phase1: add deployment-scale bit-exact ctest (1080p) #7
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Adds a second ctest entry that runs the existing bit-exact test binary against a full coded 1080p frame (1920x1088, 8160 MBs, 146,880 IDCTs total — 4080 4x4 MBs + 4080 8x8 MBs + chroma). No test-binary change; just a
add_test(... 1920 1088)line.Passes on hertz in 0.06s (warm pool) / 0.22s (cold). Catches index arithmetic bugs that the 320x240 test is too small to surface, including the 1088 coded height trap (displayed 1080 + 8 cropped rows).
The existing 320x240 bit-exact test (300 MBs) is the fast inner-loop gate, but it's small enough that index arithmetic bugs that only surface above 16-bit boundaries would slip through. This adds a second ctest entry that runs the same binary against a full coded 1080p frame (1920x1088, 8160 MBs): - 4080 MBs at transform_8x8=0 → 65,280 luma 4x4 blocks - 4080 MBs at transform_8x8=1 → 16,320 luma 8x8 blocks - 65,280 chroma 4x4 blocks (32,640 Cb + 32,640 Cr) - 146,880 IDCTs total across 3 separate luma_4x4 + luma_8x8 + chroma dispatches; bit-exact compared against the in-test C reference for each. No code change to the test binary itself — it already accepted width/height as argv[1..2]. Just a second `add_test` in CMakeLists.txt that invokes it with `1920 1088`. Coverage rationale: - dst_off is uint32_t in daedalus_h264_block_meta; at 1920x1088 the max offset is ~2.1 MiB, still well within uint32 range, but the test exercises the largest stride math we'll see in production (per-MB chroma offset = mb_y*8 + cb_plane_size = up to 1.06 MiB). - flush_frame partitions 8160 MBs by transform mode → exercises the bi4 == 4080*16 and bi8 == 4080*4 accumulators at frame scale. - Verifies the 1088 coded height handling (the displayed 1080 + 8 cropped rows trap that catches Pi 5 H.264 integrations). Verified on hertz (Pi 5 / V3D 7.1 / daedalus-fourier 0.1.0): $ ctest --test-dir build --output-on-failure Start 1: smoke 1/3 Test #1: smoke ............................ Passed 0.09 sec Start 2: idct_bitexact 2/3 Test #2: idct_bitexact .................... Passed 0.03 sec Start 3: idct_bitexact_1080p 3/3 Test #3: idct_bitexact_1080p .............. Passed 0.06 sec 100% tests passed, 0 tests failed out of 3 $ ./build/test_idct_bitexact 1920 1088 test_idct_bitexact: 1920x1088 (8160 MBs), seed=0xfeedface5a5a5a5a MB mix: 4080 4x4 MBs, 4080 8x8 MBs Y bytes total: 2088960 Y bytes diff: 0 (0.0000%) Cb bytes total: 522240 diff: 0 (0.0000%) Cr bytes total: 522240 diff: 0 (0.0000%) BIT-EXACT PASS (Y + Cb + Cr) (0.06 s when shader pool warm; ~0.2 s cold via the standalone invocation above — the 1080p run happens after smoke, so pool is already primed by the time it runs in ctest.)