Ports cycle 8's v3d_h264deblock.comp (V edge, horizontal across a row)
to the H orientation (V edge, horizontal across a column). Same
algorithm, transposed access pattern:
V variant: lane → column, reads/writes pix[±N*stride] (vertical I/O)
H variant: lane → row, reads/writes pix[±N] (horizontal I/O)
WG geometry unchanged: 256 invocations, 16 edges/WG, 16 lanes/edge.
Lane-in-edge interpretation flips: column-index for V → row-index
for H. tc0 segment math unchanged (one tc0 byte per 4 lanes).
dst_max calculation flips: V used dst_off + 3*stride + 16 (cols),
H uses dst_off + 15*stride + 4 (rows).
Recipe table: DAEDALUS_KERNEL_H264_DEBLOCK_LH = QPU (was CPU). AUTO
dispatch now picks QPU for the H edge as well as the V edge. CPU
NEON path stays as the explicit-SUBSTRATE_CPU + has_qpu=0 fallback.
Verified on hertz (Pi 5 / V3D 7.1):
$ ./build/test_api_h264 | grep luma_h
H264_DEBLOCK_LH recipe substrate: 2 (was 1 — flipped to QPU)
H.264 deblock luma h: 1024/1024 bytes bit-exact (100.0000%)
Bit-exact against the C reference (h264_h_loop_filter_luma_ref) on
8 tiles × 8 cols × 16 rows of random input. Same correctness gate
as the cycle 8 V shader.
CMake plumbing: glslang rule for v3d_h264deblock_h.comp; new SPV
added to daedalus_shaders ALL list + install rule. daedalus_ctx
gains a parallel h264deblock_h_pipe_ready / h264deblock_h_pipe pair
(can't share with V because pipelines bind a specific SPIR-V module
at create time).
What this changes for the substitution arc: PR #97's 0008-h264-
deblock-luma-h substitution patch already plumbed
daedalus_recipe_dispatch_h264_deblock_luma_h through libavcodec.
That path was NEON-by-recipe; with this PR it becomes QPU-by-recipe
(unless the libavcodec ctx is no-QPU per daedalus_ctx_create_no_qpu,
in which case it stays NEON — same shape as cycle 8's V shader).
Coverage state for H.264 8-bit 4:2:0 deblock kernels (QPU shaders):
luma_v ✓ cycle 8 ✓ now
luma_h — ✓ THIS PR
chroma_v/h — (CPU NEON; smaller tiles, lower-priority)
*_intra (4) — (CPU NEON; less common)