context: Rename object context structure fields for more clarity

Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
This commit is contained in:
Paul Kocialkowski
2018-04-23 11:50:27 +02:00
parent 8fe67675c5
commit 8fd01b54b6
3 changed files with 21 additions and 19 deletions
+11 -10
View File
@@ -73,16 +73,19 @@ VAStatus SunxiCedrusCreateContext(VADriverContextP ctx, VAConfigID config_id,
return vaStatus;
}
obj_context->context_id = contextID;
*context = contextID;
obj_context->current_render_target = -1;
obj_context->config_id = config_id;
obj_context->render_target = VA_INVALID;
obj_context->render_targets = (VASurfaceID *) malloc(num_render_targets * sizeof(VASurfaceID));
obj_context->render_targets_count = num_render_targets;
obj_context->picture_width = picture_width;
obj_context->picture_height = picture_height;
obj_context->num_render_targets = num_render_targets;
obj_context->render_targets = (VASurfaceID *) malloc(num_render_targets * sizeof(VASurfaceID));
obj_context->num_rendered_surfaces = 0;
*context = contextID;
struct v4l2_ctrl_mpeg2_frame_hdr mpeg2_frame_hdr;
uint32_t num_rendered_surfaces;
if (obj_context->render_targets == NULL)
{
vaStatus = VA_STATUS_ERROR_ALLOCATION_FAILED;
@@ -103,11 +106,10 @@ VAStatus SunxiCedrusCreateContext(VADriverContextP ctx, VAConfigID config_id,
/* Error recovery */
if (VA_STATUS_SUCCESS != vaStatus)
{
obj_context->context_id = -1;
obj_context->config_id = -1;
free(obj_context->render_targets);
obj_context->render_targets = NULL;
obj_context->num_render_targets = 0;
obj_context->render_targets_count = 0;
obj_context->flags = 0;
object_heap_free(&driver_data->context_heap, (object_base_p) obj_context);
}
@@ -160,17 +162,16 @@ VAStatus SunxiCedrusDestroyContext(VADriverContextP ctx, VAContextID context)
type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
ioctl(driver_data->mem2mem_fd, VIDIOC_STREAMOFF, &type);
obj_context->context_id = -1;
obj_context->config_id = -1;
obj_context->picture_width = 0;
obj_context->picture_height = 0;
if (obj_context->render_targets)
free(obj_context->render_targets);
obj_context->render_targets = NULL;
obj_context->num_render_targets = 0;
obj_context->render_targets_count = 0;
obj_context->flags = 0;
obj_context->current_render_target = -1;
obj_context->render_target = -1;
object_heap_free(&driver_data->context_heap, (object_base_p) obj_context);
+6 -5
View File
@@ -41,17 +41,18 @@
struct object_context {
struct object_base base;
VAContextID context_id;
VAConfigID config_id;
VASurfaceID current_render_target;
VASurfaceID render_target;
VASurfaceID *render_targets;
int render_targets_count;
int picture_width;
int picture_height;
int num_render_targets;
int flags;
VASurfaceID *render_targets;
uint32_t num_rendered_surfaces;
struct v4l2_ctrl_mpeg2_frame_hdr mpeg2_frame_hdr;
uint32_t num_rendered_surfaces;
};
VAStatus SunxiCedrusCreateContext(VADriverContextP ctx, VAConfigID config_id,
+4 -4
View File
@@ -75,7 +75,7 @@ VAStatus SunxiCedrusBeginPicture(VADriverContextP ctx, VAContextID context,
obj_surface->input_buf_index = obj_context->num_rendered_surfaces%INPUT_BUFFERS_NB;
obj_context->num_rendered_surfaces ++;
obj_context->current_render_target = obj_surface->base.id;
obj_context->render_target = obj_surface->base.id;
return vaStatus;
}
@@ -101,7 +101,7 @@ VAStatus SunxiCedrusRenderPicture(VADriverContextP ctx, VAContextID context,
return vaStatus;
}
obj_surface = SURFACE(obj_context->current_render_target);
obj_surface = SURFACE(obj_context->render_target);
assert(obj_surface);
/* verify that we got valid buffer references */
@@ -151,7 +151,7 @@ VAStatus SunxiCedrusEndPicture(VADriverContextP ctx, VAContextID context)
obj_context = CONTEXT(context);
assert(obj_context);
obj_surface = SURFACE(obj_context->current_render_target);
obj_surface = SURFACE(obj_context->render_target);
assert(obj_surface);
obj_config = CONFIG(obj_context->config_id);
@@ -242,7 +242,7 @@ VAStatus SunxiCedrusEndPicture(VADriverContextP ctx, VAContextID context)
/* For now, assume that we are done with rendering right away */
obj_context->current_render_target = -1;
obj_context->render_target = -1;
return vaStatus;
}