Files
daedalus-fourier/docs/k8_h264deblock_phase3.md
T
marfrit 436a5c4f74 Cycle 8 Phase 3 closed: H.264 deblock NEON = 92 Medge/s
M1: 10000/10000 bit-exact (after orientation fix: ff_h264_v_loop_
filter is "vertical filtering of horizontal edges", not "vertical
edge"; 16 columns process the edge horizontally with 8 rows of
vertical context).

M3: 91.947 Medge/s per core. Per-edge 10.9 ns. 11x worst-case
1080p30 floor, 30x realistic floor. Filter triggers on 25 % of
edges (random alpha/beta/tc0 covers both gating paths).

Cycle 8 Phase 9 lesson: H.264/FFmpeg "v_loop_filter" naming uses
filter DIRECTION (vertical) not edge orientation. Edge is
horizontal; filter operates vertically across it. Distinct from
cycle 6's column-major-block lesson but related discovery
pattern. Encoded for future cycles.

R8 prediction revised: 0.09-0.14 ORANGE (down from Phase 1's
0.3-0.8 estimate). H.264 deblock is 2x faster on NEON than VP9
LPF wd=4 (cycle 2) but H.264 deblock has more per-edge branches
that hurt QPU more. Worth building anyway:
- ORANGE in cycle 1's "M4 may rescue" band
- Mixed-kernel deployment helper value (Issue 003) matters more
  than isolation R
- 25%-trigger rate gives 4x effective contribution multiplier
  on QPU side

- tests/h264_deblock_ref.c (column-walking C ref per row segment)
- tests/bench_neon_h264deblock.c (M1 + M3 bench)
- CMakeLists.txt: cycle 8 NEON bench wiring + h264dsp_neon.S
- docs/k8_h264deblock_phase3.md (closure)

Next: Phase 4 plan QPU shader, Phase 5 Sonnet review.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 14:39:36 +00:00

117 lines
4.2 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
---
cycle: 8
phase: 3
status: closed 2026-05-18 — M1 PASS, M3₈ = 91.95 Medge/s
date_opened: 2026-05-18
date_closed: 2026-05-18
parent: k8_h264deblock_phase1.md
host: hertz
---
# Cycle 8, Phase 3 — H.264 luma deblock NEON baseline
## M1 + M3
```
=== M1₈ bit-exact (10000 random edges) ===
M1₈ correctness: 10000 / 10000 edges bit-exact (100.0000%)
filter triggered on 2507/10000 edges (25.07%)
=== M3₈ NEON throughput ===
total edges: 20 443 136
elapsed (kernel)=0.222 s
throughput = 91.947 Medge/s
per-edge = 10.9 ns
H.264 1080p30 worst-case floor: 11.49x margin
H.264 1080p30 realistic floor: 30.65x margin
```
Filter triggers 25 % of the time — realistic gating: random
alpha/beta/tc0 cover both filter-applies and skip cases.
## Key Phase 9 lesson — H.264 v_loop_filter is VERTICAL filtering of HORIZONTAL edges
The FFmpeg naming convention "v_loop_filter_luma" / "h_loop_filter_luma"
refers to the **filter direction**, not the edge orientation:
- `v_loop_filter_luma` — filter applied VERTICALLY across a
HORIZONTAL edge (16-col wide edge between row -1 and row 0).
pix points to row 0, column 0 of the bottom block.
- `h_loop_filter_luma` — filter applied HORIZONTALLY across a
VERTICAL edge (16-row tall edge between col -1 and col 0).
This is the H.264 spec convention but it tripped up the cycle 8
first C-ref draft (which assumed v_loop_filter operated on a
vertical edge with row-wise filtering). Trace showed only ±1 pixel
differences which initially looked like a rounding issue but was
actually a layout misinterpretation:
- The 16 "columns" in the NEON's vector lanes correspond to image
COLUMNS spanning the edge horizontally.
- The 8 "rows" (p3..p0 / q0..q3 context) span the edge vertically.
Cycle 6 had a similar lesson with column-major-block; cycle 8 has
this related-but-distinct edge-orientation lesson. Encoded for
future cycles.
## R₈ prediction (revised from Phase 1)
Phase 1 predicted R₈ = 0.3-0.8 ORANGE/YELLOW based on VP9 LPF
analog. With M3₈ = 92 Medge/s captured (vs cycle 2's 48
Medge/s), the picture refines:
- H.264 deblock per-edge 10.9 ns vs cycle 2's 20 ns — **H.264 is
~2× faster on NEON per edge**
- Cycle 2 QPU was 19.6 Medge/s = R = 0.41 GREEN
- H.264 deblock is MORE complex per edge (alpha/beta gating, tc0
array, ap/aq side conditions, conditional p1/q1 writes) → QPU
work per edge likely 1.5-2× heavier than cycle 2's QPU
- Expected QPU M2 = 8-13 Medge/s
- **Predicted R₈ = 0.09-0.14 → ORANGE (lower than predicted)**
Still likely worth building the QPU shader because:
- ORANGE is in the "M4 may still rescue" band (per cycle 1
calibration where R=0.92 turned into +7.2% M4)
- For real deployment, mixed-kernel (Issue 003) helper value
matters more than isolation R
- Even at modest QPU contribution, the 25 %-of-edges-trigger
reality means QPU only needs to handle the 25 % that actually
filter; that's a 4× effective contribution multiplier
## Cycle comparison
| | Cycle 2 LPF wd=4 | Cycle 8 H.264 deblock |
|---|---|---|
| Codec | VP9 | H.264 |
| Edge size | 8 rows, 4-tap | 8 rows, 4-tap (similar) |
| NEON M3 | 48.285 Medge/s | **91.947 Medge/s** (1.9× faster) |
| Per-edge ns | 20.7 | **10.9** |
| Filter triggering rate | ~30 % (cycle 2 bench) | 25 % |
| Cycle 2 verdict | GREEN (M4 +6.9 %) | TBD (predicted ORANGE) |
H.264 deblock's per-edge work is comparable to VP9 LPF but
2× faster on NEON due to:
- 16 columns processed in parallel (vs VP9 LPF 4-tap's 8 columns)
- More efficient byte-vector ops in FFmpeg's NEON implementation
- H.264 deblock doesn't have VP9's wd=4/8/16 variant overhead
## Acceptance for Phase 7
- ✓ M1 bit-exact (100.00 % on 10 000 random edges)
- ✓ M3 captured (91.947 Medge/s)
- ✓ 30fps@1080p floor exceeded by 11× worst-case
- → Phase 4 plan QPU shader (next)
## Cycle 8 next phase
Phase 4: plan v3d_h264deblock.comp. Likely follows cycle 2 LPF
shader template (no barrier, edge per lane decomposition,
uint8 dst SSBO). Differences:
- 16 columns per edge (not 8)
- alpha/beta gating with multiple short-circuit conditions
- tc0 per 4-col segment
- ap/aq side conditions affecting p1/q1 writes
- More compute per pixel than cycle 2
Then Phase 5 Sonnet review (non-skippable), Phase 6 implement,
Phase 7 measure.