claude-noether e1aca9cc6b fresnel-fourier iter3 Phase 6 commit D: buffer.c whitelist for
VAProbabilityBufferType

Phase 2 source-read assumed buffer.c was type-agnostic ("the buffer
registry is type-agnostic" per phase2_iter3_situation.md non-bugs
list). FALSE. RequestCreateBuffer at buffer.c:59-70 has an explicit
allow-list switch:

  case VAPictureParameterBufferType:
  case VAIQMatrixBufferType:
  case VASliceParameterBufferType:
  case VASliceDataBufferType:
  case VAImageBufferType:
      break;
  default:
      return VA_STATUS_ERROR_UNSUPPORTED_BUFFERTYPE;

Without VAProbabilityBufferType in the allow-list, the consumer gets
VA_STATUS_ERROR_UNSUPPORTED_BUFFERTYPE on vaCreateBuffer for the
probability buffer, BEFORE codec_store_buffer is ever reached.
ffmpeg-vaapi log:

  [vp8] Failed to create parameter buffer (type 13): 15
        (the requested VABufferType is not supported).

Same iter1 Commit D pattern: Phase 2 grep didn't find this, runtime
enumerated authoritatively. Per memory feedback_header_deletion_
check.md ("let the compiler enumerate them") — but extended here:
runtime enumerates allow-list violations the same way the compiler
enumerates include-site violations.

Fix: add `case VAProbabilityBufferType:` to the buffer.c allow-list.
+1 line, mechanical.

Refs:
  ../fresnel-fourier/phase2_iter3_situation.md (incorrect non-bug
                                                 claim about buffer.c)
  ../fresnel-fourier/phase4_iter3_plan.md (Commit D placeholder for
                                            fix-forward — used)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 23:03:59 +00:00
2016-08-26 15:43:09 +02:00
2016-08-26 15:43:09 +02:00
2018-09-08 08:51:51 +02:00

v4l2-request libVA Backend

About

This libVA backend is designed to work with the Linux Video4Linux2 Request API that is used by a number of video codecs drivers, including the Video Engine found in most Allwinner SoCs.

Status

The v4l2-request libVA backend currently supports the following formats:

  • MPEG2 (Simple and Main profiles)
  • H264 (Baseline, Main and High profiles)
  • H265 (Main profile)

Instructions

In order to use this libVA backend, the v4l2_request driver has to be specified through the LIBVA_DRIVER_NAME environment variable, as such:

export LIBVA_DRIVER_NAME=v4l2_request

A media player that supports VAAPI (such as VLC) can then be used to decode a video in a supported format:

vlc path/to/video.mpg

Sample media files can be obtained from:

http://samplemedia.linaro.org/MPEG2/
http://samplemedia.linaro.org/MPEG4/SVT/

Technical Notes

Surface

A Surface is an internal data structure never handled by the VA's user containing the output of a rendering. Usualy, a bunch of surfaces are created at the begining of decoding and they are then used alternatively. When created, a surface is assigned a corresponding v4l capture buffer and it is kept until the end of decoding. Syncing a surface waits for the v4l buffer to be available and then dequeue it.

Note: since a Surface is kept private from the VA's user, it can ask to directly render a Surface on screen in an X Drawable. Some kind of implementation is available in PutSurface but this is only for development purpose.

Context

A Context is a global data structure used for rendering a video of a certain format. When a context is created, input buffers are created and v4l's output (which is the compressed data input queue, since capture is the real output) format is set.

Picture

A Picture is an encoded input frame made of several buffers. A single input can contain slice data, headers and IQ matrix. Each Picture is assigned a request ID when created and each corresponding buffer might be turned into a v4l buffers or extended control when rendered. Finally they are submitted to kernel space when reaching EndPicture.

The real rendering is done in EndPicture instead of RenderPicture because the v4l2 driver expects to have the full corresponding extended control when a buffer is queued and we don't know in which order the different RenderPicture will be called.

Image

An Image is a standard data structure containing rendered frames in a usable pixel format. Here we only use NV12 buffers which are converted from sunxi's proprietary tiled pixel format with tiled_yuv when deriving an Image from a Surface.

S
Description
bootlin/libva-v4l2-request fork: multiplanar V4L2 support for Rockchip hantro (Fourier)
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