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Two extended Wayland reps under increasingly aggressive provocation conditions to find the stutter envelope referenced in the campaign premise: - a1prime_konsole_rep1: chromium-fourier + active konsole running `top -d 0.5` behind, both at fullscreen-stacked geometry. - a1prime_tiled_rep1: chromium-fourier at 600x400 tile + konsole+top behind at fullscreen. Both: drops_post_warmup=0, kwin %CPU median=0.00, perf zero samples in composite/dmabuf/GL paths. Same floor result as single-window A1. KWin DBus scripting confirms the limitation: all top-level windows are at fullscreen-equivalent geometry stacked, kwin's z-order culls everything behind chrome from rendering. Even the tiled rep didn't break the pattern. Three interpretations: (A) predecessor's patches actually fixed the original Wayland stutter on this workload (per KWIN_PIVOT.md, plausible); (B) stutter conditions I haven't matched (different content, time-of-session, load); (C) session- state divergence. Cannot adjudicate from synthetic reps alone. a1prime_findings.md surfaces four operator-decision options: specific scenario from daily-driver, extended-use observation, acceptance of (A) and matrix reframe, or continued probing. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>