1 Commits

Author SHA1 Message Date
claude-noether a9590acee3 wip: mc02 v2 shared-tile 2026-05-25 21:28:04 +02:00
3 changed files with 77 additions and 126 deletions
+58 -17
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@@ -1,7 +1,6 @@
// daedalus-fourier — H.264 luma qpel mc02 (8x8, vertical half-pel), V3D 7.1.
//
// Sibling of cycle 9's v3d_h264_qpel_mc20.comp. Same 6-tap filter,
// transposed to vertical direction:
// v2: cooperative-load shared-memory tile.
//
// dst[r,c] = clip255(
// ( s[r-2,c]
@@ -14,9 +13,30 @@
// ) >> 5)
//
// src+src_off points at row 0 col 0 of the OUTPUT block; the filter
// reads rows -2..+3 (2 rows of top context, 3 rows of bottom).
// reads rows -2..+3 (2 rows of top context, 3 rows of bottom), total
// 13 distinct source rows × 8 cols = 104 bytes per 8x8 output.
//
// Same WG layout as mc20: 64 lanes / 1 block-per-WG / 1 lane-per-pixel.
// v1 had each of the 64 lanes do 6 SSBO loads → 384 loads/WG to cover
// 104 unique bytes (3.7x redundant), and each lane's loads were stride-
// spaced (one cache line per byte under V3D's TMU). PR #36 bench
// showed mc02 was the only qpel position where CPU NEON still beat
// QPU (16.96 ns/op CPU vs 20.54 ns/op QPU; 1.21x CPU favoring).
//
// v2 splits the work into a coalesced load phase + a shared-memory
// compute phase:
//
// Phase 1: each of the 64 lanes cooperatively loads the 104-byte
// source tile into shared memory. Lanes 0..63 load bytes at indices
// 0..63 (covers source rows 0..7 of the 13-row tile); lanes 0..39
// second-load bytes 64..103 (rows 8..12). Reads within a row are
// contiguous so the SIMD groups coalesce; total SSBO loads = 104,
// matching the unique-byte count.
//
// Phase 2: all 64 lanes compute one output pixel each, reading 6
// bytes from shared. Shared-memory access on V3D is local-store
// backed (no TMU round-trip).
//
// Same WG layout as v1: 64 lanes / 1 block-per-WG / 1 lane-per-pixel.
//
// License: BSD-2-Clause.
@@ -36,31 +56,52 @@ layout(push_constant) uniform PC {
uint _pad0, _pad1;
} pc;
// 13 source rows × 8 cols. int storage (4 bytes each) — wasteful vs
// uint8_t but avoids 8-bit-shared interop concerns on glslang+v3dv;
// 416 bytes shared/WG is well within any reasonable local-store budget.
shared int s_tile[13 * 8];
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3;
uint c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
// Read the 6 rows of vertical context at col (c) of THIS output row.
// src_off+r*stride+c is at the OUTPUT pixel position; the kernel
// samples r-2..r+3 along the column. Unsigned-safe because the
// public API contract guarantees src_off >= 2*stride.
uint col_base = src_off + c;
// Source-tile base: src_off points at output-row-0 col-0, the tile
// starts 2 rows above. Unsigned-safe because the public API
// contract guarantees src_off >= 2*stride.
uint tile_base = src_off - 2u * stride;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
// Phase 1: cooperative load — 64 lanes load 104 bytes.
{
uint sr = lane >> 3; // 0..7
uint sc = lane & 7u;
s_tile[lane] = int(u_src.src[tile_base + sr * stride + sc]);
}
if (lane < 40u) {
uint idx = lane + 64u; // 64..103
uint sr = idx >> 3; // 8..12
uint sc = idx & 7u;
s_tile[idx] = int(u_src.src[tile_base + sr * stride + sc]);
}
barrier();
// Phase 2: each lane computes one output pixel from the shared tile.
uint r = lane >> 3;
uint c = lane & 7u;
int s_m2 = s_tile[(r + 0u) * 8u + c];
int s_m1 = s_tile[(r + 1u) * 8u + c];
int s_0 = s_tile[(r + 2u) * 8u + c];
int s_p1 = s_tile[(r + 3u) * 8u + c];
int s_p2 = s_tile[(r + 4u) * 8u + c];
int s_p3 = s_tile[(r + 5u) * 8u + c];
int v = s_m2 - 5 * s_m1 + 20 * s_0 + 20 * s_p1 - 5 * s_p2 + s_p3 + 16;
int p = clamp(v >> 5, 0, 255);
+2 -62
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@@ -8,8 +8,6 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <limits.h>
#define CHK(call) do { VkResult r__ = (call); if (r__ != VK_SUCCESS) { \
fprintf(stderr, "v3d_runner: vulkan error %d at %s:%d (%s)\n", \
@@ -370,68 +368,10 @@ void v3d_runner_destroy_buffer(v3d_runner *r, v3d_buffer *buf)
/* ---- Pipelines -------------------------------------------------- */
/* SPV lookup tries a small set of locations. The caller passes a bare
* filename (e.g. "v3d_h264_idct4.spv"); we try, in order:
*
* 1. cwd-relative (legacy contract; works when run from build/)
* 2. $DAEDALUS_SHADER_DIR (env override for tests / packaged installs)
* 3. <binary-dir>/<name> (so the bench/test binary finds the SPV next
* to itself regardless of cwd — this is the
* fix for the silent-no-SPV regression that
* made PR #36's bench numbers meaningless)
* 4. /opt/fourier/share/daedalus-fourier/<name> (Pi 5 install layout)
* 5. /usr/share/daedalus-fourier/<name> (system-wide install)
*
* Returns NULL only if every location fails, with a single perror naming
* the bare filename so the user can grep for it. */
static FILE *open_spv(const char *name)
{
FILE *f = fopen(name, "rb");
if (f) return f;
const char *envdir = getenv("DAEDALUS_SHADER_DIR");
if (envdir && *envdir) {
char p[PATH_MAX];
snprintf(p, sizeof(p), "%s/%s", envdir, name);
f = fopen(p, "rb");
if (f) return f;
}
char exe[PATH_MAX];
ssize_t n = readlink("/proc/self/exe", exe, sizeof(exe) - 1);
if (n > 0) {
exe[n] = 0;
char *slash = strrchr(exe, '/');
if (slash) {
*slash = 0;
char p[PATH_MAX];
snprintf(p, sizeof(p), "%s/%s", exe, name);
f = fopen(p, "rb");
if (f) return f;
}
}
char p[PATH_MAX];
snprintf(p, sizeof(p), "/opt/fourier/share/daedalus-fourier/%s", name);
f = fopen(p, "rb");
if (f) return f;
snprintf(p, sizeof(p), "/usr/share/daedalus-fourier/%s", name);
f = fopen(p, "rb");
if (f) return f;
return NULL;
}
static uint32_t *read_spv(const char *path, size_t *out_size)
{
FILE *f = open_spv(path);
if (!f) {
fprintf(stderr,
"daedalus: SPV not found via cwd / $DAEDALUS_SHADER_DIR / "
"binary-dir / /opt/fourier/share / /usr/share: %s\n", path);
return NULL;
}
FILE *f = fopen(path, "rb");
if (!f) { perror(path); return NULL; }
fseek(f, 0, SEEK_END);
long sz = ftell(f);
fseek(f, 0, SEEK_SET);
+17 -47
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@@ -44,28 +44,12 @@ static double now_ms(void) {
/* Per-1080p-frame counts (8160 MBs at 1920x1088). */
#define MBS_1080P 8160
/* Standard benchmark loop. fn() is called n times per iteration.
*
* fn() now returns the dispatch's int rc. A single preflight call is
* made before the hot loop; if rc != 0 (which on the QPU substrate
* almost always means "SPV not found via any search path"), bench_ns
* returns -1 and the caller must NOT report the kernel as measured.
*
* Without this, a missing SPV makes every dispatch fail fast at the
* cost of one fprintf+open call (~1-5 µs), and the loop times that
* cost as if it were real QPU work — producing absurdly-small ns/op
* numbers that look like a QPU speedup. This is exactly what made
* PR #36's bench numbers a measurement artifact. */
typedef int (*bench_fn)(void);
/* Standard benchmark loop. fn() is called n times per iteration. */
typedef void (*bench_fn)(void);
static double bench_ns(const char *name, int iters, int warmup,
int ops_per_iter, bench_fn fn)
{
int rc = fn();
if (rc != 0) {
printf(" %-32s DISPATCH FAILED rc=%d — kernel skipped\n", name, rc);
return -1;
}
for (int i = 0; i < warmup; i++) fn();
double t0 = now_ms();
for (int i = 0; i < iters; i++) fn();
@@ -92,8 +76,8 @@ static int16_t idct4_coeffs[1024 * 16];
static daedalus_h264_block_meta idct4_meta[1024];
static uint8_t idct_dst[64 * 4 * 16 * 16]; /* 64 MB-rows × ... */
static int bench_idct4(void) {
return daedalus_dispatch_h264_idct4(ctx, g_sub,
static void bench_idct4(void) {
daedalus_dispatch_h264_idct4(ctx, g_sub,
idct_dst, 64*16, idct4_coeffs, 1024, idct4_meta);
}
@@ -101,8 +85,8 @@ static int bench_idct4(void) {
static int16_t idct8_coeffs[256 * 64];
static daedalus_h264_block_meta idct8_meta[256];
static int bench_idct8(void) {
return daedalus_dispatch_h264_idct8(ctx, g_sub,
static void bench_idct8(void) {
daedalus_dispatch_h264_idct8(ctx, g_sub,
idct_dst, 64*16, idct8_coeffs, 256, idct8_meta);
}
@@ -110,13 +94,13 @@ static int bench_idct8(void) {
static daedalus_h264_deblock_meta deblock_meta[256];
static uint8_t deblock_dst[256 * 16 * 16];
static int bench_deblock_v(void) {
return daedalus_dispatch_h264_deblock_luma_v(ctx, g_sub,
static void bench_deblock_v(void) {
daedalus_dispatch_h264_deblock_luma_v(ctx, g_sub,
deblock_dst, 16, 256, deblock_meta);
}
static int bench_deblock_h(void) {
return daedalus_dispatch_h264_deblock_luma_h(ctx, g_sub,
static void bench_deblock_h(void) {
daedalus_dispatch_h264_deblock_luma_h(ctx, g_sub,
deblock_dst, 16, 256, deblock_meta);
}
@@ -125,16 +109,16 @@ static uint8_t qpel_src[256 * 16 * 16];
static uint8_t qpel_dst[256 * 16 * 16];
static daedalus_h264_qpel_meta qpel_meta[256];
static int bench_qpel_mc20(void) {
return daedalus_dispatch_h264_qpel_mc20(ctx, g_sub,
static void bench_qpel_mc20(void) {
daedalus_dispatch_h264_qpel_mc20(ctx, g_sub,
qpel_dst, qpel_src, 16, 256, qpel_meta);
}
static int bench_qpel_mc02(void) {
return daedalus_dispatch_h264_qpel_mc02(ctx, g_sub,
static void bench_qpel_mc02(void) {
daedalus_dispatch_h264_qpel_mc02(ctx, g_sub,
qpel_dst, qpel_src, 16, 256, qpel_meta);
}
static int bench_qpel_mc22(void) {
return daedalus_dispatch_h264_qpel_mc22(ctx, g_sub,
static void bench_qpel_mc22(void) {
daedalus_dispatch_h264_qpel_mc22(ctx, g_sub,
qpel_dst, qpel_src, 16, 256, qpel_meta);
}
@@ -213,25 +197,11 @@ int main(int argc, char **argv)
rows[i].cpu_ns = bench_ns(rows[i].name, iters, warmup, rows[i].n_per_call, rows[i].fn);
/* Pass 2: QPU compute (if available). */
int qpu_failures = 0;
if (has_qpu) {
g_sub = DAEDALUS_SUBSTRATE_QPU;
printf("\n== QPU V3D7 compute ==\n");
for (int i = 0; i < N_ROWS; i++) {
for (int i = 0; i < N_ROWS; i++)
rows[i].qpu_ns = bench_ns(rows[i].name, iters, warmup, rows[i].n_per_call, rows[i].fn);
if (rows[i].qpu_ns < 0) qpu_failures++;
}
if (qpu_failures) {
fprintf(stderr,
"\nbench_h264_primitives: %d of %d QPU dispatches failed.\n"
" Almost always means SPV files were not found via any of:\n"
" cwd / $DAEDALUS_SHADER_DIR / binary-dir /\n"
" /opt/fourier/share/daedalus-fourier / /usr/share/daedalus-fourier\n"
" Set DAEDALUS_SHADER_DIR=<path> or run from a dir where the\n"
" .spv files exist (e.g. the cmake build dir).\n",
qpu_failures, N_ROWS);
return 2;
}
}
/* Summary table — both substrates side by side. */