Commit Graph

34 Commits

Author SHA1 Message Date
claude-noether d8de7754fa h264: V3D shaders for chroma deblock V + H (4:2:0)
Adds the QPU shader pair for chroma_v / chroma_h deblock (non-intra
bS<4), siblings of the cycle 8 luma_v shader and PR #28's luma_h.
Closes 4 of 8 deblock QPU coverage at non-intra:

  luma_v   ✓ cycle 8
  luma_h   ✓ PR #28
  chroma_v ✓ this PR
  chroma_h ✓ this PR
  *_intra  — CPU NEON (less common; smaller volume)

Per H.264 §8.7.2.4 chroma kernel is simpler than luma: only p0/q0
updated (never p1/p2/q1/q2), tC = tc0_seg + 1 (no luma-style ap/aq
side bonus), 8 cells per edge (vs luma's 16).  Shader: 64 lines
vs luma_v's 108 — same WG geometry (16 edges × 16 lanes, lanes
8..15 of each edge early-return).

4:2:0-only: 4:2:2 chroma_h has a 16-row edge geometry that this
shader doesn't address; daedalus_dispatch_h264_deblock_chroma_h is
4:2:0-only by design, caller-side gating already covers this in the
libavcodec substitution arc (marfrit-packages PR #98).

Recipe table flips DAEDALUS_KERNEL_H264_DEBLOCK_CV / CH from CPU to
QPU.  dispatch_h264_deblock_chroma_qpu factored to share QPU
plumbing between V and H (orientation passed as a flag for the
dst_max calculation).

Verified on hertz:

  $ ./build/test_api_h264 | grep "deblock chroma [vh]:"
    H.264 deblock chroma v: 256/256 bytes bit-exact (100.0000%)
    H.264 deblock chroma h: 256/256 bytes bit-exact (100.0000%)

  Recipe substrate now reports 2 (QPU) for both CV and CH.

Coverage now:
                bS<4 QPU     bS=4 (intra)
  luma_v        ✓ cycle 8    CPU NEON
  luma_h        ✓ PR #28     CPU NEON
  chroma_v      ✓ this PR    CPU NEON
  chroma_h      ✓ this PR    CPU NEON

Intra (bS=4) variants stay CPU NEON.  Less common case, smaller
per-frame contribution, and the algorithm is structurally different
(no tc0; strong-vs-weak filter quad-tree).  Can land as a follow-up
PR if perf demands.
2026-05-25 17:10:34 +02:00
claude-noether 3db059ffab h264: V3D shader for deblock_luma_h — first QPU port since cycle 9
Ports cycle 8's v3d_h264deblock.comp (V edge, horizontal across a row)
to the H orientation (V edge, horizontal across a column).  Same
algorithm, transposed access pattern:

  V variant: lane → column, reads/writes pix[±N*stride] (vertical I/O)
  H variant: lane → row,    reads/writes pix[±N]        (horizontal I/O)

  WG geometry unchanged: 256 invocations, 16 edges/WG, 16 lanes/edge.
  Lane-in-edge interpretation flips: column-index for V → row-index
  for H.  tc0 segment math unchanged (one tc0 byte per 4 lanes).
  dst_max calculation flips: V used dst_off + 3*stride + 16 (cols),
  H uses dst_off + 15*stride + 4 (rows).

Recipe table: DAEDALUS_KERNEL_H264_DEBLOCK_LH = QPU (was CPU).  AUTO
dispatch now picks QPU for the H edge as well as the V edge.  CPU
NEON path stays as the explicit-SUBSTRATE_CPU + has_qpu=0 fallback.

Verified on hertz (Pi 5 / V3D 7.1):

  $ ./build/test_api_h264 | grep luma_h
    H264_DEBLOCK_LH recipe substrate: 2     (was 1 — flipped to QPU)
    H.264 deblock luma h: 1024/1024 bytes bit-exact (100.0000%)

Bit-exact against the C reference (h264_h_loop_filter_luma_ref) on
8 tiles × 8 cols × 16 rows of random input.  Same correctness gate
as the cycle 8 V shader.

CMake plumbing: glslang rule for v3d_h264deblock_h.comp; new SPV
added to daedalus_shaders ALL list + install rule.  daedalus_ctx
gains a parallel h264deblock_h_pipe_ready / h264deblock_h_pipe pair
(can't share with V because pipelines bind a specific SPIR-V module
at create time).

What this changes for the substitution arc: PR #97's 0008-h264-
deblock-luma-h substitution patch already plumbed
daedalus_recipe_dispatch_h264_deblock_luma_h through libavcodec.
That path was NEON-by-recipe; with this PR it becomes QPU-by-recipe
(unless the libavcodec ctx is no-QPU per daedalus_ctx_create_no_qpu,
in which case it stays NEON — same shape as cycle 8's V shader).

Coverage state for H.264 8-bit 4:2:0 deblock kernels (QPU shaders):
  luma_v       ✓ cycle 8       ✓ now
  luma_h       —               ✓ THIS PR
  chroma_v/h   —               (CPU NEON; smaller tiles, lower-priority)
  *_intra (4)  —               (CPU NEON; less common)
2026-05-25 16:50:41 +02:00
claude-noether cb3aef3dac h264: promote remaining intra prediction modes (17) to public API
Follows PR #26 (Intra_4x4 luma) with the same promotion pattern for
the rest of the intra prediction primitive set:

  Intra_16x16 luma   (4 modes, PR #13) — V/H/DC/Plane
  Intra_8x8  chroma  (4 modes, PR #14) — DC/H/V/Plane (4:2:0)
  Intra_8x8  luma    (9 modes, PRs #21 + #22) — High profile,
                                                 with 1-2-1 pre-filter

3 file moves via `git mv`, ~17 function renames stripping the `_ref`
suffix.  Test binaries rewired to link daedalus_core instead of
compiling the (now moved) ref files directly.  No code change — pure
plumbing for substitution-arc consumers.

26 intra prediction modes total now in the public API after this PR.

Verified on hertz:

  test_intra_pred_16x16:    5/5  PASS
  test_intra_pred_chroma8x8: 5/5  PASS
  test_intra_pred_8x8_luma: 11/11 PASS

All via public symbols (test binaries linked against daedalus_core).

Unblocks marfrit-packages substitution arc patch 0014 — wires
H264PredContext.pred4x4[], pred16x16[], pred8x8[], pred8x8l[]
through daedalus alongside the existing IDCT / deblock / qpel / DC
Hadamard substitutions.

After 0014 lands, the libavcodec.so built by marfrit-packages will
have EVERY hot-path pixel-math kernel of an H.264 8-bit 4:2:0
decode routing through daedalus — the substitution arc is feature-
complete for the campaign target (Pi 5 Firefox YouTube playback).
2026-05-25 15:37:44 +02:00
claude-noether df9e1c9d78 h264: promote Intra_4x4 luma prediction (9 modes) to public API
PR #12 added the 9 Intra_4x4 luma intra prediction modes as test-only
spec references in tests/.  This PR promotes them to public src/
symbols so consumers (the eventual marfrit-packages substitution-arc
patch 0014) can link against them.

  Moved: tests/h264_intra_pred_4x4_ref.c → src/h264_intra_pred_4x4.c
  Renamed: daedalus_h264_pred_4x4_<mode>_ref → daedalus_h264_pred_4x4_<mode>
           (9 functions: vertical/horizontal/dc/ddl/ddr/vr/hd/vl/hu)

The src/ implementation is byte-for-byte the same code as the
test-only ref; this PR is plain plumbing.  The test binary now
links against daedalus_core to pull in the public symbols (instead
of compiling the ref file directly), exercising the path that real
consumers will use.

Same promotion shape as PR #25 (chroma DC Hadamard).

Verified on hertz:

  $ ./build/test_intra_pred_4x4
    Vertical (mode 0)          PASS
    Horizontal (mode 1)        PASS
    DC (mode 2)                PASS
    DiagDownLeft (mode 3)      PASS
    DiagDownRight (mode 4)     PASS
    VerticalRight (mode 5)     PASS
    HorizontalDown (mode 6)    PASS
    VerticalLeft (mode 7)      PASS
    HorizontalUp (mode 8)      PASS
    VR asym (sanity)           PASS

  ALL 10 intra-4x4 mode references PASS

  $ nm -g build/libdaedalus_core.a | grep "T daedalus_h264_pred_4x4"
  (9 symbols exported)

Follow-ups (same promotion pattern, can land in parallel):
  - Intra_16x16 luma (4 modes, PR #13)
  - Intra_8x8 chroma (4 modes, PR #14)
  - Intra_8x8 luma (9 modes, PRs #21 + #22)

Once all 26 intra modes are in the public API, the marfrit-packages
substitution arc can route H264PredContext's pred function pointer
tables through daedalus alongside the IDCT / deblock / qpel / DC
Hadamard substitutions already in place.
2026-05-25 14:53:37 +02:00
claude-noether 1f07f3cd70 h264: expose chroma DC 2x2 Hadamard as public API
PR #23 added the Hadamard as a test-only spec reference; this PR
promotes it to a public symbol in src/ so consumers (the eventual
marfrit-packages substitution-arc patch 0011) can link against it.

  New: void daedalus_h264_chroma_dc_hadamard_2x2(int16_t c[4]);
       — operates in-place on 4 int16, no QP-dependent scaling
       (caller composes that themselves per §8.5.11.2).

The src/ implementation is byte-for-byte identical to the test-only
ref in tests/h264_chroma_dc_hadamard_ref.c (kept as a separate
spec-validation copy).  A new "public API parity" test case verifies
the two produce identical output for a non-trivial input.

Pure CPU primitive — no substrate-dispatch wrapper because the work
is 4 adds + 4 subs; the substrate machinery would cost more than
the kernel itself.

Verified on hertz:

  $ ./build/test_chroma_dc_hadamard
    all-uniform 5                    PASS
    col gradient [0,10,0,10]         PASS
    row gradient [0,0,10,10]         PASS
    anti-diagonal [10,0,0,10]        PASS
    asymmetric [1,2,3,4]             PASS
    sign-alternating [-5,5,-5,5]     PASS
    double-Hadamard = 4*orig         PASS
    public API parity vs _ref        PASS

  ALL chroma DC Hadamard tests PASS

  $ nm -g build/libdaedalus_core.a | grep chroma_dc_hadamard
  0000000000000000 T daedalus_h264_chroma_dc_hadamard_2x2

Unblocks marfrit-packages 0011 (substituting
H264DSPContext.chroma_dc_dequant_idct, which composes the Hadamard
+ qmul scaling).
2026-05-25 13:32:01 +02:00
claude-noether 01f782cfaf h264: qpel avg — 12 remaining variants (closes the matrix)
Closes the H.264 8x8 qpel buildout.  Adds the remaining 12 avg_
biprediction positions:
  4 quarter-axis: avg_mc{10,30,01,03}
  8 diagonals  : avg_mc{11,12,13,21,23,31,32,33}

Each follows the established pattern: same half-pel formula as the
put_ sibling, then L2 average with the existing dst contents per
H.264 §8.4.2.3.1.

Scope:
  - 12 new kernel enums (MC10..MC33 avg_ = 34..45) → CPU.
  - 12 NEON externs for the vendored ff_avg_h264_qpel8_mc*_neon.
  - 12 CPU dispatches via existing DEFINE_QPEL_CPU_DISPATCH macro.
  - 12 public dispatches via DEFINE_QPEL_DISPATCH macro.
  - 12 recipe wrappers via DEFINE_QPEL_RECIPE macro.
  - 12 header decls via DECLARE_QPEL_AVG macro.
  - tests/h264_qpel8_avg_rest_ref.c — references via two parametric
    macros: DEFINE_AVG_QUARTER for the 4 ¼-pel L2 forms,
    DEFINE_AVG_DIAG for the 8 two-half-pel-avg forms.
  - Test harness extended with a RUN(MC) sub-macro that derives both
    the ref name and dispatch name from the bare mcXX.  (The ref
    is daedalus_avg_h264_qpel8_<mc>_ref; the dispatch is
    daedalus_recipe_dispatch_h264_qpel_avg_<mc>.  Macro had a typo
    on first try that duplicated "avg_" in the ref name — caught at
    compile, fixed.)

Verified on hertz:

  $ ./build/test_api_h264 | tail -12
    H.264 qpel avg_mc10: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel avg_mc30: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel avg_mc01: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel avg_mc03: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel avg_mc11: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel avg_mc12: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel avg_mc13: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel avg_mc21: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel avg_mc23: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel avg_mc31: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel avg_mc32: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel avg_mc33: 2048/2048 bytes bit-exact (100.0000%)

  All 12 new positions bit-exact PASS first try.

Final qpel matrix state:
  put_:  mc00 (none — integer copy)
         mc01 ✓  mc02 ✓  mc03 ✓
         mc10 ✓  mc11 ✓  mc12 ✓  mc13 ✓
         mc20 ✓ (QPU+CPU)  mc21 ✓  mc22 ✓  mc23 ✓
         mc30 ✓  mc31 ✓  mc32 ✓  mc33 ✓
  avg_:  same 15-of-16 coverage, all CPU.

Every B-slice biprediction case the libavcodec intercept can throw
at us is now serviceable.  QPU shaders remain mc20-only (cycle 9);
the other 29 positions are CPU NEON.  Whether to write more QPU
shaders depends on real perf measurement — at NEON ~10 ns per
8x8 block, full qpel coverage at 1080p is ~2-3 ms of total work,
well inside budget.
2026-05-25 08:49:42 +02:00
claude-noether 1113953f97 h264: qpel avg anchors (avg_mc20/02/22, biprediction support)
Begins the avg_ qpel buildout for B-slice biprediction.  Each avg_
form computes the same half-pel formula as its put_ sibling, then
L2-averages the result with the existing dst contents — the caller
pre-loads dst with the list0 prediction; the avg_ call adds list1
per H.264 §8.4.2.3.1.

Scope (3 anchors, sets the pattern for the remaining 13 avg_
variants):
  - 3 new kernel enums (AVG_MC20=31, AVG_MC02=32, AVG_MC22=33) → CPU.
  - 3 NEON externs for the vendored ff_avg_h264_qpel8_{mc20,mc02,mc22}_neon.
  - 3 CPU dispatches via existing DEFINE_QPEL_CPU_DISPATCH macro
    (the macro is type-agnostic so it didn't need changes for avg_).
  - 3 public dispatches via DEFINE_QPEL_DISPATCH macro.
  - 3 recipe wrappers via DEFINE_QPEL_RECIPE macro.
  - tests/h264_qpel8_avg_anchors_ref.c — per-cell helpers + L2 avg.
  - Test harness: run_avg_qpel() seeds dst with random content so
    the L2 averaging is actually exercised (not just put_-style
    overwrite that would silently pass).

Verified on hertz:

  $ ./build/test_api_h264 | tail -3
    H.264 qpel avg_mc20: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel avg_mc02: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel avg_mc22: 2048/2048 bytes bit-exact (100.0000%)

  All 3 anchors bit-exact PASS first try.

Why anchors only in this PR: the avg_ pattern is uniform across all
16 positions (each is just "put_ result + L2 with dst").  Landing
the anchors first confirms the macro pattern works for both put_
and avg_; the remaining 13 (avg_mc10/30/01/03 + avg_mc11..33) follow
the same template in a follow-up PR.

State of the qpel matrix after this PR:
  put_ : 15 of 16 positions ✓ (mc00 is integer copy, no wrapper)
  avg_ :  3 of 16 positions ✓ (mc20, mc02, mc22 anchors)
        13 follow-up positions
2026-05-25 08:35:25 +02:00
claude-noether 0894a46114 h264: qpel diagonals — 8 positions (mc11/12/13/21/23/31/32/33)
Closes the qpel buildout.  All 8 remaining diagonal positions land
in one PR.  Each is the rounded average of two half-pel intermediates
per H.264 §8.4.2.2.1 / Table 8-4, with the decomposition matching
the FFmpeg .S reference structure (verified by reading
external/ffmpeg-snapshot/.../h264qpel_neon.S lines 622-758).

Decomposition table (the formula for each output cell at (r,c)):

  mc11 ¼¼ : avg(mc20[r,   c],   mc02[r, c])
  mc12 ¼½ : avg(mc22[r,   c],   mc02[r, c])
  mc13 ¼¾ : avg(mc20[r+1, c],   mc02[r, c])
  mc21 ½¼ : avg(mc22[r,   c],   mc20[r, c])
  mc23 ½¾ : avg(mc22[r,   c],   mc20[r+1, c])
  mc31 ¾¼ : avg(mc20[r,   c],   mc02[r, c+1])
  mc32 ¾½ : avg(mc22[r,   c],   mc02[r, c+1])
  mc33 ¾¾ : avg(mc20[r+1, c],   mc02[r, c+1])

The (r±1, c±1) offsets capture the position-dependent shift that
the FFmpeg .S encodes by pre-incrementing x1 (src pointer) before
branching into the common mc11/mc21 code paths.

Scope (tightly macro-ised):
  - 8 new kernel enums (MC11..MC33 = 23..30) → CPU.
  - 8 NEON externs for the vendored ff_put_h264_qpel8_mc*_neon.
  - 8 CPU dispatches via existing DEFINE_QPEL_CPU_DISPATCH macro.
  - 8 public dispatches via DEFINE_QPEL_DISPATCH macro.
  - 8 recipe wrappers via DEFINE_QPEL_RECIPE macro.
  - Header decls condensed via a DECLARE_QPEL_DIAG macro that
    expands to both recipe + dispatch decls per name.
  - C references via DEFINE_DIAG_REF macro: each ref is a 6-line
    wrapper around the per-cell hpel_h / hpel_v / hpel_hv helpers
    (the latter being the per-cell version of mc22's 13-row int16
    tmp[] computation).
  - Test wrapper: test_qpel_diag_all() drives all 8 through the
    existing run_quarter_axis_qpel() harness.

Verified on hertz (Pi 5 / V3D 7.1):

  $ ./build/test_api_h264 | tail -8
    H.264 qpel mc11: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc12: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc13: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc21: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc23: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc31: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc32: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc33: 2048/2048 bytes bit-exact (100.0000%)

ALL 8 diagonal positions bit-exact PASS first try.  Meaningful
because the position-dependent (r±1, c±1) source offsets are easy
to get wrong by transcription, and any of them would surface on
random inputs immediately.

After this PR the H.264 qpel 8x8 put_ matrix is complete:
  mc00 mc01 mc02 mc03
  mc10 mc11 mc12 mc13
  mc20 mc21 mc22 mc23
  mc30 mc31 mc32 mc33

15 of 16 positions exposed through the daedalus API; mc00 is just
integer copy and rarely needs a dispatch wrapper (libavcodec sets
the function pointer table directly).  mc20 retains its QPU shader
(cycle 9 / v3d_h264_qpel_mc20.spv); all other 14 are CPU NEON.

What this does NOT cover (still in backlog):
  - avg_ variants (the "add" form for biprediction, 16 more
    positions).  Currently the API only exposes put_.
  - 16x16 qpel (separate function family in FFmpeg; the 8x8 path
    can be used twice to substitute when 16x16 isn't critical).
  - QPU shaders for any qpel position other than mc20.
2026-05-25 07:49:12 +02:00
claude-noether e01f7bc7c6 h264: qpel single-axis quarter-pel — mc10/mc30/mc01/mc03 (CPU/NEON)
Closes the 4 single-axis quarter-pel positions in one PR.  Each is
a half-pel lowpass clipped to u8 followed by L2 rounded-average
with an integer-aligned source pixel per H.264 §8.4.2.2.1:

  mc10  ¼-H ("a" pos): clip255(mc20(s)) avg src[r,c]
  mc30  ¾-H ("c" pos): clip255(mc20(s)) avg src[r,c+1]
  mc01  ¼-V ("d" pos): clip255(mc02(s)) avg src[r,c]
  mc03  ¾-V ("n" pos): clip255(mc02(s)) avg src[r+1,c]

The mc10/mc30 pair and mc01/mc03 pair only differ in WHICH integer
source pixel they average with — the half-pel computation is the
same.  Putting them in one PR is justified by that uniformity.

Scope:
  - 4 new kernel enums: MC10=19, MC30=20, MC01=21, MC03=22 → CPU.
  - 4 NEON externs for the vendored ff_put_h264_qpel8_mc{10,30,01,03}_neon.
  - 4 CPU dispatch wrappers via DEFINE_QPEL_CPU_DISPATCH macro
    (collapses ~50 LOC of repetition).
  - 4 public dispatch fns via DEFINE_QPEL_DISPATCH macro.
  - 4 recipe wrappers via DEFINE_QPEL_RECIPE macro.
  - tests/h264_qpel8_quarter_axis_ref.c covers all four via shared
    hpel_h() / hpel_v() inlines + per-mode L2 average.
  - Test refactor: generic run_quarter_axis_qpel() harness exercises
    all 4 positions through a single helper (~50 LOC for 4 tests vs
    ~200 if each was hand-rolled).

Verified on hertz:

  $ ./build/test_api_h264 | tail -8
    H.264 deblock chroma h intra: 256/256 bytes bit-exact (100.0000%)
    H.264 qpel mc20: 1024/1024 bytes bit-exact (100.0000%)
    H.264 qpel mc02: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc22: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc10: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc30: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc01: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc03: 2048/2048 bytes bit-exact (100.0000%)

  All 4 new positions bit-exact PASS first try.

Coverage matrix update:
  put_  mc00 mc10 mc20 mc30
  mc01     —    ✓    —    ✓
  mc11     —    —    ✓    —     ← this row
  mc21     —    —    —    —
  mc31     —    —    —    —
  mc02     —    —    ✓    —     ← mc02 + mc22 anchor
  mc03     —    —    ✓    —

After this PR: 7 of 16 single-axis + diagonal positions done.
Remaining 9 are the off-axis quarter-pel combinations
(mc11/mc12/mc13/mc21/mc23/mc31/mc32/mc33) — each combines a 2D
lowpass intermediate with L2 averaging against a 1D-lowpass output.
Next PR scope.

Why no QPU shaders: same R-band logic as the prior CPU additions.
At ~10 ns per 8x8 NEON block, all 16 qpel positions together
would land in ~1.3 ms/frame at 1080p worst case — comfortably
inside the 33 ms budget.  QPU shader for mc20 already exists
(cycle 9 / v3d_h264_qpel_mc20.spv); the other 15 follow once a
clear perf reason emerges.
2026-05-25 01:29:52 +02:00
claude-noether 20a4299c5c h264: qpel mc22 (2D half-pel, CPU/NEON)
Adds the "j position" 2D half-pel via cascaded H + V 6-tap lowpass
with intermediate 16-bit precision per H.264 §8.4.2.2.1.  One of the
most common qpel positions in real H.264 streams — many encoders
emit 1/2-1/2 motion vectors as their best-RD choice.

Algorithmically distinct from the 1D mc20/mc02 siblings:
  - Horizontal 6-tap produces 13 rows of int16 intermediate (no
    per-stage clip/round — full precision retained).
  - Vertical 6-tap on the intermediate, then +512 >> 10 (the
    double-shift compensates for both 6-tap scalings) + clip255.

The intermediate-precision requirement means the C reference can't
just be "call mc20 then mc02" — that would double-clip and produce
the wrong result.  The 13-row int16 tmp[] buffer is the central
invariant.

Scope (same pattern as mc02 PR #15):
  - Public API: daedalus_dispatch_h264_qpel_mc22 + recipe wrapper.
  - Internal: dispatch_h264_qpel_mc22_cpu calling
    ff_put_h264_qpel8_mc22_neon.
  - Recipe table: DAEDALUS_KERNEL_H264_QPEL_MC22 = 18 → CPU.
  - C reference: tests/h264_qpel8_mc22_ref.c — explicit tmp[13][8]
    int16 staging buffer; spec-derived shifts and rounding.
  - Test: test_qpel_mc22 in test_api_h264, 8 tiles at 16×16 with
    output positioned at (SRC_ROW=3, SRC_COL=3) so the kernel's
    [-2 .. +10] read window stays in-tile.

Verified on hertz:

  $ ./build/test_api_h264 | tail -5
    H.264 deblock chroma v intra: 256/256 bytes bit-exact (100.0000%)
    H.264 deblock chroma h intra: 256/256 bytes bit-exact (100.0000%)
    H.264 qpel mc20: 1024/1024 bytes bit-exact (100.0000%)
    H.264 qpel mc02: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc22: 2048/2048 bytes bit-exact (100.0000%)

  All 13 H.264 kernels in api_smoke now bit-exact PASS.

mc22 being right first try is meaningful — the +512 >> 10 scaling
+ int16 intermediate sequence has multiple sign/shift/clip pitfalls
and any of them would surface on random inputs immediately.

Coverage matrix update:
  put_ mc20 ✓ (QPU+CPU)  put_ mc02 ✓ (CPU)  put_ mc22 ✓ (CPU)
  → 12 single put_ positions still missing (¼/¾ + HV combos with
  L2 averaging).
2026-05-25 01:03:14 +02:00
claude-noether c3301b0c2e h264: qpel mc02 (vertical half-pel, CPU/NEON)
Mirror of cycle 9's mc20 transposed to vertical orientation.  Wires
up the second qpel half-pel position via the vendored
ff_put_h264_qpel8_mc02_neon symbol, closes the "missing vertical
sibling" gap that mc20 left open since cycle 9.

Scope:
  - Public API: daedalus_dispatch_h264_qpel_mc02 + recipe wrapper.
  - Internal: dispatch_h264_qpel_mc02_cpu calling the NEON entry.
  - Recipe table: DAEDALUS_KERNEL_H264_QPEL_MC02 = 17 → CPU.
    Explicit SUBSTRATE_QPU returns -1 (no shader yet).
  - C reference: tests/h264_qpel8_mc02_ref.c — vertical 6-tap
    transpose of mc20 (reads src[(r±N)*stride + c] instead of
    src[r*stride + c±N]).
  - Test: test_qpel_mc02 in test_api_h264, 8 tiles × 16×16 cols
    × 16 rows, random input, bit-exact compare against the C ref.

Verified on hertz:

  $ ./build/test_api_h264
  ...
    H.264 qpel mc20: 1024/1024 bytes bit-exact (100.0000%)
    H.264 qpel mc02: 2048/2048 bytes bit-exact (100.0000%)

  All 12 H.264 kernels in the api_smoke now bit-exact PASS.

Why CPU-only: same R-band logic as the deblock _h sibling pattern.
mc02 at ~7.6 ns per 8x8 block on NEON (per the cycle 9 baseline
measurements) gives ~700 us for 8160 MBs × 4 8x8 luma blocks at
1080p — comfortably inside the 33 ms budget.  QPU shader is a
fast-follow once the V vs H shader work is consolidated (the
transpose for the V shader is not mechanical — different SIMD
access pattern than the H shader).

Coverage matrix update:

  qpel position  put_ status  avg_ status
  -------------  -----------  -----------
  mc00 (copy)    not wired    not wired
  mc10 (¼-H)     not wired    not wired
  mc20 (½-H)    ✓ QPU+CPU     not wired
  mc30 (¾-H)     not wired    not wired
  mc01 (¼-V)     not wired    not wired
  mc02 (½-V)    ✓ CPU         not wired (this PR)
  mc03 (¾-V)     not wired    not wired
  mc11..mc33     not wired    not wired

13 more qpel positions to go for the full put_ matrix.  Adding them
follows the same template; each is a small contained PR.
2026-05-25 00:47:37 +02:00
claude-noether 9b1c106dc5 h264: deblock bS=4 intra variants (luma + chroma, V + H)
Closes the deblock matrix: adds the four bS=4 intra-strength loop
filters used at I-MB edges (and other boundaries where H.264
§8.7.2.1 forces boundary strength to 4).  After this PR fourier
covers all 8 standard 8-bit 4:2:0 deblock combinations:

    bS<4   bS=4
    -----  -----
  luma_v  ✓ (cycle 8 QPU)   ✓ (CPU)
  luma_h  ✓ (CPU, PR #9)    ✓ (CPU)
  chrm_v  ✓ (CPU, PR #10)   ✓ (CPU)
  chrm_h  ✓ (CPU, PR #10)   ✓ (CPU)

Scope:
  - 4 new kernel enums (LV_INTRA=13, LH_INTRA=14, CV_INTRA=15,
    CH_INTRA=16), all → CPU substrate in the recipe table.
  - 4 new public dispatch fns + 4 recipe wrappers (defined via two
    DEFINE_INTRA_DISPATCH / DEFINE_INTRA_RECIPE macros to keep the
    boilerplate tight).
  - 4 new extern decls for the vendored
    ff_h264_{v,h}_loop_filter_{luma,chroma}_intra_neon symbols.
  - C reference: tests/h264_intra_loop_filter_ref.c covers all four
    orientations.  Algorithm per H.264 §8.7.2.3:

      Luma: per-side strong/weak filter selector
        strong_p = (|p2-p0| < β) AND (|p0-q0| < (α>>2)+2)
        strong_q = (|q2-q0| < β) AND (|p0-q0| < (α>>2)+2)
        Strong updates p0/p1/p2 (and mirror); weak updates p0 only.
      Chroma: always weak, only p0/q0 updated.

  - daedalus_h264_deblock_meta is REUSED for intra dispatches; the
    tc0[] field is ignored (bS=4 hardcodes the strength).  Callers
    can build a single edge list and route by kernel without an
    extra struct.

  - Test refactor: an intra_test_spec table + run_intra_test helper
    drives all four orientations through one harness, keeping the
    new test surface compact (~50 LOC for 4 kernels vs ~200 if each
    had its own test_deblock_*_intra fn).

Verified on hertz (Pi 5 / V3D 7.1):

  $ ./build/test_api_h264
  === Phase 8a API smoke: H.264 kernels via recipe dispatch ===
    ...
    H.264 deblock luma v intra: 1024/1024 bytes bit-exact (100.0000%)
    H.264 deblock luma h intra: 1024/1024 bytes bit-exact (100.0000%)
    H.264 deblock chroma v intra: 256/256 bytes bit-exact (100.0000%)
    H.264 deblock chroma h intra: 256/256 bytes bit-exact (100.0000%)
    ...

  All 11 H.264 kernels bit-exact PASS — the deblock matrix is closed.

The bit-exact match on first try is meaningful for these kernels:
the strong/weak filter selector + per-side asymmetry would have
surfaced any sign / shift / rounding mistake immediately.  The
C reference is now a usable spec checkpoint for the eventual QPU
shader work.

QPU shader follow-up: not in this PR.  The intra path's 3-cell
per-side update + strong/weak branch is structurally more complex
than the bS<4 path that already has a V shader (v3d_h264deblock.spv).
Per the prior R-band logic for deblock, intra edges are < 20% of
total deblock work at typical bit-rates, so NEON-only at ~ 10 ns/edge
fits comfortably in the budget.
2026-05-25 00:00:46 +02:00
claude-noether a5c47aa51c h264: deblock chroma_v + chroma_h (CPU/NEON, bS<4)
Continues the deblock buildout after PR #9 (luma_h).  Adds the two
chroma orientations via the same recipe-table-routed-to-CPU pattern;
QPU shaders for chroma deblock are still a follow-up.

Scope:
  - Public API: 4 new fns (dispatch + recipe wrapper × {v, h}).
  - Internal: dispatch_h264_deblock_chroma_{v,h}_cpu calling the
    vendored ff_h264_{v,h}_loop_filter_chroma_neon symbols.
  - Recipe table: DAEDALUS_KERNEL_H264_DEBLOCK_CV = 11,
    DAEDALUS_KERNEL_H264_DEBLOCK_CH = 12, both → CPU.  Explicit
    SUBSTRATE_QPU returns -1 (no shader yet).
  - C reference: tests/h264_chroma_loop_filter_ref.c — covers both
    orientations.  Algorithm per H.264 §8.7.2.4 (bS<4 chroma inter):
    tC = tc0_seg + 1 (no luma-style ap/aq side bonus); only p0/q0
    are updated (chroma never modifies p1/p2/q1/q2).
  - Tests: test_deblock_chroma_v (8x4 tile, edge at row 2) +
    test_deblock_chroma_h (4x8 tile, edge at col 2), 4 segments x
    2 cells per segment per spec.

Verified on hertz (Pi 5 / V3D 7.1):

  $ ./build/test_api_h264
  === Phase 8a API smoke: H.264 kernels via recipe dispatch ===
    H264_IDCT4 recipe substrate:      2 (1=CPU, 2=QPU)
    H264_IDCT8 recipe substrate:      2
    H264_DEBLOCK_LV recipe substrate: 2
    H264_QPEL_MC20 recipe substrate:  2
    H264_DEBLOCK_LH recipe substrate: 1 (CPU, no QPU H shader yet)
    H264_DEBLOCK_CV recipe substrate: 1 (CPU)
    H264_DEBLOCK_CH recipe substrate: 1 (CPU)
    H.264 IDCT 4x4: 2048/2048 bytes bit-exact (100.0000%)
    H.264 IDCT 8x8: 2048/2048 bytes bit-exact (100.0000%)
    H.264 deblock luma v: 2048/2048 bytes bit-exact (100.0000%)
    H.264 deblock luma h: 1024/1024 bytes bit-exact (100.0000%)
    H.264 deblock chroma v: 256/256 bytes bit-exact (100.0000%)
    H.264 deblock chroma h: 256/256 bytes bit-exact (100.0000%)
    H.264 qpel mc20: 1024/1024 bytes bit-exact (100.0000%)

  All 7 kernels bit-exact PASS.  Chroma test sizes are smaller (256
  bytes per orientation) because the per-MB chroma deblock surface is
  smaller than luma — accurate to the production geometry.

Why no QPU shader yet (per the established pattern):
  - Chroma deblock is ~25% of total deblock work at 4:2:0 (one quarter
    the pixel count of luma per MB) — modest QPU win even after the
    shader exists.
  - Same R-band considerations as the luma _h follow-up: the V shader
    transpose isn't mechanical, and the 8-cell tile is small enough
    that NEON's per-edge cost (~3 ns) is already inside the budget.
  - Total bench at 1080p: 8160 MBs × 4 chroma edges × 3 ns = ~100 us.
    Negligible compared to the IDCT layer's 10 ms (CPU NEON).

Now coverage in fourier for the bS<4 8-bit 4:2:0 deblock matrix is
complete: luma_v ✓, luma_h ✓, chroma_v ✓, chroma_h ✓.  Remaining
deblock work: bS=4 intra variants (luma + chroma, V + H).

What this unblocks downstream:
  - daedalus-decoder Stage 4 deblock can now dispatch all four bS<4
    edge categories that a typical inter MB needs.
2026-05-24 23:53:09 +02:00
claude-noether 9d5451e0fe h264: deblock_luma_h — CPU/NEON via vendored ff_h264_h_loop_filter
Adds the horizontal-edge sibling of cycle 8's deblock_luma_v.  The
vendored FFmpeg snapshot already includes ff_h264_h_loop_filter_luma_neon
in libavcodec/aarch64/h264dsp_neon.S — this PR wires up the symbol,
the bit-exact reference, and the recipe-table entry so daedalus-decoder
and other consumers can call the H variant through the same dispatch
shape they use for _v.

Scope:
  - Public API: daedalus_dispatch_h264_deblock_luma_h(ctx, sub, ...)
    + daedalus_recipe_dispatch_h264_deblock_luma_h(ctx, ...) wrapper.
  - Internal: dispatch_h264_deblock_h_cpu() calls the NEON entry.
  - Recipe table: new DAEDALUS_KERNEL_H264_DEBLOCK_LH = 10, mapped
    to DAEDALUS_SUBSTRATE_CPU until a QPU shader is written.  An
    explicit SUBSTRATE_QPU request on the H dispatch returns -1
    (fails fast, no silent CPU degradation).
  - C reference: tests/h264_h_loop_filter_luma_ref.c — the
    column-axis transpose of h264_deblock_ref.c.  Same per-segment
    kernel; pix[-4..+3] accesses cols instead of rows*stride.
  - Test: test_api_h264 grows a test_deblock_h() with 8 tiles
    (8 cols x 16 rows each, edge at col 4), random alpha/beta/tc0;
    compares NEON dispatch against reference byte-for-byte.

Verified on hertz (Pi 5 / V3D 7.1):

  $ ./build/test_api_h264
  === Phase 8a API smoke: H.264 kernels via recipe dispatch ===
    H264_IDCT4 recipe substrate:      2 (1=CPU, 2=QPU)
    H264_IDCT8 recipe substrate:      2
    H264_DEBLOCK_LV recipe substrate: 2
    H264_QPEL_MC20 recipe substrate:  2
    H264_DEBLOCK_LH recipe substrate: 1 (CPU, no QPU H shader yet)
    H.264 IDCT 4x4: 2048/2048 bytes bit-exact (100.0000%)
    H.264 IDCT 8x8: 2048/2048 bytes bit-exact (100.0000%)
    H.264 deblock luma v: 2048/2048 bytes bit-exact (100.0000%)
    H.264 deblock luma h: 1024/1024 bytes bit-exact (100.0000%)
    H.264 qpel mc20: 1024/1024 bytes bit-exact (100.0000%)

  All 5 kernels bit-exact PASS.  The new H variant joins the suite
  with 1024 random-input bytes per tile x 8 tiles.

Why CPU-only for now: the daedalus-decoder downstream needs the H
edge dispatched somewhere — even at CPU NEON cost (~6 ns/edge per
the cycle 8 M3 baseline) a frame's worth at 1080p is
~ 8160 MBs * 4 edges = 32 640 edges = ~200 us — well inside the
30 fps budget.  Writing the V3D H-edge shader is a follow-up
(would be cycle 8' or similar; the V-edge shader's transpose isn't
mechanical because of how the workgroup organisation maps to columns
vs rows).

Backlog addition (out of scope for this PR):
  - V3D shader for the H variant (mirror of v3d_h264deblock.spv).
  - bS=4 intra-strength filter (different algebra; both _v and _h).
  - Chroma deblock luma_v/_h (8-cell variants).
2026-05-24 23:28:56 +02:00
claude-noether 79553c6e22 cycle 9: V3D shader for H.264 luma qpel mc20 — 9/9 QPU coverage
Closes the QPU-default substrate campaign per the 2026-05-23
decree: every daedalus-fourier kernel that can be done in QPU
is now done in QPU.  Cycle 9 is the last piece — 6-tap horizontal
half-pel luma motion compensation, H.264 §8.4.2.2.1.

Shader (src/v3d_h264_qpel_mc20.comp):

  - local_size = 64, 1 lane per output pixel of one 8x8 block,
    1 block per workgroup.  Simplest layout that avoids any
    inter-lane communication — V3D's L2 cache handles the
    redundant reads from adjacent lanes computing adjacent
    output columns.
  - Per-pixel: read 6 src samples (cols c-2..c+3 in row r),
    apply the (1, -5, 20, 20, -5, 1) / 32 filter with +16
    rounding, clip to u8, write one dst byte.
  - Single-stride convention matches FFmpeg's H264QpelContext
    (dst and src share `stride`; src+src_off points at output
    col 0 with the caller-guaranteed -2/+3 padding).

Dispatch wiring (src/daedalus_core.c):

  - h264_qpel_mc20_pipe field on daedalus_ctx, lazy init.
  - dispatch_h264_qpel_mc20_qpu(): 3 SSBOs (src / dst / meta),
    src_max = src_off + 7*stride + 11 (covers the +3-col read
    footprint on the last row), dst_max = dst_off + 7*stride + 8.
    1 block per WG.
  - daedalus_dispatch_h264_qpel_mc20() replaces ROUTE_CPU_ONLY
    with the substrate-switch pattern matching the other H.264
    kernels.
  - Recipe table: H264_QPEL_MC20 returns SUBSTRATE_QPU.

Verification (hertz, Pi 5, V3D 7.1):

  $ ./test_api_h264
  === Phase 8a API smoke: H.264 kernels via recipe dispatch ===
    H264_IDCT4 recipe substrate:      2 (1=CPU, 2=QPU)
    H264_IDCT8 recipe substrate:      2
    H264_DEBLOCK_LV recipe substrate: 2
    H264_QPEL_MC20 recipe substrate:  2   ← flipped
    H.264 IDCT 4x4: 2048/2048 bytes bit-exact
    H.264 IDCT 8x8: 2048/2048 bytes bit-exact
    H.264 deblock luma v: 2048/2048 bytes bit-exact
    H.264 qpel mc20: 1024/1024 bytes bit-exact   ← QPU

First-iteration result was 1017/1024 (99.32%) — off-by-7 traced
to undersizing src_max in the host wrapper.  The filter reads
src_off + 7*stride + (7 + 3) = +10 at the last row last column;
add 1 for memcpy's [0..N-1] semantic → 11.  Fixed in the same
patch.

All 9 daedalus-fourier cycles now QPU-by-recipe:

  cycle 1 VP9 IDCT 8x8         QPU
  cycle 2 VP9 LPF wd=4         QPU
  cycle 3 VP9 MC 8h            QPU
  cycle 4 VP9 LPF wd=8         QPU
  cycle 5 AV1 CDEF 8x8         QPU
  cycle 6 H.264 IDCT 4x4       QPU
  cycle 7 H.264 IDCT 8x8       QPU
  cycle 8 H.264 deblock luma-v QPU
  cycle 9 H.264 qpel mc20      QPU   ← this commit

Closes daedalus-fourier task #165.  Per the decree memory
[QPU is default substrate], the prototype now demonstrates GPU
acceleration on every measured kernel.
2026-05-23 21:05:36 +02:00
marfrit a092ee34aa Merge pull request 'QPU is default substrate: recipe table + ctx env-var override' (#7) from noether/qpu-default-recipe-cycles-5-8 into main
Reviewed-on: #7
2026-05-23 18:59:34 +00:00
claude-noether 74687d9def cycle 7: V3D shader for H.264 IDCT 8x8
Mirrors cycle 6 (PR #7 prior commit) but at 8x8 scale: 8 lanes per
block, 8 blocks per WG.  H.264 §8.5.13.2 1D butterfly twice (row
pass, column pass), (val + 32) >> 6 rounded + clipped + added to
dst.

Bit-exact first try on hertz (Pi 5, V3D 7.1):

  H264_IDCT4 recipe substrate:      2 (QPU)
  H264_IDCT8 recipe substrate:      2 (QPU)    ← flipped
  H264_DEBLOCK_LV recipe substrate: 2 (QPU)
  H264_QPEL_MC20 recipe substrate:  1 (CPU)    ← task #165 remaining
  H.264 IDCT 4x4: 2048/2048 bytes bit-exact
  H.264 IDCT 8x8: 2048/2048 bytes bit-exact    ← QPU
  H.264 deblock luma v: 2048/2048 bytes bit-exact
  H.264 qpel mc20: 1024/1024 bytes bit-exact

8 of 9 daedalus-fourier cycles now QPU-by-recipe.  Only cycle 9
(H.264 luma qpel mc20) still CPU — different shape (6-tap MC
filter, not a transform) so needs its own shader template; task
#165 covers it as a follow-on.

Same pattern as cycle 6 commit (65bd5c3): adds h264_idct8_pipe
field + lazy init, dispatch_h264_idct8_qpu() with 3 SSBOs,
v3d_h264_idct8.spv install rule.

Uses v3d_runner_create_buffer / destroy_buffer (will swap to
pool API once PR #6 lands).
2026-05-23 20:09:25 +02:00
claude-noether 65bd5c3fe3 cycle 6: V3D shader for H.264 IDCT 4x4 (first cycle-6 QPU dispatch)
Per the QPU-default substrate decree 2026-05-23, cycle 6 (H.264
IDCT 4x4 + add) was the highest-priority H.264 kernel to flip
from NEON-only to QPU-capable.  The same shape as VP9 IDCT 8x8
(cycle 1) — two-pass butterfly with shared-memory transpose —
but at 4x4 scale: 4 lanes per block, 16 blocks per WG.

What's added:

  - src/v3d_h264_idct4.comp: GLSL compute shader implementing
    the H.264 §8.5.12.1 1D butterfly twice (row pass then column
    pass), with (val + 32) >> 6 rounding and clip-to-u8 add to
    dst.  Block memory layout is column-major (matches FFmpeg
    `ff_h264_idct_add_neon` convention).

  - CMakeLists: glslang rule + install entry for v3d_h264_idct4.spv.

  - dispatch_h264_idct4_qpu() in daedalus_core.c: lazy pipeline
    init, 3 SSBOs (coeffs / dst / meta as uvec4), push-constant
    (n_blocks, dst_stride), 16 blocks per WG dispatch.  Matches
    the existing dispatch_*_qpu patterns; uses
    v3d_runner_create_buffer / destroy_buffer (will swap to
    pool API once PR #6 lands).

  - daedalus_dispatch_h264_idct4() replaces ROUTE_CPU_ONLY with
    the same CPU/QPU substrate switch the deblock dispatch uses.

  - daedalus_recipe_substrate_for(H264_IDCT4) returns QPU now
    that the shader exists.

Verification on hertz (Pi 5 + V3D 7.1):

  $ ./test_api_h264
  === Phase 8a API smoke: H.264 kernels via recipe dispatch ===
    H264_IDCT4 recipe substrate:      2 (1=CPU, 2=QPU)
    H264_IDCT8 recipe substrate:      1
    H264_DEBLOCK_LV recipe substrate: 2
    H264_QPEL_MC20 recipe substrate:  1
    H.264 IDCT 4x4: 2048/2048 bytes bit-exact (100.0000%)   ← QPU
    H.264 IDCT 8x8: 2048/2048 bytes bit-exact
    H.264 deblock luma v: 2048/2048 bytes bit-exact
    H.264 qpel mc20: 1024/1024 bytes bit-exact

The AUTO-substrate path now picks QPU for H.264 IDCT 4x4, and
the output is bit-exact against the C reference (which is
identical to the NEON .S code by construction — same FFmpeg
upstream).

Remaining cycle-6/7/9 work in task #165:
  - cycle 7: H.264 IDCT 8x8 (template same shape; 8 lanes per
    block, fewer blocks per WG)
  - cycle 9: H.264 luma qpel mc20 (different shape — 6-tap MC
    not a transform)

This commit lands the cycle-6 piece of task #165.
2026-05-23 20:06:20 +02:00
claude-noether 737e87980d QPU is default substrate: recipe table + ctx env-var override
Per the user decree 2026-05-23 — "what can be done in QPU will
be done in QPU" — this lands two coupled changes that flip
production-decode kernels with existing V3D shaders from
CPU-by-recipe to QPU-by-recipe:

1) daedalus_recipe_substrate_for() returns SUBSTRATE_QPU for
   every kernel that has a shipped V3D compute shader:

    cycle 1 VP9 IDCT 8x8         QPU  (was QPU; unchanged)
    cycle 2 VP9 LPF wd=4         QPU  (was QPU; unchanged)
    cycle 3 VP9 MC 8h            QPU  (FLIPPED from CPU — v3d_mc_8h.spv)
    cycle 4 VP9 LPF wd=8         QPU  (was QPU; unchanged)
    cycle 5 AV1 CDEF 8x8         QPU  (FLIPPED from CPU — v3d_cdef.spv)
    cycle 6 H.264 IDCT 4x4       CPU  (no shader yet; task #165)
    cycle 7 H.264 IDCT 8x8       CPU  (no shader yet; task #165)
    cycle 8 H.264 deblock luma-v QPU  (FLIPPED from CPU — v3d_h264deblock.spv)
    cycle 9 H.264 qpel mc20      CPU  (no shader yet; task #165)

   The R-band cost/benefit framework still applies but is now
   superseded for substrate selection by the decree.  Where R
   stays RED, the cost is in dispatch overhead, which is a
   fixable engineering issue (tasks 160 buffer-pool, 161
   persistent cmdbuf, 162 dmabuf import).

2) daedalus_ctx_create_no_qpu() now honours an env-var override:
   set DAEDALUS_FORCE_QPU=1 in the process and create_no_qpu
   silently escalates to a full daedalus_ctx_create().  Lets
   the libavcodec substitution shims in marfrit-packages (which
   pthread_once a create_no_qpu ctx — see
   libavcodec/aarch64/h264_idct_daedalus.c) fire QPU paths
   without rebuilding those patches.

   Firefox / mpv consumers stay on the Vulkan-free path by
   default (env var unset).  The daedalus-v4l2 daemon will set
   DAEDALUS_FORCE_QPU=1 explicitly before dlopen'ing libavcodec
   (separate daedalus-v4l2 follow-up).

Smoke (hertz, Pi 5, kernel 6.18.29):

  === test_api_h264 ===
    H264_IDCT4 recipe substrate:      1 (1=CPU, 2=QPU)
    H264_IDCT8 recipe substrate:      1
    H264_DEBLOCK_LV recipe substrate: 2     ← flipped
    H264_QPEL_MC20 recipe substrate:  1
    H.264 IDCT 4x4: 2048/2048 bytes bit-exact
    H.264 IDCT 8x8: 2048/2048 bytes bit-exact
    H.264 deblock luma v: 2048/2048 bytes bit-exact   ← QPU path
    H.264 qpel mc20: 1024/1024 bytes bit-exact

  === test_api_idct === all substrates (CPU/QPU/AUTO) bit-exact
  === test_api_lpf  === all substrates bit-exact wd=4 and wd=8

The dispatch wrapper's fall-through logic (eff == SUBSTRATE_QPU
&& !ctx_has_qpu(ctx) → eff = SUBSTRATE_CPU) handles the case
where the recipe says QPU but the consumer didn't opt in — it
falls back to CPU silently, no regression.

Closes daedalus-fourier tasks #163, #164.
Refs the 2026-05-23 "QPU default substrate" decree.
2026-05-23 19:59:53 +02:00
claude-noether 98553278dd v3d_runner: persistent per-pipeline command buffer
Phase 2 of the QPU-default substrate campaign — eliminate
vkAllocateCommandBuffers from the dispatch hot path.

Attaches a VkCommandBuffer to each v3d_pipeline, allocated once in
v3d_runner_create_pipeline() and freed in destroy_pipeline().  The
five dispatch_*_qpu sites switch from v3d_runner_alloc_cmdbuf() to
v3d_runner_pipeline_cmdbuf_reset() — vkResetCommandBuffer is O(1)
versus the driver-side allocation walk.  Pool was already created
with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT so reset is
permitted.

Microbench (hertz, Pi 5, kernel 6.18.29, V3D 7.1):

  before (task 160 pool only):
    steady-state p50: 76.44 us
    steady-state mean: 77.95 us
  after (task 160 pool + task 161 persistent cb):
    steady-state p50: 54.56 us
    steady-state mean: 56.00 us
    -> 28% per-dispatch reduction

The remaining ~54 us steady-state is dominated by vkQueueWaitIdle +
shader execution + the two memcpy(in/out) on the dst buffer — task
162 (dmabuf import for dst) targets the memcpy half.

test_api_idct stays bit-exact across CPU/QPU/AUTO substrates.

Refs daedalus-fourier task #161.
2026-05-23 19:56:35 +02:00
claude-noether 0a042a8e95 v3d_runner: buffer pool for QPU dispatch hot path
Per the QPU-default substrate decree 2026-05-23: the per-dispatch
vkAllocateMemory in dispatch_*_qpu was the biggest single fixable
contributor to QPU dispatch overhead.  This pools v3d_buffer
allocations by power-of-2 size class so the second-and-subsequent
dispatch hits a freelist instead of paying ~10-50us of Mesa-V3D7
memory-allocation cost per call.

API additions (v3d_runner.h):
  - v3d_runner_acquire_buffer(): pulls from per-bucket freelist;
    falls through to v3d_runner_create_buffer() on miss.
  - v3d_runner_release_buffer(): pushes back onto the freelist; the
    backing VkBuffer/VkDeviceMemory only get vkFreeMemory'd in
    v3d_runner_destroy().
  - v3d_runner_pool_total_bytes(): diagnostic watermark.

Size classes 2^8..2^23 (256 B to 8 MiB).  Oversize requests fall
through to non-pooled (vkAllocateMemory) for both ends — pool stays
correct, just degenerates to old behaviour for those calls.

Migration: daedalus_core.c dispatch_*_qpu paths globally swap
create_buffer → acquire_buffer and destroy_buffer → release_buffer.
All five QPU dispatch functions (idct8 / lpf / mc_8h / cdef /
h264_deblock) now reuse buffers across calls.  test_api_idct stays
bit-exact (4096/4096 bytes on CPU/QPU/AUTO substrates on hertz).

Microbench (tests/bench_pool_overhead.c) on hertz (Pi 5,
6.18.29+rpt-rpi-2712, V3D 7.1):

  call 0:  434.89 us  (cold — 3x vkAllocateMemory)
  call 1:  100.06 us  (pool hit on all 3 buffers)
  steady-state:
    p50:    76.44 us
    p90:    90.52 us
    mean:   77.95 us
  first-call / steady-state ratio: 5.7x

The remaining ~76us steady-state is dominated by vkQueueWaitIdle +
shader execution + per-call descriptor-set update + command-buffer
allocation — addressed in follow-on tasks 161 (persistent cmdbuf)
and 162 (dmabuf import for dst, eliminates memcpy in/out).

Refs daedalus-fourier task #160.
2026-05-23 19:52:50 +02:00
claude-noether 8fdef27a7d Phase 8c: H.264 luma qpel mc20 through public API
Extends daedalus-fourier with daedalus_recipe_dispatch_h264_qpel_mc20
so libavcodec.so can route H264QpelContext.put_h264_qpel_pixels_tab[1][2]
through the recipe layer instead of ff_put_h264_qpel8_mc20_neon directly.

API additions (header + library):
  - daedalus_h264_qpel_meta { dst_off, src_off }
  - daedalus_dispatch_h264_qpel_mc20(ctx, sub, dst, src, stride,
                                     n_blocks, meta)
  - daedalus_recipe_dispatch_h264_qpel_mc20(...)  (AUTO wrapper)
  - DAEDALUS_KERNEL_H264_QPEL_MC20 = 9 in the recipe-query enum
  - daedalus_recipe_substrate_for() returns CPU NEON for cycle 9

The 6-tap horizontal half-pel filter signature matches FFmpeg's
H264QpelContext convention exactly: dst and src share a single stride
and src already points at output column 0 (filter reads cols -2..+3).
Single-stride API to make the marfrit-packages FFmpeg shim a
straight pointer-pass; no buffer rearrangement.

Verdict per docs/k9_h264qpel_mc20.md: CPU NEON.  Per-block 7.6 ns
gives 135x margin over 30 fps 1080p; QPU dispatch floor at ~250 ns
makes any V3D shader strictly worse.  Recipe table reflects that —
the recipe_dispatch entry is a one-line forward to the CPU path.

CMakeLists changes:
  - h264qpel_neon.S added to the daedalus_core static lib (only the
    bench targets owned it before; now the public API needs it too)
  - tests/h264_qpel8_mc20_ref.c added to the test_api_h264 target

Phase 8a/8b smoke gains a 4th case (test_qpel_mc20): 1024/1024
bytes bit-exact via daedalus_recipe_dispatch_h264_qpel_mc20.

Refs reauktion/daedalus-v4l2#11 — substitution arc step 2 cycle 9.
2026-05-23 03:25:24 +02:00
marfrit 0a99b16489 Phase 8b: opportunistic QPU paths through public API
Wires QPU dispatch for cycles 3 (VP9 MC), 5 (AV1 CDEF), 8 (H.264
deblock) through the public API. These three kernels have recipe
substrate = CPU, but per Issue 003 the mixed-kernel helper value
is real — the dispatch path must exist so override-mode callers
can request QPU on the side.

Pattern mirrors dispatch_idct8_qpu (lazy pipeline + per-call SSBO
alloc + memcpy + dispatch + readback). Each kernel has its own
push-constant struct (mc_pc 3-field, cdef_pc 3-field, deblock_pc
2-field shared with lpf).

Notable bug caught + fixed in test_api_opportunistic_qpu: the
initial dispatch_mc_8h_qpu sized src_max using CPU-side reach
(src_off + 3 + 8 + 7*stride), but the QPU shader reads src[
src_off + row*stride + 0..14] for row=0..7. Last block had 3
uninitialized bytes → 99.8% match → 100% after fix.

After this commit, the public API surface fully covers cycles 1-8:
  Cycle 1 (IDCT 8x8): CPU + QPU + AUTO bit-exact
  Cycle 2 (LPF wd=4): CPU + QPU + AUTO bit-exact
  Cycle 3 (MC 8h): CPU recipe; QPU override bit-exact
  Cycle 4 (LPF wd=8): CPU + QPU + AUTO bit-exact
  Cycle 5 (CDEF): CPU recipe; QPU override (untested in this
    test — bench_v3d_cdef is the authoritative 3-way M1)
  Cycle 6 (H.264 IDCT 4x4): CPU only (no QPU shader by recipe)
  Cycle 7 (H.264 IDCT 8x8): CPU only
  Cycle 8 (H.264 deblock luma-v): CPU recipe; QPU override bit-exact

Tests: test_api_opportunistic_qpu adds CPU-vs-QPU bit-exact
comparison for VP9 MC and H.264 deblock through the API.
test_api_idct, test_api_lpf, test_api_h264 still pass.

Per the locked Phase 8 architecture (project_phase8_architecture
memory): next session opens daedalus-v4l2 sibling repo with
Option B (kernel V4L2 shim + userspace daemon), Option γ (dlopen
FFmpeg parser).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 14:50:41 +00:00
marfrit af8146a2cd Phase 8a: H.264 kernels through public API
Extends include/daedalus.h with cycles 6, 7, 8 (H.264 IDCT 4x4,
IDCT 8x8, luma deblock luma-v). All recipe-substrate = CPU
(matches per-cycle Phase 7 verdicts).

src/daedalus_core.c: NEON-path implementations + recipe routing.
daedalus_core library now links the full FFmpeg H.264 NEON
snapshot (h264idct + h264dsp) plus existing VP9 + dav1d.

tests/test_api_h264.c: smoke test covering all 3 H.264 kernels
via daedalus_recipe_dispatch_*. All pass 2048/2048 bit-exact.

Public API coverage after this commit:
- Cycles 1 IDCT 8x8 + 2 LPF4 + 4 LPF8: CPU+QPU+AUTO dispatch
  (test_api_idct, test_api_lpf, both pass)
- Cycle 3 MC 8h: CPU only (QPU dispatch stub returns -1)
- Cycle 5 CDEF: CPU only (QPU stub)
- Cycle 6 H.264 IDCT 4x4: CPU only (recipe + only NEON wired)
- Cycle 7 H.264 IDCT 8x8: CPU only
- Cycle 8 H.264 deblock: CPU only (QPU opportunistic — not wired
  through API yet; bench_v3d_h264deblock exists for direct test)

Next Phase 8 sub-step: wire opportunistic QPU dispatch for cycles
3+5+8 through the API (so override-mode users can request QPU).
Then surface V4L2-wrapper architecture decisions to user.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 14:46:03 +00:00
marfrit 373f63a910 Cycle 8 closed: H.264 deblock R8=0.061 RED, opportunistic helper
Phase 6 deliverable: v3d_h264deblock.comp (132 inst, 4 threads,
no spills). Phase 5 REDs applied:
  RED-1: explicit clamp p1'/q1' to [0,255] before uint8 write
  RED-2: bench-enforced m.x >= 4*stride contract

M1: 3-way 4096/4096 bit-exact (QPU vs C ref AND vs NEON).
M2: 5.629 Medge/s isolation → R8 = 0.061 RED (predicted 0.09-0.14).
    Lower than prediction; H.264 deblock has 4 early-return paths +
    2 conditional writes that hurt V3D branchy execution more than
    expected.

M4 same-kernel: NEON-3+QPU 12.81 Medge/s ≈ pure-NEON-4 ~12-15
  (neutral).

M4 MIXED (real H.264 deployment shape): CPU=MC + QPU=h264deblock
  gives CPU MC 25.11 Mblock/s + QPU h264deblock 6.23 Medge/s.
  QPU contribution is essentially unchanged from isolation —
  the cross-substrate contention is gentle (consistent with
  Issue 003's V4 finding).

Verdict: H.264 deblock = opportunistic QPU helper. Same recipe
slot as cycle 5 CDEF. 6 Medge/s helper = 85% of single-NEON-core
deblock capacity, available when CPU is busy with other work.

Cycles 1-8 deployment recipe complete:
  Primary QPU: cycles 1+2+4 (VP9 IDCT/LPF, all bandwidth-bound)
  Primary CPU: cycles 3+6+7 (compute-heavy or trivially fast on NEON)
  Opportunistic helper: cycles 5+8 (CDEF, H.264 deblock)

Phase 9 lessons added:
  - Branchy kernels underperform V3D vs straight-line ones
  - Mixed-kernel helper value scales with isolation M2, not
    same-kernel M4
  - R prediction needs branchiness weight, not just compute density

- src/v3d_h264deblock.comp (132 inst QPU shader)
- tests/bench_v3d_h264deblock.c (3-way M1 + M2 + R classification)
- tests/bench_concurrent_mixed.c extended with K_H264DEBLOCK
- CMakeLists.txt: v3d_h264deblock.spv + bench_v3d_h264deblock
  + h264dsp linked into bench_concurrent_mixed
- docs/k8_h264deblock_phase7.md (full closure with cycles 1-8 recipe)

Next: Phase 8 — V4L2 wrapper / deployment infra. Public API
already exposes recipe-default substrate per kernel.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 14:44:21 +00:00
marfrit eb5cfb34c4 Phase 8: wire LPF wd=4 + wd=8 QPU through public API
Mirror the IDCT pattern (lazy pipeline + per-call SSBO alloc +
dispatch + readback) for cycles 2 (LPF wd=4) and 4 (LPF wd=8).

Important caught-empirically bug: the two LPF shaders disagree
on push-constant slot order — wd=4 puts dst_stride_u8 at slot 1,
wd=8 puts it at slot 2 (with unused blocks_per_row at slot 1).
Initial single-struct attempt silently corrupted wd=8 output
(1958/2048 = 95.6 % bit-exact on test_api_lpf). Fixed by keeping
separate lpf4_pc and lpf8_pc struct definitions.

dst-window calc handles both kernels (same -4..+3 byte footprint
per row).

test_api_lpf exercises both kernels in CPU / QPU / AUTO modes
against the C reference. All 6 mode/kernel combinations pass
2048/2048 bit-exact (32 edges × 8 rows × 8 bytes/edge).

Phase 8 status after this commit: 3 of 5 kernels wired through
API for QPU dispatch (IDCT, LPF wd=4, LPF wd=8 — i.e., all 3
QPU-default kernels per recipe). Cycle 3 MC and cycle 5 CDEF
still need wiring for opportunistic-override mode but aren't
needed for recipe-AUTO path.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 13:57:25 +00:00
marfrit 1085c5699c Phase 8: wire IDCT QPU dispatch through public API
daedalus_ctx now owns a v3d_runner when V3D is available. The
public API's dispatch_vp9_idct8 routes QPU calls through a
new dispatch_idct8_qpu helper that: (1) lazy-creates the cycle 1
v4 pipeline on first use, (2) allocates 3 host-visible SSBOs
per call (coeffs/dst/meta), (3) memcpy host->GPU, (4) dispatch
with the v4 32-blocks-per-WG geometry, (5) memcpy GPU->host.

Per-call alloc is intentional for Phase 8 correctness-first
scope; buffer-pool perf optimization is deferred.

Added daedalus_ctx_create_no_qpu() for fast-path callers that
know they want CPU only.

test_api_idct extended to a 3-mode matrix: CPU forced, QPU
forced, AUTO recipe. All three deliver 4096/4096 bit-exact
on hertz with V3D 7.1.7.0:

  recipe substrate for VP9_IDCT8: 2 (QPU)
  [CPU] 4096/4096 bit-exact
  [QPU] 4096/4096 bit-exact (real QPU dispatch through the API)
  [AUTO] 4096/4096 bit-exact (recipe routes to QPU)

Next Phase 8 sub-step: same wiring pattern for cycle 2 LPF wd=4
and cycle 4 LPF wd=8 (the other two recipe-QPU kernels).
Cycle 3 MC and cycle 5 CDEF only need the dispatch hook
(recipe routes to CPU; QPU stays opportunistic via explicit
override).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 13:55:55 +00:00
marfrit 760f6a4060 Phase 8 skeleton: public C API + first end-to-end smoke test
include/daedalus.h: stable C API surface exposing the 5 cycles
(VP9 IDCT 8x8, LPF wd=4, MC 8h, LPF wd=8; AV1 CDEF). Per-kernel
recipe-dispatch helpers default to the cycle 1-5 verdict
substrate (QPU for cycles 1+2+4, CPU for cycles 3+5); explicit
override available for benchmarking and runtime-aware scheduling.

src/daedalus_core.c: NEON-path implementation of all 5 kernels
wrapped behind the public API. QPU path stubbed out (returns -1)
since wiring v3d_runner into daedalus_ctx is the next Phase 8
sub-step; with has_qpu=0 the recipe falls back to CPU cleanly.

tests/test_api_idct.c: 64-block IDCT through the public recipe
dispatch, bit-exact vs C ref. PASS 4096/4096 bytes — proves the
API surface compiles, library links, dispatch routing works, and
NEON fallback delivers correct results.

docs/phase8_scoping.md: architecture options (A=userspace V4L2,
B=kernel V4L2 shim, C=direct libva); pick A for v1; explicitly
out-of-scope work tracked.

Next Phase 8 sub-step: wire v3d_runner into daedalus_ctx so
has_qpu=1 and QPU dispatch goes through the API too. After that:
V4L2 ioctl glue, bitstream parser, superblock loop.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 13:54:43 +00:00
marfrit 5223d3cb3f Cycle 5 closed: CDEF QPU R5=0.116 ORANGE, opportunistic helper
Phase 4 plan with 3 Phase-5 REDs applied inline:
  - meta layout: m.z=tmp_off, m.w=dir
  - sec_shift clamped to >=0 (NEON uqsub semantics)
  - directions table as const ivec2[14], not OR-packed

Phase 6 deliverable: v3d_cdef.comp (387 inst, 2 threads, no spills).
3-way M1 (QPU vs C ref vs NEON) PASS 4096/4096.

M2: 0.443 Mblock/s -> R5 = 0.116 ORANGE (predicted 0.02-0.05 RED).
M4 same-kernel: NEON-3+QPU 8.46 < NEON-4 alone ~10 (negative).
M4 mixed (NEON-3 MC + QPU CDEF): CPU 34.17 Mblock/s MC,
  QPU 0.42 Mblock/s CDEF helper. CPU side higher than the
  Issue 003 NEON-fallback proxy suggested - cross-substrate
  contention is gentler than same-side NEON contention.

Verdict: CDEF stays on CPU; QPU dispatch path exists for
opportunistic use. Deployment recipe table updated for all 5
cycles. Phase 9 lessons: linear extrapolation across cycles is
too pessimistic; CDEF is bandwidth-bound on NEON despite high
per-block ns; real-substrate-cross contention < NEON-proxy
contention.

- src/v3d_cdef.comp: cycle 5 QPU shader
- tests/bench_v3d_cdef.c: 3-way M1, M2 bench
- tests/bench_concurrent_mixed.c: K_CDEF on both sides
- tests/cdef_ref.c + bench_neon_cdef.c: sec_shift clamp +
  expanded damping range to exercise the edge case
- CMakeLists.txt: v3d_cdef.spv + bench_v3d_cdef wiring
- docs/k5_cdef_phase4.md updated with Phase 5 review applied
- docs/k5_cdef_phase7.md: closure doc with full verdict matrix

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 13:52:46 +00:00
marfrit 85feba4087 Cycle 4 (LPF wd=8) closure: M1=100%, R=0.34, M4=+4.1%, PASS
Fourth daedalus-fourier kernel — VP9 8-tap inner loop filter wd=8
h_8_8 variant. Width extension of cycle 2's wd=4; completes VP9
inner-edge LPF coverage. Full cycle Phase 1-7 + M4'''' in one
combined go (cycle compressed since incremental from cycle 2).

Phase 5 review explicitly skipped (incremental ~30-line shader
delta from cycle 2 + same geometry + cycle-2 RED-pattern checks
still apply). Flagged in docs/k4_lpf8_phase4_7.md per dev_process.md
"Skipping phases is a deliberate choice that should be flagged."

Phase 6 v1 first-light: M1'''' 100.0000% bit-exact (65536/65536)
first try. Shaderdb shows 231 inst, 4 hardware threads, 0 spills,
27 max-temps, 48 uniforms — compiler at the latency-hiding ceiling.

Performance:

  M3'''' NEON (single-core)  52.382 Medge/s
  M2'''' QPU isolation       17.847 Medge/s
  R''''                      0.341  → ORANGE band
  30fps floor margin         9.2x (isolation), 20.3x (mixed)

M4'''' concurrent matrix:

  NEON 4-core                37.823 Medge/s  <- baseline
  QPU only                   14.867 Medge/s
  MIXED NEON-3 + QPU         39.389 Medge/s  <- +4.1% PASS

Verdict: YELLOW-via-M4'''' PASS. Deploy wd=8 LPF on QPU alongside
cycle 2 wd=4. Combined VP9 inner-edge LPF coverage now complete.

Cross-cycle LPF comparison:

  | | wd=4 (k2) | wd=8 (k4) |
  | M3 NEON     | 48.3      | 52.4      |
  | M2 QPU iso  | 19.6      | 17.8      |
  | R iso       | 0.41      | 0.34      |
  | M4 delta    | +6.9%     | +4.1%     |
  | 30fps mixed | 7.2x      | 20.3x     |
  | Verdict     | GO QPU    | GO QPU    |

NEW finding (Phase 9 lesson): NEON gets faster per edge as filter
width grows (20.7 → 19.1 ns wd=4 → wd=8). The relative QPU loss
grows with width. wd=16 would probably flip negative based on the
trend line.

Deployment recipe with cycle 4:

  IDCT 8x8 (k1)     -> QPU   (R=0.92, +7% mixed)
  LPF wd=4 (k2)     -> QPU   (R=0.41, +7% mixed)
  LPF wd=8 (k4)     -> QPU   (R=0.34, +4% mixed)
  MC 8h (k3)        -> CPU   (R=0.067, -19% mixed)
  Entropy           -> CPU   (structural)

VP9 inner-edge LPF coverage complete. Project continues to higgs
deployment plumbing or further kernels per user direction.

New artifacts:
- src/v3d_lpf_h_8_8.comp                 — GLSL shader
- tests/vp9_lpf8_ref.c                   — standalone C ref
- tests/bench_neon_lpf8.c                — M1+M3 bench
- tests/bench_v3d_lpf8.c                 — M1+M2 bench
- tests/bench_concurrent_lpf8.c          — M4 pthread bench
- docs/k4_lpf8_phase1_3.md + phase4_7.md — combined cycle docs

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 12:56:25 +00:00
marfrit 356e446a49 Cycle 3 (MC interpolation) closure: M1'''=100%, R'''=0.067 RED, M4=-19.5%
Third daedalus-fourier kernel — VP9 8-tap regular subpel filter,
horizontal direction, 8-wide output. Multiply-heavy by design to
stress V3D's no-DP4A deficit. Full cycle Phase 1-7 + M4'''.

Phase 5''' second-model review delivered cleanly — caught 1 RED
bug pre-implementation (src_off off-by-3 indexing convention) and
2 YELLOW gaps (assert MUST language, shaderdb filter-LUT gate).
Without the review, M1''' would have failed silently on first run
with cryptic "high-index source pixels wrong" symptoms.

Phase 6 v1 first-light: M1''' 100.0000% bit-exact (65536/65536
blocks across all 16 mx phases). Phase 5''' filter-LUT prediction
materialised exactly: 197 uniforms (gate was 144), 2 threads (down
from cycle-2's 4 due to register pressure).

Performance:

  M2''' = 1.413 Mblock/s     (707.9 ns/block)
  M3''' = 20.997 Mblock/s    (NEON baseline phase3)
  R'''  = 0.067              (RED band — structural mismatch)
  shaderdb: 488 inst, 2 threads, 197 uniforms, 25 max-temps, 0 spills

M4''' concurrent matrix (8s windows):

  NEON 1-core           14.479 Mblock/s
  NEON 4-core           15.248 Mblock/s   <- baseline (compute-bound,
                                              not bandwidth-saturated
                                              like cycles 1+2!)
  QPU only               1.380 Mblock/s
  MIXED NEON-3 + QPU    12.277 Mblock/s   <- -19.5% (FAIL gate)
  MIXED NEON-4 + QPU    12.158 Mblock/s   <- -20.3%

NEW cross-cycle finding (Phase 9 lesson 2): compute-bound CPU
workloads make the QPU-offload story collapse. Cycles 1+2 were
bandwidth-saturated (4-core scaling 0.56-0.82x of 1-core), so
freeing a CPU core via QPU offload added throughput. Cycle 3 MC
is compute-bound (4-core scaling 1.05x of 1-core — near-linear),
no free cycles to free. QPU contribution (0.45 Mblock/s in
contention) doesn't compensate for losing 1 NEON core delivering
~3.8 Mblock/s.

But 30fps@1080p floor: PASS in every config (1.4x to 15.7x
isolation margin). Per project_30fps_floor_is_fine.md, user-facing
test never fails — daily YouTube playback works fine on any CPU/QPU
split.

DEPLOYMENT RECIPE for higgs (cycle 3 confirmed split):

  IDCT (k1)  -> QPU   (R=0.92, +7% mixed, frees CPU core)
  LPF  (k2)  -> QPU   (R=0.41, +7% mixed, frees CPU core)
  MC   (k3)  -> CPU   (R=0.067, -19.5% mixed — stays on CPU)
  Entropy    -> CPU   (structurally serial)

Mixed-substrate deployment, not "QPU does everything". Realistic for
higgs: entropy + MC on 2-3 ARM cores; IDCT + LPF dispatched to QPU
concurrently; 1-2 ARM cores left for vscode etc.

New artifacts:
- src/v3d_mc_8h.comp               — GLSL kernel
- tests/vp9_mc_ref.c               — standalone C ref (REGULAR filter
                                     embedded; clean transcription)
- tests/bench_neon_mc.c            — M1'''_c + M3''' bench
- tests/bench_v3d_mc.c             — M1''' + M2''' bench with contract
                                     asserts + 30fps margin display
- tests/bench_concurrent_mc.c      — M4''' pthread bench
- external/ffmpeg-snapshot/libavcodec/aarch64/vp9mc_neon.S    (vendored)
- external/ffmpeg-snapshot/libavcodec/vp9_subpel_filters_table.c
                                     (hand-extracted; provides
                                      ff_vp9_subpel_filters symbol
                                      without dragging in full vp9dsp.c)
- docs/k3_mc_phase{1,2,3,4,5,7}.md — full cycle documentation

Memory updates: project_30fps_floor_is_fine.md (user's 30fps target
recalibration), MEMORY.md index updated.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 12:51:43 +00:00
marfrit 36eca40ff2 Cycle 2 (LPF) closure: M1''=100%, R''=0.41, M4''=+6.9%, PASS
Phase 4 plan + Phase 5 second-model review (PASS-WITH-REVISIONS:
2 YELLOW contract gaps applied) + Phase 6 v1 implementation +
Phase 7 verification including M4'' concurrent gate.

Phase 5'' review delivered cleanly — no RED bugs (cycle 1 lessons
applied successfully). 2 YELLOW findings baked into phase4 §4:
  - stride >= 4 contract added alongside m.x >= 4 (finding 2)
  - assert(...) in bench made a MUST not a suggestion (finding 4)
  - V3D divergence-cost note: don't restructure to always-execute,
    masked lanes consume clock anyway (finding 3, informational)

Phase 6 v1 first-light hit M1'' 100.0000% bit-exact on first run
(65536/65536 edges) — the cycle-1 v4 patterns (WG=256, 2-per-sg,
uint8_t SSBO, oob early-return discipline) baked in from start
worked as expected.

Performance:

  M2'' = 19.645 Medge/s     (50.9 ns/edge)
  M3'' = 48.285 Medge/s     (NEON baseline from phase3)
  R''  = 0.41               (ORANGE band - doesn't auto-close per
                             cycle-1 calibration adjustment)

shaderdb: 160 inst, **4 threads**, 0 spills, 21 max-temps —
shader is already at the compiler ceiling. No v2/v3/v4 iteration
loop like cycle 1 because there's nothing more to extract from
the compiled shape. The 30x gap between theoretical instruction
throughput and measured wall-clock is divergence-tax + memory
latency, not compile quality.

M4'' concurrent matrix on hertz (8s windows):

  NEON-1 LPF          41.131 Medge/s
  NEON-4 LPF          33.726 Medge/s  <- realistic CPU ceiling
                                          (per-core 7-9; same
                                          bandwidth-saturation as
                                          cycle-1 F1)
  QPU only            14.299 Medge/s
  MIXED NEON-3 + QPU  36.049 Medge/s  <- +6.9% over NEON-4
  MIXED NEON-4 + QPU  31.892 Medge/s  <- -5.4% oversubscribed

The "freed-core" pattern generalizes from IDCT to LPF: NEON-3+QPU
beats pure NEON-4 by ~7% in both cycles. Cycle-2 NEW finding:
**oversubscribed mode hurts for lighter kernels** (LPF -5.4% vs
cycle-1 IDCT +9.4%). Recommendation for higgs deployment hardens
to "always N-1 NEON cores + QPU, never N + QPU".

Phase 9 lessons (in phase7 §"Phase 9 lessons"):
1. Cycle-1 v4-pattern is the v1 starting point (saves 3 iterations)
2. Phase 5 review pays off every cycle
3. R isolation misleading on bandwidth-saturated hardware
4. Oversubscription tax depends on kernel weight
5. shaderdb 4-threads/0-spills = compute not the bottleneck

New artifacts:
- src/v3d_lpf_h_4_8.comp                — GLSL kernel
- tests/bench_v3d_lpf.c                 — M1'' + M2'' harness with
                                          contract asserts + fm/hev
                                          pass-rate instrumentation
- tests/bench_concurrent_lpf.c          — M4'' pthread bench
                                          (mirrors bench_concurrent.c)
- docs/k2_deblock_phase{4,5,7}.md       — plan + review + verification

Project verdict: continue. Cycle 3 candidates: MC interpolation
(multiply-heavy, stress V3D SMUL24), CDEF (AV1-only, different
neighborhood shape), or wd=8/wd=16 LPF variants. User to direct.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 12:39:26 +00:00
marfrit d66f22f333 Phase 6 (v1+v4 production) + Phase 7 closure: R = 0.92 ± 0.03 on hertz
First QPU IDCT8 kernel running and bit-exact on V3D 7.1 via Mesa
v3dv compute. Five iterations through a Phase 7→Phase 4' loopback;
production kernel is v4.

New files:
- src/v3d_runner.{c,h}  — reusable Vulkan compute plumbing (instance,
                          V3D device picker, HOST_VISIBLE|COHERENT
                          SSBOs with mmap, compute pipeline from .spv,
                          enables storageBuffer{8,16}BitAccess)
- src/v3d_idct8.comp    — VP9 8x8 DCT_DCT IDCT add, v4 production:
                          256 invocations/WG, 2 blocks/subgroup
                          (no idle lanes), uint8 dst SSBO (race-free
                          per phase5 finding 5), unrolled writes
                          (no chained ternary), oob-flag pattern
                          (barrier-safe per phase5 finding 7)
- tests/bench_v3d_idct.c — M1' bit-exact gate + M2 throughput vs C ref
- docs/phase7.md         — full iteration journey + decision verdict

CMakeLists.txt updated to build the new shader, library, and bench
when DAEDALUS_BUILD_VULKAN=ON.

Iteration record (1920x1088 luma, 32640 blocks/dispatch, N=3):

  ver  change                              R       ns/block
  v1   first-light                         0.230   533
  v2   kill ternary + 2-blocks-per-sg      0.474   258
  v3   per-pass scope oN                   0.481   254  (noise)
  v4   WG 64 -> 256 invocations            0.947   129
  v5   packed uint32 coeff reads           0.938   130  (noise, reverted)
  v4 final N=3                             0.918 +/- 0.033

Bit-exactness 100.0000% across all iterations (10000-block sample
on 128x128, 32640-block sample on 1080p) against both the C
reference (tests/vp9_idct8_ref.c) and the vendored FFmpeg NEON
ff_vp9_idct_idct_8x8_add_neon.

Key learning over the Phase 5 review's prediction model: the
chained ternary was NOT a spill killer on V3D 7.1 (shaderdb
showed 0:0 spills:fills even in v1). The actual lever was
workgroup-size-driven latency hiding — going from 64 to 256
invocations doubled throughput with the same compiled code
(270 inst, 2 threads, 21 max-temps, 0 spills) because the
v3dv scheduler had 4x more in-flight work to overlap TMU
latency.

Verdict per phase1.md decision rules: YELLOW band (0.5 <= R < 1.0)
by a wide margin, near GREEN boundary. Phase 1 YELLOW rule:
add M4 (concurrent CPU+QPU throughput) before honest-close or
continue. M4 is the next measurement, not more shader tuning —
at R = 0.92 with all 4 A76 cores still 100% free for other work,
the question is whether the system aggregate beats pure 4-core
NEON.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 12:09:00 +00:00
marfrit dcbbc77038 Path B pivot + Phase 0-3 closed with first baseline numbers
This is a from-scratch initial commit on a fresh .git. The original
scaffold commit (7510b56) and the earlier session's working-tree
docs were lost in a 2026-05-18 10:25 working-tree wipe; the corrupted
.git is preserved at .git-broken-2026-05-18/ (gitignored) for
forensic inspection.

Scope re-anchored from Path A (custom VPU firmware on VC7 scalar
cores; blocked by BCM2712 silicon-RoT mask-ROM signature check)
to Path B (QPU compute kernels via Mesa v3d / Vulkan compute or
direct DRM, on stock signed Pi 5 / CM5). See README.md and
docs/phase0.md for the substrate audit that closed Path A.

Phases closed:
  Phase 0 — substrate audit; Path A blocked, Path B open;
            codec-back-end-fits-QPU finding (docs/phase0.md)
  Phase 1 — first kernel locked (VP9 / AV1 8x8 inverse DCT) with
            publish-before-measure R = M2/M3 decision rules
            (docs/phase1.md)
  Phase 2 — reference impls mapped; FFmpeg n7.1.3 source vendored
            under external/ffmpeg-snapshot/ (PROVENANCE.md pins
            commit f46e514 + per-file SHA-256s) (docs/phase2.md)
  Phase 3 — real baseline measurements on hertz (docs/phase3.md):
              M1 bit-exact            100.0000 % (10000/10000)
              M3 NEON IDCT8 single    8.171 Mblock/s (122.4 ns/block)
              M5a empty Vulkan submit 22.66 us
              M5b 1-WG noop dispatch  55.60 us
              M5 delta                32.95 us/dispatch
            => per-dispatch overhead is ~455x per-NEON-block cost;
               Phase 4 must batch at frame level or close to it.

Build harness in place: CMakeLists.txt + tests/{bench_neon_idct.c,
vp9_idct8_ref.c, bench_vulkan_dispatch.c, shaders/noop.comp} +
external/ffmpeg-snapshot/config.h shim (7 defines + EXTERN_ASM).
Builds clean on Debian Trixie aarch64 with cmake 3.31, ninja 1.12,
libvulkan-dev 1.4.309, glslang-tools 15.1.0. Vendored FFmpeg .S
assembles via the config.h shim.

Next: Phase 4 (plan first QPU IDCT kernel under the M5 batching
constraint) -> Phase 5 second-model review -> Phase 6 implement.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 11:30:12 +00:00