claude-noether c5fbc5bf04 iter2 step2: GLib/GStreamer compat shim, build succeeds
Vendored gsth265parser + nalutils + gstbitreader + gstbytereader (the
Step 1 commit) compile cleanly against libc + libv4l2 only after
adding 1 compat translation unit + 5 stub headers, no edits to the
vendored .c/.h files themselves.

src/h265_parser/gst_compat.{h,c} — new files (MIT, original work):
  - GLib type aliases (gboolean, gchar, gint*, guint*, gsize, gpointer)
  - Memory helpers (g_malloc/g_free as #define free, g_memdup2 inline)
  - Asserts as no-op + parser-return-code-propagation
  - All GST_DEBUG/INFO/WARNING/ERROR/LOG/FIXME as no-ops (the parser
    is heavy on debug logging; we compile it all out)
  - GArray implementation (~100 LOC, just enough for gsth265parser.c's
    24 call sites)
  - GList full struct with .data/.next/.prev so callers compile;
    list-manipulation functions abort() — dead code paths only
  - Byte-order read/write macros (GST_READ_UINT8/16/24/32/64_LE/BE,
    GST_WRITE_UINT8/16/24/32_BE) — aarch64 LE inlines
  - g_once_init_enter/leave as simple gate
  - G_MAXUINT*, G_MAXINT*, G_MINxxx, G_GNUC_* attribute macros, etc.
  - Opaque GstBuffer/GstMemory/GstMapInfo + abort-stub functions for
    the encoder-side SEI-insertion paths the libva backend never invokes
  - gst_util_ceil_log2 real impl (used by slice-header parser; dead
    for our SPS-only call path but cheaper to implement than stub)

src/h265_parser/gst/{gst.h,base/base-prelude.h,base/gstbitwriter.h,
codecparsers/codecparsers-prelude.h,glib-compat-private.h} — 5 new
stub headers (MIT). All include gst_compat.h. gstbitwriter.h adds
abort-stub functions for the bit-writer API (used by nalutils.c's NAL
emulation-prevention encoder path — dead code for the parse-only
libva backend).

src/meson.build — added the 5 new .c source files and 10 new .h
headers; added include_directories('h265_parser') to the include path
so the vendored files' '#include <gst/base/...>' style references
resolve to the stub headers + actual vendored files in the local
tree.

Build verified: ninja -C build produces v4l2_request_drv_video.so
(682 KB, up from 485 KB pre-vendor — the +200 KB is the vendored
parser code). nm shows gst_h265_parse_sps, gst_h265_parse_sps_ext,
gst_h265_parser_identify_nalu, and the other functions we need for
Step 4 are present in the binary.

Two #warning messages from gsth265parser.h about API stability are
upstream-intentional and harmless ('The H.265 parsing library is
unstable API and may change in future').

This commit completes Step 2 of ampere-kernel-decoders iter2 Phase 6.
Backend remains functionally identical to pre-iter2 — the new code
compiles + links but is not yet called from h265_set_controls (that's
Step 4). Existing 5 codecs continue to work as before.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-16 11:06:30 +02:00
2016-08-26 15:43:09 +02:00
2016-08-26 15:43:09 +02:00
2018-09-08 08:51:51 +02:00

v4l2-request libVA Backend

About

This libVA backend is designed to work with the Linux Video4Linux2 Request API that is used by a number of video codecs drivers, including the Video Engine found in most Allwinner SoCs.

Status

The v4l2-request libVA backend currently supports the following formats:

  • MPEG2 (Simple and Main profiles)
  • H264 (Baseline, Main and High profiles)
  • H265 (Main profile)

Instructions

In order to use this libVA backend, the v4l2_request driver has to be specified through the LIBVA_DRIVER_NAME environment variable, as such:

export LIBVA_DRIVER_NAME=v4l2_request

A media player that supports VAAPI (such as VLC) can then be used to decode a video in a supported format:

vlc path/to/video.mpg

Sample media files can be obtained from:

http://samplemedia.linaro.org/MPEG2/
http://samplemedia.linaro.org/MPEG4/SVT/

Technical Notes

Surface

A Surface is an internal data structure never handled by the VA's user containing the output of a rendering. Usualy, a bunch of surfaces are created at the begining of decoding and they are then used alternatively. When created, a surface is assigned a corresponding v4l capture buffer and it is kept until the end of decoding. Syncing a surface waits for the v4l buffer to be available and then dequeue it.

Note: since a Surface is kept private from the VA's user, it can ask to directly render a Surface on screen in an X Drawable. Some kind of implementation is available in PutSurface but this is only for development purpose.

Context

A Context is a global data structure used for rendering a video of a certain format. When a context is created, input buffers are created and v4l's output (which is the compressed data input queue, since capture is the real output) format is set.

Picture

A Picture is an encoded input frame made of several buffers. A single input can contain slice data, headers and IQ matrix. Each Picture is assigned a request ID when created and each corresponding buffer might be turned into a v4l buffers or extended control when rendered. Finally they are submitted to kernel space when reaching EndPicture.

The real rendering is done in EndPicture instead of RenderPicture because the v4l2 driver expects to have the full corresponding extended control when a buffer is queued and we don't know in which order the different RenderPicture will be called.

Image

An Image is a standard data structure containing rendered frames in a usable pixel format. Here we only use NV12 buffers which are converted from sunxi's proprietary tiled pixel format with tiled_yuv when deriving an Image from a Surface.

S
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bootlin/libva-v4l2-request fork: multiplanar V4L2 support for Rockchip hantro (Fourier)
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