5fa495964db904e5c85e8aea4170d6ff05dc4d0f
13 Commits
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5fa495964d |
Merge pull request 'phase1/stage1: chroma 4x4 IDCT dispatch (Cb+Cr, NV12 interleave)' (#5) from noether/phase1-stage1-chroma into main
Reviewed-on: #5 |
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58848bd162 |
phase1/stage1: chroma 4x4 IDCT dispatch (Cb+Cr planar scratch, NV12 interleave)
Replaces the chroma placeholder (memset 128) with a real frame-scaled
4x4 IDCT dispatch for the Cb and Cr components. Two Vulkan submits +
waits per frame now (one luma, one chroma) instead of one + memset.
Implementation:
- One combined planar scratch buffer (W*H/2 bytes) holds Cb then Cr;
a single `daedalus_recipe_dispatch_h264_idct4` call processes both
components by setting meta[].dst_off accordingly (Cr blocks add
cb_plane_size).
- Stride = W/2 (chroma row pitch); shared between Cb and Cr since
they have identical geometry.
- Per-MB coeff layout already had [256..320) for Cb and [320..384)
for Cr (4 raster-order 4x4 blocks per component) from the original
daedalus_decoder_append_mb design — no header-side changes.
- Post-dispatch CPU memcpy loop interleaves Cb[r][c] and Cr[r][c]
into NV12 UV at out_uv[r][2c..2c+1]. ~1 MB/frame at 1080p, well
off the critical path; a GPU-side interleave shader is a Stage-5
optimisation.
- Chroma dispatch is gated on out_uv != NULL so callers that only
want luma (e.g. the bit-exact test before this PR) still pay
nothing.
Test changes:
- tests/test_idct_bitexact.c extended with parallel reference IDCT
for Cb and Cr planes (W/2 x H/2 each), then deinterleaves NV12 UV
back into Cb/Cr for the compare. Random coeffs in [-512, 511] for
all 384 per-MB int16 slots (previously only luma was randomised).
- tests/test_smoke.c UV expectation flipped from "all 128 placeholder"
to "all 0" (real dispatch with zero coeffs). Sentinel 0xcd
pre-fill stays — same purpose: catches read-then-write bugs.
Verified on hertz (Pi 5 / V3D 7.1 / daedalus-fourier 0.1.0):
$ ctest --test-dir build --output-on-failure
Start 1: smoke
1/2 Test #1: smoke ............................ Passed 1.27 sec
Start 2: idct_bitexact
2/2 Test #2: idct_bitexact .................... Passed 0.05 sec
100% tests passed, 0 tests failed out of 2
$ ./build/test_idct_bitexact
test_idct_bitexact: 320x240 (300 MBs), seed=0xfeedface5a5a5a5a
Y bytes total: 76800
Y bytes diff: 0 (0.0000%)
Cb bytes total: 19200 diff: 0 (0.0000%)
Cr bytes total: 19200 diff: 0 (0.0000%)
BIT-EXACT PASS (Y + Cb + Cr)
$ ./build/test_smoke
daedalus-decoder version: 0.0.1
ctx created: 1920x1088, has_qpu=1
appended 8160 MBs (120x68)
flush_frame rc=0
Y non-zero bytes: 0 / 2088960
UV non-zero bytes: 0 / 1044480
smoke OK
(Smoke's 1.27s includes the 1080p frame: 8160 MBs * 16 = 130,560 luma
blocks + 8160 * 8 = 65,280 chroma blocks across two dispatches —
shader pool warm-up dominates the wall time, not the IDCT work.)
What's NOT covered yet (deferred):
- Chroma DC / Intra16x16 luma DC 2x2 Hadamard pre-pass. Real H.264
chroma puts the per-block DC coefficient through a Hadamard before
it's added to the AC block; we currently treat all chroma blocks as
plain 4x4 AC. Will land alongside the libavcodec intercept patch,
since CABAC/CAVLC is where the DC vs AC distinction is exposed.
- Z-scan permutation for FFmpeg compatibility — only matters at the
intercept boundary, not here.
- IDCT 8x8 (High profile).
Closes the "chroma is a stub" item from PR #3's "what's NOT done" list.
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41306e48ee |
Merge pull request 'phase1/stage1: bit-exact gate for the frame-scaled IDCT 4×4' (#4) from noether/phase1-stage1-bitexact into main
Reviewed-on: #4 |
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948697ef0d |
phase1/stage1: bit-exact gate for the frame-scaled luma IDCT 4x4
Adds test_idct_bitexact that exercises daedalus_decoder_flush_frame
end-to-end with random coefficients and compares every output byte
against an inline C reference of the H.264 §8.5.12.1 1D butterfly.
Closes the validation gap from the previous PR ("dispatch succeeds"
becomes "dispatch is bit-exact").
What's tested:
- 320×240 coded frame (300 MBs), enough to cover multiple workgroups
of the V3D shader (16 blocks/WG → ≥30 WGs)
- Per-MB → flat-raster block layout consistent with flush_frame
- Random coeffs in [-512, 511] (same range as daedalus-fourier
cycle-6 M1 gate)
- Inline C reference: H.264 §8.5.12.1 butterfly with column-major
block layout, +32 rounding, >>6, add-to-predicted (=0), clip255 —
mirrors daedalus-fourier tests/h264_idct4_ref.c
Verified on hertz (Pi 5 / V3D 7.1 / daedalus-fourier 0.1.0):
$ ctest --test-dir build --output-on-failure
Start 1: smoke
1/2 Test #1: smoke ............................ Passed 0.16 sec
Start 2: idct_bitexact
2/2 Test #2: idct_bitexact .................... Passed 0.03 sec
100% tests passed, 0 tests failed out of 2
Bit-exact PASS first try — daedalus-fourier's V3D IDCT 4x4 shader
produces identical pixels to the C reference for all 4800 blocks in
the test frame. Validates BOTH the shader correctness AND the
frame-batched-dispatch correctness (this is the first time
n_blocks > ~30 has been exercised at the recipe-dispatch layer; the
substitution arc only ever called with n_blocks=1).
What is NOT tested by this PR (deferred to follow-ons):
- Non-zero predicted pixels — flush_frame zero-initialises scratch_y,
so the IDCT-ADD reduces to clip255(IDCT). Real predicted comes
from Stage 2a intra prediction.
- Z-scan permutation between FFmpeg's per-MB coeffs layout and our
per-MB → flat raster — the test uses its own coefficient generator
that already matches our layout, so it doesn't exercise the
permutation. The libavcodec-intercept patch is where the
permutation lands and gets validated against real H.264 streams.
- Chroma 4×4 IDCT.
- IDCT 8×8 (High profile).
Stacked on noether/phase1-stage1-idct (PR #3, the frame-scaled
dispatch). Rebase on main after #3 lands; the diff is purely additive
(one new test file + 5 lines of CMake).
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abd94e9db5 |
Merge pull request 'phase1/stage1: frame-scaled luma IDCT 4×4 — first GPU round-trip' (#3) from noether/phase1-stage1-idct into main
Reviewed-on: #3 |
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69b124adf1 |
phase1/stage1: frame-scaled luma IDCT 4x4 dispatch — first GPU round-trip
flush_frame now performs a real GPU dispatch via the daedalus-fourier
public API at frame batch granularity, in contrast to the substitution-
arc shim that paid Vulkan sync overhead per-block.
What's wired:
- Build per-frame luma-4x4 meta[] in raster order across all MBs
(N_MBs × 16 entries; 130,560 for 1080p)
- Repack per-MB coeffs[] (384 int16; first 256 are luma) into a flat
block-major coeffs buffer (n_blocks × 16 int16)
- Allocate a frame-sized scratch Y plane, zero-initialised — no intra
prediction yet so "predicted" = 0
- daedalus_recipe_dispatch_h264_idct4(ctx, scratch_y, stride, coeffs,
n_blocks, meta) — ONE call, ONE vkQueueSubmit, ONE vkQueueWaitIdle
- Copy result to caller's out_y at requested stride
Measured on hertz (Pi 5 / V3D 7.1 / daedalus-fourier 0.1.0 post-pool):
$ time ./build/test_smoke
daedalus-decoder version: 0.0.1
ctx created: 1920x1088, has_qpu=1
appended 8160 MBs (120x68)
flush_frame rc=0
Y non-zero bytes: 0 / 2088960
UV non-128 bytes: 0 / 1044480
smoke OK
real 0m0.163s
163ms wall for full 1080p frame including ctx-create (Vulkan init).
Per-block dispatch via the substitution arc would have paid
130,560 × ~50us = ~6.5s on the same workload — ~40x speedup from
the right dispatch granularity.
Smoke validates:
- flush_frame succeeds (rc=0) on a complete frame
- Zero-coefficient input → zero-pixel Y output (clip255(IDCT(zeros))=0)
- UV plane filled with neutral grey 128 (placeholder until chroma
dispatch lands)
What's deliberately deferred to follow-on sub-PRs:
- Intra prediction wavefront (Stage 2a) — predicted=0 means output
pixels are residual-only, not a valid frame decode. Sufficient for
Vulkan round-trip validation; not bit-exact vs FFmpeg yet.
- Motion compensation (Stage 2b) for inter MBs
- High-profile IDCT 8x8 (Stage 1 extension)
- Deblocking filter (Stage 4)
- Chroma 4x4 IDCT — needs separate dispatch with chroma stride
- Z-scan permutation of per-MB 4x4 block order (currently flat
raster; FFmpeg's per-MB coeffs[] uses spec §6.4.3 z-scan).
Bit-exact against FFmpeg requires this permutation; deferred to
the test-vector PR.
- dmabuf export (still memcpy-out)
- Stage 5 RGBA opt-in
API surface unchanged from the scaffold PR; only the body of
flush_frame becomes non-stub. Internal helpers stay file-local.
Stacks on noether/repo-scaffold (PR #2). Rebase on main after #2
lands; the diff is purely additive against the scaffold.
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90d7c546bd |
Merge pull request 'scaffold: CMake + API skeleton + smoke test' (#2) from noether/repo-scaffold into main
Reviewed-on: #2 |
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08080f062c |
scaffold: CMake + API skeleton + smoke test
First code on daedalus-decoder per the Phase 1 decisions merged 2026-05-24.
Repo skeleton only — no Vulkan pipeline yet, no shaders, no libavcodec
intercept. Establishes the build shape so subsequent work has a place
to land.
Layout:
LICENSE BSD-2-Clause (matches daedalus-fourier)
.gitignore build/, CMake artefacts, *.spv
CMakeLists.txt top-level — finds daedalus-fourier
≥0.1.0 via pkg-config (per §9.6
decision: find_package, pinned to
tagged release; .pc consumed via
pkg_check_modules until we ship a
CMake config), Vulkan via
find_package, builds static lib
+ smoke test, GNUInstallDirs install
include/daedalus_decoder.h public API surface:
- daedalus_decoder_{create,destroy,
version,has_qpu}
- daedalus_decoder_set_output_format
(NV12 default, RGBA opt-in per §5)
- daedalus_decoder_append_mb +
struct daedalus_decoder_mb_input
(matches §3 per-MB descriptor)
- daedalus_decoder_flush_frame
(per-frame submit + wait)
- daedalus_decoder_export_dmabuf
(Vulkan-native VkImage export per
§9.4 decision)
Dimensions are CODED frame size
(mod-16), not displayed — caller
translates from SPS + crop offsets.
src/internal.h internal mb_desc struct (matches
shader std430 layout, to be nailed
down once shaders exist) + per-ctx
state
src/daedalus_decoder.c stub bodies:
- create/destroy with proper resource
lifecycle
- append_mb validates + writes CPU
staging buffers (no GPU yet)
- flush_frame returns -2 (not
implemented) — Phase 1 work
- export_dmabuf returns -1
- has_qpu / version diagnostics
tests/test_smoke.c link + lifecycle test: bad dims
reject, OOB MB reject, null inputs
reject, raster-order enforcement,
mid-frame format-change reject,
incomplete-frame flush reject.
On hosts without V3D7 Vulkan,
SKIPs gracefully (returns 0).
Verified on hertz (Pi 5 / V3D 7.1 / Mesa V3DV via daedalus-fourier
0.1.0):
$ cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
$ cmake --build build
$ ctest --test-dir build --output-on-failure
Test #1: smoke ... Passed
$ ./build/test_smoke
daedalus-decoder version: 0.0.1
ctx created: 1920x1088, has_qpu=1
smoke OK
Note the coded-vs-displayed dims trap: 1080p H.264 has coded height
1088 with 8 rows cropped via SPS frame_cropping_*. Header docstring
on daedalus_decoder_create() spells this out so future callers don't
hit the multiple-of-16 reject (smoke test caught it during scaffold
write).
Next: Phase 1 implementation begins — IDCT 4×4 / 8×8 frame-scaled
dispatch (reusing daedalus-fourier shaders per Appendix A), intra
prediction wavefront, reconstruct stage, NV12 output via dmabuf
export. Smoke test grows from "ctx lifecycle works" to
"I-frame-only Baseline decode bit-exact vs FFmpeg reference".
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4c9f07f082 |
Merge pull request 'design: §9 open questions → Phase 1 decisions (user confirmed 2026-05-24)' (#1) from noether/design-decisions into main
Reviewed-on: #1 |
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7cbf4ce15b |
design: §9 open questions → Phase 1 decisions (user confirmed 2026-05-24)
All seven questions from the initial design draft decided in the
user's 2026-05-24 review:
1. Intra prediction: GPU wavefront in Phase 1, revisit if bottleneck
2. libavcodec intercept: macroblock-level for Phase 1
3. Shader parameterisation: measure both during Phase 2 MC, pick winner
4. DPB allocation: Vulkan-native VkImage with dma_buf export
5. Daemon integration: library link
6. daedalus-fourier dep: CMake find_package, pinned to tagged release
7. Codec scope: H.264 first; HEVC/10-bit/interlaced/FMO/ASO firmly out;
VP9 + AV1 deferred to Phase 5+ but NOT firmly out (scope expansion
vs the initial draft which had grouped them with HEVC)
Section heading renamed "Open questions" → "Phase 1 decisions" with
explicit user-confirmed annotations. Each item preserves the original
wording for traceability.
§8 Phasing extended with a Phase 5+ paragraph clarifying the VP9/AV1
deferral and reaffirming HEVC's firmly-out status.
No architecture changes; only decisions captured. Phase 1
implementation can now begin against this baseline.
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8a4fb10a7f |
design: appendices A (shader reuse audit) + B (libavcodec intercept) + C (risk register)
Read-only research done autonomously while push to marfrit/daedalus-decoder
is blocked on user perms. All findings appended to DESIGN.md; no new
files, no architecture changes.
Appendix A — daedalus-fourier shader reuse audit
- 2 shaders directly reusable (v3d_h264_idct4, v3d_h264_idct8)
just at frame scale instead of n_blocks=1 per call
- 2 shaders partial-reuse (v3d_h264deblock + v3d_h264_qpel_mc20)
serve as templates for ~20 sibling variants (horizontal/chroma
deblock variants, 15 missing qpel positions + 16x16 size + avg)
- 5 daedalus-fourier shaders not reusable (VP9/AV1 codec-specific)
- 7 brand-new shaders required (iquant, intra prediction modes,
chroma MC, reconstruct, optional yuv→rgba)
- ~22 H.264 shaders total; estimate 6-10 weeks for the inventory
if done in sequence with M1 bit-exact gate methodology
Appendix B — libavcodec intercept point
- decode_slice() at libavcodec/h264_slice.c:2598 is the loop site
- Per-MB sequence: ff_h264_decode_mb_cabac → ff_h264_hl_decode_mb
- Intercept replaces ff_h264_hl_decode_mb with a stub that snapshots
sl->mb[] (coefficients), MV/ref caches, intra modes, mb_type, QP,
non_zero_count_cache into a frame-shaped descriptor SSBO
- End-of-slice flush builds + submits the GPU pipeline
- CABAC/CAVLC stay in libavcodec (we don't re-implement entropy)
- New FFmpeg patch in marfrit-packages, sibling to 0003-0007:
0008-h264-daedalus-decoder-frame-pipeline.patch
- daedalus_decoder_active(h) gates the intercept; default OFF =
no-op = full coexistence with the kernel-pack substitution arc
Appendix C — risk register
- 6 risks catalogued: intra wavefront perf, qpel shader explosion,
Stage 5 colourspace bugs, Mesa V3DV concurrency, daedalus-fourier
pin drift, Phase 4 30fps@1080p target miss
- Highest impact: project fails to beat NEON. Acknowledged from
project start (§10), explicit pivot language.
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4182b32adf |
design: optional Stage 5 NV12 → RGBA conversion
User question 2026-05-23: 'Wayland does need a conversion of NV12 to
its output format. Could we cram that in?'
Yes — trivially. Added Stage 5 to the pipeline doc with:
- 5-line per-pixel compute shader (BT.709 limited-range example
given; matrix selected from H.264 VUI at runtime)
- explicit OPT-IN flag, off by default
- rationale for default-off: most consumers (V4L2 stateless,
Wayland zwp_linux_dmabuf NV12 passthrough, Firefox/mpv VAAPI
paths) want NV12 because compositors convert during composition
essentially for free. RGBA8 is 4x the bandwidth of NV12 — not
worth burning DMA + electrons when no downstream needs it
- colourspace metadata plumbing requirement: SPS vui_parameters
(colour_primaries, transfer_characteristics, matrix_coefficients,
video_full_range_flag) MUST flow through to the shader; default
BT.709 limited-range with warning if VUI absent
Updated the new-shader inventory to include v3d_h264_yuv_to_rgba.
Total dispatches/frame remains ~190-200; Stage 5 adds one.
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59885dd868 |
initial design doc — frame-level GPU H.264 decoder for V3D7
Path C of the 2026-05-23 architecture decision after the daedalus-
fourier substitution arc's per-block QPU dispatch was measured to be
>600x slower than NEON in production. Root cause: per-block synchronous
Vulkan dispatch from inside libavcodec's per-MB loops, paying ~50us of
queue-submit/wait round-trip per ~30ns of NEON-equivalent arithmetic.
NVDEC and Vulkan Video escape this by dispatching at picture-level.
Pi 5 has no dedicated H.264 hardware decode block and Mesa V3DV does
not implement VK_KHR_video_decode_h264; this project builds the same
*shape* (one submit per frame, one fence wait per frame, encoded
bitstream in, NV12 out) using V3D7 Vulkan compute as the substrate.
DESIGN.md covers:
- architecture sketch (CPU side keeps entropy decode + descriptors;
GPU runs 4-stage compute pipeline per frame)
- per-MB descriptor layout (frame-shaped SSBO, ~8160 entries for 1080p)
- inter-stage dependencies (vkCmdPipelineBarrier within one command
buffer)
- intra prediction wavefront (~187 dispatches per frame on diagonals)
- libavcodec intercept point (macroblock-level, evolves the
substitution shim from "dispatch now" to "append to frame buffer")
- shader inventory (existing daedalus-fourier reuse + ~14 new ones)
- 4-phase plan, 4-6 months total budget
- 7 open questions including DPB allocation, qpel parameterization,
daemon integration shape
- explicit out-of-scope: VP9 / AV1 / HEVC / 10-bit / interlaced
This is design only. No code beyond README.md and DESIGN.md. User
review + redirect expected before Phase 1 implementation begins.
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