctx = data;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
unsigned bit_size = intr->def.bit_size;
nir_def *val = NULL;
b->cursor = nir_before_instr(instr);
switch (intr->intrinsic) {
case nir_intrinsic_load_base_workgroup_id:
val = load_sysval(b, compute, bit_size, base);
break;
case nir_intrinsic_load_num_workgroups:
val = load_sysval(b, compute, bit_size, num_work_groups);
break;
case nir_intrinsic_load_workgroup_size:
val = load_sysval(b, compute, bit_size, local_group_size);
break;
case nir_intrinsic_load_viewport_scale:
val = load_sysval(b, graphics, bit_size, viewport.scale);
break;
case nir_intrinsic_load_viewport_offset:
val = load_sysval(b, graphics, bit_size, viewport.offset);
break;
case nir_intrinsic_load_first_vertex:
val = load_sysval(b, graphics, bit_size, vs.first_vertex);
break;
case nir_intrinsic_load_base_instance:
val = load_sysval(b, graphics, bit_size, vs.base_instance);
break;
case nir_intrinsic_load_noperspective_varyings_pan:
/* TODO: use a VS epilog specialized on constant noperspective_varyings
* with VK_EXT_graphics_pipeline_libraries and VK_EXT_shader_object */
assert(b->shader->info.stage == MESA_SHADER_VERTEX);
val = load_sysval(b, graphics, bit_size, vs.noperspective_varyings);
break;
#if PAN_ARCH < 9
case nir_intrinsic_load_raw_vertex_offset_pan:
val = load_sysval(b, graphics, bit_size, vs.raw_vertex_offset);
break;
case nir_intrinsic_load_num_vertices: /* iter13: XFB index calc */
val = load_sysval(b, graphics, bit_size, vs.num_vertices);
break;
case nir_intrinsic_load_xfb_address: { /* iter13: XFB buffer N base address */
unsigned idx = nir_intrinsic_base(intr);
switch (idx) {
case 0: val = load_sysval(b, graphics, bit_size, vs.xfb_address[0]); break;
case 1: val = load_sysval(b, graphics, bit_size, vs.xfb_address[1]); break;
case 2: val = load_sysval(b, graphics, bit_size, vs.xfb_address[2]); break;
case 3: val = load_sysval(b, graphics, bit_size, vs.xfb_address[3]); break;
default: return false;
}
break;
}
case nir_intrinsic_load_layer_id:
assert(b->shader->info.stage == MESA_SHADER_FRAGMENT);
val = load_sysval(b, graphics, bit_size, layer_id);
break;
case nir_intrinsic_load_view_index:
assert(b->shader->info.stage != MESA_SHADER_COMPUTE);
if (ctx->state->rp->view_mask == 0)
val = nir_imm_zero(b, 1, 32);
else
val = load_sysval(b, graphics, bit_size, layer_id);
break;
#endif
case nir_intrinsic_load_draw_id:
/* Multidraw is supported on v10. */
if (PAN_ARCH >= 10)
return false;
/* TODO: We only implement single-draw direct and indirect draws, so this
* is sufficient. We'll revisit this when we get around to implementing
* multidraw. */
assert(b->shader->info.stage == MESA_SHADER_VERTEX);
val = nir_imm_int(b, 0);
break;
case nir_intrinsic_load_printf_buffer_address:
val = load_sysval(b, common, bit_size, printf_buffer_address);
break;
case nir_intrinsic_load_blend_descriptor_pan: {
uint32_t loc = nir_intrinsic_base(intr);
val = load_sysval(b, graphics, bit_size, fs.blend_descs[loc]);
break;
}
case nir_intrinsic_load_input_attachment_target_pan: {
const struct vk_input_attachment_location_state *ial =
ctx->state ? ctx->state->ial : NULL;
if (ial && nir_src_is_const(intr->src[0])) {
uint32_t index = nir_src_as_uint(intr->src[0]);
uint32_t depth_idx = ial->depth_att == MESA_VK_ATTACHMENT_NO_INDEX
? 0
: ial->depth_att + 1;
uint32_t stencil_idx = ial->stencil_att == MESA_VK_ATTACHMENT_NO_INDEX
? 0
: ial->stencil_att + 1;
uint32_t target = ~0;
if (depth_idx == index || stencil_idx == index) {
target = PANVK_ZS_ATTACHMENT;
} else {
for (unsigned i = 0; i < ial->color_attachment_count; i++) {
if (ial->color_map[i] == MESA_VK_ATTACHMENT_UNUSED)
continue;
if (ial->color_map[i] + 1 == index) {
target = PANVK_COLOR_ATTACHMENT(i);
break;
}
}
}
val = nir_imm_int(b, target);
} else {
nir_def *ia_info =
load_sysval_entry(b, graphics, bit_size, iam, intr->src[0].ssa);
val = nir_channel(b, ia_info, 0);
}
break;
}
case nir_intrinsic_load_input_attachment_conv_pan: {
nir_def *ia_info =
load_sysval_entry(b, graphics, bit_size, iam, intr->src[0].ssa);
val = nir_channel(b, ia_info, 1);
break;
}
case nir_intrinsic_load_ro_sink_address_poly:
val = nir_imm_int64(b, PAN_SHADER_OOB_ADDRESS);
break;
default:
return false;
}
assert(val->num_components == intr->def.num_components);
b->cursor = nir_after_instr(instr);
nir_def_rewrite_uses(&intr->def, val);
return true;
}
static bool
panvk_lower_load_vs_input(nir_builder *b, nir_intrinsic_instr *intrin,
UNUSED void *data)
{
if (intrin->intrinsic != nir_intrinsic_load_input)
return false;
b->cursor = nir_before_instr(&intrin->instr);
nir_def *ld_attr = nir_load_attribute_pan(
b, intrin->def.num_components, intrin->def.bit_size,
PAN_ARCH < 9 ?
nir_load_raw_vertex_id_pan(b) :
nir_load_vertex_id(b),
nir_load_instance_id(b),
nir_get_io_offset_src(intrin)->ssa,
.base = nir_intrinsic_base(intrin),
.component = nir_intrinsic_component(intrin),
.dest_type = nir_intrinsic_dest_type(intrin));
nir_def_replace(&intrin->def, ld_attr);
return true;
}
static bool
panvk_lower_load_fs_input(nir_builder *b, nir_intrinsic_instr *intrin,
UNUSED void *data)
{
if (intrin->intrinsic != nir_intrinsic_load_input)
return false;
/* Lower PrimitiveID varying loads to the equivalent intrinsic. This only
* works since v6 and will require additional changes if PrimitiveID is
* explicitly written to (for example by a geometry shader). */
if (nir_intrinsic_io_semantics(intrin).location ==
VARYING_SLOT_PRIMITIVE_ID) {
b->cursor = nir_before_instr(&intrin->instr);
nir_def_replace(&intrin->def, nir_load_primitive_id(b));
return true;
}
return false;
}
#if PAN_ARCH < 9
static bool
lower_gl_pos_layer_writes(nir_builder *b, nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_copy_deref)
return false;
nir_variable *dst_var = nir_intrinsic_get_var(intr, 0);
nir_variable *src_var = nir_intrinsic_get_var(intr, 1);
if (!dst_var || dst_var->data.mode != nir_var_shader_out || !src_var ||
src_var->data.mode != nir_var_shader_temp)
return false;
if (dst_var->data.location == VARYING_SLOT_LAYER) {
/* We don't really write the layer, we just make sure primitives are
* discarded if gl_Layer doesn't match the layer passed to the draw.
*/
b->cursor = nir_instr_remove(instr);
return true;
}
if (dst_var->data.location == VARYING_SLOT_POS) {
nir_variable *temp_layer_var = data;
nir_variable *temp_pos_var = src_var;
b->cursor = nir_before_instr(instr);
nir_def *layer = nir_load_var(b, temp_layer_var);
nir_def *pos = nir_load_var(b, temp_pos_var);
nir_def *inf_pos = nir_imm_vec4(b, INFINITY, INFINITY, INFINITY, 1.0f);
nir_def *ref_layer = load_sysval(b, graphics, 32, layer_id);
nir_store_var(b, temp_pos_var,
nir_bcsel(b, nir_ieq(b, layer, ref_layer), pos, inf_pos),
0xf);
return true;
}
return false;
}
static bool
lower_layer_writes(nir_shader *nir)
{
if (nir->info.stage == MESA_SHADER_FRAGMENT)
return false;
nir_variable *temp_layer_var = NULL;
bool has_layer_var = false;
nir_foreach_variable_with_modes(var, nir,
nir_var_shader_out | nir_var_shader_temp) {
if (var->data.mode == nir_var_shader_out &&
var->data.location == VARYING_SLOT_LAYER)
has_layer_var = true;
if (var->data.mode == nir_var_shader_temp &&
var->data.location == VARYING_SLOT_LAYER)
temp_layer_var = var;
}
if (!has_layer_var)
return false;
assert(temp_layer_var);
return nir_shader_instructions_pass(nir, lower_gl_pos_layer_writes,
nir_metadata_control_flow,
temp_layer_var);
}
#endif
static void
shared_type_info(const struct glsl_type *type, unsigned *size, unsigned *align)
{
assert(glsl_type_is_vector_or_scalar(type));
uint32_t comp_size =
glsl_type_is_boolean(type) ? 4 : glsl_get_bit_size(type) / 8;
unsigned length = glsl_get_vector_elements(type);
*size = comp_size * length, *align = comp_size * (length == 3 ? 4 : length);
}
static inline nir_address_format
panvk_buffer_ubo_addr_format(VkPipelineRobustnessBufferBehaviorEXT robustness)
{
switch (robustness) {
case VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DISABLED_EXT:
case VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_EXT:
case VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2_EXT:
return PAN_ARCH < 9 ? nir_address_format_32bit_index_offset
: nir_address_format_vec2_index_32bit_offset;
default:
UNREACHABLE("Invalid robust buffer access behavior");
}
}
static inline nir_address_format
panvk_buffer_ssbo_addr_format(VkPipelineRobustnessBufferBehaviorEXT robustness)
{
switch (robustness) {
case VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DISABLED_EXT:
return PAN_ARCH < 9 ? nir_address_format_64bit_global_32bit_offset
: nir_address_format_vec2_index_32bit_offset;
case VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_EXT:
case VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2_EXT:
return PAN_ARCH < 9 ? nir_address_format_64bit_bounded_global
: nir_address_format_vec2_index_32bit_offset;
default:
UNREACHABLE("Invalid robust buffer access behavior");
}
}
static const nir_shader_compiler_options *
panvk_get_nir_options(UNUSED struct vk_physical_device *vk_pdev,
UNUSED mesa_shader_stage stage,
UNUSED const struct vk_pipeline_robustness_state *rs)
{
struct panvk_physical_device *phys_dev = to_panvk_physical_device(vk_pdev);
return pan_get_nir_shader_compiler_options(
pan_arch(phys_dev->kmod.dev->props.gpu_id));
}
static struct spirv_to_nir_options
panvk_get_spirv_options(UNUSED struct vk_physical_device *vk_pdev,
UNUSED mesa_shader_stage stage,
const struct vk_pipeline_robustness_state *rs)
{
return (struct spirv_to_nir_options){
.ubo_addr_format = panvk_buffer_ubo_addr_format(rs->uniform_buffers),
.ssbo_addr_format = panvk_buffer_ssbo_addr_format(rs->storage_buffers),
.phys_ssbo_addr_format = nir_address_format_64bit_global,
.shared_addr_format = nir_address_format_32bit_offset,
};
}
static void
panvk_preprocess_nir(struct vk_physical_device *vk_pdev,
nir_shader *nir,
UNUSED const struct vk_pipeline_robustness_state *rs)
{
struct panvk_physical_device *pdev = to_panvk_physical_device(vk_pdev);
/* Ensure to regroup output variables at the same location */
if (nir->info.stage == MESA_SHADER_FRAGMENT)
NIR_PASS(_, nir, nir_opt_vectorize_io_vars, nir_var_shader_out);
NIR_PASS(_, nir, nir_lower_io_vars_to_temporaries,
nir_shader_get_entrypoint(nir), nir_var_shader_out);
#if PAN_ARCH < 9
/* This needs to be done just after the io_to_temporaries pass, because we
* rely on out temporaries to collect the final layer_id value.
*/
NIR_PASS(_, nir, lower_layer_writes);
#endif
NIR_PASS(_, nir, nir_lower_global_vars_to_local);
NIR_PASS(_, nir, nir_split_var_copies);
NIR_PASS(_, nir, nir_opt_copy_prop_vars);
NIR_PASS(_, nir, nir_opt_combine_stores, nir_var_all);
NIR_PASS(_, nir, nir_opt_loop);
NIR_PASS(_, nir, nir_opt_barrier_modes);
NIR_PASS(_, nir, nir_opt_acquire_release_barriers, SCOPE_DEVICE);
/* Do texture lowering here. We need to lower texture stuff
* now, before we call panvk_per_arch(nir_lower_descriptors)() because some
* of the texture lowering generates nir_texop_txs which we handle as part
* of descriptor lowering.
*
* TODO: We really should be doing this in common code, not duplicated in
* panvk. In order to do that, we need to rework the panfrost compile
* flow to look more like the Intel flow:
*
* 1. Compile SPIR-V to NIR and maybe do a tiny bit of lowering that needs
* to be done really early.
*
* 2. pan_preprocess_nir: Does common lowering and runs the optimization
* loop. Nothing here should be API-specific.
*
* 3. Do additional lowering in panvk
*
* 4. pan_postprocess_nir: Does final lowering and runs the optimization
* loop again. This can happen as part of the final compile.
*
* This would give us a better place to do panvk-specific lowering.
*/
pan_nir_lower_texture_early(nir, pdev->kmod.dev->props.gpu_id);
NIR_PASS(_, nir, nir_lower_system_values);
nir_lower_compute_system_values_options options = {
.has_base_workgroup_id = true,
};
NIR_PASS(_, nir, nir_lower_compute_system_values, &options);
if (nir->info.stage == MESA_SHADER_FRAGMENT)
NIR_PASS(_, nir, nir_lower_wpos_center);
pan_optimize_nir(nir, pdev->kmod.dev->props.gpu_id);
NIR_PASS(_, nir, nir_split_var_copies);
NIR_PASS(_, nir, nir_lower_var_copies);
assert(pdev->kmod.dev->props.shader_present != 0);
uint64_t core_max_id =
util_last_bit(pdev->kmod.dev->props.shader_present) - 1;
NIR_PASS(_, nir, nir_inline_sysval, nir_intrinsic_load_core_max_id_arm,
core_max_id);
pan_preprocess_nir(nir, pdev->kmod.dev->props.gpu_id);
}
static void
panvk_hash_state(struct vk_physical_device *device,
const struct vk_graphics_pipeline_state *state,
const struct vk_features *enabled_features,
VkShaderStageFlags stages, blake3_hash blake3_out)
{
struct mesa_blake3 blake3_ctx;
_mesa_blake3_init(&blake3_ctx);
if (state != NULL) {
/* This doesn't impact the shader compile but it does go in the
* panvk_shader and gets [de]serialized along with the binary so
* we need to hash it.
*/
bool sample_shading_enable =
state->ms && state->ms->sample_shading_enable;
_mesa_blake3_update(&blake3_ctx, &sample_shading_enable,
sizeof(sample_shading_enable));
_mesa_blake3_update(&blake3_ctx, &state->rp->view_mask,
sizeof(state->rp->view_mask));
if (state->ial)
_mesa_blake3_update(&blake3_ctx, state->ial, sizeof(*state->ial));
}
_mesa_blake3_final(&blake3_ctx, blake3_out);
}
#if PAN_ARCH >= 9
static bool
valhall_pack_buf_idx(nir_builder *b, nir_instr *instr, UNUSED void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
unsigned index_src;
switch (intrin->intrinsic) {
case nir_intrinsic_load_ubo:
case nir_intrinsic_load_ssbo:
case nir_intrinsic_ssbo_atomic:
case nir_intrinsic_ssbo_atomic_swap:
index_src = 0;
break;
case nir_intrinsic_store_ssbo:
index_src = 1;
break;
default:
return false;
}
nir_def *index = intrin->src[index_src].ssa;
/* The descriptor lowering pass can add UBO loads, and those already have the
* right index format. */
if (index->num_components == 1)
return false;
b->cursor = nir_before_instr(&intrin->instr);
/* The valhall backend expects nir_address_format_32bit_index_offset,
* but address mode is nir_address_format_vec2_index_32bit_offset to allow
* us to store the array size, set and index without losing information
* while walking the descriptor deref chain (needed to do a bound check on
* the array index when we reach the end of the chain).
* Turn it back to nir_address_format_32bit_index_offset after IOs
* have been lowered. */
nir_def *packed_index =
nir_iadd(b, nir_channel(b, index, 0), nir_channel(b, index, 1));
nir_src_rewrite(&intrin->src[index_src], packed_index);
return true;
}
#endif
static bool
valhall_lower_get_ssbo_size(struct nir_builder *b,
nir_intrinsic_instr *intr, void *data)
{
if (intr->intrinsic != nir_intrinsic_get_ssbo_size)
return false;
b->cursor = nir_before_instr(&intr->instr);
nir_def *res_handle = nir_channel(b, intr->src[0].ssa, 0);
nir_def *table_idx = nir_ushr_imm(b, res_handle, 24);
nir_def *res_idx = nir_iand_imm(b, res_handle, BITFIELD_MASK(24));
nir_def *res_table = nir_ior_imm(b, table_idx, pan_res_handle(62, 0));
nir_def *buf_idx = nir_iadd(b, res_idx, nir_channel(b, intr->src[0].ssa, 1));
nir_def *desc_offset = nir_imul_imm(b, buf_idx, PANVK_DESCRIPTOR_SIZE);
nir_def *size = nir_load_ubo(
b, 1, 32, res_table, nir_iadd_imm(b, desc_offset, 4), .range = ~0u,
.align_mul = PANVK_DESCRIPTOR_SIZE, .align_offset = 4);
nir_def_replace(&intr->def, size);
return true;
}
static bool
collect_push_constant(struct nir_builder *b, nir_intrinsic_instr *intr,
void *data)
{
if (intr->intrinsic != nir_intrinsic_load_push_constant)
return false;
struct panvk_shader_variant *shader = data;
uint32_t base = nir_intrinsic_base(intr);
bool is_sysval = base >= SYSVALS_PUSH_CONST_BASE;
uint32_t offset, size;
if (is_sysval)
base -= SYSVALS_PUSH_CONST_BASE;
/* If the offset is dynamic, we need to flag [base:base+range] as used, to
* allow global mem access. */
if (!nir_src_is_const(intr->src[0])) {
offset = base;
size = nir_intrinsic_range(intr);
/* Flag the push_uniforms sysval as needed if we have an indirect offset.
*/
shader_use_sysval(shader, common, push_uniforms);
} else {
offset = base + nir_src_as_uint(intr->src[0]);
size = (intr->def.bit_size / 8) * intr->def.num_components;
}
if (is_sysval)
shader_use_sysval_range(shader, offset, size);
else
shader_use_push_const_range(shader, offset, size);
return true;
}
static bool
move_push_constant(struct nir_builder *b, nir_intrinsic_instr *intr, void *data)
{
if (intr->intrinsic != nir_intrinsic_load_push_constant)
return false;
struct panvk_shader_variant *shader = data;
unsigned base = nir_intrinsic_base(intr);
bool is_sysval = base >= SYSVALS_PUSH_CONST_BASE;
if (is_sysval)
base -= SYSVALS_PUSH_CONST_BASE;
b->cursor = nir_before_instr(&intr->instr);
if (nir_src_is_const(intr->src[0])) {
unsigned offset = base + nir_src_as_uint(intr->src[0]);
/* We place the sysvals first, and then comes the user push constants.
* We do that so we always have the blend constants at offset 0 for
* blend shaders. */
if (is_sysval)
offset = shader_remapped_sysval_offset(shader, offset);
else
offset = shader_remapped_push_const_offset(shader, offset);
nir_src_rewrite(&intr->src[0], nir_imm_int(b, offset));
/* We always set the range/base to zero, to make sure no pass is using it
* after that point. */
nir_intrinsic_set_base(intr, 0);
nir_intrinsic_set_range(intr, 0);
} else {
/* We don't use load_sysval() on purpose, because it would set
* .base=SYSVALS_PUSH_CONST_BASE, and we're supposed to force a base of
* zero in this pass. */
unsigned push_const_buf_offset = shader_remapped_sysval_offset(
shader, sysval_offset(common, push_uniforms));
nir_def *push_const_buf = nir_load_push_constant(
b, 1, 64, nir_imm_int(b, push_const_buf_offset));
unsigned push_const_offset = is_sysval ?
shader_remapped_sysval_offset(shader, base) :
shader_remapped_push_const_offset(shader, base);
nir_def *offset = nir_iadd_imm(b, intr->src[0].ssa, push_const_offset);
unsigned align = nir_combined_align(nir_intrinsic_align_mul(intr),
nir_intrinsic_align_offset(intr));
/* We assume an alignment of 64-bit max for packed push-constants. */
align = MIN2(align, FAU_WORD_SIZE);
nir_def *value = nir_load_global(
b, intr->def.num_components, intr->def.bit_size,
nir_iadd(b, push_const_buf, nir_u2u64(b, offset)), .align_mul = align);
nir_def_replace(&intr->def, value);
}
return true;
}
static void
lower_load_push_consts(nir_shader *nir, struct panvk_shader_variant *shader)
{
/* Before we lower load_push_constant()s with a dynamic offset to global
* loads, we want to run a few optimization passes to get rid of offset
* calculation involving only constant values. */
bool progress = false;
do {
progress = false;
NIR_PASS(progress, nir, nir_opt_copy_prop);
NIR_PASS(progress, nir, nir_opt_remove_phis);
NIR_PASS(progress, nir, nir_opt_dce);
NIR_PASS(progress, nir, nir_opt_dead_cf);
NIR_PASS(progress, nir, nir_opt_cse);
nir_opt_peephole_select_options peephole_select_options = {
.limit = 64,
.expensive_alu_ok = true,
};
NIR_PASS(progress, nir, nir_opt_peephole_select, &peephole_select_options);
NIR_PASS(progress, nir, nir_opt_algebraic);
NIR_PASS(progress, nir, nir_opt_constant_folding);
} while (progress);
/* We always reserve the 4 blend constant words for fragment shaders,
* because we don't know the blend configuration at this point, and
* we might end up with a blend shader reading those blend constants. */
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
/* We rely on blend constants being placed first and covering 4 words. */
STATIC_ASSERT(
offsetof(struct panvk_graphics_sysvals, blend.constants) == 0 &&
sizeof(((struct panvk_graphics_sysvals *)NULL)->blend.constants) ==
16);
shader_use_sysval(shader, graphics, blend.constants);
}
progress = false;
NIR_PASS(progress, nir, nir_shader_intrinsics_pass, collect_push_constant,
nir_metadata_all, shader);
/* Some load_push_constant instructions might be eliminated after
* scalarization+dead-code-elimination. Since these pass happen in
* bifrost_compile(), we can't run the push_constant packing after the
* optimization took place, so let's just have our own FAU count instead
* of using info.push.count to make it consistent with the
* used_{sysvals,push_consts} bitmaps, even if it sometimes implies loading
* more than we really need. Doing that also takes into account the fact
* blend constants are never loaded from the fragment shader, but might be
* needed in the blend shader. */
shader->fau.sysval_count = BITSET_COUNT(shader->fau.used_sysvals);
/* 32 FAUs (256 bytes) are reserved for API push constants */
assert(shader->fau.sysval_count <= FAU_WORD_COUNT - 32 &&
"too many sysval FAUs");
shader->fau.total_count =
shader->fau.sysval_count + BITSET_COUNT(shader->fau.used_push_consts);
assert(shader->fau.total_count <= FAU_WORD_COUNT &&
"asking for more FAUs than the hardware has to offer");
if (!progress)
return;
NIR_PASS(_, nir, nir_shader_intrinsics_pass, move_push_constant,
nir_metadata_control_flow, shader);
}
struct lower_ycbcr_state {
uint32_t set_layout_count;
struct vk_descriptor_set_layout *const *set_layouts;
};
static const struct vk_ycbcr_conversion_state *
lookup_ycbcr_conversion(const void *_state, uint32_t set,
uint32_t binding, uint32_t array_index)
{
const struct lower_ycbcr_state *state = _state;
assert(set < state->set_layout_count);
assert(state->set_layouts[set] != NULL);
const struct panvk_descriptor_set_layout *set_layout =
to_panvk_descriptor_set_layout(state->set_layouts[set]);
assert(binding < set_layout->binding_count);
const struct panvk_descriptor_set_binding_layout *bind_layout =
&set_layout->bindings[binding];
if (bind_layout->immutable_samplers == NULL)
return NULL;
array_index = MIN2(array_index, bind_layout->desc_count - 1);
const struct panvk_sampler *sampler =
bind_layout->immutable_samplers[array_index];
return sampler && sampler->vk.ycbcr_conversion ?
&sampler->vk.ycbcr_conversion->state : NULL;
}
static int
glsl_type_size(const struct glsl_type *type, bool bindless)
{
return glsl_count_attribute_slots(type, false);
}
static void
panvk_lower_nir(struct panvk_device *dev, nir_shader *nir,
uint32_t set_layout_count,
struct vk_descriptor_set_layout *const *set_layouts,
const struct vk_pipeline_robustness_state *rs,
const struct vk_graphics_pipeline_state *state,
struct panvk_shader_desc_info *desc_info)
{
mesa_shader_stage stage = nir->info.stage;
const nir_opt_access_options access_options = {
.is_vulkan = true,
};
NIR_PASS(_, nir, nir_opt_access, &access_options);
const struct lower_ycbcr_state ycbcr_state = {
.set_layout_count = set_layout_count,
.set_layouts = set_layouts,
};
NIR_PASS(_, nir, nir_vk_lower_ycbcr_tex, lookup_ycbcr_conversion,
&ycbcr_state);
panvk_per_arch(nir_lower_descriptors)(nir, dev, rs, set_layout_count,
set_layouts, state, desc_info);
NIR_PASS(_, nir, nir_split_var_copies);
NIR_PASS(_, nir, nir_lower_var_copies);
NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_mem_ubo,
panvk_buffer_ubo_addr_format(rs->uniform_buffers));
NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_mem_ssbo,
panvk_buffer_ssbo_addr_format(rs->storage_buffers));
NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_mem_push_const,
nir_address_format_32bit_offset);
NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_mem_global,
nir_address_format_64bit_global);
/* nir_lower_non_uniform_access needs to run after lowering UBO and SSBO
* IO. This means we run it after nir_lower_descriptors, which reads the
* array indices, but it's okay because lower_descriptors treats all
* dynamic indices the same. */
enum nir_lower_non_uniform_access_type lower_non_uniform_access_types =
nir_lower_non_uniform_ubo_access |
nir_lower_non_uniform_ssbo_access |
nir_lower_non_uniform_texture_access |
nir_lower_non_uniform_image_access |
nir_lower_non_uniform_get_ssbo_size;
#if PAN_ARCH < 9
lower_non_uniform_access_types |=
nir_lower_non_uniform_texture_offset_access;
#endif
/* In practice, most shaders do not have non-uniform-qualified accesses
* thus a cheaper and likely to fail check is run first. */
if (nir_has_non_uniform_access(nir, lower_non_uniform_access_types)) {
NIR_PASS(_, nir, nir_opt_non_uniform_access);
struct nir_lower_non_uniform_access_options opts = {
.types = lower_non_uniform_access_types,
};
NIR_PASS(_, nir, nir_lower_non_uniform_access, &opts);
}
#if PAN_ARCH >= 9
NIR_PASS(_, nir, nir_shader_intrinsics_pass, valhall_lower_get_ssbo_size,
nir_metadata_control_flow, NULL);
NIR_PASS(_, nir, nir_shader_instructions_pass, valhall_pack_buf_idx,
nir_metadata_control_flow, NULL);
#endif
if (mesa_shader_stage_uses_workgroup(stage)) {
NIR_PASS(_, nir, nir_lower_vars_to_explicit_types, nir_var_mem_shared,
shared_type_info);
NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_mem_shared,
nir_address_format_32bit_offset);
}
if (nir->info.zero_initialize_shared_memory && nir->info.shared_size > 0) {
/* Align everything up to 16 bytes to take advantage of load store
* vectorization. */
nir->info.shared_size = align(nir->info.shared_size, 16);
NIR_PASS(_, nir, nir_zero_initialize_shared_memory, nir->info.shared_size,
16);
/* We need to call lower_compute_system_values again because
* nir_zero_initialize_shared_memory generates load_invocation_id which
* has to be lowered to load_invocation_index.
*/
NIR_PASS(_, nir, nir_lower_compute_system_values, NULL);
}
/* Needed to turn shader_temp into function_temp since the backend only
* handles the latter for now.
*/
NIR_PASS(_, nir, nir_lower_global_vars_to_local);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
if (PANVK_DEBUG(NIR)) {
mesa_logi("translated nir:");
nir_log_shaderi(nir);
}
}
static void
panvk_lower_nir_io(nir_shader *nir)
{
NIR_PASS(_, nir, nir_lower_var_copies);
NIR_PASS(_, nir, nir_lower_indirect_derefs_to_if_else_trees,
nir_var_shader_in | nir_var_shader_out, UINT32_MAX);
NIR_PASS(_, nir, nir_lower_io, nir_var_shader_in | nir_var_shader_out,
glsl_type_size, nir_lower_io_use_interpolated_input_intrinsics);
#if PAN_ARCH < 9
/* iter13: VK_EXT_transform_feedback — runs AFTER nir_lower_io so that
* shader outputs are now store_output intrinsics that pan_nir_lower_xfb
* can rewrite to nir_store_global+nir_load_xfb_address. */
if (nir->info.stage == MESA_SHADER_VERTEX &&
nir->info.has_transform_feedback_varyings) {
NIR_PASS(_, nir, nir_opt_constant_folding);
NIR_PASS(_, nir, nir_io_add_intrinsic_xfb_info);
NIR_PASS(_, nir, pan_nir_lower_xfb);
}
#endif
}
static VkResult
panvk_compile_nir(struct panvk_device *dev, nir_shader *nir,
VkShaderCreateFlagsEXT shader_flags,
const struct pan_compile_inputs *compile_input,
const struct vk_graphics_pipeline_state *state,
const uint32_t *noperspective_varyings,
struct panvk_shader_variant *shader)
{
const bool dump_asm =
shader_flags & VK_SHADER_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_MESA;
/* We're going to modify this so make our own copy to be nicer to callers */
struct pan_compile_inputs input = *compile_input;
pan_postprocess_nir(nir, input.gpu_id);
if (nir->info.stage == MESA_SHADER_VERTEX)
NIR_PASS(_, nir, nir_shader_intrinsics_pass, panvk_lower_load_vs_input,
nir_metadata_control_flow, NULL);
else if (nir->info.stage == MESA_SHADER_FRAGMENT)
NIR_PASS(_, nir, nir_shader_intrinsics_pass, panvk_lower_load_fs_input,
nir_metadata_control_flow, NULL);
/* since valhall, panvk_per_arch(nir_lower_descriptors) separates the
* driver set and the user sets, and does not need pan_nir_lower_image_index
*/
if (PAN_ARCH < 9 && nir->info.stage == MESA_SHADER_VERTEX) {
NIR_PASS(_, nir, pan_nir_lower_image_index, MAX_VS_ATTRIBS);
NIR_PASS(_, nir, pan_nir_lower_texel_buffer_fetch_index, MAX_VS_ATTRIBS);
}
pan_nir_lower_texture_late(nir, input.gpu_id);
if (noperspective_varyings && nir->info.stage == MESA_SHADER_VERTEX) {
NIR_PASS(_, nir, nir_inline_sysval,
nir_intrinsic_load_noperspective_varyings_pan,
*noperspective_varyings);
}
struct panvk_lower_sysvals_context lower_sysvals_ctx = {
.shader = shader,
.state = state,
};
NIR_PASS(_, nir, nir_shader_instructions_pass, panvk_lower_sysvals,
nir_metadata_control_flow, &lower_sysvals_ctx);
lower_load_push_consts(nir, shader);
/* Allow the remaining FAU space to be filled with constants. */
input.fau_consts.max_amount =
2 * (FAU_WORD_COUNT - shader->fau.total_count);
input.fau_consts.offset = shader->fau.total_count * 2;
input.fau_consts.values = &shader->info.fau_consts[0];
assert(input.fau_consts.max_amount <= ARRAY_SIZE(shader->info.fau_consts));
struct util_dynarray binary = UTIL_DYNARRAY_INIT;
pan_shader_compile(nir, &input, &binary, &shader->info);
/* Propagate potential additional FAU values into the panvk info struct. */
/* FAU consts are pushed as 32bit values, but total_count is for 64bit
* ones. */
shader->fau.total_count += DIV_ROUND_UP(shader->info.fau_consts_count, 2);
void *bin_ptr = util_dynarray_element(&binary, uint8_t, 0);
unsigned bin_size = util_dynarray_num_elements(&binary, uint8_t);
shader->bin_size = 0;
shader->bin_ptr = NULL;
if (bin_size) {
void *data = malloc(bin_size);
if (data == NULL)
return panvk_error(dev, VK_ERROR_OUT_OF_HOST_MEMORY);
memcpy(data, bin_ptr, bin_size);
shader->bin_size = bin_size;
shader->bin_ptr = data;
}
util_dynarray_fini(&binary);
if (dump_asm) {
shader->nir_str = nir_shader_as_str(nir, NULL);
char *data = NULL;
size_t disasm_size = 0;
if (shader->bin_size) {
struct u_memstream mem;
if (u_memstream_open(&mem, &data, &disasm_size)) {
FILE *const stream = u_memstream_get(&mem);
pan_disassemble(stream, shader->bin_ptr, shader->bin_size,
compile_input->gpu_id, false);
u_memstream_close(&mem);
}
}
char *asm_str = malloc(disasm_size + 1);
memcpy(asm_str, data, disasm_size);
asm_str[disasm_size] = '\0';
free(data);
shader->asm_str = asm_str;
}
/* We need to update info.push.count because it's used to initialize the
* RSD in pan_shader_prepare_rsd().
*/
shader->info.push.count = shader->fau.total_count * 2;
#if PAN_ARCH < 9
/* Patch the descriptor count */
shader->info.ubo_count =
shader->desc_info.others.count[PANVK_BIFROST_DESC_TABLE_UBO] +
shader->desc_info.dyn_ubos.count;
shader->info.texture_count =
shader->desc_info.others.count[PANVK_BIFROST_DESC_TABLE_TEXTURE];
shader->info.sampler_count =
shader->desc_info.others.count[PANVK_BIFROST_DESC_TABLE_SAMPLER];
/* Dummy sampler. */
if (!shader->info.sampler_count && shader->info.texture_count)
shader->info.sampler_count++;
if (nir->info.stage == MESA_SHADER_VERTEX) {
/* We leave holes in the attribute locations, but pan_shader.c assumes the
* opposite. Patch attribute_count accordingly, so
* pan_shader_prepare_rsd() does what we expect.
*/
uint32_t gen_attribs =
(shader->info.attributes_read & VERT_BIT_GENERIC_ALL) >>
VERT_ATTRIB_GENERIC0;
shader->info.attribute_count = util_last_bit(gen_attribs);
/* NULL IDVS shaders are not allowed. */
if (!bin_size)
shader->info.vs.idvs = false;
}
/* Image attributes start at MAX_VS_ATTRIBS in the VS attribute table,
* and zero in other stages.
*/
if (shader->desc_info.others.count[PANVK_BIFROST_DESC_TABLE_IMG] > 0)
shader->info.attribute_count =
shader->desc_info.others.count[PANVK_BIFROST_DESC_TABLE_IMG] +
(nir->info.stage == MESA_SHADER_VERTEX ? MAX_VS_ATTRIBS : 0);
#endif
switch (nir->info.stage) {
case MESA_SHADER_COMPUTE:
case MESA_SHADER_KERNEL:
shader->cs.local_size.x = nir->info.workgroup_size[0];
shader->cs.local_size.y = nir->info.workgroup_size[1];
shader->cs.local_size.z = nir->info.workgroup_size[2];
break;
case MESA_SHADER_FRAGMENT:
shader->fs.earlyzs_lut = pan_earlyzs_analyze(&shader->info, PAN_ARCH);
break;
default:
break;
}
return VK_SUCCESS;
}
#if PAN_ARCH >= 9
static enum mali_flush_to_zero_mode
shader_ftz_mode(struct panvk_shader_variant *shader)
{
if (shader->info.ftz_fp32) {
if (shader->info.ftz_fp16)
return MALI_FLUSH_TO_ZERO_MODE_ALWAYS;
else
return MALI_FLUSH_TO_ZERO_MODE_DX11;
} else {
/* We don't have a "flush FP16, preserve FP32" mode, but APIs
* should not be able to generate that.
*/
assert(!shader->info.ftz_fp16 && !shader->info.ftz_fp32);
return MALI_FLUSH_TO_ZERO_MODE_PRESERVE_SUBNORMALS;
}
}
#endif
static VkResult
panvk_shader_upload(struct panvk_device *dev,
struct panvk_shader_variant *shader,
const VkAllocationCallbacks *pAllocator)
{
shader->code_mem = (struct panvk_priv_mem){0};
#if PAN_ARCH < 9
shader->rsd = (struct panvk_priv_mem){0};
#else
shader->spd = (struct panvk_priv_mem){0};
#endif
if (!shader->bin_size)
return VK_SUCCESS;
shader->code_mem = panvk_pool_upload_aligned(
&dev->mempools.exec, shader->bin_ptr, shader->bin_size, 128);
if (!panvk_priv_mem_check_alloc(shader->code_mem))
return panvk_error(dev, VK_ERROR_OUT_OF_DEVICE_MEMORY);
#if PAN_ARCH < 9
if (shader->info.stage == MESA_SHADER_FRAGMENT)
return VK_SUCCESS;
shader->rsd = panvk_pool_alloc_desc(&dev->mempools.rw, RENDERER_STATE);
if (!panvk_priv_mem_check_alloc(shader->rsd))
return panvk_error(dev, VK_ERROR_OUT_OF_DEVICE_MEMORY);
panvk_priv_mem_write_desc(shader->rsd, 0, RENDERER_STATE, cfg) {
pan_shader_prepare_rsd(&shader->info,
panvk_shader_variant_get_dev_addr(shader), &cfg);
}
#else
if (shader->info.stage != MESA_SHADER_VERTEX) {
shader->spd = panvk_pool_alloc_desc(&dev->mempools.rw, SHADER_PROGRAM);
if (!panvk_priv_mem_check_alloc(shader->spd))
return panvk_error(dev, VK_ERROR_OUT_OF_DEVICE_MEMORY);
panvk_priv_mem_write_desc(shader->spd, 0, SHADER_PROGRAM, cfg) {
cfg.stage = pan_shader_stage(&shader->info);
if (cfg.stage == MALI_SHADER_STAGE_FRAGMENT)
cfg.fragment_coverage_bitmask_type = MALI_COVERAGE_BITMASK_TYPE_GL;
#if PAN_ARCH < 12
else if (cfg.stage == MALI_SHADER_STAGE_VERTEX)
cfg.vertex_warp_limit = MALI_WARP_LIMIT_HALF;
#endif
cfg.register_allocation =
pan_register_allocation(shader->info.work_reg_count);
cfg.binary = panvk_shader_variant_get_dev_addr(shader);
cfg.preload.r48_r63 = (shader->info.preload >> 48);
cfg.flush_to_zero_mode = shader_ftz_mode(shader);
if (cfg.stage == MALI_SHADER_STAGE_FRAGMENT)
cfg.requires_helper_threads = shader->info.contains_barrier;
}
} else {
#if PAN_ARCH >= 12
shader->spds.all_points =
panvk_pool_alloc_desc(&dev->mempools.rw, SHADER_PROGRAM);
if (!panvk_priv_mem_check_alloc(shader->spds.all_points))
return panvk_error(dev, VK_ERROR_OUT_OF_DEVICE_MEMORY);
panvk_priv_mem_write_desc(shader->spds.all_points, 0, SHADER_PROGRAM,
cfg) {
cfg.stage = pan_shader_stage(&shader->info);
cfg.register_allocation =
pan_register_allocation(shader->info.work_reg_count);
cfg.binary = panvk_shader_variant_get_dev_addr(shader);
cfg.preload.r48_r63 = (shader->info.preload >> 48);
cfg.flush_to_zero_mode = shader_ftz_mode(shader);
}
shader->spds.all_triangles =
panvk_pool_alloc_desc(&dev->mempools.rw, SHADER_PROGRAM);
if (!panvk_priv_mem_check_alloc(shader->spds.all_triangles))
return panvk_error(dev, VK_ERROR_OUT_OF_DEVICE_MEMORY);
panvk_priv_mem_write_desc(shader->spds.all_triangles, 0, SHADER_PROGRAM,
cfg) {
cfg.stage = pan_shader_stage(&shader->info);
cfg.register_allocation =
pan_register_allocation(shader->info.work_reg_count);
cfg.binary = panvk_shader_variant_get_dev_addr(shader) +
shader->info.vs.no_psiz_offset;
cfg.preload.r48_r63 = (shader->info.preload >> 48);
cfg.flush_to_zero_mode = shader_ftz_mode(shader);
}
#else
shader->spds.pos_points =
panvk_pool_alloc_desc(&dev->mempools.rw, SHADER_PROGRAM);
if (!panvk_priv_mem_check_alloc(shader->spds.pos_points))
return panvk_error(dev, VK_ERROR_OUT_OF_DEVICE_MEMORY);
panvk_priv_mem_write_desc(shader->spds.pos_points, 0, SHADER_PROGRAM,
cfg) {
cfg.stage = pan_shader_stage(&shader->info);
cfg.vertex_warp_limit = MALI_WARP_LIMIT_HALF;
cfg.register_allocation =
pan_register_allocation(shader->info.work_reg_count);
cfg.binary = panvk_shader_variant_get_dev_addr(shader);
cfg.preload.r48_r63 = (shader->info.preload >> 48);
cfg.flush_to_zero_mode = shader_ftz_mode(shader);
}
shader->spds.pos_triangles =
panvk_pool_alloc_desc(&dev->mempools.rw, SHADER_PROGRAM);
if (!panvk_priv_mem_check_alloc(shader->spds.pos_triangles))
return panvk_error(dev, VK_ERROR_OUT_OF_DEVICE_MEMORY);
panvk_priv_mem_write_desc(shader->spds.pos_triangles, 0, SHADER_PROGRAM,
cfg) {
cfg.stage = pan_shader_stage(&shader->info);
cfg.vertex_warp_limit = MALI_WARP_LIMIT_HALF;
cfg.register_allocation =
pan_register_allocation(shader->info.work_reg_count);
cfg.binary = panvk_shader_variant_get_dev_addr(shader) +
shader->info.vs.no_psiz_offset;
cfg.preload.r48_r63 = (shader->info.preload >> 48);
cfg.flush_to_zero_mode = shader_ftz_mode(shader);
}
if (shader->info.vs.secondary_enable) {
shader->spds.var =
panvk_pool_alloc_desc(&dev->mempools.rw, SHADER_PROGRAM);
if (!panvk_priv_mem_check_alloc(shader->spds.var))
return panvk_error(dev, VK_ERROR_OUT_OF_DEVICE_MEMORY);
panvk_priv_mem_write_desc(shader->spds.var, 0, SHADER_PROGRAM, cfg) {
unsigned work_count = shader->info.vs.secondary_work_reg_count;
cfg.stage = pan_shader_stage(&shader->info);
cfg.vertex_warp_limit = MALI_WARP_LIMIT_FULL;
cfg.register_allocation = pan_register_allocation(work_count);
cfg.binary = panvk_shader_variant_get_dev_addr(shader) +
shader->info.vs.secondary_offset;
cfg.preload.r48_r63 = (shader->info.vs.secondary_preload >> 48);
cfg.flush_to_zero_mode = shader_ftz_mode(shader);
}
}
#endif
}
#endif
return VK_SUCCESS;
}
static void
panvk_shader_variant_destroy(struct panvk_shader_variant *shader)
{
free((void *)shader->asm_str);
ralloc_free((void *)shader->nir_str);
panvk_pool_free_mem(&shader->code_mem);
#if PAN_ARCH < 9
panvk_pool_free_mem(&shader->rsd);
panvk_pool_free_mem(&shader->desc_info.others.map);
#else
if (shader->info.stage != MESA_SHADER_VERTEX) {
panvk_pool_free_mem(&shader->spd);
} else {
#if PAN_ARCH >= 12
panvk_pool_free_mem(&shader->spds.all_points);
panvk_pool_free_mem(&shader->spds.all_triangles);
#else
panvk_pool_free_mem(&shader->spds.var);
panvk_pool_free_mem(&shader->spds.pos_points);
panvk_pool_free_mem(&shader->spds.pos_triangles);
#endif
}
#endif
if (shader->own_bin)
free((void *)shader->bin_ptr);
}
static void
panvk_shader_destroy(struct vk_device *vk_dev, struct vk_shader *vk_shader,
const VkAllocationCallbacks *pAllocator)
{
struct panvk_shader *shader =
container_of(vk_shader, struct panvk_shader, vk);
panvk_shader_foreach_variant(shader, variant) {
panvk_shader_variant_destroy(variant);
}
vk_shader_free(vk_dev, pAllocator, &shader->vk);
}
static const struct vk_shader_ops panvk_shader_ops;
static VkResult
panvk_compile_shader(struct panvk_device *dev,
struct vk_shader_compile_info *info,
const struct vk_graphics_pipeline_state *state,
const uint32_t *noperspective_varyings,
const VkAllocationCallbacks *pAllocator,
struct vk_shader **shader_out)
{
struct panvk_physical_device *phys_dev =
to_panvk_physical_device(dev->vk.physical);
struct panvk_shader *shader;
VkResult result;
size_t size =
sizeof(struct panvk_shader) + sizeof(struct panvk_shader_variant) *
panvk_shader_num_variants(info->stage);
shader = vk_shader_zalloc(&dev->vk, &panvk_shader_ops, info->stage,
pAllocator, size);
if (shader == NULL)
return panvk_error(dev, VK_ERROR_OUT_OF_HOST_MEMORY);
nir_variable_mode robust2_modes = 0;
if (info->robustness->uniform_buffers == VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2_EXT)
robust2_modes |= nir_var_mem_ubo;
if (info->robustness->storage_buffers == VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2_EXT)
robust2_modes |= nir_var_mem_ssbo;
struct pan_compile_inputs inputs = {
.gpu_id = phys_dev->kmod.dev->props.gpu_id,
.gpu_variant = phys_dev->kmod.dev->props.gpu_variant,
.view_mask = (state && state->rp) ? state->rp->view_mask : 0,
.robust2_modes = robust2_modes,
.robust_descriptors = dev->vk.enabled_features.nullDescriptor,
/* iter13: XFB shaders must disable IDVS (matches Panfrost-Gallium). */
.no_idvs = (info->stage == MESA_SHADER_VERTEX) &&
info->nir->info.has_transform_feedback_varyings,
};
switch (info->stage) {
case MESA_SHADER_VERTEX: {
const enum panvk_vs_variant last_variant = PANVK_VS_VARIANT_HW;
for (enum panvk_vs_variant v = 0; v <= last_variant; v++) {
struct panvk_shader_variant *variant = &shader->variants[v];
/* Each variant gets its own NIR. To save an extra clone, we use the
* original NIR for the last stage.
*/
const bool clone_nir = (v != last_variant);
nir_shader *nir =
clone_nir ? nir_shader_clone(NULL, info->nir) : info->nir;
#if PAN_ARCH >= 10
if (inputs.view_mask) {
nir_lower_multiview_options options = {
.view_mask = inputs.view_mask,
.allowed_per_view_outputs = ~0
};
/* The only case where this should fail is with memory/image
* writes, which we don't support in vertex shaders
*/
assert(nir_can_lower_multiview(nir, options));
NIR_PASS(_, nir, nir_lower_multiview, options);
/* Pull output writes out of the loop and give them constant
* offsets for pan_lower_store_components
*/
NIR_PASS(_, nir, nir_lower_io_vars_to_temporaries,
nir_shader_get_entrypoint(nir), nir_var_shader_out);
}
#endif
panvk_lower_nir(dev, nir, info->set_layout_count,
info->set_layouts, info->robustness,
state, &variant->desc_info);
/* We need the driver_location to match the vertex attribute
* location, so we can use the attribute layout described by
* vk_vertex_input_state where there are holes in the attribute
* locations.
*/
nir_foreach_shader_in_variable(var, nir) {
assert(var->data.location >= VERT_ATTRIB_GENERIC0 &&
var->data.location <= VERT_ATTRIB_GENERIC15);
var->data.driver_location =
var->data.location - VERT_ATTRIB_GENERIC0;
}
nir_assign_io_var_locations(nir, nir_var_shader_out);
panvk_lower_nir_io(nir);
variant->own_bin = true;
result = panvk_compile_nir(dev, nir, info->flags, &inputs, state,
noperspective_varyings, variant);
/* If we cloned, it's our job to clean up */
if (clone_nir)
ralloc_free(nir);
if (result != VK_SUCCESS) {
panvk_shader_destroy(&dev->vk, &shader->vk, pAllocator);
return result;
}
}
break;
}
case MESA_SHADER_FRAGMENT: {
struct panvk_shader_variant *variant =
(struct panvk_shader_variant *)panvk_shader_only_variant(shader);
nir_shader *nir = info->nir;
if (state && state->ms && state->ms->sample_shading_enable)
nir->info.fs.uses_sample_shading = true;
/* We need to lower input attachments before we lower descriptors */
NIR_PASS(_, nir, panvk_per_arch(nir_lower_input_attachment_loads),
state, &variant->fs.input_attachment_read);
/* Lower input intrinsics for fragment shaders early to get the max
* number of varying loads, as this number is required during descriptor
* lowering for v9+.
*/
nir_assign_io_var_locations(nir, nir_var_shader_in);
#if PAN_ARCH >= 9
/* LD_VAR_BUF[_IMM] takes an 8-bit offset, limiting its use to 16 or
* less varyings, assuming highp vec4.
*/
inputs.valhall.use_ld_var_buf = nir->num_inputs <= 16;
variant->desc_info.fs_varying_attr_desc_count =
inputs.valhall.use_ld_var_buf ? 0 : nir->num_inputs;
#endif
panvk_lower_nir(dev, nir, info->set_layout_count, info->set_layouts,
info->robustness, state, &variant->desc_info);
nir_assign_io_var_locations(nir, nir_var_shader_out);
panvk_lower_nir_io(nir);
/* Lower FS outputs now so that we can lower load_blend_descriptor_pan
* to a driver-provided FAU instead of using the blend descriptors
* uploaded by the hardware. See panvk_vX_blend.c for details.
*/
NIR_PASS(_, nir, nir_opt_constant_folding);
NIR_PASS(_, nir, pan_nir_lower_fs_outputs, false);
variant->own_bin = true;
result = panvk_compile_nir(dev, nir, info->flags, &inputs, state,
noperspective_varyings, variant);
if (result != VK_SUCCESS) {
panvk_shader_destroy(&dev->vk, &shader->vk, pAllocator);
return result;
}
break;
}
case MESA_SHADER_COMPUTE: {
struct panvk_shader_variant *variant =
(struct panvk_shader_variant *)panvk_shader_only_variant(shader);
nir_shader *nir = info->nir;
panvk_lower_nir(dev, nir, info->set_layout_count, info->set_layouts,
info->robustness, state, &variant->desc_info);
variant->own_bin = true;
result = panvk_compile_nir(dev, nir, info->flags, &inputs, state,
noperspective_varyings, variant);
if (result != VK_SUCCESS) {
panvk_shader_destroy(&dev->vk, &shader->vk, pAllocator);
return result;
}
break;
}
default:
UNREACHABLE("Unknown shader stage");
}
panvk_shader_foreach_variant(shader, variant) {
result = panvk_shader_upload(dev, variant, pAllocator);
if (result != VK_SUCCESS) {
panvk_shader_destroy(&dev->vk, &shader->vk, pAllocator);
return result;
}
}
*shader_out = &shader->vk;
return result;
}
VkResult
panvk_per_arch(create_shader_from_binary)(struct panvk_device *dev,
const struct pan_shader_info *info,
struct pan_compute_dim local_size,
const void *bin_ptr, size_t bin_size,
struct panvk_shader **shader_out)
{
struct panvk_shader *shader;
VkResult result;
size_t size =
sizeof(struct panvk_shader) + sizeof(struct panvk_shader_variant) *
panvk_shader_num_variants(info->stage);
shader = vk_shader_zalloc(&dev->vk, &panvk_shader_ops, info->stage,
&dev->vk.alloc, size);
if (shader == NULL)
return panvk_error(dev, VK_ERROR_OUT_OF_HOST_MEMORY);
assert(panvk_shader_num_variants(info->stage) == 1);
struct panvk_shader_variant *variant = &shader->variants[0];
variant->info = *info;
variant->cs.local_size = local_size;
variant->bin_ptr = bin_ptr;
variant->bin_size = bin_size;
variant->own_bin = false;
variant->nir_str = NULL;
variant->asm_str = NULL;
result = panvk_shader_upload(dev, variant, &dev->vk.alloc);
if (result != VK_SUCCESS) {
panvk_shader_destroy(&dev->vk, &shader->vk, &dev->vk.alloc);
return result;
}
*shader_out = shader;
return result;
}
static VkResult
compile_shaders(struct vk_device *vk_dev, uint32_t shader_count,
struct vk_shader_compile_info *infos,
const struct vk_graphics_pipeline_state *state,
const struct vk_features *enabled_features,
const VkAllocationCallbacks *pAllocator,
struct vk_shader **shaders_out)
{
struct panvk_device *dev = to_panvk_device(vk_dev);
bool use_static_noperspective = false;
uint32_t noperspective_varyings = 0;
VkResult result;
int32_t i;
/* Vulkan runtime passes us shaders in stage order, so the FS will always
* be last if it exists. Iterate shaders in reverse order to ensure FS is
* processed before VS. */
for (i = shader_count - 1; i >= 0; i--) {
uint32_t *noperspective_varyings_ptr =
use_static_noperspective ? &noperspective_varyings : NULL;
result =
panvk_compile_shader(dev, &infos[i], state, noperspective_varyings_ptr,
pAllocator, &shaders_out[i]);
if (result != VK_SUCCESS)
goto err_cleanup;
/* If we are linking VS and FS, we can use the static interpolation
* qualifiers from the FS in the VS. */
if (infos[i].nir->info.stage == MESA_SHADER_FRAGMENT) {
struct panvk_shader *shader =
container_of(shaders_out[i], struct panvk_shader, vk);
const struct panvk_shader_variant *variant =
panvk_shader_only_variant(shader);
use_static_noperspective = true;
noperspective_varyings = variant->info.varyings.noperspective;
}
/* Clean up NIR for the current shader */
ralloc_free(infos[i].nir);
}
/* TODO: If we get multiple shaders here, we can perform part of the link
* logic at compile time. */
return VK_SUCCESS;
err_cleanup:
/* Clean up all the shaders before this point */
for (int32_t j = shader_count - 1; j > i; j--)
panvk_shader_destroy(&dev->vk, shaders_out[j], pAllocator);
/* Clean up all the NIR from this point */
for (int32_t j = i; j >= 0; j--)
ralloc_free(infos[j].nir);
/* Memset the output array */
memset(shaders_out, 0, shader_count * sizeof(*shaders_out));
return result;
}
static simple_mtx_t compiler_mutex = SIMPLE_MTX_INITIALIZER;
void
panvk_per_arch(compiler_lock)(void)
{
if (pan_will_dump_shaders(PAN_ARCH) || PANVK_DEBUG(NIR))
simple_mtx_lock(&compiler_mutex);
}
void
panvk_per_arch(compiler_unlock)(void)
{
if (pan_will_dump_shaders(PAN_ARCH) || PANVK_DEBUG(NIR))
simple_mtx_unlock(&compiler_mutex);
}
static VkResult
panvk_compile_shaders(struct vk_device *vk_dev, uint32_t shader_count,
struct vk_shader_compile_info *infos,
const struct vk_graphics_pipeline_state *state,
const struct vk_features *enabled_features,
const VkAllocationCallbacks *pAllocator,
struct vk_shader **shaders_out)
{
panvk_per_arch(compiler_lock)();
VkResult result = compile_shaders(vk_dev, shader_count, infos, state,
enabled_features, pAllocator,
shaders_out);
panvk_per_arch(compiler_unlock)();
return result;
}
static VkResult
shader_desc_info_deserialize(struct panvk_device *dev,
struct blob_reader *blob,
struct panvk_shader_variant *shader)
{
shader->desc_info.used_set_mask = blob_read_uint32(blob);
#if PAN_ARCH < 9
shader->desc_info.dyn_ubos.count = blob_read_uint32(blob);
blob_copy_bytes(blob, shader->desc_info.dyn_ubos.map,
sizeof(*shader->desc_info.dyn_ubos.map) *
shader->desc_info.dyn_ubos.count);
shader->desc_info.dyn_ssbos.count = blob_read_uint32(blob);
blob_copy_bytes(blob, shader->desc_info.dyn_ssbos.map,
sizeof(*shader->desc_info.dyn_ssbos.map) *
shader->desc_info.dyn_ssbos.count);
uint32_t others_count = 0;
for (unsigned i = 0; i < ARRAY_SIZE(shader->desc_info.others.count); i++) {
shader->desc_info.others.count[i] = blob_read_uint32(blob);
others_count += shader->desc_info.others.count[i];
}
if (others_count) {
struct panvk_pool_alloc_info alloc_info = {
.size = others_count * sizeof(uint32_t),
.alignment = sizeof(uint32_t),
};
shader->desc_info.others.map =
panvk_pool_alloc_mem(&dev->mempools.rw, alloc_info);
if (!panvk_priv_mem_check_alloc(shader->desc_info.others.map))
return panvk_error(shader, VK_ERROR_OUT_OF_DEVICE_MEMORY);
panvk_priv_mem_write_array(shader->desc_info.others.map, 0, uint32_t,
others_count, copy_table) {
blob_copy_bytes(blob, copy_table, others_count * sizeof(*copy_table));
}
}
#else
shader->desc_info.dyn_bufs.count = blob_read_uint32(blob);
blob_copy_bytes(blob, shader->desc_info.dyn_bufs.map,
sizeof(*shader->desc_info.dyn_bufs.map) *
shader->desc_info.dyn_bufs.count);
shader->desc_info.fs_varying_attr_desc_count = blob_read_uint32(blob);
#endif
return VK_SUCCESS;
}
static VkResult
panvk_deserialize_shader_variant(struct vk_device *vk_dev,
struct blob_reader *blob,
const VkAllocationCallbacks *pAllocator,
struct panvk_shader_variant *shader)
{
struct panvk_device *device = to_panvk_device(vk_dev);
struct pan_shader_info info;
VkResult result;
blob_copy_bytes(blob, &info, sizeof(info));
if (blob->overrun)
return panvk_error(device, VK_ERROR_INCOMPATIBLE_SHADER_BINARY_EXT);
shader->info = info;
blob_copy_bytes(blob, &shader->fau, sizeof(shader->fau));
switch (shader->info.stage) {
case MESA_SHADER_COMPUTE:
case MESA_SHADER_KERNEL:
blob_copy_bytes(blob, &shader->cs.local_size,
sizeof(shader->cs.local_size));
break;
case MESA_SHADER_FRAGMENT:
shader->fs.earlyzs_lut = pan_earlyzs_analyze(&shader->info, PAN_ARCH);
blob_copy_bytes(blob, &shader->fs.input_attachment_read,
sizeof(shader->fs.input_attachment_read));
break;
default:
break;
}
shader->bin_size = blob_read_uint32(blob);
if (blob->overrun)
return panvk_error(device, VK_ERROR_INCOMPATIBLE_SHADER_BINARY_EXT);
shader->bin_ptr = malloc(shader->bin_size);
if (shader->bin_ptr == NULL)
return panvk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
shader->own_bin = true;
blob_copy_bytes(blob, (void *)shader->bin_ptr, shader->bin_size);
result = shader_desc_info_deserialize(device, blob, shader);
if (result != VK_SUCCESS)
return panvk_error(device, result);
uint32_t nir_str_size = blob_read_uint32(blob);
uint32_t asm_str_size = blob_read_uint32(blob);
const char *nir_str = blob_read_bytes(blob, nir_str_size);
const char *asm_str = blob_read_bytes(blob, asm_str_size);
if (blob->overrun)
return panvk_error(device, VK_ERROR_INCOMPATIBLE_SHADER_BINARY_EXT);
if (nir_str_size > 0) {
shader->nir_str = ralloc_strndup(NULL, nir_str, nir_str_size);
if (shader->nir_str == NULL)
return panvk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
}
if (asm_str_size > 0) {
shader->asm_str = strndup(asm_str, asm_str_size);
if (shader->asm_str == NULL)
return panvk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
}
result = panvk_shader_upload(device, shader, pAllocator);
if (result != VK_SUCCESS)
return result;
return result;
}
static VkResult
panvk_deserialize_shader(struct vk_device *vk_dev, struct blob_reader *blob,
uint32_t binary_version,
const VkAllocationCallbacks *pAllocator,
struct vk_shader **shader_out)
{
struct panvk_device *device = to_panvk_device(vk_dev);
struct panvk_shader *shader;
mesa_shader_stage stage = blob_read_uint8(blob);
if (blob->overrun)
return vk_error(device, VK_ERROR_INCOMPATIBLE_SHADER_BINARY_EXT);
size_t size =
sizeof(struct panvk_shader) +
sizeof(struct panvk_shader_variant) * panvk_shader_num_variants(stage);
shader =
vk_shader_zalloc(vk_dev, &panvk_shader_ops, stage, pAllocator, size);
if (shader == NULL)
return panvk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
panvk_shader_foreach_variant(shader, variant) {
VkResult result =
panvk_deserialize_shader_variant(vk_dev, blob, pAllocator, variant);
if (result != VK_SUCCESS) {
panvk_shader_destroy(vk_dev, &shader->vk, pAllocator);
return result;
}
}
*shader_out = &shader->vk;
return VK_SUCCESS;
}
static void
shader_desc_info_serialize(struct blob *blob,
const struct panvk_shader_variant *shader)
{
blob_write_uint32(blob, shader->desc_info.used_set_mask);
#if PAN_ARCH < 9
blob_write_uint32(blob, shader->desc_info.dyn_ubos.count);
blob_write_bytes(blob, shader->desc_info.dyn_ubos.map,
sizeof(*shader->desc_info.dyn_ubos.map) *
shader->desc_info.dyn_ubos.count);
blob_write_uint32(blob, shader->desc_info.dyn_ssbos.count);
blob_write_bytes(blob, shader->desc_info.dyn_ssbos.map,
sizeof(*shader->desc_info.dyn_ssbos.map) *
shader->desc_info.dyn_ssbos.count);
unsigned others_count = 0;
for (unsigned i = 0; i < ARRAY_SIZE(shader->desc_info.others.count); i++) {
blob_write_uint32(blob, shader->desc_info.others.count[i]);
others_count += shader->desc_info.others.count[i];
}
/* No need to wrap this one in panvk_priv_mem_readback(), because the
* GPU is not supposed to touch it. */
blob_write_bytes(blob,
panvk_priv_mem_host_addr(shader->desc_info.others.map),
sizeof(uint32_t) * others_count);
#else
blob_write_uint32(blob, shader->desc_info.dyn_bufs.count);
blob_write_bytes(blob, shader->desc_info.dyn_bufs.map,
sizeof(*shader->desc_info.dyn_bufs.map) *
shader->desc_info.dyn_bufs.count);
blob_write_uint32(blob, shader->desc_info.fs_varying_attr_desc_count);
#endif
}
static bool
panvk_shader_serialize_variant(struct vk_device *vk_dev,
const struct panvk_shader_variant *shader,
struct blob *blob)
{
blob_write_bytes(blob, &shader->info, sizeof(shader->info));
blob_write_bytes(blob, &shader->fau, sizeof(shader->fau));
switch (shader->info.stage) {
case MESA_SHADER_COMPUTE:
case MESA_SHADER_KERNEL:
blob_write_bytes(blob, &shader->cs.local_size,
sizeof(shader->cs.local_size));
break;
case MESA_SHADER_FRAGMENT:
blob_write_bytes(blob, &shader->fs.input_attachment_read,
sizeof(shader->fs.input_attachment_read));
break;
default:
break;
}
blob_write_uint32(blob, shader->bin_size);
blob_write_bytes(blob, shader->bin_ptr, shader->bin_size);
shader_desc_info_serialize(blob, shader);
/* Include the terminating NULL in the serialization */
uint32_t nir_str_size = shader->nir_str ? strlen(shader->nir_str) + 1 : 0;
uint32_t asm_str_size = shader->asm_str ? strlen(shader->asm_str) + 1 : 0;
blob_write_uint32(blob, nir_str_size);
blob_write_uint32(blob, asm_str_size);
blob_write_bytes(blob, shader->nir_str, nir_str_size);
blob_write_bytes(blob, shader->asm_str, asm_str_size);
return !blob->out_of_memory;
}
static bool
panvk_shader_serialize(struct vk_device *vk_dev,
const struct vk_shader *vk_shader, struct blob *blob)
{
struct panvk_shader *shader =
container_of(vk_shader, struct panvk_shader, vk);
blob_write_uint8(blob, vk_shader->stage);
panvk_shader_foreach_variant(shader, variant) {
panvk_shader_serialize_variant(vk_dev, variant, blob);
}
return !blob->out_of_memory;
}
static VkResult
panvk_shader_get_executable_properties(
UNUSED struct vk_device *device, const struct vk_shader *vk_shader,
uint32_t *executable_count, VkPipelineExecutablePropertiesKHR *properties)
{
struct panvk_shader *shader =
container_of(vk_shader, struct panvk_shader, vk);
VK_OUTARRAY_MAKE_TYPED(VkPipelineExecutablePropertiesKHR, out, properties,
executable_count);
panvk_shader_foreach_variant(shader, variant) {
/* Ignore absent variants but always add vertex on IDVS */
if (variant->bin_size == 0 &&
(variant->info.stage != MESA_SHADER_VERTEX || !variant->info.vs.idvs))
continue;
const char *variant_name = panvk_shader_variant_name(shader, variant);
const char *stage_name = _mesa_shader_stage_to_string(shader->vk.stage);
vk_outarray_append_typed(VkPipelineExecutablePropertiesKHR, &out, props)
{
props->stages = mesa_to_vk_shader_stage(shader->vk.stage);
props->subgroupSize = pan_subgroup_size(PAN_ARCH);
if (variant_name != NULL) {
VK_PRINT_STR(props->name, "%s %s", variant_name, stage_name);
VK_PRINT_STR(props->description, "%s %s shader", variant_name,
stage_name);
} else {
VK_COPY_STR(props->name, stage_name);
VK_PRINT_STR(props->description, "%s shader", stage_name);
}
}
if (variant->info.stage == MESA_SHADER_VERTEX && variant->info.vs.idvs) {
vk_outarray_append_typed(VkPipelineExecutablePropertiesKHR, &out,
props)
{
props->stages = mesa_to_vk_shader_stage(shader->vk.stage);
props->subgroupSize = pan_subgroup_size(PAN_ARCH);
VK_COPY_STR(props->name, "varying");
VK_COPY_STR(props->description, "varying shader");
}
}
}
return vk_outarray_status(&out);
}
static const struct panvk_shader_variant *
get_variant_from_executable_index(struct panvk_shader *shader,
uint32_t executable_index)
{
uint32_t i = 0;
panvk_shader_foreach_variant(shader, variant) {
/* Ignore absent variants but always add vertex on IDVS */
if (variant->bin_size == 0 &&
(variant->info.stage != MESA_SHADER_VERTEX || !variant->info.vs.idvs))
continue;
if (i == executable_index)
return variant;
i++;
}
return NULL;
}
static VkResult
panvk_shader_get_executable_statistics(
UNUSED struct vk_device *device, const struct vk_shader *vk_shader,
uint32_t executable_index, uint32_t *statistic_count,
VkPipelineExecutableStatisticKHR *statistics)
{
struct panvk_shader *shader =
container_of(vk_shader, struct panvk_shader, vk);
bool needs_vary = false;
if (shader->vk.stage == MESA_SHADER_VERTEX) {
assert(executable_index == 0 || executable_index == 1);
needs_vary = executable_index == 1;
/* Readjust index to skip embedded varying variant */
if (executable_index >= 1)
executable_index--;
}
assert(executable_index < panvk_shader_num_variants(shader->vk.stage));
const struct panvk_shader_variant *variant =
get_variant_from_executable_index(shader, executable_index);
assert(variant != NULL);
VK_OUTARRAY_MAKE_TYPED(VkPipelineExecutableStatisticKHR, out, statistics,
statistic_count);
assert(executable_index == 0 || executable_index == 1);
const struct pan_stats *stats =
needs_vary ? &variant->info.stats_idvs_varying : &variant->info.stats;
vk_add_pan_stats(out, stats);
return vk_outarray_status(&out);
}
static bool
write_ir_text(VkPipelineExecutableInternalRepresentationKHR *ir,
const char *data)
{
ir->isText = VK_TRUE;
size_t data_len = strlen(data) + 1;
if (ir->pData == NULL) {
ir->dataSize = data_len;
return true;
}
strncpy(ir->pData, data, ir->dataSize);
if (ir->dataSize < data_len)
return false;
ir->dataSize = data_len;
return true;
}
static VkResult
panvk_shader_get_executable_internal_representations(
UNUSED struct vk_device *device, const struct vk_shader *vk_shader,
uint32_t executable_index, uint32_t *internal_representation_count,
VkPipelineExecutableInternalRepresentationKHR *internal_representations)
{
struct panvk_shader *shader =
container_of(vk_shader, struct panvk_shader, vk);
VK_OUTARRAY_MAKE_TYPED(VkPipelineExecutableInternalRepresentationKHR, out,
internal_representations,
internal_representation_count);
bool needs_vary = false;
if (shader->vk.stage == MESA_SHADER_VERTEX) {
assert(executable_index == 0 || executable_index == 1);
needs_vary = executable_index == 1;
/* Readjust index to skip embedded varying variant */
if (executable_index >= 1)
executable_index--;
}
/* XXX: Varying shader assembly */
if (needs_vary)
return vk_outarray_status(&out);
assert(executable_index < panvk_shader_num_variants(shader->vk.stage));
const struct panvk_shader_variant *variant =
get_variant_from_executable_index(shader, executable_index);
assert(variant != NULL);
bool incomplete_text = false;
if (variant->nir_str != NULL) {
vk_outarray_append_typed(VkPipelineExecutableInternalRepresentationKHR,
&out, ir)
{
VK_COPY_STR(ir->name, "NIR shader");
VK_COPY_STR(ir->description,
"NIR shader before sending to the back-end compiler");
if (!write_ir_text(ir, variant->nir_str))
incomplete_text = true;
}
}
if (variant->asm_str != NULL) {
vk_outarray_append_typed(VkPipelineExecutableInternalRepresentationKHR,
&out, ir)
{
VK_COPY_STR(ir->name, "Assembly");
VK_COPY_STR(ir->description, "Final Assembly");
if (!write_ir_text(ir, variant->asm_str))
incomplete_text = true;
}
}
return incomplete_text ? VK_INCOMPLETE : vk_outarray_status(&out);
}
#if PAN_ARCH < 9
static mali_pixel_format
get_varying_format(mesa_shader_stage stage, gl_varying_slot loc,
enum pipe_format pfmt)
{
switch (loc) {
case VARYING_SLOT_PNTC:
case VARYING_SLOT_PSIZ:
#if PAN_ARCH <= 6
return (MALI_R16F << 12) | pan_get_default_swizzle(1);
#else
return (MALI_R16F << 12) | MALI_RGB_COMPONENT_ORDER_R000;
#endif
case VARYING_SLOT_POS:
#if PAN_ARCH <= 6
return (MALI_SNAP_4 << 12) | pan_get_default_swizzle(4);
#else
return (MALI_SNAP_4 << 12) | MALI_RGB_COMPONENT_ORDER_RGBA;
#endif
default:
assert(pfmt != PIPE_FORMAT_NONE);
return GENX(pan_format_from_pipe_format)(pfmt)->hw;
}
}
struct varyings_info {
enum pipe_format fmts[VARYING_SLOT_MAX];
BITSET_DECLARE(active, VARYING_SLOT_MAX);
};
static void
collect_varyings_info(const struct pan_shader_varying *varyings,
unsigned varying_count, struct varyings_info *info)
{
for (unsigned i = 0; i < varying_count; i++) {
gl_varying_slot loc = varyings[i].location;
if (varyings[i].format == PIPE_FORMAT_NONE)
continue;
info->fmts[loc] = varyings[i].format;
BITSET_SET(info->active, loc);
}
}
static inline enum panvk_varying_buf_id
varying_buf_id(gl_varying_slot loc)
{
switch (loc) {
case VARYING_SLOT_POS:
return PANVK_VARY_BUF_POSITION;
case VARYING_SLOT_PSIZ:
return PANVK_VARY_BUF_PSIZ;
default:
return PANVK_VARY_BUF_GENERAL;
}
}
static mali_pixel_format
varying_format(gl_varying_slot loc, enum pipe_format pfmt)
{
switch (loc) {
case VARYING_SLOT_PNTC:
case VARYING_SLOT_PSIZ:
#if PAN_ARCH <= 6
return (MALI_R16F << 12) | pan_get_default_swizzle(1);
#else
return (MALI_R16F << 12) | MALI_RGB_COMPONENT_ORDER_R000;
#endif
case VARYING_SLOT_POS:
#if PAN_ARCH <= 6
return (MALI_SNAP_4 << 12) | pan_get_default_swizzle(4);
#else
return (MALI_SNAP_4 << 12) | MALI_RGB_COMPONENT_ORDER_RGBA;
#endif
default:
return GENX(pan_format_from_pipe_format)(pfmt)->hw;
}
}
static VkResult
emit_varying_attrs(struct panvk_pool *desc_pool,
const struct pan_shader_varying *varyings,
unsigned varying_count, const struct varyings_info *info,
unsigned *buf_offsets, struct panvk_priv_mem *mem)
{
if (!varying_count) {
*mem = (struct panvk_priv_mem){0};
return VK_SUCCESS;
}
*mem = panvk_pool_alloc_desc_array(desc_pool, varying_count, ATTRIBUTE);
if (!panvk_priv_mem_check_alloc(*mem))
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
panvk_priv_mem_write_array(*mem, 0, struct mali_attribute_packed,
varying_count, attrs) {
unsigned attr_idx = 0;
for (unsigned i = 0; i < varying_count; i++) {
pan_pack(&attrs[attr_idx++], ATTRIBUTE, cfg) {
gl_varying_slot loc = varyings[i].location;
enum pipe_format pfmt = varyings[i].format != PIPE_FORMAT_NONE
? info->fmts[loc]
: PIPE_FORMAT_NONE;
if (pfmt == PIPE_FORMAT_NONE) {
#if PAN_ARCH >= 7
cfg.format =
(MALI_CONSTANT << 12) | MALI_RGB_COMPONENT_ORDER_0000;
#else
cfg.format = (MALI_CONSTANT << 12) | PAN_V6_SWIZZLE(0, 0, 0, 0);
#endif
} else {
cfg.buffer_index = varying_buf_id(loc);
cfg.offset = buf_offsets[loc];
cfg.format = varying_format(loc, info->fmts[loc]);
}
cfg.offset_enable = false;
}
}
}
return VK_SUCCESS;
}
VkResult
panvk_per_arch(link_shaders)(struct panvk_pool *desc_pool,
const struct panvk_shader_variant *vs,
const struct panvk_shader_variant *fs,
struct panvk_shader_link *link)
{
BITSET_DECLARE(active_attrs, VARYING_SLOT_MAX) = {0};
unsigned buf_strides[PANVK_VARY_BUF_MAX] = {0};
unsigned buf_offsets[VARYING_SLOT_MAX] = {0};
struct varyings_info out_vars = {0};
struct varyings_info in_vars = {0};
unsigned loc;
assert(vs);
assert(vs->info.stage == MESA_SHADER_VERTEX);
collect_varyings_info(vs->info.varyings.output,
vs->info.varyings.output_count, &out_vars);
if (fs) {
assert(fs->info.stage == MESA_SHADER_FRAGMENT);
collect_varyings_info(fs->info.varyings.input,
fs->info.varyings.input_count, &in_vars);
}
BITSET_OR(active_attrs, in_vars.active, out_vars.active);
/* Handle the position and point size buffers explicitly, as they are
* passed through separate buffer pointers to the tiler job.
*/
if (BITSET_TEST(out_vars.active, VARYING_SLOT_POS)) {
buf_strides[PANVK_VARY_BUF_POSITION] = sizeof(float) * 4;
BITSET_CLEAR(active_attrs, VARYING_SLOT_POS);
}
if (BITSET_TEST(out_vars.active, VARYING_SLOT_PSIZ)) {
buf_strides[PANVK_VARY_BUF_PSIZ] = sizeof(uint16_t);
BITSET_CLEAR(active_attrs, VARYING_SLOT_PSIZ);
}
BITSET_FOREACH_SET(loc, active_attrs, VARYING_SLOT_MAX) {
/* We expect the VS to write to all inputs read by the FS, and the
* FS to read all inputs written by the VS. If that's not the
* case, we keep PIPE_FORMAT_NONE to reflect the fact we should use a
* sink attribute (writes are discarded, reads return zeros).
*/
if (in_vars.fmts[loc] == PIPE_FORMAT_NONE ||
out_vars.fmts[loc] == PIPE_FORMAT_NONE) {
in_vars.fmts[loc] = PIPE_FORMAT_NONE;
out_vars.fmts[loc] = PIPE_FORMAT_NONE;
continue;
}
unsigned out_size = util_format_get_blocksize(out_vars.fmts[loc]);
unsigned buf_idx = varying_buf_id(loc);
/* Always trust the VS input format, so we can:
* - discard components that are never read
* - use float types for interpolated fragment shader inputs
* - use fp16 for floats with mediump
* - make sure components that are not written by the FS are set to zero
*/
out_vars.fmts[loc] = in_vars.fmts[loc];
/* Special buffers are handled explicitly before this loop, everything
* else should be laid out in the general varying buffer.
*/
assert(buf_idx == PANVK_VARY_BUF_GENERAL);
/* Keep things aligned a 32-bit component. */
buf_offsets[loc] = buf_strides[buf_idx];
buf_strides[buf_idx] += ALIGN_POT(out_size, 4);
}
VkResult result = emit_varying_attrs(
desc_pool, vs->info.varyings.output, vs->info.varyings.output_count,
&out_vars, buf_offsets, &link->vs.attribs);
if (result != VK_SUCCESS)
return result;
if (fs) {
result = emit_varying_attrs(desc_pool, fs->info.varyings.input,
fs->info.varyings.input_count, &in_vars,
buf_offsets, &link->fs.attribs);
if (result != VK_SUCCESS)
return result;
}
memcpy(link->buf_strides, buf_strides, sizeof(link->buf_strides));
return VK_SUCCESS;
}
#endif
static const struct vk_shader_ops panvk_shader_ops = {
.destroy = panvk_shader_destroy,
.serialize = panvk_shader_serialize,
.get_executable_properties = panvk_shader_get_executable_properties,
.get_executable_statistics = panvk_shader_get_executable_statistics,
.get_executable_internal_representations =
panvk_shader_get_executable_internal_representations,
};
static void
panvk_cmd_bind_shader(struct panvk_cmd_buffer *cmd, const mesa_shader_stage stage,
struct panvk_shader *shader)
{
switch (stage) {
case MESA_SHADER_COMPUTE:
if (cmd->state.compute.shader != shader) {
cmd->state.compute.shader = shader;
compute_state_set_dirty(cmd, CS);
compute_state_set_dirty(cmd, PUSH_UNIFORMS);
}
break;
case MESA_SHADER_VERTEX:
if (cmd->state.gfx.vs.shader != shader) {
cmd->state.gfx.vs.shader = shader;
gfx_state_set_dirty(cmd, VS);
gfx_state_set_dirty(cmd, VS_PUSH_UNIFORMS);
}
break;
case MESA_SHADER_FRAGMENT:
if (cmd->state.gfx.fs.shader != shader) {
cmd->state.gfx.fs.shader = shader;
gfx_state_set_dirty(cmd, FS);
gfx_state_set_dirty(cmd, FS_PUSH_UNIFORMS);
}
break;
default:
assert(!"Unsupported stage");
break;
}
}
static void
panvk_cmd_bind_shaders(struct vk_command_buffer *vk_cmd, uint32_t stage_count,
const mesa_shader_stage *stages,
struct vk_shader **const shaders)
{
struct panvk_cmd_buffer *cmd =
container_of(vk_cmd, struct panvk_cmd_buffer, vk);
for (uint32_t i = 0; i < stage_count; i++) {
struct panvk_shader *shader =
container_of(shaders[i], struct panvk_shader, vk);
panvk_cmd_bind_shader(cmd, stages[i], shader);
}
}
const struct vk_device_shader_ops panvk_per_arch(device_shader_ops) = {
.get_nir_options = panvk_get_nir_options,
.get_spirv_options = panvk_get_spirv_options,
.preprocess_nir = panvk_preprocess_nir,
.hash_state = panvk_hash_state,
.compile = panvk_compile_shaders,
.deserialize = panvk_deserialize_shader,
.cmd_set_dynamic_graphics_state = vk_cmd_set_dynamic_graphics_state,
.cmd_bind_shaders = panvk_cmd_bind_shaders,
};
static void
panvk_internal_shader_destroy(struct vk_device *vk_dev,
struct vk_shader *vk_shader,
const VkAllocationCallbacks *pAllocator)
{
struct panvk_device *dev = to_panvk_device(vk_dev);
struct panvk_internal_shader *shader =
container_of(vk_shader, struct panvk_internal_shader, vk);
panvk_pool_free_mem(&shader->code_mem);
#if PAN_ARCH < 9
panvk_pool_free_mem(&shader->rsd);
#else
panvk_pool_free_mem(&shader->spd);
#endif
vk_shader_free(&dev->vk, pAllocator, &shader->vk);
}
static const struct vk_shader_ops panvk_internal_shader_ops = {
.destroy = panvk_internal_shader_destroy,
};
VkResult
panvk_per_arch(create_internal_shader)(
struct panvk_device *dev, nir_shader *nir,
struct pan_compile_inputs *compiler_inputs,
struct panvk_internal_shader **shader_out)
{
struct panvk_internal_shader *shader =
vk_shader_zalloc(&dev->vk, &panvk_internal_shader_ops, nir->info.stage,
NULL, sizeof(*shader));
if (shader == NULL)
return panvk_error(dev, VK_ERROR_OUT_OF_HOST_MEMORY);
VkResult result;
struct util_dynarray binary;
panvk_per_arch(compiler_lock)();
util_dynarray_init(&binary, nir);
pan_shader_compile(nir, compiler_inputs, &binary, &shader->info);
panvk_per_arch(compiler_unlock)();
unsigned bin_size = util_dynarray_num_elements(&binary, uint8_t);
if (bin_size) {
shader->code_mem = panvk_pool_upload_aligned(&dev->mempools.exec,
binary.data, bin_size, 128);
if (!panvk_priv_mem_check_alloc(shader->code_mem)) {
result = panvk_error(dev, VK_ERROR_OUT_OF_DEVICE_MEMORY);
goto err_free_shader;
}
}
*shader_out = shader;
return VK_SUCCESS;
err_free_shader:
vk_shader_free(&dev->vk, NULL, &shader->vk);
return result;
}