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5 Commits
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85feba4087 |
Cycle 4 (LPF wd=8) closure: M1=100%, R=0.34, M4=+4.1%, PASS
Fourth daedalus-fourier kernel — VP9 8-tap inner loop filter wd=8 h_8_8 variant. Width extension of cycle 2's wd=4; completes VP9 inner-edge LPF coverage. Full cycle Phase 1-7 + M4'''' in one combined go (cycle compressed since incremental from cycle 2). Phase 5 review explicitly skipped (incremental ~30-line shader delta from cycle 2 + same geometry + cycle-2 RED-pattern checks still apply). Flagged in docs/k4_lpf8_phase4_7.md per dev_process.md "Skipping phases is a deliberate choice that should be flagged." Phase 6 v1 first-light: M1'''' 100.0000% bit-exact (65536/65536) first try. Shaderdb shows 231 inst, 4 hardware threads, 0 spills, 27 max-temps, 48 uniforms — compiler at the latency-hiding ceiling. Performance: M3'''' NEON (single-core) 52.382 Medge/s M2'''' QPU isolation 17.847 Medge/s R'''' 0.341 → ORANGE band 30fps floor margin 9.2x (isolation), 20.3x (mixed) M4'''' concurrent matrix: NEON 4-core 37.823 Medge/s <- baseline QPU only 14.867 Medge/s MIXED NEON-3 + QPU 39.389 Medge/s <- +4.1% PASS Verdict: YELLOW-via-M4'''' PASS. Deploy wd=8 LPF on QPU alongside cycle 2 wd=4. Combined VP9 inner-edge LPF coverage now complete. Cross-cycle LPF comparison: | | wd=4 (k2) | wd=8 (k4) | | M3 NEON | 48.3 | 52.4 | | M2 QPU iso | 19.6 | 17.8 | | R iso | 0.41 | 0.34 | | M4 delta | +6.9% | +4.1% | | 30fps mixed | 7.2x | 20.3x | | Verdict | GO QPU | GO QPU | NEW finding (Phase 9 lesson): NEON gets faster per edge as filter width grows (20.7 → 19.1 ns wd=4 → wd=8). The relative QPU loss grows with width. wd=16 would probably flip negative based on the trend line. Deployment recipe with cycle 4: IDCT 8x8 (k1) -> QPU (R=0.92, +7% mixed) LPF wd=4 (k2) -> QPU (R=0.41, +7% mixed) LPF wd=8 (k4) -> QPU (R=0.34, +4% mixed) MC 8h (k3) -> CPU (R=0.067, -19% mixed) Entropy -> CPU (structural) VP9 inner-edge LPF coverage complete. Project continues to higgs deployment plumbing or further kernels per user direction. New artifacts: - src/v3d_lpf_h_8_8.comp — GLSL shader - tests/vp9_lpf8_ref.c — standalone C ref - tests/bench_neon_lpf8.c — M1+M3 bench - tests/bench_v3d_lpf8.c — M1+M2 bench - tests/bench_concurrent_lpf8.c — M4 pthread bench - docs/k4_lpf8_phase1_3.md + phase4_7.md — combined cycle docs Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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356e446a49 |
Cycle 3 (MC interpolation) closure: M1'''=100%, R'''=0.067 RED, M4=-19.5%
Third daedalus-fourier kernel — VP9 8-tap regular subpel filter,
horizontal direction, 8-wide output. Multiply-heavy by design to
stress V3D's no-DP4A deficit. Full cycle Phase 1-7 + M4'''.
Phase 5''' second-model review delivered cleanly — caught 1 RED
bug pre-implementation (src_off off-by-3 indexing convention) and
2 YELLOW gaps (assert MUST language, shaderdb filter-LUT gate).
Without the review, M1''' would have failed silently on first run
with cryptic "high-index source pixels wrong" symptoms.
Phase 6 v1 first-light: M1''' 100.0000% bit-exact (65536/65536
blocks across all 16 mx phases). Phase 5''' filter-LUT prediction
materialised exactly: 197 uniforms (gate was 144), 2 threads (down
from cycle-2's 4 due to register pressure).
Performance:
M2''' = 1.413 Mblock/s (707.9 ns/block)
M3''' = 20.997 Mblock/s (NEON baseline phase3)
R''' = 0.067 (RED band — structural mismatch)
shaderdb: 488 inst, 2 threads, 197 uniforms, 25 max-temps, 0 spills
M4''' concurrent matrix (8s windows):
NEON 1-core 14.479 Mblock/s
NEON 4-core 15.248 Mblock/s <- baseline (compute-bound,
not bandwidth-saturated
like cycles 1+2!)
QPU only 1.380 Mblock/s
MIXED NEON-3 + QPU 12.277 Mblock/s <- -19.5% (FAIL gate)
MIXED NEON-4 + QPU 12.158 Mblock/s <- -20.3%
NEW cross-cycle finding (Phase 9 lesson 2): compute-bound CPU
workloads make the QPU-offload story collapse. Cycles 1+2 were
bandwidth-saturated (4-core scaling 0.56-0.82x of 1-core), so
freeing a CPU core via QPU offload added throughput. Cycle 3 MC
is compute-bound (4-core scaling 1.05x of 1-core — near-linear),
no free cycles to free. QPU contribution (0.45 Mblock/s in
contention) doesn't compensate for losing 1 NEON core delivering
~3.8 Mblock/s.
But 30fps@1080p floor: PASS in every config (1.4x to 15.7x
isolation margin). Per project_30fps_floor_is_fine.md, user-facing
test never fails — daily YouTube playback works fine on any CPU/QPU
split.
DEPLOYMENT RECIPE for higgs (cycle 3 confirmed split):
IDCT (k1) -> QPU (R=0.92, +7% mixed, frees CPU core)
LPF (k2) -> QPU (R=0.41, +7% mixed, frees CPU core)
MC (k3) -> CPU (R=0.067, -19.5% mixed — stays on CPU)
Entropy -> CPU (structurally serial)
Mixed-substrate deployment, not "QPU does everything". Realistic for
higgs: entropy + MC on 2-3 ARM cores; IDCT + LPF dispatched to QPU
concurrently; 1-2 ARM cores left for vscode etc.
New artifacts:
- src/v3d_mc_8h.comp — GLSL kernel
- tests/vp9_mc_ref.c — standalone C ref (REGULAR filter
embedded; clean transcription)
- tests/bench_neon_mc.c — M1'''_c + M3''' bench
- tests/bench_v3d_mc.c — M1''' + M2''' bench with contract
asserts + 30fps margin display
- tests/bench_concurrent_mc.c — M4''' pthread bench
- external/ffmpeg-snapshot/libavcodec/aarch64/vp9mc_neon.S (vendored)
- external/ffmpeg-snapshot/libavcodec/vp9_subpel_filters_table.c
(hand-extracted; provides
ff_vp9_subpel_filters symbol
without dragging in full vp9dsp.c)
- docs/k3_mc_phase{1,2,3,4,5,7}.md — full cycle documentation
Memory updates: project_30fps_floor_is_fine.md (user's 30fps target
recalibration), MEMORY.md index updated.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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36eca40ff2 |
Cycle 2 (LPF) closure: M1''=100%, R''=0.41, M4''=+6.9%, PASS
Phase 4 plan + Phase 5 second-model review (PASS-WITH-REVISIONS:
2 YELLOW contract gaps applied) + Phase 6 v1 implementation +
Phase 7 verification including M4'' concurrent gate.
Phase 5'' review delivered cleanly — no RED bugs (cycle 1 lessons
applied successfully). 2 YELLOW findings baked into phase4 §4:
- stride >= 4 contract added alongside m.x >= 4 (finding 2)
- assert(...) in bench made a MUST not a suggestion (finding 4)
- V3D divergence-cost note: don't restructure to always-execute,
masked lanes consume clock anyway (finding 3, informational)
Phase 6 v1 first-light hit M1'' 100.0000% bit-exact on first run
(65536/65536 edges) — the cycle-1 v4 patterns (WG=256, 2-per-sg,
uint8_t SSBO, oob early-return discipline) baked in from start
worked as expected.
Performance:
M2'' = 19.645 Medge/s (50.9 ns/edge)
M3'' = 48.285 Medge/s (NEON baseline from phase3)
R'' = 0.41 (ORANGE band - doesn't auto-close per
cycle-1 calibration adjustment)
shaderdb: 160 inst, **4 threads**, 0 spills, 21 max-temps —
shader is already at the compiler ceiling. No v2/v3/v4 iteration
loop like cycle 1 because there's nothing more to extract from
the compiled shape. The 30x gap between theoretical instruction
throughput and measured wall-clock is divergence-tax + memory
latency, not compile quality.
M4'' concurrent matrix on hertz (8s windows):
NEON-1 LPF 41.131 Medge/s
NEON-4 LPF 33.726 Medge/s <- realistic CPU ceiling
(per-core 7-9; same
bandwidth-saturation as
cycle-1 F1)
QPU only 14.299 Medge/s
MIXED NEON-3 + QPU 36.049 Medge/s <- +6.9% over NEON-4
MIXED NEON-4 + QPU 31.892 Medge/s <- -5.4% oversubscribed
The "freed-core" pattern generalizes from IDCT to LPF: NEON-3+QPU
beats pure NEON-4 by ~7% in both cycles. Cycle-2 NEW finding:
**oversubscribed mode hurts for lighter kernels** (LPF -5.4% vs
cycle-1 IDCT +9.4%). Recommendation for higgs deployment hardens
to "always N-1 NEON cores + QPU, never N + QPU".
Phase 9 lessons (in phase7 §"Phase 9 lessons"):
1. Cycle-1 v4-pattern is the v1 starting point (saves 3 iterations)
2. Phase 5 review pays off every cycle
3. R isolation misleading on bandwidth-saturated hardware
4. Oversubscription tax depends on kernel weight
5. shaderdb 4-threads/0-spills = compute not the bottleneck
New artifacts:
- src/v3d_lpf_h_4_8.comp — GLSL kernel
- tests/bench_v3d_lpf.c — M1'' + M2'' harness with
contract asserts + fm/hev
pass-rate instrumentation
- tests/bench_concurrent_lpf.c — M4'' pthread bench
(mirrors bench_concurrent.c)
- docs/k2_deblock_phase{4,5,7}.md — plan + review + verification
Project verdict: continue. Cycle 3 candidates: MC interpolation
(multiply-heavy, stress V3D SMUL24), CDEF (AV1-only, different
neighborhood shape), or wd=8/wd=16 LPF variants. User to direct.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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d66f22f333 |
Phase 6 (v1+v4 production) + Phase 7 closure: R = 0.92 ± 0.03 on hertz
First QPU IDCT8 kernel running and bit-exact on V3D 7.1 via Mesa
v3dv compute. Five iterations through a Phase 7→Phase 4' loopback;
production kernel is v4.
New files:
- src/v3d_runner.{c,h} — reusable Vulkan compute plumbing (instance,
V3D device picker, HOST_VISIBLE|COHERENT
SSBOs with mmap, compute pipeline from .spv,
enables storageBuffer{8,16}BitAccess)
- src/v3d_idct8.comp — VP9 8x8 DCT_DCT IDCT add, v4 production:
256 invocations/WG, 2 blocks/subgroup
(no idle lanes), uint8 dst SSBO (race-free
per phase5 finding 5), unrolled writes
(no chained ternary), oob-flag pattern
(barrier-safe per phase5 finding 7)
- tests/bench_v3d_idct.c — M1' bit-exact gate + M2 throughput vs C ref
- docs/phase7.md — full iteration journey + decision verdict
CMakeLists.txt updated to build the new shader, library, and bench
when DAEDALUS_BUILD_VULKAN=ON.
Iteration record (1920x1088 luma, 32640 blocks/dispatch, N=3):
ver change R ns/block
v1 first-light 0.230 533
v2 kill ternary + 2-blocks-per-sg 0.474 258
v3 per-pass scope oN 0.481 254 (noise)
v4 WG 64 -> 256 invocations 0.947 129
v5 packed uint32 coeff reads 0.938 130 (noise, reverted)
v4 final N=3 0.918 +/- 0.033
Bit-exactness 100.0000% across all iterations (10000-block sample
on 128x128, 32640-block sample on 1080p) against both the C
reference (tests/vp9_idct8_ref.c) and the vendored FFmpeg NEON
ff_vp9_idct_idct_8x8_add_neon.
Key learning over the Phase 5 review's prediction model: the
chained ternary was NOT a spill killer on V3D 7.1 (shaderdb
showed 0:0 spills:fills even in v1). The actual lever was
workgroup-size-driven latency hiding — going from 64 to 256
invocations doubled throughput with the same compiled code
(270 inst, 2 threads, 21 max-temps, 0 spills) because the
v3dv scheduler had 4x more in-flight work to overlap TMU
latency.
Verdict per phase1.md decision rules: YELLOW band (0.5 <= R < 1.0)
by a wide margin, near GREEN boundary. Phase 1 YELLOW rule:
add M4 (concurrent CPU+QPU throughput) before honest-close or
continue. M4 is the next measurement, not more shader tuning —
at R = 0.92 with all 4 A76 cores still 100% free for other work,
the question is whether the system aggregate beats pure 4-core
NEON.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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dcbbc77038 |
Path B pivot + Phase 0-3 closed with first baseline numbers
This is a from-scratch initial commit on a fresh .git. The original
scaffold commit (7510b56) and the earlier session's working-tree
docs were lost in a 2026-05-18 10:25 working-tree wipe; the corrupted
.git is preserved at .git-broken-2026-05-18/ (gitignored) for
forensic inspection.
Scope re-anchored from Path A (custom VPU firmware on VC7 scalar
cores; blocked by BCM2712 silicon-RoT mask-ROM signature check)
to Path B (QPU compute kernels via Mesa v3d / Vulkan compute or
direct DRM, on stock signed Pi 5 / CM5). See README.md and
docs/phase0.md for the substrate audit that closed Path A.
Phases closed:
Phase 0 — substrate audit; Path A blocked, Path B open;
codec-back-end-fits-QPU finding (docs/phase0.md)
Phase 1 — first kernel locked (VP9 / AV1 8x8 inverse DCT) with
publish-before-measure R = M2/M3 decision rules
(docs/phase1.md)
Phase 2 — reference impls mapped; FFmpeg n7.1.3 source vendored
under external/ffmpeg-snapshot/ (PROVENANCE.md pins
commit f46e514 + per-file SHA-256s) (docs/phase2.md)
Phase 3 — real baseline measurements on hertz (docs/phase3.md):
M1 bit-exact 100.0000 % (10000/10000)
M3 NEON IDCT8 single 8.171 Mblock/s (122.4 ns/block)
M5a empty Vulkan submit 22.66 us
M5b 1-WG noop dispatch 55.60 us
M5 delta 32.95 us/dispatch
=> per-dispatch overhead is ~455x per-NEON-block cost;
Phase 4 must batch at frame level or close to it.
Build harness in place: CMakeLists.txt + tests/{bench_neon_idct.c,
vp9_idct8_ref.c, bench_vulkan_dispatch.c, shaders/noop.comp} +
external/ffmpeg-snapshot/config.h shim (7 defines + EXTERN_ASM).
Builds clean on Debian Trixie aarch64 with cmake 3.31, ninja 1.12,
libvulkan-dev 1.4.309, glslang-tools 15.1.0. Vendored FFmpeg .S
assembles via the config.h shim.
Next: Phase 4 (plan first QPU IDCT kernel under the M5 batching
constraint) -> Phase 5 second-model review -> Phase 6 implement.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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