The hantro stateless decoder derives the CAPTURE format from the SPS attached to the per-request OUTPUT controls. Calling VIDIOC_S_FMT on the CAPTURE queue at vaCreateSurfaces2 time can leave the driver's vb2 state in an inconsistent configuration where the queue accepts buffers and DQBUF returns successfully but the kernel never actually writes decoded pixels into them. Cross-reference: GStreamer's gst-plugins-bad/sys/v4l2codecs/ gstv4l2decoder.c only calls VIDIOC_G_FMT on the CAPTURE side (via gst_v4l2_decoder_negotiate_src_format and friends). The same code path produces correctly-decoded NV12 frames on the same RK3568 hantro-vpu where libva-v4l2-request-with-S_FMT emits flat-green zeroed CAPTURE buffers. The v4l2_get_format() call immediately after this block already gives us the bytesperline / sizes the driver chose; nothing else in this file consumed the explicit S_FMT side-effects. Empirical hypothesis test for the lingering "kernel decodes without errors but emits zeroed CAPTURE" bug. If post-patch output shows actual picture content, this confirms the diagnosis: explicit CAPTURE format mutation breaks hantro's internal state. If output remains flat-green, the bug is elsewhere and we resume hex-dump-grade instrumentation. Signed-off-by: Markus Fritsche <fritsche.markus@gmail.com>
v4l2-request libVA Backend
About
This libVA backend is designed to work with the Linux Video4Linux2 Request API that is used by a number of video codecs drivers, including the Video Engine found in most Allwinner SoCs.
Status
The v4l2-request libVA backend currently supports the following formats:
- MPEG2 (Simple and Main profiles)
- H264 (Baseline, Main and High profiles)
- H265 (Main profile)
Instructions
In order to use this libVA backend, the v4l2_request driver has to
be specified through the LIBVA_DRIVER_NAME environment variable, as
such:
export LIBVA_DRIVER_NAME=v4l2_request
A media player that supports VAAPI (such as VLC) can then be used to decode a video in a supported format:
vlc path/to/video.mpg
Sample media files can be obtained from:
http://samplemedia.linaro.org/MPEG2/
http://samplemedia.linaro.org/MPEG4/SVT/
Technical Notes
Surface
A Surface is an internal data structure never handled by the VA's user containing the output of a rendering. Usualy, a bunch of surfaces are created at the begining of decoding and they are then used alternatively. When created, a surface is assigned a corresponding v4l capture buffer and it is kept until the end of decoding. Syncing a surface waits for the v4l buffer to be available and then dequeue it.
Note: since a Surface is kept private from the VA's user, it can ask to directly render a Surface on screen in an X Drawable. Some kind of implementation is available in PutSurface but this is only for development purpose.
Context
A Context is a global data structure used for rendering a video of a certain format. When a context is created, input buffers are created and v4l's output (which is the compressed data input queue, since capture is the real output) format is set.
Picture
A Picture is an encoded input frame made of several buffers. A single input can contain slice data, headers and IQ matrix. Each Picture is assigned a request ID when created and each corresponding buffer might be turned into a v4l buffers or extended control when rendered. Finally they are submitted to kernel space when reaching EndPicture.
The real rendering is done in EndPicture instead of RenderPicture because the v4l2 driver expects to have the full corresponding extended control when a buffer is queued and we don't know in which order the different RenderPicture will be called.
Image
An Image is a standard data structure containing rendered frames in a usable pixel format. Here we only use NV12 buffers which are converted from sunxi's proprietary tiled pixel format with tiled_yuv when deriving an Image from a Surface.