Maxime Ripard dadb3d344f h264: Pass the context to the sub-control functions
Some functions setting the controls in the H264 code will need the context
in order to access the DPB. Make sure that we pass it as an argument.

Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
2018-07-17 15:29:28 +02:00
2016-08-26 15:43:09 +02:00
2016-08-26 15:43:09 +02:00
2018-04-23 17:31:57 +02:00

Sunxi-Cedrus libVA Backend

About

This libVA backend is designed to work with the Sunxi-Cedrus VPU kernel driver, that supports the Video Engine found in most Allwinner SoCs.

Status

The Sunxi-Cedrus libVA backend currently only supports MPEG2 video decoding.

Instructions

In order to use the Sunxi-Cedrus libVA backend, the sunxi_cedrus driver has to be specified through the LIBVA_DRIVER_NAME environment variable, as such:

export LIBVA_DRIVER_NAME=sunxi_cedrus

A media player that supports VAAPI (such as VLC) can then be used to decode a video in a supported format:

vlc path/to/video.mpg

Sample media files can be obtained from:

http://samplemedia.linaro.org/MPEG2/
http://samplemedia.linaro.org/MPEG4/SVT/

Technical Notes

Surface

A Surface is an internal data structure never handled by the VA's user containing the output of a rendering. Usualy, a bunch of surfaces are created at the begining of decoding and they are then used alternatively. When created, a surface is assigned a corresponding v4l capture buffer and it is kept until the end of decoding. Syncing a surface waits for the v4l buffer to be available and then dequeue it.

Note: since a Surface is kept private from the VA's user, it can ask to directly render a Surface on screen in an X Drawable. Some kind of implementation is available in PutSurface but this is only for development purpose.

Context

A Context is a global data structure used for rendering a video of a certain format. When a context is created, input buffers are created and v4l's output (which is the compressed data input queue, since capture is the real output) format is set.

Picture

A Picture is an encoded input frame made of several buffers. A single input can contain slice data, headers and IQ matrix. Each Picture is assigned a request ID when created and each corresponding buffer might be turned into a v4l buffers or extended control when rendered. Finally they are submitted to kernel space when reaching EndPicture.

The real rendering is done in EndPicture instead of RenderPicture because the v4l2 driver expects to have the full corresponding extended control when a buffer is queued and we don't know in which order the different RenderPicture will be called.

Image

An Image is a standard data structure containing rendered frames in a usable pixel format. Here we only use NV12 buffers which are converted from sunxi's proprietary tiled pixel format with tiled_yuv when deriving an Image from a Surface.

S
Description
bootlin/libva-v4l2-request fork: multiplanar V4L2 support for Rockchip hantro (Fourier)
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