Files
daedalus-fourier/docs/k2_deblock_phase3.md
T
marfrit be7ff5587c Cycle 2 (deblocking) Phase 1-3: M3'' = 48.285 Medge/s baseline
Second kernel candidate per phase7_M4.md verdict "next-kernel cycle
authorised". VP9 4-tap inner loop filter, horizontal direction,
8-pixel edge (libavcodec ff_vp9_loop_filter_h_4_8_neon as baseline).
Different workload shape from IDCT - boundary streaming, lighter
compute per unit, per-row conditionals - tests whether QPU win
generalises.

docs/k2_deblock_phase1.md - goal-setting. Same R-band decision rules
as cycle 1 (phase1.md), with the cycle-1 calibration adjustment:
ORANGE band is no longer auto-close because M4 showed mixed > pure
CPU even at modest R when CPU bandwidth-saturates.

docs/k2_deblock_phase2.md - situation analysis. C reference already
in vendored snapshot (vp9dsp_template.c:1780-1898). Fetched
vp9lpf_neon.S fresh (1334 lines, LGPL-2.1+, FFmpeg n7.1.3 pin,
SHA-256 384e49e7...). PROVENANCE.md updated.

docs/k2_deblock_phase3.md - NEON baseline:

  M1''_c bit-exact     100.0000 % (10000 random edges)
  M3'' throughput      48.285 Medge/s  (20.7 ns/edge, single A76)
  per-frame 1080p-eq   748 FPS (worst case 64 530 edges/frame)
  cycles/edge          ~58 (=20.7ns x 2.8GHz), ~7 cycles/row

LPF is 5.9x faster per-unit than IDCT M3 (20.7 vs 122 ns), so the
QPU break-even point moves down. Predicted R''_v1 band ~0.5-0.9
- frame-level batching amortises the same 33us dispatch overhead;
workload becomes bandwidth-bound rather than compute-bound
(~5.7 MB/frame traffic at 64 530 edges x ~88 B per edge).

New artifacts:
- tests/vp9_lpf_ref.c    - standalone bit-exact C ref (8-bit, wd=4
                           inner only; clean transcription)
- tests/bench_neon_lpf.c - M1''_c gate + M3'' time-based bench
                           (5s window, edge-content-biased RNG for
                           realistic fm/hev hit rates)
- external/ffmpeg-snapshot/libavcodec/aarch64/vp9lpf_neon.S
- CMakeLists.txt updated with bench_neon_lpf target

Phase 4 next: plan the QPU LPF compute shader. Cycle 1's phase4.md
+ phase5.md + phase7.md learnings apply directly - bake in the v4
winning patterns from the start (WG=256, edges-per-subgroup
pattern adapted from blocks, uint8_t dst SSBO, oob flag, unrolled
writes).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 12:28:57 +00:00

4.1 KiB
Raw Blame History

cycle, phase, status, date_opened, date_closed, parent, host
cycle phase status date_opened date_closed parent host
2 3 closed 2026-05-18 2026-05-18 2026-05-18 k2_deblock_phase2.md hertz (Pi 5, 8 GB, Debian Trixie, kernel 6.12.75+rpt-rpi-2712, Mesa 25.0.7-2+rpt4, V3D 7.1.7 @ 1 GHz, A76 @ 2.8 GHz)

Cycle 2, Phase 3 — NEON M3'' baseline

Per dev_process.md: real measurements, before any changes.

Raw

=== M1''_c: bit-exact correctness (10000 random edges) ===
M1''_c correctness: 10000 / 10000 edges bit-exact (100.0000%)

=== M3'': NEON throughput ===
M3'' NEON throughput:
  edges/batch:     65536
  batches done:    2009
  total edges:     131 661 824
  elapsed (kernel)=2.726785 s  (setup-subtracted)
  elapsed (setup) =2.273954 s
  throughput      = 48.285 Medge/s
  per-edge        = 20.7 ns
  equiv 1080p     = 748.3 FPS  (~64530 edges/frame, worst case)

Numbers

M1''_c (bit-exact) 100.0000 % vs daedalus_vp9_loop_filter_h_4_8_ref
M3'' (throughput) 48.285 Medge/s (single A76 core @ 2.8 GHz)
per-edge 20.7 ns
cycles/edge 20.7 ns × 2.8 GHz ≈ 58 cycles (~7 cycles per pixel-row)
1080p FPS-equivalent 748 FPS (worst-case 64 530 edges)

Comparison vs cycle-1 IDCT M3

IDCT 8×8 LPF h_4_8 ratio
Per-unit (block / edge) 122.4 ns 20.7 ns LPF 5.9× faster
1080p FPS-eq, single core 252 FPS 748 FPS LPF 3.0×
Realistic CPU ceiling (4-core, bw-saturated from M4) ~7 Mblock/s (not yet measured) TBD

LPF is much lighter per-unit than IDCT — fewer ops, smaller working set per call. Cycle 2's QPU target gets correspondingly harder: the break-even point against NEON moves down. Predicted at Phase 4.

Setup overhead caveat

Notable: setup (memcpy of 65 536 × 64 B per batch = 4 MiB pred restore) is 45 % of total wall-clock. The subtraction step matters here more than for IDCT (where setup was ~9 %). Phase 3 capture validates the subtraction is working — the kernel-only number is consistent across runs.

Decision thresholds for the upcoming QPU kernel (M2'' / R'')

Per k2_deblock_phase1.md §"Decision rules", R'' = M2'' / M3'' bands:

R'' Verdict Implication
≥ 1.0 QPU ≥ NEON in isolation unlikely — Phase 4 prediction calibrates against the 6× compute lightness
0.5 ≤ R'' < 1.0 YELLOW: M4'' decides the actually likely band given LPF is bandwidth-bound on a small working set
0.1 ≤ R'' < 0.5 ORANGE: M4'' may still rescue run M4'' anyway per cycle-1 calibration
< 0.1 RED: structural Phase 9 close cycle 2

Naive prediction for M2'': the IDCT cycle hit R = 0.92 because LPF's per-block compute is so much lighter than IDCT's. The QPU kernel will inherit roughly the same per-dispatch overhead floor (~33 µs from Phase 3 M5) but each unit of QPU work yields ~6× less output. Predicted R''_v1: 0.150.30 if the kernel is bandwidth/launch-bound, 0.5+ if computation is hidden under dispatch/sync. Phase 4 will sharpen this.

What's not in this number

  • M3'' is single-core. Phase 7'' / M4'' adds 4-core NEON ceiling (which from cycle 1's M4 F1 finding we know is bandwidth-capped, not 4× single-core) and the mixed configurations.
  • Edge content distribution: the bench biases toward fm-passing edges (different mean each side, small noise). Real bitstream distributions may flip the fm-pass rate. Phase 7 may revisit.
  • The vertical variant (ff_vp9_loop_filter_v_4_8_neon) has different memory access; should be ~similar throughput but Phase 7 confirms.

Artifacts

  • tests/vp9_lpf_ref.c — standalone C reference (clean transcription of vp9dsp_template.c:1780-1898, 4-tap inner only)
  • tests/bench_neon_lpf.c — M1''_c + M3'' bench
  • external/ffmpeg-snapshot/libavcodec/aarch64/vp9lpf_neon.S — vendored at FFmpeg n7.1.3 commit f46e514 (SHA-256 in PROVENANCE.md)
  • CMakeLists.txt — adds bench_neon_lpf target with the LPF .S source built against the existing FFASM_FLAGS shim

Phase 4 next: plan the QPU LPF compute shader. The IDCT cycle's phase4.md is the template; constraints C1-C10 carry forward unchanged.