Cycle 5 closed: CDEF QPU R5=0.116 ORANGE, opportunistic helper

Phase 4 plan with 3 Phase-5 REDs applied inline:
  - meta layout: m.z=tmp_off, m.w=dir
  - sec_shift clamped to >=0 (NEON uqsub semantics)
  - directions table as const ivec2[14], not OR-packed

Phase 6 deliverable: v3d_cdef.comp (387 inst, 2 threads, no spills).
3-way M1 (QPU vs C ref vs NEON) PASS 4096/4096.

M2: 0.443 Mblock/s -> R5 = 0.116 ORANGE (predicted 0.02-0.05 RED).
M4 same-kernel: NEON-3+QPU 8.46 < NEON-4 alone ~10 (negative).
M4 mixed (NEON-3 MC + QPU CDEF): CPU 34.17 Mblock/s MC,
  QPU 0.42 Mblock/s CDEF helper. CPU side higher than the
  Issue 003 NEON-fallback proxy suggested - cross-substrate
  contention is gentler than same-side NEON contention.

Verdict: CDEF stays on CPU; QPU dispatch path exists for
opportunistic use. Deployment recipe table updated for all 5
cycles. Phase 9 lessons: linear extrapolation across cycles is
too pessimistic; CDEF is bandwidth-bound on NEON despite high
per-block ns; real-substrate-cross contention < NEON-proxy
contention.

- src/v3d_cdef.comp: cycle 5 QPU shader
- tests/bench_v3d_cdef.c: 3-way M1, M2 bench
- tests/bench_concurrent_mixed.c: K_CDEF on both sides
- tests/cdef_ref.c + bench_neon_cdef.c: sec_shift clamp +
  expanded damping range to exercise the edge case
- CMakeLists.txt: v3d_cdef.spv + bench_v3d_cdef wiring
- docs/k5_cdef_phase4.md updated with Phase 5 review applied
- docs/k5_cdef_phase7.md: closure doc with full verdict matrix

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-18 13:52:46 +00:00
parent 1740e7c165
commit 5223d3cb3f
8 changed files with 849 additions and 36 deletions
+23 -1
View File
@@ -207,7 +207,18 @@ if (DAEDALUS_BUILD_VULKAN)
VERBATIM
)
add_custom_target(daedalus_shaders ALL DEPENDS ${NOOP_SPV} ${IDCT8_SPV} ${LPF_SPV} ${MC_SPV} ${LPF8_SPV})
set(CDEF_SPV ${CMAKE_BINARY_DIR}/v3d_cdef.spv)
add_custom_command(
OUTPUT ${CDEF_SPV}
COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3
-o ${CDEF_SPV}
${CMAKE_SOURCE_DIR}/src/v3d_cdef.comp
DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_cdef.comp
COMMENT "glslang: v3d_cdef.comp -> v3d_cdef.spv"
VERBATIM
)
add_custom_target(daedalus_shaders ALL DEPENDS ${NOOP_SPV} ${IDCT8_SPV} ${LPF_SPV} ${MC_SPV} ${LPF8_SPV} ${CDEF_SPV})
# v3d_runner — reusable Vulkan plumbing.
add_library(v3d_runner STATIC src/v3d_runner.c)
@@ -255,6 +266,17 @@ if (DAEDALUS_BUILD_VULKAN)
target_link_libraries(bench_v3d_lpf8 PRIVATE v3d_runner Vulkan::Vulkan)
target_compile_options(bench_v3d_lpf8 PRIVATE -O2)
# Cycle 5 — QPU CDEF bench (3-way M1 against NEON + C ref).
add_executable(bench_v3d_cdef
tests/bench_v3d_cdef.c
tests/cdef_ref.c
${DAV1D_CDEF_ASM_SOURCES}
${DAV1D_CDEF_C_SOURCES}
)
add_dependencies(bench_v3d_cdef daedalus_shaders)
target_link_libraries(bench_v3d_cdef PRIVATE v3d_runner Vulkan::Vulkan)
target_compile_options(bench_v3d_cdef PRIVATE -O2)
# M4 — concurrent CPU(NEON) + QPU bench. Links the FFmpeg NEON
# snapshot so we can run real NEON kernels on pinned CPU cores
# while the QPU runs its dispatch loop concurrently.
+45 -19
View File
@@ -56,17 +56,18 @@ Output: `dst[r,c] = clamp(px + ((sum - (sum<0) + 8) >> 4), min, max);`
- **No shaderFloat16/Int8 ALU**: int math everywhere. uint8 dst
via storageBuffer8BitAccess (cycle-1 v4 pattern).
## SSBO layout
## SSBO layout (post Phase 5 RED-1 fix)
- `Meta[i]`: `uvec4(dst_off_bytes, params0, params1, dir)` where
`params0 = (pri | sec << 8 | damping << 16)` and
`params1 = tmp_off_bytes` (offset to block-origin = padded_origin + 2*16+2)
- `Tmp[]`: `uint16` array (`uint8_t` SSBO with manual 16-bit
read? Or `storageBuffer16BitAccess`? V3D 7.1 supports the
16-bit extension.)
- `Dst[]`: `uint8_t` array
Use 16-bit storage extension for tmp.
- `Meta[i]`: `uvec4(dst_off_bytes, params0, tmp_off_u16, dir)`
i.e. `m.x` = dst_off, `m.y` = params (pri | sec << 8 |
damping << 16), `m.z` = tmp block-origin u16-element offset,
`m.w` = dir (3 bits used). **Pseudo-code below uses this
layout consistently.**
- `Tmp[]`: `uint16_t` array via `GL_EXT_shader_16bit_storage` +
`storageBuffer16BitAccess` — both already enabled in
`v3d_runner.c` and used by cycle 1 IDCT shader. No uncertainty.
- `Dst[]`: `uint8_t` array via `GL_EXT_shader_8bit_storage` (per
cycle-1 v4 pattern).
## Lane decomposition
@@ -89,14 +90,20 @@ layout(push_constant) uniform PC {
} pc;
```
## Directions table
## Directions table (post Phase 5 RED-3 fix)
Store the 14-entry stride-16 directions table as a `const uint
dirs[14]` in the shader, packed as `(off1 << 16) | off2` per
direction (both signed offsets fit in int16). Read via index.
Use `const ivec2 dirs[14]` (8 directions + 6 wrap copies), each
entry = `(off_k0, off_k1)`. Signed-int storage handles negative
offsets cleanly without manual sign-extension. The OR-pack
approach proposed earlier would corrupt negative offsets;
abandoned.
Alternative: store as constants array (compiler may unroll into
uniform LUT). Same as cycle-2 LPF stored its tap weights.
Values from `tests/cdef_ref.c` `neon_directions8[14][2]`:
```
dirs[ 0] = ivec2(-1*16+1, -2*16+2) // (-15, -30)
dirs[ 1] = ivec2( 0*16+1, -1*16+2) // (1, -14)
... (etc.)
```
## Shader pseudo-code
@@ -114,18 +121,18 @@ void main() {
uvec4 m = u_meta.meta[block_idx];
uint dst_off = m.x + row * pc.dst_stride_u8 + col;
uint tmp_off = m.w + row * pc.tmp_stride_u16 + col; // m.w = tmp block-origin u16 offset
uint tmp_off = m.z + row * pc.tmp_stride_u16 + col; // m.z = tmp block-origin u16 offset
int pri = int(m.y & 0xffu);
int sec = int((m.y >> 8) & 0xffu);
int damping = int((m.y >> 16) & 0xffu);
int dir = int(m.z & 7u);
int dir = int(m.w & 7u);
int px = int(u_tmp.tmp[tmp_off]);
int sum = 0;
int mn = px, mx = px;
int pri_shift = max(0, damping - ulog2(pri));
int sec_shift = damping - ulog2(sec);
int sec_shift = max(0, damping - ulog2(sec)); // RED-2: NEON uqsub saturates to 0; GLSL >> by negative is UB.
// pri_tap[k] for k=0,1 = 4-(pri&1), then (tap & 3) | 2
int pri_tap0 = 4 - (pri & 1);
@@ -174,6 +181,25 @@ shaderdb prediction:
- uniform count: 14 entries × 2 offsets = 28; + tap weights 4
= small. Should stay well below threshold. Predict 4 threads.
## Phase 5 review applied (2026-05-18, Sonnet)
REDs fixed inline above:
- RED-1: meta field layout — `m.z = tmp_off`, `m.w = dir` (was swapped).
- RED-2: `sec_shift = max(0, ...)` to match NEON's `uqsub` saturation.
- RED-3: directions table is `const ivec2 dirs[14]`, not packed.
YELLOWs accepted:
- YELLOW-1: Phase 6 bench is **3-way M1 (QPU vs NEON vs C ref)**, not 2-way.
- YELLOW-2: 16-bit storage extension confirmed present (cycle-1 already uses it).
- YELLOW-3: `sec_tap0 = 2, sec_tap1 = 1` made explicit in shader.
- YELLOW-4: use `gl_WorkGroupID.x` directly, not `gid / 256u`.
**Also**: also clamp `sec_shift` in `tests/cdef_ref.c` (currently
unguarded; M1 gate passes by bench-param luck — params don't
exercise negative shift). Fix C ref + add negative-shift cases to
bench param generator so the 3-way M1 actually stresses the
edge case.
## Phase 5 review focus
Particular review items for the Phase 5 second-model audit:
+196
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@@ -0,0 +1,196 @@
---
cycle: 5
phase: 7
status: closed 2026-05-18 — M1 PASS, R₅=0.116 ORANGE, M4 same-kernel NEGATIVE, M4 mixed-kernel POSITIVE
date_opened: 2026-05-18
date_closed: 2026-05-18
parent: k5_cdef_phase6 (no doc — phase 6 is the shader + bench commit)
host: hertz
verdict: CDEF baseline = CPU; QPU dispatch path exists for opportunistic use. Better than predicted (ORANGE not RED).
---
# Cycle 5, Phase 7 — Verification (CDEF on V3D)
## Phase 6 deliverable
- `src/v3d_cdef.comp` — 256 inv/WG, 4 blocks/WG, no barrier,
uint16 tmp via `GL_EXT_shader_16bit_storage`, uint8 dst.
- `tests/bench_v3d_cdef.c` — 3-way M1 (QPU vs C ref vs NEON) per
Phase 5 YELLOW-1, M2 throughput, R₅ band classifier.
- `tests/bench_concurrent_mixed.c` extended with K_CDEF on both
CPU and QPU sides for M4.
shaderdb:
```
SHADER-DB-4a79c02a... 387 inst, 2 threads, 0 loops, 133 uniforms,
21 max-temps, 0:0 spills:fills, 0 sfu-stalls, 5 nops
```
2 threads (not 4 as plan hoped) — register pressure same as
cycle 3 MC. 133 uniforms under the 144 gate. No spills.
## M1 — 3-way bit-exact
```
=== M1₅: QPU vs C-ref vs NEON 3-way ===
C ref vs NEON parity check: 0/4096 mismatches
QPU vs C ref: 4096 / 4096 blocks bit-exact (100.0000%)
QPU vs NEON: 4096 / 4096 blocks bit-exact (100.0000%)
```
All three implementations agree. Phase 5 RED-1, RED-2, RED-3 fixes
verified (meta layout, sec_shift clamp, ivec2 dirs table).
## M2 — QPU throughput
```
=== M2₅: QPU throughput ===
blocks/dispatch: 4096
iters: 50
total blocks: 204 800
elapsed (kernel)=0.462 s
M2₅ throughput = 0.443 Mblock/s
per-block = 2256.1 ns
per-dispatch = 9241.0 us
```
R₅ = 0.443 / 3.809 = **0.116 → ORANGE band**.
**Better than predicted** (Phase 4 estimated R₅ = 0.02-0.05, deep
RED). The prediction was extrapolated from cycle 3 MC's R₃ = 0.067
× scaling for higher per-block compute weight. The actual QPU
overhead per block (387 inst at 2 threads) doesn't scale as
badly as that linear projection suggested — likely because
the constrain() inner loop has less filter-coefficient overhead
than MC's 8-tap subpel and the 16-bit tmp loads are well-suited
to the V3D 7.1 storage path.
30fps@1080p floor: 0.443 / 0.972 = **0.46× margin (isolation)**.
**Below the user-facing floor as sole substrate.** But CDEF is
not commonly applied to every block in real video — it's
strength-gated per superblock. Effective CDEF rate in real
content is often < 0.5 Mblock/s. Within reach.
## M4 — concurrent matrix
All windows 6 s, hertz, `bench_concurrent_mixed`.
### M4 same-kernel (cycle 5 closure)
| Config | CPU CDEF agg | QPU CDEF | total | per-core CPU |
|---|---|---|---|---|
| **NEON-3 + QPU** | 8.080 | 0.381 | 8.461 | 2.69 avg |
| **NEON-4 + QPU** | 7.866 | 0.385 | 8.251 | 1.97 avg |
NEON-3 + QPU > NEON-4 + QPU (8.46 > 8.25). NEON CDEF is
**bandwidth-saturated at 4 cores** despite per-block compute
weight (262 ns) suggesting compute-bound — the per-core
throughput drop from 2.69 (NEON-3) to 1.97 (NEON-4) confirms it.
Same pattern as cycle 1 IDCT and cycle 2 LPF.
Without a "no QPU" baseline in this bench (rerun with cycle 5's
M3 alone gives 3.8 Mblock/s per core × 4 ≈ 15 Mblock/s
theoretical), the same-kernel M4 verdict:
- NEON-4 alone CDEF estimated ~9-10 Mblock/s (saturation
reduces from theoretical 15 to actual; matches per-core 2.5
trend)
- NEON-3 + QPU CDEF (8.46) is **below NEON-4 alone**
- Same-kernel M4: **NEGATIVE**
This matches the pessimistic same-kernel-bench framing
(`feedback_m4_same_kernel_worst_case.md`).
### M4 mixed-kernel (deployment shape)
| Config | CPU side | CPU agg | QPU CDEF |
|---|---|---|---|
| **NEON-3 MC + QPU CDEF** | MC | 34.17 Mblock/s | 0.424 Mblock/s |
| **NEON-3 LPF4 + QPU CDEF** | LPF4 | 31.48 Medge/s | 0.414 Mblock/s |
QPU CDEF contributes 0.41-0.42 Mblock/s while the CPU side runs
near-maximum throughput. Compare against Issue 003 V1/V2
NEON-fallback proxy (1.7 Mblock/s): the real QPU CDEF is
~4× weaker than the NEON-on-core-3 proxy estimated, but still
positive helper value.
CPU MC agg in this mixed config (34.17 Mblock/s) is **higher**
than CPU MC in Issue 003 V1 (24.49) — because the V1 proxy used
NEON on core 3 which contended on the CPU memory bus, whereas
the real QPU contends on the QPU side. Real-substrate-cross
contention is gentler than NEON-core-3 proxy contention. **Issue
003 V1/V2 numbers underestimated CPU side**, but correctly
overestimated QPU helper magnitude.
## Verdict
| Rule | Result | Status |
|---|---|---|
| M1 bit-exact (3-way) | 100.00% on 4096 blocks | ✓ PASS |
| R₅ = M2₅/M3₅ | 0.116 (ORANGE) | better than predicted |
| M4 same-kernel | NEGATIVE (8.46 < ~10) | ✗ FAIL gate |
| M4 mixed-kernel (CPU=MC) | +0.42 Mblock/s QPU helper | ✓ POSITIVE |
| 30fps@1080p floor (isolation) | 0.46× | ✗ FAIL as sole substrate |
| 30fps@1080p floor (CPU baseline) | 8.46 / 0.972 = 8.7× | ✓ PASS via CPU |
**Engineering verdict**: CDEF QPU offload viable as
**opportunistic helper**; CPU NEON remains primary substrate.
Phase 8 V4L2 wrapper should expose CDEF QPU dispatch path, but
scheduler defaults to CPU CDEF.
**Surprise (positive)**: cycle 5 came in better than predicted
(ORANGE not RED). The "compute-bound → QPU bad" classification
held at the broad level, but the magnitude was less severe than
extrapolated.
## Deployment recipe update
| Cycle | Kernel | Primary | QPU dispatch path | Verdict |
|---|---|---|---|---|
| 1 IDCT 8×8 | QPU | yes | M4 +7.2 % validated |
| 2 LPF wd=4 | QPU | yes | M4 +6.9 % validated; V4 confirmed |
| 3 MC 8h | CPU | exists, unused | QPU MC = 0.39 Mblock/s under any contention |
| 4 LPF wd=8 | QPU | yes | M4 +4.1 % validated |
| 5 CDEF | CPU | exists, opportunistic | QPU CDEF = 0.42 Mblock/s mixed, ~half-floor on its own |
## Phase 9 lessons
1. **Predictions extrapolated linearly from one cycle can be too
pessimistic.** Cycle 3 MC R₃ = 0.067 extrapolated → R₅ = 0.02-0.05
predicted; actual R₅ = 0.116. The "compute-bound" axis isn't a
single dimension — CDEF and MC are both compute-bound but have
different inner-loop shapes that affect V3D compiled code
differently.
2. **CDEF is bandwidth-bound on NEON despite high per-block ns.**
Per-block 262 ns suggested "compute-bound" but per-core
saturation at 4 cores (2.5 → 2.0 Mblock/s) shows the real
constraint is memory bandwidth (192 u16 × 64 lanes/core reads
+ 64 byte writes per block). This is a re-calibration of the
bandwidth-bound/compute-bound classification: the binary
categorization needs nuance.
3. **Real-substrate-cross contention is gentler than same-side
NEON proxy.** Issue 003 V1/V2 used NEON-on-core-3 as a "QPU
helper" proxy; that overestimated the QPU's helper magnitude
(because NEON-on-core-3 has more parallelism than QPU) but
underestimated the CPU side throughput (because NEON-on-core-3
contended on the CPU memory bus). The real QPU gives lower
helper throughput but does NOT hurt the CPU side at all.
4. **3-way M1 (QPU vs C ref vs NEON) caught nothing — but it would
have caught the Phase 5 REDs cleanly.** The Phase 5 review's
recommendation (YELLOW-1) was correct prudence; in this case
the Phase 5 fixes prevented all bugs the gate would have caught,
but the 3-way structure is the right discipline going forward.
## What lands in this commit
- `src/v3d_cdef.comp` (Phase 6 shader, 387 inst, 2 threads)
- `tests/bench_v3d_cdef.c` (3-way M1, M2, R₅ classifier)
- `tests/bench_concurrent_mixed.c` extended with K_CDEF on both
sides; uses real QPU CDEF (Issue 003 NEON fallback removed)
- `CMakeLists.txt`: build wiring for v3d_cdef.spv + bench_v3d_cdef
- `docs/k5_cdef_phase7.md` (this doc) — Phase 7 closure
- Memory: update `feedback_m4_same_kernel_worst_case.md` with
cycle 5 real-QPU numbers (Issue 003 V1/V2 fallback proxy
obsolete).
+178
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@@ -0,0 +1,178 @@
// daedalus-fourier cycle 5 — AV1 CDEF primary+secondary 8x8 luma filter,
// V3D 7.1 via Mesa v3dv compute.
//
// Per cycle-5 Phase 4 plan (post Phase 5 review):
// - 256 invocations / WG; 4 blocks/WG (64 pixels each, 1 pixel/lane)
// - NO barrier — each pixel independent
// - uint16_t tmp SSBO via storageBuffer16BitAccess
// - uint8_t dst SSBO via storageBuffer8BitAccess
// - directions table as `const ivec2[14]` (Phase 5 RED-3 fix)
// - meta layout: m.x=dst_off, m.y=params (pri|sec<<8|damping<<16),
// m.z=tmp_off_u16, m.w=dir (Phase 5 RED-1 fix)
// - sec_shift clamped to ≥0 to mirror NEON uqsub (Phase 5 RED-2 fix)
//
// License: BSD-2-Clause. Algorithm transcribed from tests/cdef_ref.c
// which mirrors dav1d 1.4.3 NEON (src/arm/64/cdef_tmpl.S).
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_16bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Meta {
uvec4 meta[]; // per-block: (dst_off, params, tmp_off_u16, dir)
} u_meta;
layout(binding = 1) buffer Dst {
uint8_t dst[];
} u_dst;
layout(binding = 2) readonly buffer Tmp {
uint16_t tmp[]; // padded 12×16 per block; meta.z = block-origin u16 offset
} u_tmp;
layout(push_constant) uniform PC {
uint n_blocks;
uint tmp_stride_u16;
uint dst_stride_u8;
uint _pad;
} pc;
// 14-entry stride-16 directions table (8 dirs + 6 wrap copies for
// (dir+2)%8 / (dir+6)%8 safe lookup). Values from cdef_ref.c.
const ivec2 dirs8[14] = ivec2[](
/* 0 */ ivec2(-1*16 + 1, -2*16 + 2),
/* 1 */ ivec2( 0*16 + 1, -1*16 + 2),
/* 2 */ ivec2( 0*16 + 1, 0*16 + 2),
/* 3 */ ivec2( 0*16 + 1, 1*16 + 2),
/* 4 */ ivec2( 1*16 + 1, 2*16 + 2),
/* 5 */ ivec2( 1*16 + 0, 2*16 + 1),
/* 6 */ ivec2( 1*16 + 0, 2*16 + 0),
/* 7 */ ivec2( 1*16 + 0, 2*16 - 1),
/* 8 = dir 0 */ ivec2(-1*16 + 1, -2*16 + 2),
/* 9 = dir 1 */ ivec2( 0*16 + 1, -1*16 + 2),
/* 10 = dir 2 */ ivec2( 0*16 + 1, 0*16 + 2),
/* 11 = dir 3 */ ivec2( 0*16 + 1, 1*16 + 2),
/* 12 = dir 4 */ ivec2( 1*16 + 1, 2*16 + 2),
/* 13 = dir 5 */ ivec2( 1*16 + 0, 2*16 + 1)
);
int ulog2_pos(int x) {
// Mirrors C's 31 - __builtin_clz(uint). x >= 1 required.
return findMSB(uint(x));
}
int constrain(int diff, int threshold, int shift)
{
int adiff = abs(diff);
int clip = max(0, threshold - (adiff >> shift));
int amag = min(adiff, clip);
return diff < 0 ? -amag : amag;
}
void main()
{
uint wg_id = gl_WorkGroupID.x;
uint lane_in_wg = gl_LocalInvocationID.x; // 0..255
uint block_in_wg = lane_in_wg >> 6; // 0..3
uint px_idx = lane_in_wg & 63u; // 0..63
uint row = px_idx >> 3; // 0..7
uint col = px_idx & 7u; // 0..7
uint block_idx = wg_id * 4u + block_in_wg;
if (block_idx >= pc.n_blocks) return; // no barrier — safe
uvec4 m = u_meta.meta[block_idx];
uint dst_off = m.x + row * pc.dst_stride_u8 + col;
uint tmp_off = m.z + row * pc.tmp_stride_u16 + col;
int pri = int(m.y & 0xffu);
int sec = int((m.y >> 8) & 0xffu);
int damping = int((m.y >> 16) & 0xffu);
int dir = int(m.w & 7u);
int px = int(u_tmp.tmp[tmp_off]);
int sum = 0;
int mn = px;
int mx = px;
int pri_shift = max(0, damping - ulog2_pos(pri));
int sec_shift = max(0, damping - ulog2_pos(sec)); // RED-2 fix
int pri_tap0 = 4 - (pri & 1);
int pri_tap1 = (pri_tap0 & 3) | 2;
int sec_tap0 = 2;
int sec_tap1 = 1;
int pri_idx = dir;
int sec1_idx = (dir + 2) & 7;
int sec2_idx = (dir + 6) & 7; // (dir - 2) % 8
// -- k = 0 --
{
int o1 = dirs8[pri_idx ].x;
int o2 = dirs8[sec1_idx].x;
int o3 = dirs8[sec2_idx].x;
int p0 = int(u_tmp.tmp[uint(int(tmp_off) + o1)]);
int p1 = int(u_tmp.tmp[uint(int(tmp_off) - o1)]);
int s0 = int(u_tmp.tmp[uint(int(tmp_off) + o2)]);
int s1 = int(u_tmp.tmp[uint(int(tmp_off) - o2)]);
int s2 = int(u_tmp.tmp[uint(int(tmp_off) + o3)]);
int s3 = int(u_tmp.tmp[uint(int(tmp_off) - o3)]);
sum += pri_tap0 * constrain(p0 - px, pri, pri_shift);
sum += pri_tap0 * constrain(p1 - px, pri, pri_shift);
sum += sec_tap0 * constrain(s0 - px, sec, sec_shift);
sum += sec_tap0 * constrain(s1 - px, sec, sec_shift);
sum += sec_tap0 * constrain(s2 - px, sec, sec_shift);
sum += sec_tap0 * constrain(s3 - px, sec, sec_shift);
// min/max bookkeeping — NEON umin / smax semantics.
// Unsigned min: 0x8000 sentinel (32768u) > any 0..255 pixel.
// Signed max: 0x8000 = -32768 (signed) < any valid max.
mn = int(min(uint(mn), uint(p0)));
mn = int(min(uint(mn), uint(p1)));
mn = int(min(uint(mn), uint(s0)));
mn = int(min(uint(mn), uint(s1)));
mn = int(min(uint(mn), uint(s2)));
mn = int(min(uint(mn), uint(s3)));
mx = max(mx, p0); mx = max(mx, p1);
mx = max(mx, s0); mx = max(mx, s1);
mx = max(mx, s2); mx = max(mx, s3);
}
// -- k = 1 --
{
int o1 = dirs8[pri_idx ].y;
int o2 = dirs8[sec1_idx].y;
int o3 = dirs8[sec2_idx].y;
int p0 = int(u_tmp.tmp[uint(int(tmp_off) + o1)]);
int p1 = int(u_tmp.tmp[uint(int(tmp_off) - o1)]);
int s0 = int(u_tmp.tmp[uint(int(tmp_off) + o2)]);
int s1 = int(u_tmp.tmp[uint(int(tmp_off) - o2)]);
int s2 = int(u_tmp.tmp[uint(int(tmp_off) + o3)]);
int s3 = int(u_tmp.tmp[uint(int(tmp_off) - o3)]);
sum += pri_tap1 * constrain(p0 - px, pri, pri_shift);
sum += pri_tap1 * constrain(p1 - px, pri, pri_shift);
sum += sec_tap1 * constrain(s0 - px, sec, sec_shift);
sum += sec_tap1 * constrain(s1 - px, sec, sec_shift);
sum += sec_tap1 * constrain(s2 - px, sec, sec_shift);
sum += sec_tap1 * constrain(s3 - px, sec, sec_shift);
mn = int(min(uint(mn), uint(p0)));
mn = int(min(uint(mn), uint(p1)));
mn = int(min(uint(mn), uint(s0)));
mn = int(min(uint(mn), uint(s1)));
mn = int(min(uint(mn), uint(s2)));
mn = int(min(uint(mn), uint(s3)));
mx = max(mx, p0); mx = max(mx, p1);
mx = max(mx, s0); mx = max(mx, s1);
mx = max(mx, s2); mx = max(mx, s3);
}
int adj = (sum - int(sum < 0) + 8) >> 4;
int outpx = clamp(px + adj, mn, mx);
u_dst.dst[dst_off] = uint8_t(outpx);
}
+64 -13
View File
@@ -134,6 +134,31 @@ static void neon_run_lpf(uint64_t *seed, uint64_t *out_done, int wd_8) {
free(master); free(work); free(Es); free(Is); free(Hs);
}
static void neon_run_cdef(uint64_t *seed, uint64_t *out_done) {
int n = NEON_BATCH;
uint16_t *tmps = malloc((size_t) n * 192 * sizeof(uint16_t));
uint8_t *dsts = malloc((size_t) n * 64);
int *pris = malloc(n*sizeof(int)), *secs = malloc(n*sizeof(int));
int *dirs = malloc(n*sizeof(int)), *damps = malloc(n*sizeof(int));
for (int i = 0; i < n; i++) {
for (int j = 0; j < 192; j++) tmps[i*192 + j] = (uint16_t)(xs_step(seed) & 0xff);
for (int r = 0; r < 8; r++) for (int c = 0; c < 8; c++)
dsts[i*64 + r*8 + c] = (uint8_t) tmps[i*192 + (r+2)*16 + (c+2)];
pris[i] = (int)(xs_step(seed) % 7) + 1;
secs[i] = (int)(xs_step(seed) % 4) + 1;
dirs[i] = (int)(xs_step(seed) & 7);
damps[i] = (int)(xs_step(seed) % 6) + 1;
}
while (!g_stop) {
for (int i = 0; i < n; i++)
dav1d_cdef_filter8_8bpc_neon(dsts + i*64, 8,
tmps + i*192 + (2*16+2),
pris[i], secs[i], dirs[i], damps[i], 8, 0);
*out_done += n;
}
free(tmps); free(dsts); free(pris); free(secs); free(dirs); free(damps);
}
static void neon_run_idct(uint64_t *seed, uint64_t *out_done) {
int16_t *blocks_master = malloc((size_t) NEON_BATCH * 64 * sizeof(int16_t));
int16_t *blocks_work = malloc((size_t) NEON_BATCH * 64 * sizeof(int16_t));
@@ -175,6 +200,7 @@ static void *neon_worker(void *p) {
case K_LPF4: neon_run_lpf(&seed, &done, 0); break;
case K_LPF8: neon_run_lpf(&seed, &done, 1); break;
case K_IDCT: neon_run_idct(&seed, &done); break;
case K_CDEF: neon_run_cdef(&seed, &done); break;
default: fprintf(stderr, "bad NEON kernel\n"); break;
}
a->elapsed_s = now_s() - t0;
@@ -194,8 +220,8 @@ typedef struct {
/* Each QPU kernel has its own push-constant layout. */
typedef struct { uint32_t n, dst_stride_u8, _pad0, _pad1; } pc_lpf;
typedef struct { uint32_t n, dst_stride_u8, src_stride_u8, _pad; } pc_mc;
/* IDCT: pc layout in v3d_idct8.comp = (n_blocks, blocks_per_row, dst_stride_u8, _pad) */
typedef struct { uint32_t n_blocks, blocks_per_row, dst_stride_u8, _pad; } pc_idct;
typedef struct { uint32_t n_blocks, tmp_stride_u16, dst_stride_u8, _pad; } pc_cdef;
/* CDEF: not yet — QPU CDEF kernel not implemented. CDEF QPU mode uses
* dav1d NEON via a single-thread NEON call on the QPU host core instead.
* That's a degenerate "QPU helper" but matches the deferred state of
@@ -296,8 +322,16 @@ static void *qpu_real_worker(void *p)
case K_IDCT:
spv = "v3d_idct8.spv";
dst_bytes = (size_t) n_units * 64;
src_bytes = (size_t) n_units * 64 * sizeof(int16_t); /* coeffs */
meta_bytes = (size_t) n_units * 4 * sizeof(uint32_t); /* per-block pos */
src_bytes = (size_t) n_units * 64 * sizeof(int16_t);
meta_bytes = (size_t) n_units * 4 * sizeof(uint32_t);
has_src = 1;
break;
case K_CDEF:
spv = "v3d_cdef.spv";
bpw = 4;
dst_bytes = (size_t) n_units * 64;
src_bytes = (size_t) n_units * 192 * sizeof(uint16_t);
meta_bytes = (size_t) n_units * 4 * sizeof(uint32_t);
has_src = 1;
break;
default:
@@ -334,22 +368,37 @@ static void *qpu_real_worker(void *p)
((uint8_t *) buf_src.mapped)[i] = (uint8_t)(xs_step(&seed) & 0xff);
} else if (a->kernel == K_IDCT) {
for (int i = 0; i < n_units; i++) {
meta[4*i+0] = (uint32_t)((size_t)i * 64); /* dst_off */
meta[4*i+1] = (uint32_t)((i * 64) / 64); /* coeff_off (in blocks) */
meta[4*i+2] = 0; /* eob (not used by our shader) */
meta[4*i+0] = (uint32_t)((size_t)i * 64);
meta[4*i+1] = (uint32_t)((i * 64) / 64);
meta[4*i+2] = 0;
meta[4*i+3] = 0;
}
/* Fill coeffs with random VP9-ish values. */
int16_t *cf = (int16_t *) buf_src.mapped;
size_t n_coefs = src_bytes / sizeof(int16_t);
for (size_t i = 0; i < n_coefs; i++)
cf[i] = (int16_t)((int)(xs_step(&seed) % 8192) - 4096);
} else if (a->kernel == K_CDEF) {
uint16_t *tmps = (uint16_t *) buf_src.mapped;
for (int i = 0; i < n_units; i++) {
uint32_t pri = (uint32_t)((xs_step(&seed) % 7) + 1);
uint32_t sec = (uint32_t)((xs_step(&seed) % 4) + 1);
uint32_t damping = (uint32_t)((xs_step(&seed) % 6) + 1);
meta[4*i+0] = (uint32_t)((size_t)i * 64);
meta[4*i+1] = pri | (sec << 8) | (damping << 16);
meta[4*i+2] = (uint32_t)((size_t)i * 192 + (2*16 + 2));
meta[4*i+3] = (uint32_t)(xs_step(&seed) & 7);
for (int j = 0; j < 192; j++)
tmps[(size_t)i * 192 + j] = (uint16_t)(xs_step(&seed) & 0xff);
}
for (size_t i = 0; i < dst_bytes; i++)
((uint8_t *) buf_dst.mapped)[i] = (uint8_t)(xs_step(&seed) & 0xff);
}
v3d_pipeline pipe = {0};
int n_ssbos = has_src ? 3 : 2;
size_t pc_size = (a->kernel == K_MC) ? sizeof(pc_mc) :
(a->kernel == K_IDCT) ? sizeof(pc_idct) : sizeof(pc_lpf);
(a->kernel == K_IDCT) ? sizeof(pc_idct) :
(a->kernel == K_CDEF) ? sizeof(pc_cdef) : sizeof(pc_lpf);
v3d_runner_create_pipeline(r, spv, n_ssbos, pc_size, &pipe);
v3d_buffer bind_bufs[3];
@@ -359,13 +408,15 @@ static void *qpu_real_worker(void *p)
v3d_runner_bind_buffers(r, &pipe, bind_bufs, n_ssbos);
uint32_t gc = (uint32_t)((n_units + bpw - 1) / bpw);
union { pc_lpf lpf; pc_mc mc; pc_idct idct; } pc = {0};
union { pc_lpf lpf; pc_mc mc; pc_idct idct; pc_cdef cdef; } pc = {0};
if (a->kernel == K_LPF4 || a->kernel == K_LPF8) {
pc.lpf = (pc_lpf){ .n = n_units, .dst_stride_u8 = 8 };
} else if (a->kernel == K_MC) {
pc.mc = (pc_mc){ .n = n_units, .dst_stride_u8 = 8, .src_stride_u8 = 16 };
} else if (a->kernel == K_IDCT) {
pc.idct = (pc_idct){ .n_blocks = n_units, .blocks_per_row = 16, .dst_stride_u8 = 128 };
} else if (a->kernel == K_CDEF) {
pc.cdef = (pc_cdef){ .n_blocks = n_units, .tmp_stride_u16 = 16, .dst_stride_u8 = 8 };
}
VkCommandBuffer cb = v3d_runner_alloc_cmdbuf(r);
@@ -451,10 +502,10 @@ int main(int argc, char **argv)
}
}
/* CDEF on QPU side currently uses dav1d NEON fallback (cycle 5
* Phase 6 not yet implemented). Real QPU CDEF would replace
* qpu_cdef_neon_fallback with qpu_real_worker. */
int use_neon_fallback_for_cdef = (qpu_k == K_CDEF);
/* Cycle 5 Phase 6 landed — v3d_cdef.spv is M1-PASS. Use real
* QPU dispatch for CDEF too. The NEON-fallback worker remains
* compiled but is unselected. */
int use_neon_fallback_for_cdef = 0;
int barrier_count = n_neon + 1 /* QPU */ + 1 /* timer */ + 1 /* main */;
printf("=== Issue 003 mixed-kernel M4 bench ===\n");
+7 -2
View File
@@ -79,12 +79,17 @@ static void gen_filter_params(int *pri, int *sec, int *dir, int *damping)
* pri_strength: 1..7 (non-zero for combined path)
* sec_strength: 1..4
* dir: 0..7
* damping: 3..6
* damping: 1..6 — extended down to 1 (was 3..6) per
* cycle 5 phase 5 RED-2: include cases where
* sec_shift = damping - ulog2(sec) goes negative
* (e.g. damping=1, sec=4 → sec_shift = -1).
* Both NEON (uqsub) and C ref (now max(0,...))
* saturate to 0 here; the bench should exercise it.
*/
*pri = (int)(xs() % 7) + 1;
*sec = (int)(xs() % 4) + 1;
*dir = (int)(xs() & 7);
*damping = (int)(xs() % 4) + 3;
*damping = (int)(xs() % 6) + 1;
}
static double now_seconds(void)
+332
View File
@@ -0,0 +1,332 @@
/*
* Cycle 5 Phase 6 — QPU bench for AV1 CDEF primary+secondary 8x8
* luma filter on V3D 7.1.
*
* Reports:
* M1₅: 3-way bit-exact (QPU vs NEON vs C reference) per Phase 5
* YELLOW-1.
* M2₅: QPU sustained Mblock/s over K dispatched batches
*
* License: BSD-2-Clause; links dav1d 1.4.3 NEON snapshot.
*/
#define _POSIX_C_SOURCE 200809L
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stddef.h>
#include <string.h>
#include <assert.h>
#include <time.h>
#include <getopt.h>
#include <vulkan/vulkan.h>
#include "v3d_runner.h"
extern void daedalus_cdef_filter_8x8_pri_sec_ref(
uint8_t *dst, ptrdiff_t dst_stride,
const uint16_t *tmp,
int pri_strength, int sec_strength,
int dir, int damping, int h);
extern void dav1d_cdef_filter8_8bpc_neon(
uint8_t *dst, ptrdiff_t dst_stride,
const uint16_t *tmp,
int pri_strength, int sec_strength,
int dir, int damping, int h, size_t edges);
#define TMP_W 16
#define TMP_H 12
#define TMP_INTS (TMP_W * TMP_H) /* 192 */
#define DST_W 8
#define DST_H 8
#define DST_BYTES (DST_H * DST_W) /* 64 */
#define BLOCK_ORIGIN_U16 (2 * TMP_W + 2) /* 34 */
static uint64_t xs_state;
static inline uint64_t xs(void) {
uint64_t x = xs_state;
x ^= x << 13; x ^= x >> 7; x ^= x << 17;
return xs_state = x;
}
static void gen_tmp(uint16_t *tmp)
{
for (int i = 0; i < TMP_INTS; i++)
tmp[i] = (uint16_t)(xs() & 0xff);
}
static void tmp_center_to_dst(uint8_t *dst, const uint16_t *tmp)
{
for (int r = 0; r < 8; r++)
for (int c = 0; c < 8; c++)
dst[r * 8 + c] = (uint8_t) tmp[(r + 2) * TMP_W + (c + 2)];
}
static void gen_filter_params(int *pri, int *sec, int *dir, int *damping)
{
*pri = (int)(xs() % 7) + 1;
*sec = (int)(xs() % 4) + 1;
*dir = (int)(xs() & 7);
*damping = (int)(xs() % 6) + 1; /* includes negative-sec_shift cases */
}
static double now_seconds(void)
{
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC_RAW, &ts);
return ts.tv_sec + ts.tv_nsec * 1e-9;
}
typedef struct {
uint32_t n_blocks;
uint32_t tmp_stride_u16;
uint32_t dst_stride_u8;
uint32_t _pad;
} push_consts;
int main(int argc, char **argv)
{
int n_blocks = 16384;
int iters = 200;
int verify_only = 0;
uint64_t seed = 0;
const char *spv_path = "v3d_cdef.spv";
static struct option opts[] = {
{"blocks", required_argument, 0, 'b'},
{"iters", required_argument, 0, 'i'},
{"seed", required_argument, 0, 's'},
{"spv", required_argument, 0, 'S'},
{"verify-only", no_argument, 0, 'V'},
{0,0,0,0}
};
for (int c; (c = getopt_long(argc, argv, "b:i:s:S:V", opts, 0)) != -1;) {
switch (c) {
case 'b': n_blocks = atoi(optarg); break;
case 'i': iters = atoi(optarg); break;
case 's': seed = strtoull(optarg, 0, 0); break;
case 'S': spv_path = optarg; break;
case 'V': verify_only = 1; break;
default: return 2;
}
}
xs_state = seed ? seed : 0xc0defacedcafebebULL;
v3d_runner *r = v3d_runner_create();
if (!r) { fprintf(stderr, "v3d_runner_create failed\n"); return 1; }
printf("=== v3d CDEF bench ===\n");
printf(" device: %s\n", v3d_runner_device_name(r));
printf(" n_blocks: %d iters: %d seed: 0x%016llx\n",
n_blocks, iters, (unsigned long long) (seed ? seed : 0xc0defacedcafebebULL));
size_t meta_bytes = (size_t) n_blocks * 4 * sizeof(uint32_t); /* uvec4 */
size_t dst_bytes = (size_t) n_blocks * DST_BYTES;
size_t tmp_bytes = (size_t) n_blocks * TMP_INTS * sizeof(uint16_t);
v3d_buffer buf_meta = {0}, buf_dst = {0}, buf_tmp = {0};
if (v3d_runner_create_buffer(r, meta_bytes, &buf_meta)) return 1;
if (v3d_runner_create_buffer(r, dst_bytes, &buf_dst)) return 1;
if (v3d_runner_create_buffer(r, tmp_bytes, &buf_tmp)) return 1;
uint8_t *master_dst = malloc(dst_bytes);
uint8_t *expected_c = malloc(dst_bytes);
uint8_t *expected_n = malloc(dst_bytes);
int *pris = malloc(n_blocks * sizeof(int));
int *secs = malloc(n_blocks * sizeof(int));
int *dirs = malloc(n_blocks * sizeof(int));
int *damps = malloc(n_blocks * sizeof(int));
if (!master_dst || !expected_c || !expected_n || !pris || !secs || !dirs || !damps) {
fprintf(stderr, "alloc fail\n"); return 1;
}
/* Generate tmp + params + initial dst (block center extracted). */
uint16_t *tmp_gpu = (uint16_t *) buf_tmp.mapped;
for (int i = 0; i < n_blocks; i++) {
uint16_t *tmp = tmp_gpu + (size_t)i * TMP_INTS;
gen_tmp(tmp);
tmp_center_to_dst(master_dst + (size_t)i * DST_BYTES, tmp);
gen_filter_params(&pris[i], &secs[i], &dirs[i], &damps[i]);
}
/* Compute C-ref and NEON expected outputs (serial, on master_dst). */
memcpy(expected_c, master_dst, dst_bytes);
memcpy(expected_n, master_dst, dst_bytes);
for (int i = 0; i < n_blocks; i++) {
daedalus_cdef_filter_8x8_pri_sec_ref(
expected_c + (size_t)i * DST_BYTES, DST_W,
tmp_gpu + (size_t)i * TMP_INTS,
pris[i], secs[i], dirs[i], damps[i], 8);
dav1d_cdef_filter8_8bpc_neon(
expected_n + (size_t)i * DST_BYTES, DST_W,
tmp_gpu + (size_t)i * TMP_INTS + BLOCK_ORIGIN_U16,
pris[i], secs[i], dirs[i], damps[i], 8, 0);
}
/* Confirm 2-way C vs NEON parity (defence in depth — Phase 3 already
* passed this for 10000 blocks, but n_blocks may be larger here). */
int cn_mis = 0;
for (int i = 0; i < n_blocks; i++) {
if (memcmp(expected_c + (size_t)i * DST_BYTES,
expected_n + (size_t)i * DST_BYTES, DST_BYTES) != 0) cn_mis++;
}
printf(" C ref vs NEON parity check: %d/%d mismatches\n", cn_mis, n_blocks);
if (cn_mis > 0) {
fprintf(stderr, "ERROR: C ref disagrees with NEON before QPU even runs.\n");
return 1;
}
/* Populate meta SSBO (post Phase 5 RED-1 layout). */
uint32_t *meta = (uint32_t *) buf_meta.mapped;
uint32_t dst_stride_u8 = DST_W; /* 8 */
uint32_t tmp_stride_u16 = TMP_W; /* 16 */
for (int i = 0; i < n_blocks; i++) {
uint32_t pri = (uint32_t) pris[i];
uint32_t sec = (uint32_t) secs[i];
uint32_t damping = (uint32_t) damps[i];
meta[4*i + 0] = (uint32_t)((size_t)i * DST_BYTES);
meta[4*i + 1] = pri | (sec << 8) | (damping << 16);
meta[4*i + 2] = (uint32_t)((size_t)i * TMP_INTS + BLOCK_ORIGIN_U16);
meta[4*i + 3] = (uint32_t) dirs[i];
}
/* Pipeline (3 SSBOs). */
v3d_pipeline pipe = {0};
if (v3d_runner_create_pipeline(r, spv_path,
/*n_ssbos=*/3,
/*push_const_size=*/sizeof(push_consts),
&pipe)) return 1;
v3d_buffer bind_bufs[3] = { buf_meta, buf_dst, buf_tmp };
if (v3d_runner_bind_buffers(r, &pipe, bind_bufs, 3)) return 1;
const uint32_t blocks_per_wg = 4;
uint32_t group_count_x = (uint32_t)((n_blocks + blocks_per_wg - 1) / blocks_per_wg);
printf(" dispatch: %u WGs × 256 invocations = %u blocks\n",
group_count_x, group_count_x * blocks_per_wg);
push_consts pc = {
.n_blocks = (uint32_t) n_blocks,
.tmp_stride_u16 = tmp_stride_u16,
.dst_stride_u8 = dst_stride_u8,
._pad = 0,
};
VkCommandBuffer cb = v3d_runner_alloc_cmdbuf(r);
if (cb == VK_NULL_HANDLE) return 1;
VkCommandBufferBeginInfo cbbi = { .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
vkBeginCommandBuffer(cb, &cbbi);
vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_COMPUTE, pipe.pipeline);
vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_COMPUTE,
pipe.layout, 0, 1, &pipe.desc_set, 0, NULL);
vkCmdPushConstants(cb, pipe.layout, VK_SHADER_STAGE_COMPUTE_BIT,
0, sizeof(pc), &pc);
vkCmdDispatch(cb, group_count_x, 1, 1);
vkEndCommandBuffer(cb);
/* --- M1: QPU vs C-ref vs NEON 3-way --- */
printf("\n=== M1₅: QPU vs C-ref vs NEON 3-way ===\n");
memcpy(buf_dst.mapped, master_dst, dst_bytes);
if (v3d_runner_submit_wait(r, cb)) return 1;
int qc_mismatches = 0, qn_mismatches = 0;
int prints = 0;
for (int i = 0; i < n_blocks; i++) {
const uint8_t *q = (uint8_t *) buf_dst.mapped + (size_t)i * DST_BYTES;
const uint8_t *c = expected_c + (size_t)i * DST_BYTES;
const uint8_t *n = expected_n + (size_t)i * DST_BYTES;
int qc = memcmp(q, c, DST_BYTES);
int qn = memcmp(q, n, DST_BYTES);
if (qc) qc_mismatches++;
if (qn) qn_mismatches++;
if ((qc || qn) && prints < 3) {
fprintf(stderr, "MISMATCH block %d (pri=%d sec=%d dir=%d damp=%d):\n",
i, pris[i], secs[i], dirs[i], damps[i]);
fprintf(stderr, " C ref:");
for (int r0 = 0; r0 < 8; r0++) {
fprintf(stderr, "\n r%d ", r0);
for (int c0 = 0; c0 < 8; c0++) fprintf(stderr, "%3u ", c[r0*8+c0]);
}
fprintf(stderr, "\n QPU:");
for (int r0 = 0; r0 < 8; r0++) {
fprintf(stderr, "\n r%d ", r0);
for (int c0 = 0; c0 < 8; c0++) fprintf(stderr, "%3u ", q[r0*8+c0]);
}
fprintf(stderr, "\n");
prints++;
}
}
printf(" QPU vs C ref: %d / %d blocks bit-exact (%.4f%%)\n",
n_blocks - qc_mismatches, n_blocks,
100.0 * (n_blocks - qc_mismatches) / n_blocks);
printf(" QPU vs NEON: %d / %d blocks bit-exact (%.4f%%)\n",
n_blocks - qn_mismatches, n_blocks,
100.0 * (n_blocks - qn_mismatches) / n_blocks);
if (qc_mismatches > 0 || qn_mismatches > 0) {
fprintf(stderr, "REFUSING to measure throughput on a broken kernel.\n");
return 1;
}
if (verify_only) {
v3d_runner_destroy_pipeline(r, &pipe);
v3d_runner_destroy_buffer(r, &buf_tmp);
v3d_runner_destroy_buffer(r, &buf_dst);
v3d_runner_destroy_buffer(r, &buf_meta);
v3d_runner_destroy(r);
return 0;
}
/* --- M2: throughput --- */
printf("\n=== M2₅: QPU throughput ===\n");
for (int i = 0; i < 5; i++) {
memcpy(buf_dst.mapped, master_dst, dst_bytes);
if (v3d_runner_submit_wait(r, cb)) return 1;
}
double t0 = now_seconds();
for (int i = 0; i < iters; i++) {
memcpy(buf_dst.mapped, master_dst, dst_bytes);
if (v3d_runner_submit_wait(r, cb)) return 1;
}
double t1 = now_seconds();
double s0 = now_seconds();
for (int i = 0; i < iters; i++) memcpy(buf_dst.mapped, master_dst, dst_bytes);
double s1 = now_seconds();
double kernel_seconds = (t1 - t0) - (s1 - s0);
double total_blocks = (double) n_blocks * iters;
double mbps = total_blocks / kernel_seconds / 1e6;
printf(" blocks/dispatch: %d\n", n_blocks);
printf(" iters: %d\n", iters);
printf(" total blocks: %.0f\n", total_blocks);
printf(" elapsed (kernel)=%.6f s (setup-subtracted)\n", kernel_seconds);
printf(" elapsed (setup) =%.6f s\n", s1 - s0);
printf(" M2₅ throughput = %.3f Mblock/s\n", mbps);
printf(" per-block = %.1f ns\n", kernel_seconds / total_blocks * 1e9);
printf(" per-dispatch = %.1f us\n", kernel_seconds / iters * 1e6);
double M3_5 = 3.809;
double R5 = mbps / M3_5;
printf("\n Cycle 5 NEON M3₅ = %.3f Mblock/s\n", M3_5);
printf(" R₅ = M2₅/M3₅ = %.3f\n", R5);
if (R5 >= 1.0) printf(" decision band = GREEN: QPU beats NEON in isolation\n");
else if (R5 >= 0.5) printf(" decision band = YELLOW: M4 decides\n");
else if (R5 >= 0.1) printf(" decision band = ORANGE: M4 may still rescue\n");
else printf(" decision band = RED: structural mismatch (predicted)\n");
/* 30fps@1080p floor: 32400 blocks/frame × 30 fps = 0.972 Mblock/s */
double floor_rate = 0.972;
printf(" 30fps@1080p floor: %.2fx margin (isolation)\n", mbps / floor_rate);
v3d_runner_destroy_pipeline(r, &pipe);
v3d_runner_destroy_buffer(r, &buf_tmp);
v3d_runner_destroy_buffer(r, &buf_dst);
v3d_runner_destroy_buffer(r, &buf_meta);
v3d_runner_destroy(r);
free(master_dst); free(expected_c); free(expected_n);
free(pris); free(secs); free(dirs); free(damps);
return 0;
}
+4 -1
View File
@@ -98,7 +98,10 @@ void daedalus_cdef_filter_8x8_pri_sec_ref(
{
const int pri_tap = 4 - (pri_strength & 1);
const int pri_shift = imax(0, damping - ulog2((unsigned) pri_strength));
const int sec_shift = damping - ulog2((unsigned) sec_strength);
/* Cycle 5 phase 5 RED-2: NEON `uqsub` saturates to 0. Mirror it
* here so the C ref is bit-exact against NEON for damping-light
* cases (which the original bench param gen didn't exercise). */
const int sec_shift = imax(0, damping - ulog2((unsigned) sec_strength));
/* Walk into the center 8x8 region of the 12×16 padded buffer. */
tmp = tmp + 2 * TMP_STRIDE + 2;