test0r 86a8545146 h264: fill DECODE_PARAMS frame_num + field flags from VAAPI
Fourier's h264_va_picture_to_v4l2 only populated four fields of the
struct v4l2_ctrl_h264_decode_params: dpb (via h264_fill_dpb),
nal_ref_idc, top_field_order_cnt, bottom_field_order_cnt, and the
IDR_PIC flag. Many other required-by-spec fields were left at zero-
init (frame_num, idr_pic_id, pic_order_cnt_lsb, delta_pic_order_cnt_*,
dec_ref_pic_marking_bit_size, pic_order_cnt_bit_size,
slice_group_change_cycle, FIELD_PIC and BOTTOM_FIELD flags).

For an IDR (first frame) on hantro-vpu RK3568, the kernel parses
the bitstream from the OUTPUT buffer and uses these fields to drive
its bitstream-element offset tracking. Empirically the kernel
returned a successfully-decoded but ZEROED CAPTURE buffer — flat
dark-green frames in mpv output, no errors logged.

This patch fills every field VAAPI exposes:

  - frame_num: from VAPicture->frame_num.
  - FIELD_PIC flag: from VAPicture->pic_fields.bits.field_pic_flag.
  - BOTTOM_FIELD flag: from
    VAPicture->CurrPic.flags & VA_PICTURE_H264_BOTTOM_FIELD.

Also corrects the IDR_PIC flag to use |= instead of = so the new
field flags don't clobber it.

Fields NOT derivable from VAAPI's pre-parsed structures —
idr_pic_id, pic_order_cnt_lsb, delta_pic_order_cnt_*,
dec_ref_pic_marking_bit_size, pic_order_cnt_bit_size,
slice_group_change_cycle — require a slice_header() bit-level
parse. libva-v4l2-request does not currently do this. They remain
at zero-init.

Empirical question this patch answers: does hantro tolerate the
bit_size fields being zero for IDR frames, or does it strictly
require them? If post-patch CAPTURE is still zeroed, a slice-header
parser is required. If CAPTURE shows real picture data, hantro
fills in the bit-positions itself when no hint is supplied.

Cross-reference: gstv4l2codech264dec.c::
gst_v4l2_codec_h264_dec_fill_decoder_params (commit 9e3e775,
lines 632-678).

Signed-off-by: Markus Fritsche <fritsche.markus@gmail.com>
2026-05-04 09:45:05 +00:00
2016-08-26 15:43:09 +02:00
2016-08-26 15:43:09 +02:00
2018-09-08 08:51:51 +02:00

v4l2-request libVA Backend

About

This libVA backend is designed to work with the Linux Video4Linux2 Request API that is used by a number of video codecs drivers, including the Video Engine found in most Allwinner SoCs.

Status

The v4l2-request libVA backend currently supports the following formats:

  • MPEG2 (Simple and Main profiles)
  • H264 (Baseline, Main and High profiles)
  • H265 (Main profile)

Instructions

In order to use this libVA backend, the v4l2_request driver has to be specified through the LIBVA_DRIVER_NAME environment variable, as such:

export LIBVA_DRIVER_NAME=v4l2_request

A media player that supports VAAPI (such as VLC) can then be used to decode a video in a supported format:

vlc path/to/video.mpg

Sample media files can be obtained from:

http://samplemedia.linaro.org/MPEG2/
http://samplemedia.linaro.org/MPEG4/SVT/

Technical Notes

Surface

A Surface is an internal data structure never handled by the VA's user containing the output of a rendering. Usualy, a bunch of surfaces are created at the begining of decoding and they are then used alternatively. When created, a surface is assigned a corresponding v4l capture buffer and it is kept until the end of decoding. Syncing a surface waits for the v4l buffer to be available and then dequeue it.

Note: since a Surface is kept private from the VA's user, it can ask to directly render a Surface on screen in an X Drawable. Some kind of implementation is available in PutSurface but this is only for development purpose.

Context

A Context is a global data structure used for rendering a video of a certain format. When a context is created, input buffers are created and v4l's output (which is the compressed data input queue, since capture is the real output) format is set.

Picture

A Picture is an encoded input frame made of several buffers. A single input can contain slice data, headers and IQ matrix. Each Picture is assigned a request ID when created and each corresponding buffer might be turned into a v4l buffers or extended control when rendered. Finally they are submitted to kernel space when reaching EndPicture.

The real rendering is done in EndPicture instead of RenderPicture because the v4l2 driver expects to have the full corresponding extended control when a buffer is queued and we don't know in which order the different RenderPicture will be called.

Image

An Image is a standard data structure containing rendered frames in a usable pixel format. Here we only use NV12 buffers which are converted from sunxi's proprietary tiled pixel format with tiled_yuv when deriving an Image from a Surface.

S
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bootlin/libva-v4l2-request fork: multiplanar V4L2 support for Rockchip hantro (Fourier)
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