10 Commits

Author SHA1 Message Date
claude-noether a9590acee3 wip: mc02 v2 shared-tile 2026-05-25 21:28:04 +02:00
claude-noether 989818c2e6 bench: H.264 primitive bench now measures both substrates + comparison table
Closes task #166 (re-measure R-bands on post-buffer-pool dispatch path).

Now that all H.264 hot-path primitives have QPU shaders and the
dispatch overhead has been hammered down (tasks #160 buffer pool,
#161 persistent command buffer), bench_h264_primitives no longer
measures one column.  Two passes — CPU NEON and QPU V3D7 compute —
with a side-by-side per-kernel comparison and ratio.

Headline result on hertz (Pi 5 V3D 7.1, 30 iters x 5 warmup):

  kernel             CPU ns/op  QPU ns/op  winner
  IDCT 4x4 luma          10.79       2.47  QPU 4.36x
  IDCT 8x8 luma          29.69       9.23  QPU 3.22x
  Deblock luma_v         17.58      10.21  QPU 1.72x
  Deblock luma_h         38.41       9.98  QPU 3.85x
  qpel mc20 (8x8)        28.24       9.66  QPU 2.92x
  qpel mc02 (8x8)        16.96      20.54  CPU 1.21x
  qpel mc22 (8x8)        71.58       9.64  QPU 7.43x

  1080p worst-case sum (IDCT4 + deblock luma + qpel mc22):
    CPU NEON only:  5.57 ms
    QPU only:       1.30 ms   (CPU/QPU sum ratio = 4.30x)

Reverses PR #10's verdict (which had CPU NEON 4x faster than QPU
for IDCT-only) — the buffer-pool + persistent-cmdbuf wins land
hard.  Only qpel mc02 still shows CPU ahead, marginally (single-
axis vertical filter, row-strided memory pattern unfriendly to the
WG layout — left as a follow-up for cycle-9-style targeted tuning).

Substrate decree (2026-05-23) stays in force as policy — these
numbers retroactively justify it.

Also tightens test_api_h264's startup recipe print: the stale
"(CPU)" / "(CPU, no QPU H shader yet)" / "(CPU, bS=4 set)" labels
next to deblock_lh, deblock_cv, deblock_ch and deblock_*_intra
are now wrong since PRs #28, #29, #35 (those kernels are on QPU).
2026-05-25 20:42:39 +02:00
marfrit 1446b779a6 Merge pull request 'h264: V3D shaders for the 4 bS=4 intra deblock variants — deblock QPU complete' (#35) from noether/v3d-shader-h264-deblock-intra into main
Reviewed-on: #35
2026-05-25 18:36:10 +00:00
claude-noether c2d1e9790e h264: V3D shaders for the 4 bS=4 intra deblock variants — deblock QPU complete
Closes the H.264 deblock QPU coverage matrix.  Adds the 4 intra
(bS=4) variants — luma_v/h_intra + chroma_v/h_intra.

Algorithmically distinct from the bS<4 path:
  - Per-side strong/weak filter selector
      strong_p = (|p2-p0| < β) AND (|p0-q0| < (α>>2) + 2)
      strong_q = (|q2-q0| < β) AND (|p0-q0| < (α>>2) + 2)
  - Strong-p updates p0/p1/p2 with 5-/4-/3-tap blends (reads p3)
  - Weak-p updates p0 only with (2*p1 + p0 + q1 + 2) >> 2
  - Mirror for q-side; no tc0 (bS=4 hardcodes the strength)
  - Chroma always weak, only p0/q0 updated (same as bS<4 chroma)

Per H.264 §8.3.2.3.  Transcribed from PR #11's C reference
(tests/h264_intra_loop_filter_ref.c).

Shaders:
  - v3d_h264deblock_luma_v_intra.comp  (luma 16-cell + strong/weak)
  - v3d_h264deblock_luma_h_intra.comp  (transpose of luma_v_intra)
  - v3d_h264deblock_chroma_v_intra.comp (8-cell, always weak)
  - v3d_h264deblock_chroma_h_intra.comp (transpose of chroma_v_intra)

Dispatch wiring:
  - 4 new pipeline pairs in daedalus_ctx
  - dispatch_h264_deblock_luma_intra_qpu helper (parameterised by
    orient_h for V vs H) — 2 wrappers
  - chroma intra reuses the existing dispatch_h264_deblock_chroma_qpu
    helper (same WG geometry as bS<4 chroma) — 2 wrappers
  - DEFINE_INTRA_DISPATCH macro extended with qpu_fn parameter,
    routes CPU/QPU per recipe table
  - Recipe table flips DAEDALUS_KERNEL_H264_DEBLOCK_*_INTRA from CPU
    to QPU

Verified on hertz:

  $ ./build/test_api_h264 | grep intra
    H.264 deblock luma v intra:   1024/1024 bytes bit-exact
    H.264 deblock luma h intra:   1024/1024 bytes bit-exact
    H.264 deblock chroma v intra:  256/256 bytes bit-exact
    H.264 deblock chroma h intra:  256/256 bytes bit-exact

All 4 PASS first try.  Strong/weak quad-tree selector + per-side
asymmetry would have surfaced any sign/shift/index mistake; passing
on all 4 (including the asymmetric writes-3-cells cases) means the
transcription from C is clean.

Deblock QPU coverage matrix — COMPLETE (8 of 8):

  bS<4 (non-intra):
    luma_v    ✓ cycle 8
    luma_h    ✓ PR #28
    chroma_v  ✓ PR #29
    chroma_h  ✓ PR #29

  bS=4 (intra, this PR):
    luma_v    ✓
    luma_h    ✓
    chroma_v  ✓
    chroma_h  ✓

The full H.264 8-bit 4:2:0 hot-path pixel-math layer is now on QPU
when daedalus is initialised with a QPU-capable context:
  - IDCT 4x4 / 8x8 ✓
  - All 8 deblock variants ✓
  - All 30 qpel positions (15 put_ + 15 avg_) ✓
2026-05-25 20:30:07 +02:00
marfrit e506ef0803 Merge pull request 'h264: V3D shaders for all 15 avg_ qpel positions — qpel QPU complete' (#34) from noether/v3d-shader-h264-qpel-avg into main
Reviewed-on: #34
2026-05-25 18:23:11 +00:00
claude-noether 2079fe39c6 h264: V3D shaders for all 15 avg_ qpel positions — qpel QPU complete
Generates 15 avg_ shader variants by templating from the existing
put_ shaders.  Each avg_ shader is identical to its put_ sibling
except the final write does an L2 average with the existing dst:

  put_:  dst[r,c] = result
  avg_:  dst[r,c] = (dst[r,c] + result + 1) >> 1

Per H.264 §8.4.2.3.1 (B-slice biprediction): caller pre-loads dst
with the list0 prediction; the avg_ call folds in list1.

Generated via python (avg-shader-gen.py): reads each
v3d_h264_qpel_mcXY.comp, transforms the docstring header + final
write hunk, writes v3d_h264_qpel_avg_mcXY.comp.  ~88 lines each;
15 new shader files.

Dispatch reuses the existing dispatch_h264_qpel_diag_qpu helper for
all 15 — same src envelope (10*stride+11 covers any (r±1, c±1)
shift), the L2 step only touches dst.  Slightly over-allocates for
the simpler positions (avg_mc20/02/10/30/01/03) but negligible
cost.  Eliminates 15 wrappers + 15 src_max bound calculations that
would otherwise duplicate.

CMake foreach loops compile + install 15 new SPV files.  ctx grows
15 pipeline pairs.  Recipe table flips DAEDALUS_KERNEL_H264_QPEL_AVG_*
from CPU to QPU.  Public dispatchers re-defined via the existing
DEFINE_QPEL_DIAG_PUBLIC macro (replaces the CPU-only
DEFINE_QPEL_DISPATCH instantiations).

Verified on hertz:

  $ ./build/test_api_h264 | grep "qpel avg" | wc -l
  15
  $ ./build/test_api_h264 | grep "qpel avg" | grep -c "100.0000%"
  15

All 15 PASS 2048/2048 bytes bit-exact via QPU.

QPU coverage for the H.264 8-bit 4:2:0 hot-path pixel kernels:

  Layer                Coverage
  ─────────────────────────────────────────────────────────────
  IDCT 4x4 luma        ✓ cycle 6 (one QPU shader, also handles chroma)
  IDCT 8x8 luma        ✓ cycle 7
  Chroma DC Hadamard   CPU only (4 adds + 4 subs; not worth)
  Deblock luma_v       ✓ cycle 8
  Deblock luma_h       ✓ PR #28
  Deblock chroma_v/h   ✓ PR #29
  Deblock *_intra      CPU only (less common, structurally different)
  qpel put_ 15 pos     ✓ cycle 9 (mc20) + PRs #30-#33
  qpel avg_ 15 pos     ✓ THIS PR

The H.264 non-intra-deblock hot path is now FULLY on QPU for any
consumer that initialises daedalus with a QPU-capable context.
2026-05-25 20:22:33 +02:00
marfrit 55d3618408 Merge pull request 'h264: V3D shaders for the 8 diagonal qpel positions' (#33) from noether/v3d-shader-h264-qpel-diagonals into main
Reviewed-on: #33
2026-05-25 18:16:53 +00:00
claude-noether 746533582e h264: V3D shaders for the 8 diagonal qpel positions
Closes the put_ qpel QPU matrix.  Adds mc11/12/13/21/23/31/32/33 —
each composes two half-pel anchor outputs via L2 rounded-average:

  mc11 ¼¼ : avg(mc20[r,   c],   mc02[r,   c])
  mc12 ¼½ : avg(mc22[r,   c],   mc02[r,   c])
  mc13 ¼¾ : avg(mc20[r+1, c],   mc02[r,   c])
  mc21 ½¼ : avg(mc22[r,   c],   mc20[r,   c])
  mc23 ½¾ : avg(mc22[r,   c],   mc20[r+1, c])
  mc31 ¾¼ : avg(mc20[r,   c],   mc02[r,   c+1])
  mc32 ¾½ : avg(mc22[r,   c],   mc02[r,   c+1])
  mc33 ¾¾ : avg(mc20[r+1, c],   mc02[r,   c+1])

Per-lane structure: each lane runs the FULL cascade for BOTH anchors
at its own (r, c) target, then L2 averages.  No shared memory.
Shaders inline hpel_h() / hpel_v() / hpel_hv() helpers (the latter
does the 13×6 int16 cascade per cell).  ~88 lines each.

Shaders generated from a python template (POSITIONS table + format
string) — the 8 .comp files are 1:1 with the C reference's
DEFINE_DIAG_REF macro from fourier PR #18.

Dispatch plumbing: shared dispatch_h264_qpel_diag_qpu helper covers
all 8 (same src envelope as mc22: src_max = src_off + 10*stride + 11,
covering rows -2..+10 and cols -2..+10 for any (r±1, c±1) offset).

Recipe table: all 8 DAEDALUS_KERNEL_H264_QPEL_MC{11..33} flipped to
QPU.  Public dispatchers re-defined via DEFINE_QPEL_DIAG_PUBLIC macro
(replaces the old DEFINE_QPEL_DISPATCH which fast-failed QPU).

Verified on hertz:

  $ ./build/test_api_h264 | grep "qpel mc[1-3][1-3]"
    H.264 qpel mc11: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc12: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc13: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc21: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc23: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc31: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc32: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc33: 2048/2048 bytes bit-exact (100.0000%)

  Meaningful: the (r±1, c±1) offsets are easy to transpose between
  positions; passing first try on the asymmetric variants (mc13/23/31/33)
  means the position-specific shifts are correct in all 8 templates.

put_ qpel QPU matrix is now COMPLETE: 15 of 15 useful positions
(mc00 = integer copy, no shader needed).  avg_ qpel positions
(15 more) remain on CPU NEON; can land as a follow-up since avg_
is just put_ + one extra L2 against existing dst.

  put_  mc20 ✓  mc02 ✓  mc22 ✓  (anchors)
        mc10 ✓  mc30 ✓  mc01 ✓  mc03 ✓  (single-axis ¼-pel)
        mc11 ✓  mc12 ✓  mc13 ✓  (this PR — row-1 diagonals)
        mc21 ✓                    mc23 ✓  (this PR — row-2 diagonals)
        mc31 ✓  mc32 ✓  mc33 ✓  (this PR — row-3 diagonals)
  avg_  all 15 — CPU NEON
2026-05-25 19:14:42 +02:00
marfrit 224f4be9e2 Merge pull request 'h264: V3D shaders for the 4 single-axis quarter-pel qpel variants' (#32) from noether/v3d-shader-h264-qpel-quarter-axis into main
Reviewed-on: #32
2026-05-25 17:09:00 +00:00
claude-noether e3c28495ae h264: V3D shaders for the 4 single-axis quarter-pel qpel variants
mc10 (¼-H), mc30 (¾-H), mc01 (¼-V), mc03 (¾-V).  Each is the
corresponding half-pel filter (mc20 or mc02) with one extra L2
rounded-average step against an integer-source pixel at the tail:

  mc10[r,c] = avg(clip255(mc20(s)), s[r,   c   ])
  mc30[r,c] = avg(clip255(mc20(s)), s[r,   c+1])
  mc01[r,c] = avg(clip255(mc02(s)), s[r,   c  ])
  mc03[r,c] = avg(clip255(mc02(s)), s[r+1, c  ])

Each shader is ~45 lines (mc20-/mc02-pattern + 1 L2 line).

CMake foreach loop generates the 4 SPV compile rules.  Dispatch
helper `dispatch_h264_qpel_axis_qpu` shares plumbing across all 4
(axis flag selects src_max bounds: H reads cols -2..+10, V reads
rows -2..+10).  DEFINE_QPEL_AXIS_QPU + DEFINE_QPEL_DISPATCH_QPU
macros collapse ~200 LOC of boilerplate.

Recipe table flips DAEDALUS_KERNEL_H264_QPEL_MC{10,30,01,03} from
CPU to QPU.

Verified on hertz:

  $ ./build/test_api_h264 | grep "qpel mc[01230]"
    H.264 qpel mc10: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc30: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc01: 2048/2048 bytes bit-exact (100.0000%)
    H.264 qpel mc03: 2048/2048 bytes bit-exact (100.0000%)
    (+ mc20/mc02/mc22 anchors from previous PRs)

Qpel QPU coverage:

  put_  mc20 ✓  mc02 ✓  mc22 ✓                                  (3 anchors)
        mc10 ✓  mc30 ✓  mc01 ✓  mc03 ✓                          (4 quarter-axis, THIS PR)
        mc11/12/13/21/23/31/32/33 — CPU NEON                    (8 diagonals)
  avg_  all 15 positions — CPU NEON

7 of 15 useful put_ positions now on QPU.  The 8 diagonals each
compose two half-pel results via L2; can land via dedicated kernels
or by chaining existing anchor dispatches (the latter would need
the L2 step as a fourth dispatch — probably cheaper to write
dedicated 8x diagonal shaders).
2026-05-25 19:04:26 +02:00
36 changed files with 3127 additions and 160 deletions
+82 -1
View File
@@ -317,6 +317,22 @@ if (DAEDALUS_BUILD_VULKAN)
VERBATIM VERBATIM
) )
# Intra (bS=4) deblock shaders — strong/weak filter selector per
# H.264 §8.3.2.3. 4 variants (luma_v/h + chroma_v/h).
foreach(_kind luma_v_intra luma_h_intra chroma_v_intra chroma_h_intra)
set(_spv ${CMAKE_BINARY_DIR}/v3d_h264deblock_${_kind}.spv)
add_custom_command(
OUTPUT ${_spv}
COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3
-o ${_spv}
${CMAKE_SOURCE_DIR}/src/v3d_h264deblock_${_kind}.comp
DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_h264deblock_${_kind}.comp
COMMENT "glslang: v3d_h264deblock_${_kind}.comp -> .spv"
VERBATIM
)
set(H264DEBLOCK_${_kind}_SPV ${_spv})
endforeach()
set(H264_IDCT4_SPV ${CMAKE_BINARY_DIR}/v3d_h264_idct4.spv) set(H264_IDCT4_SPV ${CMAKE_BINARY_DIR}/v3d_h264_idct4.spv)
add_custom_command( add_custom_command(
OUTPUT ${H264_IDCT4_SPV} OUTPUT ${H264_IDCT4_SPV}
@@ -372,7 +388,41 @@ if (DAEDALUS_BUILD_VULKAN)
VERBATIM VERBATIM
) )
add_custom_target(daedalus_shaders ALL DEPENDS ${NOOP_SPV} ${IDCT8_SPV} ${LPF_SPV} ${MC_SPV} ${LPF8_SPV} ${CDEF_SPV} ${H264DEBLOCK_SPV} ${H264DEBLOCK_H_SPV} ${H264DEBLOCK_CHROMA_V_SPV} ${H264DEBLOCK_CHROMA_H_SPV} ${H264_IDCT4_SPV} ${H264_IDCT8_SPV} ${H264_QPEL_MC20_SPV} ${H264_QPEL_MC02_SPV} ${H264_QPEL_MC22_SPV}) # Quarter-pel single-axis variants (mc10/30/01/03) + diagonal
# variants (mc11/12/13/21/23/31/32/33) — each composes 1-2 half-pel
# results with optional L2 averaging. Same WG geometry as mc20/mc02.
foreach(_mc mc10 mc30 mc01 mc03 mc11 mc12 mc13 mc21 mc23 mc31 mc32 mc33)
set(_spv ${CMAKE_BINARY_DIR}/v3d_h264_qpel_${_mc}.spv)
add_custom_command(
OUTPUT ${_spv}
COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3
-o ${_spv}
${CMAKE_SOURCE_DIR}/src/v3d_h264_qpel_${_mc}.comp
DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_h264_qpel_${_mc}.comp
COMMENT "glslang: v3d_h264_qpel_${_mc}.comp -> .spv"
VERBATIM
)
set(H264_QPEL_${_mc}_SPV ${_spv})
endforeach()
# avg_ biprediction variants — same shader as put_ + extra L2 with
# existing dst. All 15 useful positions.
foreach(_mc mc20 mc02 mc22 mc10 mc30 mc01 mc03
mc11 mc12 mc13 mc21 mc23 mc31 mc32 mc33)
set(_spv ${CMAKE_BINARY_DIR}/v3d_h264_qpel_avg_${_mc}.spv)
add_custom_command(
OUTPUT ${_spv}
COMMAND ${GLSLANG_VALIDATOR} -V --target-env vulkan1.3
-o ${_spv}
${CMAKE_SOURCE_DIR}/src/v3d_h264_qpel_avg_${_mc}.comp
DEPENDS ${CMAKE_SOURCE_DIR}/src/v3d_h264_qpel_avg_${_mc}.comp
COMMENT "glslang: v3d_h264_qpel_avg_${_mc}.comp -> .spv"
VERBATIM
)
set(H264_QPEL_avg_${_mc}_SPV ${_spv})
endforeach()
add_custom_target(daedalus_shaders ALL DEPENDS ${NOOP_SPV} ${IDCT8_SPV} ${LPF_SPV} ${MC_SPV} ${LPF8_SPV} ${CDEF_SPV} ${H264DEBLOCK_SPV} ${H264DEBLOCK_H_SPV} ${H264DEBLOCK_CHROMA_V_SPV} ${H264DEBLOCK_CHROMA_H_SPV} ${H264DEBLOCK_luma_v_intra_SPV} ${H264DEBLOCK_luma_h_intra_SPV} ${H264DEBLOCK_chroma_v_intra_SPV} ${H264DEBLOCK_chroma_h_intra_SPV} ${H264_IDCT4_SPV} ${H264_IDCT8_SPV} ${H264_QPEL_MC20_SPV} ${H264_QPEL_MC02_SPV} ${H264_QPEL_MC22_SPV} ${H264_QPEL_mc10_SPV} ${H264_QPEL_mc30_SPV} ${H264_QPEL_mc01_SPV} ${H264_QPEL_mc03_SPV} ${H264_QPEL_mc11_SPV} ${H264_QPEL_mc12_SPV} ${H264_QPEL_mc13_SPV} ${H264_QPEL_mc21_SPV} ${H264_QPEL_mc23_SPV} ${H264_QPEL_mc31_SPV} ${H264_QPEL_mc32_SPV} ${H264_QPEL_mc33_SPV} ${H264_QPEL_avg_mc20_SPV} ${H264_QPEL_avg_mc02_SPV} ${H264_QPEL_avg_mc22_SPV} ${H264_QPEL_avg_mc10_SPV} ${H264_QPEL_avg_mc30_SPV} ${H264_QPEL_avg_mc01_SPV} ${H264_QPEL_avg_mc03_SPV} ${H264_QPEL_avg_mc11_SPV} ${H264_QPEL_avg_mc12_SPV} ${H264_QPEL_avg_mc13_SPV} ${H264_QPEL_avg_mc21_SPV} ${H264_QPEL_avg_mc23_SPV} ${H264_QPEL_avg_mc31_SPV} ${H264_QPEL_avg_mc32_SPV} ${H264_QPEL_avg_mc33_SPV})
# v3d_runner — reusable Vulkan plumbing. # v3d_runner — reusable Vulkan plumbing.
add_library(v3d_runner STATIC src/v3d_runner.c) add_library(v3d_runner STATIC src/v3d_runner.c)
@@ -508,11 +558,42 @@ if (DAEDALUS_BUILD_VULKAN)
${H264DEBLOCK_H_SPV} ${H264DEBLOCK_H_SPV}
${H264DEBLOCK_CHROMA_V_SPV} ${H264DEBLOCK_CHROMA_V_SPV}
${H264DEBLOCK_CHROMA_H_SPV} ${H264DEBLOCK_CHROMA_H_SPV}
${H264DEBLOCK_luma_v_intra_SPV}
${H264DEBLOCK_luma_h_intra_SPV}
${H264DEBLOCK_chroma_v_intra_SPV}
${H264DEBLOCK_chroma_h_intra_SPV}
${H264_IDCT4_SPV} ${H264_IDCT4_SPV}
${H264_IDCT8_SPV} ${H264_IDCT8_SPV}
${H264_QPEL_MC20_SPV} ${H264_QPEL_MC20_SPV}
${H264_QPEL_MC02_SPV} ${H264_QPEL_MC02_SPV}
${H264_QPEL_MC22_SPV} ${H264_QPEL_MC22_SPV}
${H264_QPEL_mc10_SPV}
${H264_QPEL_mc30_SPV}
${H264_QPEL_mc01_SPV}
${H264_QPEL_mc03_SPV}
${H264_QPEL_mc11_SPV}
${H264_QPEL_mc12_SPV}
${H264_QPEL_mc13_SPV}
${H264_QPEL_mc21_SPV}
${H264_QPEL_mc23_SPV}
${H264_QPEL_mc31_SPV}
${H264_QPEL_mc32_SPV}
${H264_QPEL_mc33_SPV}
${H264_QPEL_avg_mc20_SPV}
${H264_QPEL_avg_mc02_SPV}
${H264_QPEL_avg_mc22_SPV}
${H264_QPEL_avg_mc10_SPV}
${H264_QPEL_avg_mc30_SPV}
${H264_QPEL_avg_mc01_SPV}
${H264_QPEL_avg_mc03_SPV}
${H264_QPEL_avg_mc11_SPV}
${H264_QPEL_avg_mc12_SPV}
${H264_QPEL_avg_mc13_SPV}
${H264_QPEL_avg_mc21_SPV}
${H264_QPEL_avg_mc23_SPV}
${H264_QPEL_avg_mc31_SPV}
${H264_QPEL_avg_mc32_SPV}
${H264_QPEL_avg_mc33_SPV}
DESTINATION ${CMAKE_INSTALL_DATADIR}/daedalus-fourier/shaders DESTINATION ${CMAKE_INSTALL_DATADIR}/daedalus-fourier/shaders
) )
endif() endif()
+487 -64
View File
@@ -46,6 +46,11 @@ struct daedalus_ctx {
v3d_pipeline h264deblock_chroma_v_pipe; v3d_pipeline h264deblock_chroma_v_pipe;
int h264deblock_chroma_h_pipe_ready; int h264deblock_chroma_h_pipe_ready;
v3d_pipeline h264deblock_chroma_h_pipe; v3d_pipeline h264deblock_chroma_h_pipe;
/* bS=4 intra deblock pipelines (strong/weak filter selector). */
int h264deblock_luma_v_intra_pipe_ready; v3d_pipeline h264deblock_luma_v_intra_pipe;
int h264deblock_luma_h_intra_pipe_ready; v3d_pipeline h264deblock_luma_h_intra_pipe;
int h264deblock_chroma_v_intra_pipe_ready; v3d_pipeline h264deblock_chroma_v_intra_pipe;
int h264deblock_chroma_h_intra_pipe_ready; v3d_pipeline h264deblock_chroma_h_intra_pipe;
int h264_idct4_pipe_ready; int h264_idct4_pipe_ready;
v3d_pipeline h264_idct4_pipe; v3d_pipeline h264_idct4_pipe;
int h264_idct8_pipe_ready; int h264_idct8_pipe_ready;
@@ -56,6 +61,38 @@ struct daedalus_ctx {
v3d_pipeline h264_qpel_mc02_pipe; v3d_pipeline h264_qpel_mc02_pipe;
int h264_qpel_mc22_pipe_ready; int h264_qpel_mc22_pipe_ready;
v3d_pipeline h264_qpel_mc22_pipe; v3d_pipeline h264_qpel_mc22_pipe;
int h264_qpel_mc10_pipe_ready;
v3d_pipeline h264_qpel_mc10_pipe;
int h264_qpel_mc30_pipe_ready;
v3d_pipeline h264_qpel_mc30_pipe;
int h264_qpel_mc01_pipe_ready;
v3d_pipeline h264_qpel_mc01_pipe;
int h264_qpel_mc03_pipe_ready;
v3d_pipeline h264_qpel_mc03_pipe;
int h264_qpel_mc11_pipe_ready; v3d_pipeline h264_qpel_mc11_pipe;
int h264_qpel_mc12_pipe_ready; v3d_pipeline h264_qpel_mc12_pipe;
int h264_qpel_mc13_pipe_ready; v3d_pipeline h264_qpel_mc13_pipe;
int h264_qpel_mc21_pipe_ready; v3d_pipeline h264_qpel_mc21_pipe;
int h264_qpel_mc23_pipe_ready; v3d_pipeline h264_qpel_mc23_pipe;
int h264_qpel_mc31_pipe_ready; v3d_pipeline h264_qpel_mc31_pipe;
int h264_qpel_mc32_pipe_ready; v3d_pipeline h264_qpel_mc32_pipe;
int h264_qpel_mc33_pipe_ready; v3d_pipeline h264_qpel_mc33_pipe;
/* avg_ biprediction pipelines — same shaders + L2 with existing dst. */
int h264_qpel_avg_mc20_pipe_ready; v3d_pipeline h264_qpel_avg_mc20_pipe;
int h264_qpel_avg_mc02_pipe_ready; v3d_pipeline h264_qpel_avg_mc02_pipe;
int h264_qpel_avg_mc22_pipe_ready; v3d_pipeline h264_qpel_avg_mc22_pipe;
int h264_qpel_avg_mc10_pipe_ready; v3d_pipeline h264_qpel_avg_mc10_pipe;
int h264_qpel_avg_mc30_pipe_ready; v3d_pipeline h264_qpel_avg_mc30_pipe;
int h264_qpel_avg_mc01_pipe_ready; v3d_pipeline h264_qpel_avg_mc01_pipe;
int h264_qpel_avg_mc03_pipe_ready; v3d_pipeline h264_qpel_avg_mc03_pipe;
int h264_qpel_avg_mc11_pipe_ready; v3d_pipeline h264_qpel_avg_mc11_pipe;
int h264_qpel_avg_mc12_pipe_ready; v3d_pipeline h264_qpel_avg_mc12_pipe;
int h264_qpel_avg_mc13_pipe_ready; v3d_pipeline h264_qpel_avg_mc13_pipe;
int h264_qpel_avg_mc21_pipe_ready; v3d_pipeline h264_qpel_avg_mc21_pipe;
int h264_qpel_avg_mc23_pipe_ready; v3d_pipeline h264_qpel_avg_mc23_pipe;
int h264_qpel_avg_mc31_pipe_ready; v3d_pipeline h264_qpel_avg_mc31_pipe;
int h264_qpel_avg_mc32_pipe_ready; v3d_pipeline h264_qpel_avg_mc32_pipe;
int h264_qpel_avg_mc33_pipe_ready; v3d_pipeline h264_qpel_avg_mc33_pipe;
}; };
daedalus_ctx *daedalus_ctx_create(void) daedalus_ctx *daedalus_ctx_create(void)
@@ -113,11 +150,42 @@ void daedalus_ctx_destroy(daedalus_ctx *ctx)
if (ctx->h264deblock_h_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264deblock_h_pipe); if (ctx->h264deblock_h_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264deblock_h_pipe);
if (ctx->h264deblock_chroma_v_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264deblock_chroma_v_pipe); if (ctx->h264deblock_chroma_v_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264deblock_chroma_v_pipe);
if (ctx->h264deblock_chroma_h_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264deblock_chroma_h_pipe); if (ctx->h264deblock_chroma_h_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264deblock_chroma_h_pipe);
if (ctx->h264deblock_luma_v_intra_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264deblock_luma_v_intra_pipe);
if (ctx->h264deblock_luma_h_intra_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264deblock_luma_h_intra_pipe);
if (ctx->h264deblock_chroma_v_intra_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264deblock_chroma_v_intra_pipe);
if (ctx->h264deblock_chroma_h_intra_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264deblock_chroma_h_intra_pipe);
if (ctx->h264_idct4_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_idct4_pipe); if (ctx->h264_idct4_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_idct4_pipe);
if (ctx->h264_idct8_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_idct8_pipe); if (ctx->h264_idct8_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_idct8_pipe);
if (ctx->h264_qpel_mc20_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc20_pipe); if (ctx->h264_qpel_mc20_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc20_pipe);
if (ctx->h264_qpel_mc02_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc02_pipe); if (ctx->h264_qpel_mc02_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc02_pipe);
if (ctx->h264_qpel_mc22_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc22_pipe); if (ctx->h264_qpel_mc22_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc22_pipe);
if (ctx->h264_qpel_mc10_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc10_pipe);
if (ctx->h264_qpel_mc30_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc30_pipe);
if (ctx->h264_qpel_mc01_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc01_pipe);
if (ctx->h264_qpel_mc03_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc03_pipe);
if (ctx->h264_qpel_mc11_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc11_pipe);
if (ctx->h264_qpel_mc12_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc12_pipe);
if (ctx->h264_qpel_mc13_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc13_pipe);
if (ctx->h264_qpel_mc21_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc21_pipe);
if (ctx->h264_qpel_mc23_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc23_pipe);
if (ctx->h264_qpel_mc31_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc31_pipe);
if (ctx->h264_qpel_mc32_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc32_pipe);
if (ctx->h264_qpel_mc33_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_mc33_pipe);
if (ctx->h264_qpel_avg_mc20_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_avg_mc20_pipe);
if (ctx->h264_qpel_avg_mc02_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_avg_mc02_pipe);
if (ctx->h264_qpel_avg_mc22_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_avg_mc22_pipe);
if (ctx->h264_qpel_avg_mc10_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_avg_mc10_pipe);
if (ctx->h264_qpel_avg_mc30_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_avg_mc30_pipe);
if (ctx->h264_qpel_avg_mc01_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_avg_mc01_pipe);
if (ctx->h264_qpel_avg_mc03_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_avg_mc03_pipe);
if (ctx->h264_qpel_avg_mc11_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_avg_mc11_pipe);
if (ctx->h264_qpel_avg_mc12_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_avg_mc12_pipe);
if (ctx->h264_qpel_avg_mc13_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_avg_mc13_pipe);
if (ctx->h264_qpel_avg_mc21_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_avg_mc21_pipe);
if (ctx->h264_qpel_avg_mc23_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_avg_mc23_pipe);
if (ctx->h264_qpel_avg_mc31_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_avg_mc31_pipe);
if (ctx->h264_qpel_avg_mc32_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_avg_mc32_pipe);
if (ctx->h264_qpel_avg_mc33_pipe_ready) v3d_runner_destroy_pipeline(ctx->runner, &ctx->h264_qpel_avg_mc33_pipe);
v3d_runner_destroy(ctx->runner); v3d_runner_destroy(ctx->runner);
} }
free(ctx); free(ctx);
@@ -148,40 +216,40 @@ daedalus_substrate daedalus_recipe_substrate_for(daedalus_kernel k)
case DAEDALUS_KERNEL_H264_DEBLOCK_LH: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264deblock_h.spv */ case DAEDALUS_KERNEL_H264_DEBLOCK_LH: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264deblock_h.spv */
case DAEDALUS_KERNEL_H264_DEBLOCK_CV: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264deblock_chroma_v.spv */ case DAEDALUS_KERNEL_H264_DEBLOCK_CV: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264deblock_chroma_v.spv */
case DAEDALUS_KERNEL_H264_DEBLOCK_CH: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264deblock_chroma_h.spv */ case DAEDALUS_KERNEL_H264_DEBLOCK_CH: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264deblock_chroma_h.spv */
case DAEDALUS_KERNEL_H264_DEBLOCK_LV_INTRA: return DAEDALUS_SUBSTRATE_CPU; /* bS=4 luma QPU pending */ case DAEDALUS_KERNEL_H264_DEBLOCK_LV_INTRA: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264deblock_luma_v_intra.spv */
case DAEDALUS_KERNEL_H264_DEBLOCK_LH_INTRA: return DAEDALUS_SUBSTRATE_CPU; case DAEDALUS_KERNEL_H264_DEBLOCK_LH_INTRA: return DAEDALUS_SUBSTRATE_QPU;
case DAEDALUS_KERNEL_H264_DEBLOCK_CV_INTRA: return DAEDALUS_SUBSTRATE_CPU; /* bS=4 chroma QPU pending */ case DAEDALUS_KERNEL_H264_DEBLOCK_CV_INTRA: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264deblock_chroma_v_intra.spv */
case DAEDALUS_KERNEL_H264_DEBLOCK_CH_INTRA: return DAEDALUS_SUBSTRATE_CPU; case DAEDALUS_KERNEL_H264_DEBLOCK_CH_INTRA: return DAEDALUS_SUBSTRATE_QPU;
case DAEDALUS_KERNEL_H264_QPEL_MC20: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc20.spv */ case DAEDALUS_KERNEL_H264_QPEL_MC20: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc20.spv */
case DAEDALUS_KERNEL_H264_QPEL_MC02: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc02.spv */ case DAEDALUS_KERNEL_H264_QPEL_MC02: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc02.spv */
case DAEDALUS_KERNEL_H264_QPEL_MC22: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc22.spv */ case DAEDALUS_KERNEL_H264_QPEL_MC22: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc22.spv */
case DAEDALUS_KERNEL_H264_QPEL_MC10: return DAEDALUS_SUBSTRATE_CPU; /* ¼-H L2 */ case DAEDALUS_KERNEL_H264_QPEL_MC10: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc10.spv */
case DAEDALUS_KERNEL_H264_QPEL_MC30: return DAEDALUS_SUBSTRATE_CPU; /* ¾-H L2 */ case DAEDALUS_KERNEL_H264_QPEL_MC30: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc30.spv */
case DAEDALUS_KERNEL_H264_QPEL_MC01: return DAEDALUS_SUBSTRATE_CPU; /* ¼-V L2 */ case DAEDALUS_KERNEL_H264_QPEL_MC01: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc01.spv */
case DAEDALUS_KERNEL_H264_QPEL_MC03: return DAEDALUS_SUBSTRATE_CPU; /* ¾-V L2 */ case DAEDALUS_KERNEL_H264_QPEL_MC03: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc03.spv */
case DAEDALUS_KERNEL_H264_QPEL_MC11: return DAEDALUS_SUBSTRATE_CPU; /* diagonal ¼¼ */ case DAEDALUS_KERNEL_H264_QPEL_MC11: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc11.spv */
case DAEDALUS_KERNEL_H264_QPEL_MC12: return DAEDALUS_SUBSTRATE_CPU; /* diagonal ¼½ */ case DAEDALUS_KERNEL_H264_QPEL_MC12: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc12.spv */
case DAEDALUS_KERNEL_H264_QPEL_MC13: return DAEDALUS_SUBSTRATE_CPU; /* diagonal ¼¾ */ case DAEDALUS_KERNEL_H264_QPEL_MC13: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc13.spv */
case DAEDALUS_KERNEL_H264_QPEL_MC21: return DAEDALUS_SUBSTRATE_CPU; /* diagonal ½¼ */ case DAEDALUS_KERNEL_H264_QPEL_MC21: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc21.spv */
case DAEDALUS_KERNEL_H264_QPEL_MC23: return DAEDALUS_SUBSTRATE_CPU; /* diagonal ½¾ */ case DAEDALUS_KERNEL_H264_QPEL_MC23: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc23.spv */
case DAEDALUS_KERNEL_H264_QPEL_MC31: return DAEDALUS_SUBSTRATE_CPU; /* diagonal ¾¼ */ case DAEDALUS_KERNEL_H264_QPEL_MC31: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc31.spv */
case DAEDALUS_KERNEL_H264_QPEL_MC32: return DAEDALUS_SUBSTRATE_CPU; /* diagonal ¾½ */ case DAEDALUS_KERNEL_H264_QPEL_MC32: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc32.spv */
case DAEDALUS_KERNEL_H264_QPEL_MC33: return DAEDALUS_SUBSTRATE_CPU; /* diagonal ¾¾ */ case DAEDALUS_KERNEL_H264_QPEL_MC33: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_mc33.spv */
case DAEDALUS_KERNEL_H264_QPEL_AVG_MC20: return DAEDALUS_SUBSTRATE_CPU; /* biprediction anchors */ case DAEDALUS_KERNEL_H264_QPEL_AVG_MC20: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_avg_mc20.spv */
case DAEDALUS_KERNEL_H264_QPEL_AVG_MC02: return DAEDALUS_SUBSTRATE_CPU; case DAEDALUS_KERNEL_H264_QPEL_AVG_MC02: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_avg_mc02.spv */
case DAEDALUS_KERNEL_H264_QPEL_AVG_MC22: return DAEDALUS_SUBSTRATE_CPU; case DAEDALUS_KERNEL_H264_QPEL_AVG_MC22: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_avg_mc22.spv */
case DAEDALUS_KERNEL_H264_QPEL_AVG_MC10: return DAEDALUS_SUBSTRATE_CPU; /* ¼-H L2 avg */ case DAEDALUS_KERNEL_H264_QPEL_AVG_MC10: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_avg_mc10.spv */
case DAEDALUS_KERNEL_H264_QPEL_AVG_MC30: return DAEDALUS_SUBSTRATE_CPU; case DAEDALUS_KERNEL_H264_QPEL_AVG_MC30: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_avg_mc30.spv */
case DAEDALUS_KERNEL_H264_QPEL_AVG_MC01: return DAEDALUS_SUBSTRATE_CPU; case DAEDALUS_KERNEL_H264_QPEL_AVG_MC01: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_avg_mc01.spv */
case DAEDALUS_KERNEL_H264_QPEL_AVG_MC03: return DAEDALUS_SUBSTRATE_CPU; case DAEDALUS_KERNEL_H264_QPEL_AVG_MC03: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_avg_mc03.spv */
case DAEDALUS_KERNEL_H264_QPEL_AVG_MC11: return DAEDALUS_SUBSTRATE_CPU; /* diagonals avg */ case DAEDALUS_KERNEL_H264_QPEL_AVG_MC11: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_avg_mc11.spv */
case DAEDALUS_KERNEL_H264_QPEL_AVG_MC12: return DAEDALUS_SUBSTRATE_CPU; case DAEDALUS_KERNEL_H264_QPEL_AVG_MC12: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_avg_mc12.spv */
case DAEDALUS_KERNEL_H264_QPEL_AVG_MC13: return DAEDALUS_SUBSTRATE_CPU; case DAEDALUS_KERNEL_H264_QPEL_AVG_MC13: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_avg_mc13.spv */
case DAEDALUS_KERNEL_H264_QPEL_AVG_MC21: return DAEDALUS_SUBSTRATE_CPU; case DAEDALUS_KERNEL_H264_QPEL_AVG_MC21: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_avg_mc21.spv */
case DAEDALUS_KERNEL_H264_QPEL_AVG_MC23: return DAEDALUS_SUBSTRATE_CPU; case DAEDALUS_KERNEL_H264_QPEL_AVG_MC23: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_avg_mc23.spv */
case DAEDALUS_KERNEL_H264_QPEL_AVG_MC31: return DAEDALUS_SUBSTRATE_CPU; case DAEDALUS_KERNEL_H264_QPEL_AVG_MC31: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_avg_mc31.spv */
case DAEDALUS_KERNEL_H264_QPEL_AVG_MC32: return DAEDALUS_SUBSTRATE_CPU; case DAEDALUS_KERNEL_H264_QPEL_AVG_MC32: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_avg_mc32.spv */
case DAEDALUS_KERNEL_H264_QPEL_AVG_MC33: return DAEDALUS_SUBSTRATE_CPU; case DAEDALUS_KERNEL_H264_QPEL_AVG_MC33: return DAEDALUS_SUBSTRATE_QPU; /* v3d_h264_qpel_avg_mc33.spv */
} }
return DAEDALUS_SUBSTRATE_CPU; return DAEDALUS_SUBSTRATE_CPU;
} }
@@ -1181,6 +1249,107 @@ static int dispatch_h264_deblock_chroma_h_qpu(daedalus_ctx *ctx,
"v3d_h264deblock_chroma_h.spv", dst, dst_stride, n_edges, meta, 1); "v3d_h264deblock_chroma_h.spv", dst, dst_stride, n_edges, meta, 1);
} }
/* -------------------- H.264 luma/chroma intra (bS=4) QPU dispatches.
* Same WG geometry as the non-intra shaders, same meta layout (tc0[]
* unused — the strong/weak selector replaces it). Bounds match the
* non-intra variants exactly:
* luma_v: dst_off + 3*stride + 16 (reads p3 at -4*stride, writes p2 at -3*stride)
* luma_h: dst_off + 15*stride + 4 (lane → row, reads pix[-4..+3])
* chroma_v: 1*stride + 8 (only p1..q1 = ±2*stride)
* chroma_h: 7*stride + 2 (lane → row, reads pix[-2..+1])
*/
static int dispatch_h264_deblock_luma_intra_qpu(daedalus_ctx *ctx,
v3d_pipeline *pipe, int *pipe_ready, const char *spv,
uint8_t *dst, size_t dst_stride, size_t n_edges,
const daedalus_h264_deblock_meta *meta, int orient_h)
{
if (!*pipe_ready) {
if (v3d_runner_create_pipeline(ctx->runner, spv,
2, sizeof(h264deblock_pc), pipe) != 0)
return -1;
*pipe_ready = 1;
}
size_t meta_bytes = n_edges * 4 * sizeof(uint32_t);
size_t dst_max = 0;
for (size_t i = 0; i < n_edges; i++) {
size_t e = orient_h ? meta[i].dst_off + 15 * dst_stride + 4
: meta[i].dst_off + 3 * dst_stride + 16;
if (e > dst_max) dst_max = e;
}
v3d_buffer bm = {0}, bd = {0};
if (v3d_runner_acquire_buffer(ctx->runner, meta_bytes, &bm)) return -1;
if (v3d_runner_acquire_buffer(ctx->runner, dst_max, &bd)) { v3d_runner_release_buffer(ctx->runner, &bm); return -1; }
memcpy(bd.mapped, dst, dst_max);
uint32_t *m = bm.mapped;
for (size_t i = 0; i < n_edges; i++) {
m[4*i+0] = meta[i].dst_off;
m[4*i+1] = ((uint32_t) meta[i].alpha) | (((uint32_t) meta[i].beta) << 8);
m[4*i+2] = 0; /* tc0 unused for intra */
m[4*i+3] = 0;
}
v3d_buffer binds[2] = { bm, bd };
if (v3d_runner_bind_buffers(ctx->runner, pipe, binds, 2)) goto fail;
uint32_t wg_count = (uint32_t)((n_edges + 15) / 16);
h264deblock_pc pc = { .n_edges = (uint32_t) n_edges,
.dst_stride_u8 = (uint32_t) dst_stride };
if (v3d_runner_pipeline_cmdbuf_reset(ctx->runner, pipe)) goto fail;
VkCommandBuffer cb = pipe->cb;
VkCommandBufferBeginInfo cbbi = { .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
vkBeginCommandBuffer(cb, &cbbi);
vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_COMPUTE, pipe->pipeline);
vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_COMPUTE,
pipe->layout, 0, 1, &pipe->desc_set, 0, NULL);
vkCmdPushConstants(cb, pipe->layout, VK_SHADER_STAGE_COMPUTE_BIT,
0, sizeof(pc), &pc);
vkCmdDispatch(cb, wg_count, 1, 1);
vkEndCommandBuffer(cb);
if (v3d_runner_submit_wait(ctx->runner, cb)) goto fail;
memcpy(dst, bd.mapped, dst_max);
v3d_runner_release_buffer(ctx->runner, &bd);
v3d_runner_release_buffer(ctx->runner, &bm);
return 0;
fail:
v3d_runner_release_buffer(ctx->runner, &bd);
v3d_runner_release_buffer(ctx->runner, &bm);
return -1;
}
static int dispatch_h264_deblock_luma_v_intra_qpu(daedalus_ctx *ctx,
uint8_t *dst, size_t dst_stride,
size_t n_edges, const daedalus_h264_deblock_meta *meta)
{
return dispatch_h264_deblock_luma_intra_qpu(ctx,
&ctx->h264deblock_luma_v_intra_pipe, &ctx->h264deblock_luma_v_intra_pipe_ready,
"v3d_h264deblock_luma_v_intra.spv", dst, dst_stride, n_edges, meta, 0);
}
static int dispatch_h264_deblock_luma_h_intra_qpu(daedalus_ctx *ctx,
uint8_t *dst, size_t dst_stride,
size_t n_edges, const daedalus_h264_deblock_meta *meta)
{
return dispatch_h264_deblock_luma_intra_qpu(ctx,
&ctx->h264deblock_luma_h_intra_pipe, &ctx->h264deblock_luma_h_intra_pipe_ready,
"v3d_h264deblock_luma_h_intra.spv", dst, dst_stride, n_edges, meta, 1);
}
static int dispatch_h264_deblock_chroma_v_intra_qpu(daedalus_ctx *ctx,
uint8_t *dst, size_t dst_stride,
size_t n_edges, const daedalus_h264_deblock_meta *meta)
{
return dispatch_h264_deblock_chroma_qpu(ctx,
&ctx->h264deblock_chroma_v_intra_pipe, &ctx->h264deblock_chroma_v_intra_pipe_ready,
"v3d_h264deblock_chroma_v_intra.spv", dst, dst_stride, n_edges, meta, 0);
}
static int dispatch_h264_deblock_chroma_h_intra_qpu(daedalus_ctx *ctx,
uint8_t *dst, size_t dst_stride,
size_t n_edges, const daedalus_h264_deblock_meta *meta)
{
return dispatch_h264_deblock_chroma_qpu(ctx,
&ctx->h264deblock_chroma_h_intra_pipe, &ctx->h264deblock_chroma_h_intra_pipe_ready,
"v3d_h264deblock_chroma_h_intra.spv", dst, dst_stride, n_edges, meta, 1);
}
/* -------------------- H.264 IDCT 4x4 QPU dispatch (cycle 6) ----- */ /* -------------------- H.264 IDCT 4x4 QPU dispatch (cycle 6) ----- */
typedef struct { typedef struct {
@@ -1630,6 +1799,207 @@ fail:
return -1; return -1;
} }
/* Generic QPU dispatch for the 4 single-axis quarter-pel shaders
* (mc10/30 horizontal, mc01/03 vertical). All 4 share the same WG
* geometry (64 lanes/block, 1 block/WG), push-constant layout, and
* 3-binding interface (src/dst/meta) as mc20/mc02. Only src_max
* differs by axis:
* H variants: src_max = src_off + 7*stride + 11 (cols -2..+10)
* V variants: src_max = src_off + 10*stride + 8 (rows -2..+10)
*/
static int dispatch_h264_qpel_axis_qpu(daedalus_ctx *ctx,
v3d_pipeline *pipe, int *pipe_ready, const char *spv,
uint8_t *dst, const uint8_t *src, size_t stride,
size_t n_blocks, const daedalus_h264_qpel_meta *meta,
int axis_v)
{
if (!*pipe_ready) {
if (v3d_runner_create_pipeline(ctx->runner, spv,
3, sizeof(h264_qpel_mc20_pc), pipe) != 0)
return -1;
*pipe_ready = 1;
}
size_t meta_bytes = n_blocks * 4 * sizeof(uint32_t);
size_t src_max = 0, dst_max = 0;
for (size_t i = 0; i < n_blocks; i++) {
size_t s_end = axis_v ? meta[i].src_off + (size_t) 10 * stride + 8
: meta[i].src_off + (size_t) 7 * stride + 11;
size_t d_end = meta[i].dst_off + (size_t) 7 * stride + 8;
if (s_end > src_max) src_max = s_end;
if (d_end > dst_max) dst_max = d_end;
}
v3d_buffer bs = {0}, bd = {0}, bm = {0};
if (v3d_runner_create_buffer(ctx->runner, src_max, &bs)) return -1;
if (v3d_runner_create_buffer(ctx->runner, dst_max, &bd)) {
v3d_runner_destroy_buffer(ctx->runner, &bs); return -1;
}
if (v3d_runner_create_buffer(ctx->runner, meta_bytes, &bm)) {
v3d_runner_destroy_buffer(ctx->runner, &bd);
v3d_runner_destroy_buffer(ctx->runner, &bs); return -1;
}
memcpy(bs.mapped, src, src_max);
memcpy(bd.mapped, dst, dst_max);
uint32_t *m = bm.mapped;
for (size_t i = 0; i < n_blocks; i++) {
m[4*i+0] = meta[i].dst_off;
m[4*i+1] = meta[i].src_off;
m[4*i+2] = 0;
m[4*i+3] = 0;
}
v3d_buffer binds[3] = { bs, bd, bm };
if (v3d_runner_bind_buffers(ctx->runner, pipe, binds, 3)) goto fail;
h264_qpel_mc20_pc pc = { .n_blocks = (uint32_t) n_blocks,
.stride_u8 = (uint32_t) stride };
VkCommandBuffer cb = v3d_runner_alloc_cmdbuf(ctx->runner);
if (cb == VK_NULL_HANDLE) goto fail;
VkCommandBufferBeginInfo cbbi = { .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
vkBeginCommandBuffer(cb, &cbbi);
vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_COMPUTE, pipe->pipeline);
vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_COMPUTE,
pipe->layout, 0, 1, &pipe->desc_set, 0, NULL);
vkCmdPushConstants(cb, pipe->layout, VK_SHADER_STAGE_COMPUTE_BIT,
0, sizeof(pc), &pc);
vkCmdDispatch(cb, (uint32_t) n_blocks, 1, 1);
vkEndCommandBuffer(cb);
if (v3d_runner_submit_wait(ctx->runner, cb)) goto fail;
memcpy(dst, bd.mapped, dst_max);
v3d_runner_destroy_buffer(ctx->runner, &bm);
v3d_runner_destroy_buffer(ctx->runner, &bd);
v3d_runner_destroy_buffer(ctx->runner, &bs);
return 0;
fail:
v3d_runner_destroy_buffer(ctx->runner, &bm);
v3d_runner_destroy_buffer(ctx->runner, &bd);
v3d_runner_destroy_buffer(ctx->runner, &bs);
return -1;
}
#define DEFINE_QPEL_AXIS_QPU(name, spv, axis_v) \
static int dispatch_h264_qpel_ ## name ## _qpu(daedalus_ctx *ctx, \
uint8_t *dst, const uint8_t *src, size_t stride, \
size_t n_blocks, const daedalus_h264_qpel_meta *meta) \
{ \
return dispatch_h264_qpel_axis_qpu(ctx, &ctx->h264_qpel_ ## name ## _pipe, \
&ctx->h264_qpel_ ## name ## _pipe_ready, spv, dst, src, stride, \
n_blocks, meta, axis_v); \
}
DEFINE_QPEL_AXIS_QPU(mc10, "v3d_h264_qpel_mc10.spv", 0)
DEFINE_QPEL_AXIS_QPU(mc30, "v3d_h264_qpel_mc30.spv", 0)
DEFINE_QPEL_AXIS_QPU(mc01, "v3d_h264_qpel_mc01.spv", 1)
DEFINE_QPEL_AXIS_QPU(mc03, "v3d_h264_qpel_mc03.spv", 1)
#undef DEFINE_QPEL_AXIS_QPU
/* Diagonals share the mc22-style src envelope (rows -2..+10, cols
* -2..+10) because they compose mc22 with mc20/mc02, sometimes
* with (r+1, c) or (r, c+1) offsets. */
static int dispatch_h264_qpel_diag_qpu(daedalus_ctx *ctx,
v3d_pipeline *pipe, int *pipe_ready, const char *spv,
uint8_t *dst, const uint8_t *src, size_t stride,
size_t n_blocks, const daedalus_h264_qpel_meta *meta)
{
if (!*pipe_ready) {
if (v3d_runner_create_pipeline(ctx->runner, spv,
3, sizeof(h264_qpel_mc20_pc), pipe) != 0)
return -1;
*pipe_ready = 1;
}
size_t meta_bytes = n_blocks * 4 * sizeof(uint32_t);
size_t src_max = 0, dst_max = 0;
for (size_t i = 0; i < n_blocks; i++) {
size_t s_end = meta[i].src_off + (size_t) 10 * stride + 11;
size_t d_end = meta[i].dst_off + (size_t) 7 * stride + 8;
if (s_end > src_max) src_max = s_end;
if (d_end > dst_max) dst_max = d_end;
}
v3d_buffer bs = {0}, bd = {0}, bm = {0};
if (v3d_runner_create_buffer(ctx->runner, src_max, &bs)) return -1;
if (v3d_runner_create_buffer(ctx->runner, dst_max, &bd)) {
v3d_runner_destroy_buffer(ctx->runner, &bs); return -1;
}
if (v3d_runner_create_buffer(ctx->runner, meta_bytes, &bm)) {
v3d_runner_destroy_buffer(ctx->runner, &bd);
v3d_runner_destroy_buffer(ctx->runner, &bs); return -1;
}
memcpy(bs.mapped, src, src_max);
memcpy(bd.mapped, dst, dst_max);
uint32_t *m = bm.mapped;
for (size_t i = 0; i < n_blocks; i++) {
m[4*i+0] = meta[i].dst_off;
m[4*i+1] = meta[i].src_off;
m[4*i+2] = 0;
m[4*i+3] = 0;
}
v3d_buffer binds[3] = { bs, bd, bm };
if (v3d_runner_bind_buffers(ctx->runner, pipe, binds, 3)) goto fail;
h264_qpel_mc20_pc pc = { .n_blocks = (uint32_t) n_blocks,
.stride_u8 = (uint32_t) stride };
VkCommandBuffer cb = v3d_runner_alloc_cmdbuf(ctx->runner);
if (cb == VK_NULL_HANDLE) goto fail;
VkCommandBufferBeginInfo cbbi = { .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
vkBeginCommandBuffer(cb, &cbbi);
vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_COMPUTE, pipe->pipeline);
vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_COMPUTE,
pipe->layout, 0, 1, &pipe->desc_set, 0, NULL);
vkCmdPushConstants(cb, pipe->layout, VK_SHADER_STAGE_COMPUTE_BIT,
0, sizeof(pc), &pc);
vkCmdDispatch(cb, (uint32_t) n_blocks, 1, 1);
vkEndCommandBuffer(cb);
if (v3d_runner_submit_wait(ctx->runner, cb)) goto fail;
memcpy(dst, bd.mapped, dst_max);
v3d_runner_destroy_buffer(ctx->runner, &bm);
v3d_runner_destroy_buffer(ctx->runner, &bd);
v3d_runner_destroy_buffer(ctx->runner, &bs);
return 0;
fail:
v3d_runner_destroy_buffer(ctx->runner, &bm);
v3d_runner_destroy_buffer(ctx->runner, &bd);
v3d_runner_destroy_buffer(ctx->runner, &bs);
return -1;
}
#define DEFINE_QPEL_DIAG_QPU(name) \
static int dispatch_h264_qpel_ ## name ## _qpu(daedalus_ctx *ctx, \
uint8_t *dst, const uint8_t *src, size_t stride, \
size_t n_blocks, const daedalus_h264_qpel_meta *meta) \
{ \
return dispatch_h264_qpel_diag_qpu(ctx, &ctx->h264_qpel_ ## name ## _pipe, \
&ctx->h264_qpel_ ## name ## _pipe_ready, \
"v3d_h264_qpel_" #name ".spv", dst, src, stride, n_blocks, meta); \
}
DEFINE_QPEL_DIAG_QPU(mc11)
DEFINE_QPEL_DIAG_QPU(mc12)
DEFINE_QPEL_DIAG_QPU(mc13)
DEFINE_QPEL_DIAG_QPU(mc21)
DEFINE_QPEL_DIAG_QPU(mc23)
DEFINE_QPEL_DIAG_QPU(mc31)
DEFINE_QPEL_DIAG_QPU(mc32)
DEFINE_QPEL_DIAG_QPU(mc33)
/* avg_ variants — same diag-style envelope (10*stride+11 covers any
* (r±1, c±1) offset the avg_ shaders use), different SPV file.
* Slightly over-allocates for avg_mc20/02/10/30/01/03 (which need
* less src context) but the cost is negligible. */
DEFINE_QPEL_DIAG_QPU(avg_mc20)
DEFINE_QPEL_DIAG_QPU(avg_mc02)
DEFINE_QPEL_DIAG_QPU(avg_mc22)
DEFINE_QPEL_DIAG_QPU(avg_mc10)
DEFINE_QPEL_DIAG_QPU(avg_mc30)
DEFINE_QPEL_DIAG_QPU(avg_mc01)
DEFINE_QPEL_DIAG_QPU(avg_mc03)
DEFINE_QPEL_DIAG_QPU(avg_mc11)
DEFINE_QPEL_DIAG_QPU(avg_mc12)
DEFINE_QPEL_DIAG_QPU(avg_mc13)
DEFINE_QPEL_DIAG_QPU(avg_mc21)
DEFINE_QPEL_DIAG_QPU(avg_mc23)
DEFINE_QPEL_DIAG_QPU(avg_mc31)
DEFINE_QPEL_DIAG_QPU(avg_mc32)
DEFINE_QPEL_DIAG_QPU(avg_mc33)
#undef DEFINE_QPEL_DIAG_QPU
/* -------------------- Public dispatch entry points -------------- */ /* -------------------- Public dispatch entry points -------------- */
#define ROUTE_CPU_ONLY(_kernel, _cpu_fn, ...) \ #define ROUTE_CPU_ONLY(_kernel, _cpu_fn, ...) \
@@ -1803,7 +2173,7 @@ int daedalus_dispatch_h264_deblock_chroma_h(daedalus_ctx *ctx, daedalus_substrat
return dispatch_h264_deblock_chroma_h_qpu(ctx, dst, dst_stride, n_edges, meta); return dispatch_h264_deblock_chroma_h_qpu(ctx, dst, dst_stride, n_edges, meta);
} }
#define DEFINE_INTRA_DISPATCH(name, kernel, cpu_fn) \ #define DEFINE_INTRA_DISPATCH(name, kernel, cpu_fn, qpu_fn) \
int daedalus_dispatch_h264_deblock_ ## name (daedalus_ctx *ctx, \ int daedalus_dispatch_h264_deblock_ ## name (daedalus_ctx *ctx, \
daedalus_substrate sub, uint8_t *dst, size_t dst_stride, \ daedalus_substrate sub, uint8_t *dst, size_t dst_stride, \
size_t n_edges, const daedalus_h264_deblock_meta *meta) \ size_t n_edges, const daedalus_h264_deblock_meta *meta) \
@@ -1813,14 +2183,23 @@ int daedalus_dispatch_h264_deblock_ ## name (daedalus_ctx *ctx, \
eff = daedalus_recipe_substrate_for(kernel); \ eff = daedalus_recipe_substrate_for(kernel); \
if (eff == DAEDALUS_SUBSTRATE_QPU && !daedalus_ctx_has_qpu(ctx)) \ if (eff == DAEDALUS_SUBSTRATE_QPU && !daedalus_ctx_has_qpu(ctx)) \
eff = DAEDALUS_SUBSTRATE_CPU; \ eff = DAEDALUS_SUBSTRATE_CPU; \
if (eff == DAEDALUS_SUBSTRATE_QPU) return -1; \ if (eff == DAEDALUS_SUBSTRATE_CPU) \
return cpu_fn(ctx, dst, dst_stride, n_edges, meta); \ return cpu_fn(ctx, dst, dst_stride, n_edges, meta); \
return qpu_fn(ctx, dst, dst_stride, n_edges, meta); \
} }
DEFINE_INTRA_DISPATCH(luma_v_intra, DAEDALUS_KERNEL_H264_DEBLOCK_LV_INTRA, dispatch_h264_deblock_luma_v_intra_cpu) DEFINE_INTRA_DISPATCH(luma_v_intra, DAEDALUS_KERNEL_H264_DEBLOCK_LV_INTRA,
DEFINE_INTRA_DISPATCH(luma_h_intra, DAEDALUS_KERNEL_H264_DEBLOCK_LH_INTRA, dispatch_h264_deblock_luma_h_intra_cpu) dispatch_h264_deblock_luma_v_intra_cpu,
DEFINE_INTRA_DISPATCH(chroma_v_intra, DAEDALUS_KERNEL_H264_DEBLOCK_CV_INTRA, dispatch_h264_deblock_chroma_v_intra_cpu) dispatch_h264_deblock_luma_v_intra_qpu)
DEFINE_INTRA_DISPATCH(chroma_h_intra, DAEDALUS_KERNEL_H264_DEBLOCK_CH_INTRA, dispatch_h264_deblock_chroma_h_intra_cpu) DEFINE_INTRA_DISPATCH(luma_h_intra, DAEDALUS_KERNEL_H264_DEBLOCK_LH_INTRA,
dispatch_h264_deblock_luma_h_intra_cpu,
dispatch_h264_deblock_luma_h_intra_qpu)
DEFINE_INTRA_DISPATCH(chroma_v_intra, DAEDALUS_KERNEL_H264_DEBLOCK_CV_INTRA,
dispatch_h264_deblock_chroma_v_intra_cpu,
dispatch_h264_deblock_chroma_v_intra_qpu)
DEFINE_INTRA_DISPATCH(chroma_h_intra, DAEDALUS_KERNEL_H264_DEBLOCK_CH_INTRA,
dispatch_h264_deblock_chroma_h_intra_cpu,
dispatch_h264_deblock_chroma_h_intra_qpu)
#undef DEFINE_INTRA_DISPATCH #undef DEFINE_INTRA_DISPATCH
@@ -1883,33 +2262,77 @@ int daedalus_dispatch_h264_qpel_ ## suffix(daedalus_ctx *ctx, \
n_blocks, meta); \ n_blocks, meta); \
} }
DEFINE_QPEL_DISPATCH(mc10, DAEDALUS_KERNEL_H264_QPEL_MC10) /* mc10/30/01/03 now have QPU shaders — explicit definitions instead of
DEFINE_QPEL_DISPATCH(mc30, DAEDALUS_KERNEL_H264_QPEL_MC30) * the no-QPU DEFINE_QPEL_DISPATCH macro. Same routing shape as mc20/02. */
DEFINE_QPEL_DISPATCH(mc01, DAEDALUS_KERNEL_H264_QPEL_MC01) #define DEFINE_QPEL_DISPATCH_QPU(suffix, kernel) \
DEFINE_QPEL_DISPATCH(mc03, DAEDALUS_KERNEL_H264_QPEL_MC03) int daedalus_dispatch_h264_qpel_ ## suffix(daedalus_ctx *ctx, \
DEFINE_QPEL_DISPATCH(mc11, DAEDALUS_KERNEL_H264_QPEL_MC11) daedalus_substrate sub, uint8_t *dst, const uint8_t *src, size_t stride, \
DEFINE_QPEL_DISPATCH(mc12, DAEDALUS_KERNEL_H264_QPEL_MC12) size_t n_blocks, const daedalus_h264_qpel_meta *meta) \
DEFINE_QPEL_DISPATCH(mc13, DAEDALUS_KERNEL_H264_QPEL_MC13) { \
DEFINE_QPEL_DISPATCH(mc21, DAEDALUS_KERNEL_H264_QPEL_MC21) daedalus_substrate eff = sub; \
DEFINE_QPEL_DISPATCH(mc23, DAEDALUS_KERNEL_H264_QPEL_MC23) if (eff == DAEDALUS_SUBSTRATE_AUTO) \
DEFINE_QPEL_DISPATCH(mc31, DAEDALUS_KERNEL_H264_QPEL_MC31) eff = daedalus_recipe_substrate_for(kernel); \
DEFINE_QPEL_DISPATCH(mc32, DAEDALUS_KERNEL_H264_QPEL_MC32) if (eff == DAEDALUS_SUBSTRATE_QPU && !daedalus_ctx_has_qpu(ctx)) \
DEFINE_QPEL_DISPATCH(mc33, DAEDALUS_KERNEL_H264_QPEL_MC33) eff = DAEDALUS_SUBSTRATE_CPU; \
DEFINE_QPEL_DISPATCH(avg_mc20, DAEDALUS_KERNEL_H264_QPEL_AVG_MC20) if (eff == DAEDALUS_SUBSTRATE_CPU) \
DEFINE_QPEL_DISPATCH(avg_mc02, DAEDALUS_KERNEL_H264_QPEL_AVG_MC02) return dispatch_h264_qpel_ ## suffix ## _cpu(ctx, dst, src, stride, \
DEFINE_QPEL_DISPATCH(avg_mc22, DAEDALUS_KERNEL_H264_QPEL_AVG_MC22) n_blocks, meta); \
DEFINE_QPEL_DISPATCH(avg_mc10, DAEDALUS_KERNEL_H264_QPEL_AVG_MC10) return dispatch_h264_qpel_ ## suffix ## _qpu(ctx, dst, src, stride, \
DEFINE_QPEL_DISPATCH(avg_mc30, DAEDALUS_KERNEL_H264_QPEL_AVG_MC30) n_blocks, meta); \
DEFINE_QPEL_DISPATCH(avg_mc01, DAEDALUS_KERNEL_H264_QPEL_AVG_MC01) }
DEFINE_QPEL_DISPATCH(avg_mc03, DAEDALUS_KERNEL_H264_QPEL_AVG_MC03)
DEFINE_QPEL_DISPATCH(avg_mc11, DAEDALUS_KERNEL_H264_QPEL_AVG_MC11) DEFINE_QPEL_DISPATCH_QPU(mc10, DAEDALUS_KERNEL_H264_QPEL_MC10)
DEFINE_QPEL_DISPATCH(avg_mc12, DAEDALUS_KERNEL_H264_QPEL_AVG_MC12) DEFINE_QPEL_DISPATCH_QPU(mc30, DAEDALUS_KERNEL_H264_QPEL_MC30)
DEFINE_QPEL_DISPATCH(avg_mc13, DAEDALUS_KERNEL_H264_QPEL_AVG_MC13) DEFINE_QPEL_DISPATCH_QPU(mc01, DAEDALUS_KERNEL_H264_QPEL_MC01)
DEFINE_QPEL_DISPATCH(avg_mc21, DAEDALUS_KERNEL_H264_QPEL_AVG_MC21) DEFINE_QPEL_DISPATCH_QPU(mc03, DAEDALUS_KERNEL_H264_QPEL_MC03)
DEFINE_QPEL_DISPATCH(avg_mc23, DAEDALUS_KERNEL_H264_QPEL_AVG_MC23) #undef DEFINE_QPEL_DISPATCH_QPU
DEFINE_QPEL_DISPATCH(avg_mc31, DAEDALUS_KERNEL_H264_QPEL_AVG_MC31) /* mc11..mc33 diagonals — QPU-capable, same macro shape as mc10/30/01/03. */
DEFINE_QPEL_DISPATCH(avg_mc32, DAEDALUS_KERNEL_H264_QPEL_AVG_MC32) #define DEFINE_QPEL_DIAG_PUBLIC(suffix, kernel) \
DEFINE_QPEL_DISPATCH(avg_mc33, DAEDALUS_KERNEL_H264_QPEL_AVG_MC33) int daedalus_dispatch_h264_qpel_ ## suffix(daedalus_ctx *ctx, \
daedalus_substrate sub, uint8_t *dst, const uint8_t *src, size_t stride, \
size_t n_blocks, const daedalus_h264_qpel_meta *meta) \
{ \
daedalus_substrate eff = sub; \
if (eff == DAEDALUS_SUBSTRATE_AUTO) \
eff = daedalus_recipe_substrate_for(kernel); \
if (eff == DAEDALUS_SUBSTRATE_QPU && !daedalus_ctx_has_qpu(ctx)) \
eff = DAEDALUS_SUBSTRATE_CPU; \
if (eff == DAEDALUS_SUBSTRATE_CPU) \
return dispatch_h264_qpel_ ## suffix ## _cpu(ctx, dst, src, stride, \
n_blocks, meta); \
return dispatch_h264_qpel_ ## suffix ## _qpu(ctx, dst, src, stride, \
n_blocks, meta); \
}
DEFINE_QPEL_DIAG_PUBLIC(mc11, DAEDALUS_KERNEL_H264_QPEL_MC11)
DEFINE_QPEL_DIAG_PUBLIC(mc12, DAEDALUS_KERNEL_H264_QPEL_MC12)
DEFINE_QPEL_DIAG_PUBLIC(mc13, DAEDALUS_KERNEL_H264_QPEL_MC13)
DEFINE_QPEL_DIAG_PUBLIC(mc21, DAEDALUS_KERNEL_H264_QPEL_MC21)
DEFINE_QPEL_DIAG_PUBLIC(mc23, DAEDALUS_KERNEL_H264_QPEL_MC23)
DEFINE_QPEL_DIAG_PUBLIC(mc31, DAEDALUS_KERNEL_H264_QPEL_MC31)
DEFINE_QPEL_DIAG_PUBLIC(mc32, DAEDALUS_KERNEL_H264_QPEL_MC32)
DEFINE_QPEL_DIAG_PUBLIC(mc33, DAEDALUS_KERNEL_H264_QPEL_MC33)
/* avg_ biprediction dispatchers (15 positions) — same macro, the
* underlying _qpu dispatch fns also reuse the diag QPU helper since
* the avg_ shaders share the put_ src envelope (the L2 step only
* touches dst). */
DEFINE_QPEL_DIAG_PUBLIC(avg_mc20, DAEDALUS_KERNEL_H264_QPEL_AVG_MC20)
DEFINE_QPEL_DIAG_PUBLIC(avg_mc02, DAEDALUS_KERNEL_H264_QPEL_AVG_MC02)
DEFINE_QPEL_DIAG_PUBLIC(avg_mc22, DAEDALUS_KERNEL_H264_QPEL_AVG_MC22)
DEFINE_QPEL_DIAG_PUBLIC(avg_mc10, DAEDALUS_KERNEL_H264_QPEL_AVG_MC10)
DEFINE_QPEL_DIAG_PUBLIC(avg_mc30, DAEDALUS_KERNEL_H264_QPEL_AVG_MC30)
DEFINE_QPEL_DIAG_PUBLIC(avg_mc01, DAEDALUS_KERNEL_H264_QPEL_AVG_MC01)
DEFINE_QPEL_DIAG_PUBLIC(avg_mc03, DAEDALUS_KERNEL_H264_QPEL_AVG_MC03)
DEFINE_QPEL_DIAG_PUBLIC(avg_mc11, DAEDALUS_KERNEL_H264_QPEL_AVG_MC11)
DEFINE_QPEL_DIAG_PUBLIC(avg_mc12, DAEDALUS_KERNEL_H264_QPEL_AVG_MC12)
DEFINE_QPEL_DIAG_PUBLIC(avg_mc13, DAEDALUS_KERNEL_H264_QPEL_AVG_MC13)
DEFINE_QPEL_DIAG_PUBLIC(avg_mc21, DAEDALUS_KERNEL_H264_QPEL_AVG_MC21)
DEFINE_QPEL_DIAG_PUBLIC(avg_mc23, DAEDALUS_KERNEL_H264_QPEL_AVG_MC23)
DEFINE_QPEL_DIAG_PUBLIC(avg_mc31, DAEDALUS_KERNEL_H264_QPEL_AVG_MC31)
DEFINE_QPEL_DIAG_PUBLIC(avg_mc32, DAEDALUS_KERNEL_H264_QPEL_AVG_MC32)
DEFINE_QPEL_DIAG_PUBLIC(avg_mc33, DAEDALUS_KERNEL_H264_QPEL_AVG_MC33)
#undef DEFINE_QPEL_DIAG_PUBLIC
#undef DEFINE_QPEL_DISPATCH #undef DEFINE_QPEL_DISPATCH
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// daedalus-fourier — H.264 luma qpel avg_mc01 (biprediction) (8x8, ¼-pel vertical),
// V3D 7.1. Per H.264 §8.4.2.2.1 "d" position:
//
// dst[r,c] = ((clip255(mc02(s)[r,c]) + s[r,c] + 1) >> 1)
//
// Sibling of v3d_h264_qpel_mc02.comp with L2 step against src[r, c].
//
//
// avg_ variant for B-slice biprediction per H.264 §8.4.2.3.1:
// dst[r,c] = avg(dst[r,c], mc01_value)
// Caller pre-loads dst with the list0 prediction; this shader
// folds in the list1 contribution.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5 * s_m1 + 20 * s_0 + 20 * s_p1 - 5 * s_p2 + s_p3 + 16;
int vp = clamp(v >> 5, 0, 255);
int avg = (vp + s_0 + 1) >> 1; // L2 with src[r, c]
uint final_off = dst_off + r * stride + c;
int prev = int(u_dst.dst[final_off]);
u_dst.dst[final_off] = uint8_t((prev + avg + 1) >> 1);
}
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// daedalus-fourier — H.264 luma qpel avg_mc02 (biprediction) (8x8, vertical half-pel), V3D 7.1.
//
// Sibling of cycle 9's v3d_h264_qpel_mc20.comp. Same 6-tap filter,
// transposed to vertical direction:
//
// dst[r,c] = clip255(
// ( s[r-2,c]
// - 5 * s[r-1,c]
// + 20 * s[r, c]
// + 20 * s[r+1,c]
// - 5 * s[r+2,c]
// + s[r+3,c]
// + 16
// ) >> 5)
//
// src+src_off points at row 0 col 0 of the OUTPUT block; the filter
// reads rows -2..+3 (2 rows of top context, 3 rows of bottom).
//
// Same WG layout as mc20: 64 lanes / 1 block-per-WG / 1 lane-per-pixel.
//
//
// avg_ variant for B-slice biprediction per H.264 §8.4.2.3.1:
// dst[r,c] = avg(dst[r,c], mc02_value)
// Caller pre-loads dst with the list0 prediction; this shader
// folds in the list1 contribution.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC {
uint n_blocks;
uint stride_u8;
uint _pad0, _pad1;
} pc;
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3;
uint c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
// Read the 6 rows of vertical context at col (c) of THIS output row.
// src_off+r*stride+c is at the OUTPUT pixel position; the kernel
// samples r-2..r+3 along the column. Unsigned-safe because the
// public API contract guarantees src_off >= 2*stride.
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5 * s_m1 + 20 * s_0 + 20 * s_p1 - 5 * s_p2 + s_p3 + 16;
int p = clamp(v >> 5, 0, 255);
uint final_off = dst_off + r * stride + c;
int prev = int(u_dst.dst[final_off]);
u_dst.dst[final_off] = uint8_t((prev + p + 1) >> 1);
}
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// daedalus-fourier — H.264 luma qpel avg_mc03 (biprediction) (8x8, ¾-pel vertical),
// V3D 7.1. Per H.264 §8.4.2.2.1 "n" position:
//
// dst[r,c] = ((clip255(mc02(s)[r,c]) + s[r+1, c] + 1) >> 1)
//
// Same as mc01 but L2-averages with src[r+1, c] instead of src[r, c].
//
//
// avg_ variant for B-slice biprediction per H.264 §8.4.2.3.1:
// dst[r,c] = avg(dst[r,c], mc03_value)
// Caller pre-loads dst with the list0 prediction; this shader
// folds in the list1 contribution.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5 * s_m1 + 20 * s_0 + 20 * s_p1 - 5 * s_p2 + s_p3 + 16;
int vp = clamp(v >> 5, 0, 255);
int avg = (vp + s_p1 + 1) >> 1; // L2 with src[r+1, c]
uint final_off = dst_off + r * stride + c;
int prev = int(u_dst.dst[final_off]);
u_dst.dst[final_off] = uint8_t((prev + avg + 1) >> 1);
}
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// daedalus-fourier — H.264 luma qpel avg_mc10 (biprediction) (8x8, ¼-pel horizontal),
// V3D 7.1. Per H.264 §8.4.2.2.1 "a" position:
//
// dst[r,c] = ((clip255(mc20(s)[r,c]) + s[r,c] + 1) >> 1)
//
// = horizontal half-pel filter, clipped to u8, then L2 rounded-averaged
// with the integer source pixel at the SAME position. Sibling of
// v3d_h264_qpel_mc20.comp with the L2 step added at the tail.
//
//
// avg_ variant for B-slice biprediction per H.264 §8.4.2.3.1:
// dst[r,c] = avg(dst[r,c], mc10_value)
// Caller pre-loads dst with the list0 prediction; this shader
// folds in the list1 contribution.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5 * s_m1 + 20 * s_0 + 20 * s_p1 - 5 * s_p2 + s_p3 + 16;
int hp = clamp(v >> 5, 0, 255);
// L2 average with the integer source at the SAME (r, c) position.
int avg = (hp + s_0 + 1) >> 1;
uint final_off = dst_off + r * stride + c;
int prev = int(u_dst.dst[final_off]);
u_dst.dst[final_off] = uint8_t((prev + avg + 1) >> 1);
}
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// daedalus-fourier — H.264 luma qpel avg_mc11 (biprediction) (8x8, diagonal quarter-pel),
// V3D 7.1. Per H.264 §8.4.2.2.1 (table 8-4) — composes two half-pel
// anchors via L2 rounded-average:
//
// mc11[r,c] = avg(mc20(r, c),
// mc02(r, c))
//
// Per-lane structure: each lane computes BOTH anchor outputs at its
// own (r, c) target offset, then L2 averages. No shared memory.
// Same WG geometry as the other qpel shaders.
//
//
// avg_ variant for B-slice biprediction per H.264 §8.4.2.3.1:
// dst[r,c] = avg(dst[r,c], mc11_value)
// Caller pre-loads dst with the list0 prediction; this shader
// folds in the list1 contribution.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
int hpel_h(uint src_off, uint stride, uint r, uint c) {
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_v(uint src_off, uint stride, uint r, uint c) {
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_hv_row(uint src_off, uint stride, uint rr, uint c) {
// Single row's int16 horizontal lowpass (NOT clipped — used as
// intermediate for the vertical pass of hpel_hv).
uint row_base = src_off + rr * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
return s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3;
}
int hpel_hv(uint src_off, uint stride, uint r, uint c) {
int t0 = hpel_hv_row(src_off, stride, r - 2u, c);
int t1 = hpel_hv_row(src_off, stride, r - 1u, c);
int t2 = hpel_hv_row(src_off, stride, r, c);
int t3 = hpel_hv_row(src_off, stride, r + 1u, c);
int t4 = hpel_hv_row(src_off, stride, r + 2u, c);
int t5 = hpel_hv_row(src_off, stride, r + 3u, c);
int v = t0 - 5*t1 + 20*t2 + 20*t3 - 5*t4 + t5 + 512;
return clamp(v >> 10, 0, 255);
}
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
int a = hpel_h(src_off, stride, r, c);
int b = hpel_v(src_off, stride, r, c);
int avg = (a + b + 1) >> 1;
uint final_off = dst_off + r * stride + c;
int prev = int(u_dst.dst[final_off]);
u_dst.dst[final_off] = uint8_t((prev + avg + 1) >> 1);
}
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// daedalus-fourier — H.264 luma qpel avg_mc12 (biprediction) (8x8, diagonal quarter-pel),
// V3D 7.1. Per H.264 §8.4.2.2.1 (table 8-4) — composes two half-pel
// anchors via L2 rounded-average:
//
// mc12[r,c] = avg(mc22(r, c),
// mc02(r, c))
//
// Per-lane structure: each lane computes BOTH anchor outputs at its
// own (r, c) target offset, then L2 averages. No shared memory.
// Same WG geometry as the other qpel shaders.
//
//
// avg_ variant for B-slice biprediction per H.264 §8.4.2.3.1:
// dst[r,c] = avg(dst[r,c], mc12_value)
// Caller pre-loads dst with the list0 prediction; this shader
// folds in the list1 contribution.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
int hpel_h(uint src_off, uint stride, uint r, uint c) {
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_v(uint src_off, uint stride, uint r, uint c) {
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_hv_row(uint src_off, uint stride, uint rr, uint c) {
// Single row's int16 horizontal lowpass (NOT clipped — used as
// intermediate for the vertical pass of hpel_hv).
uint row_base = src_off + rr * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
return s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3;
}
int hpel_hv(uint src_off, uint stride, uint r, uint c) {
int t0 = hpel_hv_row(src_off, stride, r - 2u, c);
int t1 = hpel_hv_row(src_off, stride, r - 1u, c);
int t2 = hpel_hv_row(src_off, stride, r, c);
int t3 = hpel_hv_row(src_off, stride, r + 1u, c);
int t4 = hpel_hv_row(src_off, stride, r + 2u, c);
int t5 = hpel_hv_row(src_off, stride, r + 3u, c);
int v = t0 - 5*t1 + 20*t2 + 20*t3 - 5*t4 + t5 + 512;
return clamp(v >> 10, 0, 255);
}
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
int a = hpel_hv(src_off, stride, r, c);
int b = hpel_v(src_off, stride, r, c);
int avg = (a + b + 1) >> 1;
uint final_off = dst_off + r * stride + c;
int prev = int(u_dst.dst[final_off]);
u_dst.dst[final_off] = uint8_t((prev + avg + 1) >> 1);
}
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// daedalus-fourier — H.264 luma qpel avg_mc13 (biprediction) (8x8, diagonal quarter-pel),
// V3D 7.1. Per H.264 §8.4.2.2.1 (table 8-4) — composes two half-pel
// anchors via L2 rounded-average:
//
// mc13[r,c] = avg(mc20(r+1, c),
// mc02(r, c))
//
// Per-lane structure: each lane computes BOTH anchor outputs at its
// own (r, c) target offset, then L2 averages. No shared memory.
// Same WG geometry as the other qpel shaders.
//
//
// avg_ variant for B-slice biprediction per H.264 §8.4.2.3.1:
// dst[r,c] = avg(dst[r,c], mc13_value)
// Caller pre-loads dst with the list0 prediction; this shader
// folds in the list1 contribution.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
int hpel_h(uint src_off, uint stride, uint r, uint c) {
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_v(uint src_off, uint stride, uint r, uint c) {
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_hv_row(uint src_off, uint stride, uint rr, uint c) {
// Single row's int16 horizontal lowpass (NOT clipped — used as
// intermediate for the vertical pass of hpel_hv).
uint row_base = src_off + rr * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
return s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3;
}
int hpel_hv(uint src_off, uint stride, uint r, uint c) {
int t0 = hpel_hv_row(src_off, stride, r - 2u, c);
int t1 = hpel_hv_row(src_off, stride, r - 1u, c);
int t2 = hpel_hv_row(src_off, stride, r, c);
int t3 = hpel_hv_row(src_off, stride, r + 1u, c);
int t4 = hpel_hv_row(src_off, stride, r + 2u, c);
int t5 = hpel_hv_row(src_off, stride, r + 3u, c);
int v = t0 - 5*t1 + 20*t2 + 20*t3 - 5*t4 + t5 + 512;
return clamp(v >> 10, 0, 255);
}
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
int a = hpel_h(src_off, stride, r+1u, c);
int b = hpel_v(src_off, stride, r, c);
int avg = (a + b + 1) >> 1;
uint final_off = dst_off + r * stride + c;
int prev = int(u_dst.dst[final_off]);
u_dst.dst[final_off] = uint8_t((prev + avg + 1) >> 1);
}
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// daedalus-fourier — H.264 luma qpel avg_mc20 (biprediction) (8x8, horizontal half-pel), V3D 7.1.
//
// H.264 spec §8.4.2.2.1 horizontal 6-tap luma interpolation:
//
// dst[r,c] = clip255(
// ( s[r,c-2]
// - 5 * s[r,c-1]
// + 20 * s[r,c]
// + 20 * s[r,c+1]
// - 5 * s[r,c+2]
// + s[r,c+3]
// + 16
// ) >> 5)
//
// Single-stride: dst and src share `stride` (H264QpelContext
// convention). src+src_off already points at the leftmost output
// column (col 0); the filter reads cols -2..+3. Caller guarantees
// edge-padding context per the public API docstring.
//
// Workgroup layout: 64 invocations = 1 lane per output pixel.
// 1 block per WG; n_blocks WGs total. This is the simplest layout
// that avoids any inter-lane communication — each lane independently
// reads its 6 src samples and writes its 1 dst sample. V3D's L2
// cache handles the redundant reads from adjacent lanes.
//
//
// avg_ variant for B-slice biprediction per H.264 §8.4.2.3.1:
// dst[r,c] = avg(dst[r,c], mc20_value)
// Caller pre-loads dst with the list0 prediction; this shader
// folds in the list1 contribution.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src {
uint8_t src[];
} u_src;
layout(binding = 1) buffer Dst {
uint8_t dst[];
} u_dst;
layout(binding = 2) readonly buffer Meta {
uvec4 meta[]; // .x = dst_off, .y = src_off
} u_meta;
layout(push_constant) uniform PC {
uint n_blocks;
uint stride_u8;
uint _pad0, _pad1;
} pc;
void main()
{
// 1 block per WG, 64 lanes covering the 8x8 output block.
uint wg_id = gl_WorkGroupID.x;
uint block_idx = wg_id;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3; // 0..7 (row)
uint c = lane & 7u; // 0..7 (column)
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
// src points at output col 0 of the block; filter reads cols -2..+3
// of the current row. Negative col arithmetic is unsigned-safe
// because src_off >= 2 (caller-guaranteed left context).
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base + 0u]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5 * s_m1 + 20 * s_0 + 20 * s_p1 - 5 * s_p2 + s_p3 + 16;
int p = clamp(v >> 5, 0, 255);
uint final_off = dst_off + r * stride + c;
int prev = int(u_dst.dst[final_off]);
u_dst.dst[final_off] = uint8_t((prev + p + 1) >> 1);
}
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// daedalus-fourier — H.264 luma qpel avg_mc21 (biprediction) (8x8, diagonal quarter-pel),
// V3D 7.1. Per H.264 §8.4.2.2.1 (table 8-4) — composes two half-pel
// anchors via L2 rounded-average:
//
// mc21[r,c] = avg(mc22(r, c),
// mc20(r, c))
//
// Per-lane structure: each lane computes BOTH anchor outputs at its
// own (r, c) target offset, then L2 averages. No shared memory.
// Same WG geometry as the other qpel shaders.
//
//
// avg_ variant for B-slice biprediction per H.264 §8.4.2.3.1:
// dst[r,c] = avg(dst[r,c], mc21_value)
// Caller pre-loads dst with the list0 prediction; this shader
// folds in the list1 contribution.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
int hpel_h(uint src_off, uint stride, uint r, uint c) {
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_v(uint src_off, uint stride, uint r, uint c) {
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_hv_row(uint src_off, uint stride, uint rr, uint c) {
// Single row's int16 horizontal lowpass (NOT clipped — used as
// intermediate for the vertical pass of hpel_hv).
uint row_base = src_off + rr * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
return s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3;
}
int hpel_hv(uint src_off, uint stride, uint r, uint c) {
int t0 = hpel_hv_row(src_off, stride, r - 2u, c);
int t1 = hpel_hv_row(src_off, stride, r - 1u, c);
int t2 = hpel_hv_row(src_off, stride, r, c);
int t3 = hpel_hv_row(src_off, stride, r + 1u, c);
int t4 = hpel_hv_row(src_off, stride, r + 2u, c);
int t5 = hpel_hv_row(src_off, stride, r + 3u, c);
int v = t0 - 5*t1 + 20*t2 + 20*t3 - 5*t4 + t5 + 512;
return clamp(v >> 10, 0, 255);
}
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
int a = hpel_hv(src_off, stride, r, c);
int b = hpel_h(src_off, stride, r, c);
int avg = (a + b + 1) >> 1;
uint final_off = dst_off + r * stride + c;
int prev = int(u_dst.dst[final_off]);
u_dst.dst[final_off] = uint8_t((prev + avg + 1) >> 1);
}
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// daedalus-fourier — H.264 luma qpel avg_mc22 (biprediction) (8x8, 2D half-pel "j" position).
// V3D 7.1.
//
// Cascaded H+V 6-tap per H.264 §8.4.2.2.1 / FFmpeg ff_put_h264_qpel8_mc22_neon:
//
// tmp[r,c] = src[r,c-2] - 5*src[r,c-1] + 20*src[r,c] + 20*src[r,c+1]
// - 5*src[r,c+2] + src[r,c+3] (int16)
//
// dst[r,c] = clip255((tmp[r-2,c] - 5*tmp[r-1,c] + 20*tmp[r,c]
// + 20*tmp[r+1,c] - 5*tmp[r+2,c] + tmp[r+3,c]
// + 512) >> 10)
//
// The +512 >> 10 final scale compensates for both 6-tap scalings.
// CANNOT just cascade mc20→mc02 because intermediate must be int16
// (no per-stage clip), so this is a dedicated kernel.
//
// Per-lane structure: each lane computes its own (r, c) output by
// running the FULL cascade — 6 horizontal lowpass int16 values for
// rows r-2..r+3, then a vertical lowpass on those. ~50 ALU ops per
// lane. No shared memory / barriers needed; V3D L2 absorbs the
// redundant src reads across lanes.
//
// WG layout: 64 lanes / 1 block-per-WG / 1 lane-per-output-pixel
// (same as mc20 / mc02).
//
//
// avg_ variant for B-slice biprediction per H.264 §8.4.2.3.1:
// dst[r,c] = avg(dst[r,c], mc22_value)
// Caller pre-loads dst with the list0 prediction; this shader
// folds in the list1 contribution.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC {
uint n_blocks;
uint stride_u8;
uint _pad0, _pad1;
} pc;
// Horizontal 6-tap filter at (row_off, c) — reads src at cols c-2..c+3
// of the row identified by row_off, returns int16 intermediate (NOT
// scaled — the v-pass does the +512 >> 10 for both stages).
int hpel_h(uint row_off, uint c)
{
int s_m2 = int(u_src.src[row_off + c - 2u]);
int s_m1 = int(u_src.src[row_off + c - 1u]);
int s_0 = int(u_src.src[row_off + c ]);
int s_p1 = int(u_src.src[row_off + c + 1u]);
int s_p2 = int(u_src.src[row_off + c + 2u]);
int s_p3 = int(u_src.src[row_off + c + 3u]);
return s_m2 - 5 * s_m1 + 20 * s_0 + 20 * s_p1 - 5 * s_p2 + s_p3;
}
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3;
uint c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
// Compute 6 horizontal lowpass values at rows r-2..r+3 (relative
// to the output row r) of column c. src_off+r*stride+c is the
// output pixel position; we sample rows r-2..r+3.
// Unsigned-safe because src_off >= 2*stride per the caller contract.
int t0 = hpel_h(src_off + (r - 2u) * stride, c);
int t1 = hpel_h(src_off + (r - 1u) * stride, c);
int t2 = hpel_h(src_off + r * stride, c);
int t3 = hpel_h(src_off + (r + 1u) * stride, c);
int t4 = hpel_h(src_off + (r + 2u) * stride, c);
int t5 = hpel_h(src_off + (r + 3u) * stride, c);
int v = t0 - 5 * t1 + 20 * t2 + 20 * t3 - 5 * t4 + t5 + 512;
int p = clamp(v >> 10, 0, 255);
uint final_off = dst_off + r * stride + c;
int prev = int(u_dst.dst[final_off]);
u_dst.dst[final_off] = uint8_t((prev + p + 1) >> 1);
}
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// daedalus-fourier — H.264 luma qpel avg_mc23 (biprediction) (8x8, diagonal quarter-pel),
// V3D 7.1. Per H.264 §8.4.2.2.1 (table 8-4) — composes two half-pel
// anchors via L2 rounded-average:
//
// mc23[r,c] = avg(mc22(r, c),
// mc20(r+1, c))
//
// Per-lane structure: each lane computes BOTH anchor outputs at its
// own (r, c) target offset, then L2 averages. No shared memory.
// Same WG geometry as the other qpel shaders.
//
//
// avg_ variant for B-slice biprediction per H.264 §8.4.2.3.1:
// dst[r,c] = avg(dst[r,c], mc23_value)
// Caller pre-loads dst with the list0 prediction; this shader
// folds in the list1 contribution.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
int hpel_h(uint src_off, uint stride, uint r, uint c) {
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_v(uint src_off, uint stride, uint r, uint c) {
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_hv_row(uint src_off, uint stride, uint rr, uint c) {
// Single row's int16 horizontal lowpass (NOT clipped — used as
// intermediate for the vertical pass of hpel_hv).
uint row_base = src_off + rr * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
return s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3;
}
int hpel_hv(uint src_off, uint stride, uint r, uint c) {
int t0 = hpel_hv_row(src_off, stride, r - 2u, c);
int t1 = hpel_hv_row(src_off, stride, r - 1u, c);
int t2 = hpel_hv_row(src_off, stride, r, c);
int t3 = hpel_hv_row(src_off, stride, r + 1u, c);
int t4 = hpel_hv_row(src_off, stride, r + 2u, c);
int t5 = hpel_hv_row(src_off, stride, r + 3u, c);
int v = t0 - 5*t1 + 20*t2 + 20*t3 - 5*t4 + t5 + 512;
return clamp(v >> 10, 0, 255);
}
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
int a = hpel_hv(src_off, stride, r, c);
int b = hpel_h(src_off, stride, r+1u, c);
int avg = (a + b + 1) >> 1;
uint final_off = dst_off + r * stride + c;
int prev = int(u_dst.dst[final_off]);
u_dst.dst[final_off] = uint8_t((prev + avg + 1) >> 1);
}
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// daedalus-fourier — H.264 luma qpel avg_mc30 (biprediction) (8x8, ¾-pel horizontal),
// V3D 7.1. Per H.264 §8.4.2.2.1 "c" position:
//
// dst[r,c] = ((clip255(mc20(s)[r,c]) + s[r,c+1] + 1) >> 1)
//
// Same as mc10 but L2-averages with src[r, c+1] instead of src[r, c].
//
//
// avg_ variant for B-slice biprediction per H.264 §8.4.2.3.1:
// dst[r,c] = avg(dst[r,c], mc30_value)
// Caller pre-loads dst with the list0 prediction; this shader
// folds in the list1 contribution.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5 * s_m1 + 20 * s_0 + 20 * s_p1 - 5 * s_p2 + s_p3 + 16;
int hp = clamp(v >> 5, 0, 255);
int avg = (hp + s_p1 + 1) >> 1; // L2 with src[r, c+1]
uint final_off = dst_off + r * stride + c;
int prev = int(u_dst.dst[final_off]);
u_dst.dst[final_off] = uint8_t((prev + avg + 1) >> 1);
}
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// daedalus-fourier — H.264 luma qpel avg_mc31 (biprediction) (8x8, diagonal quarter-pel),
// V3D 7.1. Per H.264 §8.4.2.2.1 (table 8-4) — composes two half-pel
// anchors via L2 rounded-average:
//
// mc31[r,c] = avg(mc20(r, c),
// mc02(r, c+1))
//
// Per-lane structure: each lane computes BOTH anchor outputs at its
// own (r, c) target offset, then L2 averages. No shared memory.
// Same WG geometry as the other qpel shaders.
//
//
// avg_ variant for B-slice biprediction per H.264 §8.4.2.3.1:
// dst[r,c] = avg(dst[r,c], mc31_value)
// Caller pre-loads dst with the list0 prediction; this shader
// folds in the list1 contribution.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
int hpel_h(uint src_off, uint stride, uint r, uint c) {
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_v(uint src_off, uint stride, uint r, uint c) {
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_hv_row(uint src_off, uint stride, uint rr, uint c) {
// Single row's int16 horizontal lowpass (NOT clipped — used as
// intermediate for the vertical pass of hpel_hv).
uint row_base = src_off + rr * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
return s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3;
}
int hpel_hv(uint src_off, uint stride, uint r, uint c) {
int t0 = hpel_hv_row(src_off, stride, r - 2u, c);
int t1 = hpel_hv_row(src_off, stride, r - 1u, c);
int t2 = hpel_hv_row(src_off, stride, r, c);
int t3 = hpel_hv_row(src_off, stride, r + 1u, c);
int t4 = hpel_hv_row(src_off, stride, r + 2u, c);
int t5 = hpel_hv_row(src_off, stride, r + 3u, c);
int v = t0 - 5*t1 + 20*t2 + 20*t3 - 5*t4 + t5 + 512;
return clamp(v >> 10, 0, 255);
}
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
int a = hpel_h(src_off, stride, r, c);
int b = hpel_v(src_off, stride, r, c+1u);
int avg = (a + b + 1) >> 1;
uint final_off = dst_off + r * stride + c;
int prev = int(u_dst.dst[final_off]);
u_dst.dst[final_off] = uint8_t((prev + avg + 1) >> 1);
}
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// daedalus-fourier — H.264 luma qpel avg_mc32 (biprediction) (8x8, diagonal quarter-pel),
// V3D 7.1. Per H.264 §8.4.2.2.1 (table 8-4) — composes two half-pel
// anchors via L2 rounded-average:
//
// mc32[r,c] = avg(mc22(r, c),
// mc02(r, c+1))
//
// Per-lane structure: each lane computes BOTH anchor outputs at its
// own (r, c) target offset, then L2 averages. No shared memory.
// Same WG geometry as the other qpel shaders.
//
//
// avg_ variant for B-slice biprediction per H.264 §8.4.2.3.1:
// dst[r,c] = avg(dst[r,c], mc32_value)
// Caller pre-loads dst with the list0 prediction; this shader
// folds in the list1 contribution.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
int hpel_h(uint src_off, uint stride, uint r, uint c) {
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_v(uint src_off, uint stride, uint r, uint c) {
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_hv_row(uint src_off, uint stride, uint rr, uint c) {
// Single row's int16 horizontal lowpass (NOT clipped — used as
// intermediate for the vertical pass of hpel_hv).
uint row_base = src_off + rr * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
return s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3;
}
int hpel_hv(uint src_off, uint stride, uint r, uint c) {
int t0 = hpel_hv_row(src_off, stride, r - 2u, c);
int t1 = hpel_hv_row(src_off, stride, r - 1u, c);
int t2 = hpel_hv_row(src_off, stride, r, c);
int t3 = hpel_hv_row(src_off, stride, r + 1u, c);
int t4 = hpel_hv_row(src_off, stride, r + 2u, c);
int t5 = hpel_hv_row(src_off, stride, r + 3u, c);
int v = t0 - 5*t1 + 20*t2 + 20*t3 - 5*t4 + t5 + 512;
return clamp(v >> 10, 0, 255);
}
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
int a = hpel_hv(src_off, stride, r, c);
int b = hpel_v(src_off, stride, r, c+1u);
int avg = (a + b + 1) >> 1;
uint final_off = dst_off + r * stride + c;
int prev = int(u_dst.dst[final_off]);
u_dst.dst[final_off] = uint8_t((prev + avg + 1) >> 1);
}
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// daedalus-fourier — H.264 luma qpel avg_mc33 (biprediction) (8x8, diagonal quarter-pel),
// V3D 7.1. Per H.264 §8.4.2.2.1 (table 8-4) — composes two half-pel
// anchors via L2 rounded-average:
//
// mc33[r,c] = avg(mc20(r+1, c),
// mc02(r, c+1))
//
// Per-lane structure: each lane computes BOTH anchor outputs at its
// own (r, c) target offset, then L2 averages. No shared memory.
// Same WG geometry as the other qpel shaders.
//
//
// avg_ variant for B-slice biprediction per H.264 §8.4.2.3.1:
// dst[r,c] = avg(dst[r,c], mc33_value)
// Caller pre-loads dst with the list0 prediction; this shader
// folds in the list1 contribution.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
int hpel_h(uint src_off, uint stride, uint r, uint c) {
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_v(uint src_off, uint stride, uint r, uint c) {
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_hv_row(uint src_off, uint stride, uint rr, uint c) {
// Single row's int16 horizontal lowpass (NOT clipped — used as
// intermediate for the vertical pass of hpel_hv).
uint row_base = src_off + rr * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
return s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3;
}
int hpel_hv(uint src_off, uint stride, uint r, uint c) {
int t0 = hpel_hv_row(src_off, stride, r - 2u, c);
int t1 = hpel_hv_row(src_off, stride, r - 1u, c);
int t2 = hpel_hv_row(src_off, stride, r, c);
int t3 = hpel_hv_row(src_off, stride, r + 1u, c);
int t4 = hpel_hv_row(src_off, stride, r + 2u, c);
int t5 = hpel_hv_row(src_off, stride, r + 3u, c);
int v = t0 - 5*t1 + 20*t2 + 20*t3 - 5*t4 + t5 + 512;
return clamp(v >> 10, 0, 255);
}
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
int a = hpel_h(src_off, stride, r+1u, c);
int b = hpel_v(src_off, stride, r, c+1u);
int avg = (a + b + 1) >> 1;
uint final_off = dst_off + r * stride + c;
int prev = int(u_dst.dst[final_off]);
u_dst.dst[final_off] = uint8_t((prev + avg + 1) >> 1);
}
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// daedalus-fourier — H.264 luma qpel mc01 (8x8, ¼-pel vertical),
// V3D 7.1. Per H.264 §8.4.2.2.1 "d" position:
//
// dst[r,c] = ((clip255(mc02(s)[r,c]) + s[r,c] + 1) >> 1)
//
// Sibling of v3d_h264_qpel_mc02.comp with L2 step against src[r, c].
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5 * s_m1 + 20 * s_0 + 20 * s_p1 - 5 * s_p2 + s_p3 + 16;
int vp = clamp(v >> 5, 0, 255);
int avg = (vp + s_0 + 1) >> 1; // L2 with src[r, c]
u_dst.dst[dst_off + r * stride + c] = uint8_t(avg);
}
+58 -17
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@@ -1,7 +1,6 @@
// daedalus-fourier — H.264 luma qpel mc02 (8x8, vertical half-pel), V3D 7.1. // daedalus-fourier — H.264 luma qpel mc02 (8x8, vertical half-pel), V3D 7.1.
// //
// Sibling of cycle 9's v3d_h264_qpel_mc20.comp. Same 6-tap filter, // v2: cooperative-load shared-memory tile.
// transposed to vertical direction:
// //
// dst[r,c] = clip255( // dst[r,c] = clip255(
// ( s[r-2,c] // ( s[r-2,c]
@@ -14,9 +13,30 @@
// ) >> 5) // ) >> 5)
// //
// src+src_off points at row 0 col 0 of the OUTPUT block; the filter // src+src_off points at row 0 col 0 of the OUTPUT block; the filter
// reads rows -2..+3 (2 rows of top context, 3 rows of bottom). // reads rows -2..+3 (2 rows of top context, 3 rows of bottom), total
// 13 distinct source rows × 8 cols = 104 bytes per 8x8 output.
// //
// Same WG layout as mc20: 64 lanes / 1 block-per-WG / 1 lane-per-pixel. // v1 had each of the 64 lanes do 6 SSBO loads → 384 loads/WG to cover
// 104 unique bytes (3.7x redundant), and each lane's loads were stride-
// spaced (one cache line per byte under V3D's TMU). PR #36 bench
// showed mc02 was the only qpel position where CPU NEON still beat
// QPU (16.96 ns/op CPU vs 20.54 ns/op QPU; 1.21x CPU favoring).
//
// v2 splits the work into a coalesced load phase + a shared-memory
// compute phase:
//
// Phase 1: each of the 64 lanes cooperatively loads the 104-byte
// source tile into shared memory. Lanes 0..63 load bytes at indices
// 0..63 (covers source rows 0..7 of the 13-row tile); lanes 0..39
// second-load bytes 64..103 (rows 8..12). Reads within a row are
// contiguous so the SIMD groups coalesce; total SSBO loads = 104,
// matching the unique-byte count.
//
// Phase 2: all 64 lanes compute one output pixel each, reading 6
// bytes from shared. Shared-memory access on V3D is local-store
// backed (no TMU round-trip).
//
// Same WG layout as v1: 64 lanes / 1 block-per-WG / 1 lane-per-pixel.
// //
// License: BSD-2-Clause. // License: BSD-2-Clause.
@@ -36,31 +56,52 @@ layout(push_constant) uniform PC {
uint _pad0, _pad1; uint _pad0, _pad1;
} pc; } pc;
// 13 source rows × 8 cols. int storage (4 bytes each) — wasteful vs
// uint8_t but avoids 8-bit-shared interop concerns on glslang+v3dv;
// 416 bytes shared/WG is well within any reasonable local-store budget.
shared int s_tile[13 * 8];
void main() void main()
{ {
uint block_idx = gl_WorkGroupID.x; uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return; if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x; uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3;
uint c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x; uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y; uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8; uint stride = pc.stride_u8;
// Read the 6 rows of vertical context at col (c) of THIS output row. // Source-tile base: src_off points at output-row-0 col-0, the tile
// src_off+r*stride+c is at the OUTPUT pixel position; the kernel // starts 2 rows above. Unsigned-safe because the public API
// samples r-2..r+3 along the column. Unsigned-safe because the // contract guarantees src_off >= 2*stride.
// public API contract guarantees src_off >= 2*stride. uint tile_base = src_off - 2u * stride;
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]); // Phase 1: cooperative load — 64 lanes load 104 bytes.
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]); {
int s_0 = int(u_src.src[col_base + r * stride]); uint sr = lane >> 3; // 0..7
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]); uint sc = lane & 7u;
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]); s_tile[lane] = int(u_src.src[tile_base + sr * stride + sc]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]); }
if (lane < 40u) {
uint idx = lane + 64u; // 64..103
uint sr = idx >> 3; // 8..12
uint sc = idx & 7u;
s_tile[idx] = int(u_src.src[tile_base + sr * stride + sc]);
}
barrier();
// Phase 2: each lane computes one output pixel from the shared tile.
uint r = lane >> 3;
uint c = lane & 7u;
int s_m2 = s_tile[(r + 0u) * 8u + c];
int s_m1 = s_tile[(r + 1u) * 8u + c];
int s_0 = s_tile[(r + 2u) * 8u + c];
int s_p1 = s_tile[(r + 3u) * 8u + c];
int s_p2 = s_tile[(r + 4u) * 8u + c];
int s_p3 = s_tile[(r + 5u) * 8u + c];
int v = s_m2 - 5 * s_m1 + 20 * s_0 + 20 * s_p1 - 5 * s_p2 + s_p3 + 16; int v = s_m2 - 5 * s_m1 + 20 * s_0 + 20 * s_p1 - 5 * s_p2 + s_p3 + 16;
int p = clamp(v >> 5, 0, 255); int p = clamp(v >> 5, 0, 255);
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// daedalus-fourier — H.264 luma qpel mc03 (8x8, ¾-pel vertical),
// V3D 7.1. Per H.264 §8.4.2.2.1 "n" position:
//
// dst[r,c] = ((clip255(mc02(s)[r,c]) + s[r+1, c] + 1) >> 1)
//
// Same as mc01 but L2-averages with src[r+1, c] instead of src[r, c].
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5 * s_m1 + 20 * s_0 + 20 * s_p1 - 5 * s_p2 + s_p3 + 16;
int vp = clamp(v >> 5, 0, 255);
int avg = (vp + s_p1 + 1) >> 1; // L2 with src[r+1, c]
u_dst.dst[dst_off + r * stride + c] = uint8_t(avg);
}
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// daedalus-fourier — H.264 luma qpel mc10 (8x8, ¼-pel horizontal),
// V3D 7.1. Per H.264 §8.4.2.2.1 "a" position:
//
// dst[r,c] = ((clip255(mc20(s)[r,c]) + s[r,c] + 1) >> 1)
//
// = horizontal half-pel filter, clipped to u8, then L2 rounded-averaged
// with the integer source pixel at the SAME position. Sibling of
// v3d_h264_qpel_mc20.comp with the L2 step added at the tail.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5 * s_m1 + 20 * s_0 + 20 * s_p1 - 5 * s_p2 + s_p3 + 16;
int hp = clamp(v >> 5, 0, 255);
// L2 average with the integer source at the SAME (r, c) position.
int avg = (hp + s_0 + 1) >> 1;
u_dst.dst[dst_off + r * stride + c] = uint8_t(avg);
}
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// daedalus-fourier — H.264 luma qpel mc11 (8x8, diagonal quarter-pel),
// V3D 7.1. Per H.264 §8.4.2.2.1 (table 8-4) — composes two half-pel
// anchors via L2 rounded-average:
//
// mc11[r,c] = avg(mc20(r, c),
// mc02(r, c))
//
// Per-lane structure: each lane computes BOTH anchor outputs at its
// own (r, c) target offset, then L2 averages. No shared memory.
// Same WG geometry as the other qpel shaders.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
int hpel_h(uint src_off, uint stride, uint r, uint c) {
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_v(uint src_off, uint stride, uint r, uint c) {
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_hv_row(uint src_off, uint stride, uint rr, uint c) {
// Single row's int16 horizontal lowpass (NOT clipped — used as
// intermediate for the vertical pass of hpel_hv).
uint row_base = src_off + rr * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
return s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3;
}
int hpel_hv(uint src_off, uint stride, uint r, uint c) {
int t0 = hpel_hv_row(src_off, stride, r - 2u, c);
int t1 = hpel_hv_row(src_off, stride, r - 1u, c);
int t2 = hpel_hv_row(src_off, stride, r, c);
int t3 = hpel_hv_row(src_off, stride, r + 1u, c);
int t4 = hpel_hv_row(src_off, stride, r + 2u, c);
int t5 = hpel_hv_row(src_off, stride, r + 3u, c);
int v = t0 - 5*t1 + 20*t2 + 20*t3 - 5*t4 + t5 + 512;
return clamp(v >> 10, 0, 255);
}
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
int a = hpel_h(src_off, stride, r, c);
int b = hpel_v(src_off, stride, r, c);
int avg = (a + b + 1) >> 1;
u_dst.dst[dst_off + r * stride + c] = uint8_t(avg);
}
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// daedalus-fourier — H.264 luma qpel mc12 (8x8, diagonal quarter-pel),
// V3D 7.1. Per H.264 §8.4.2.2.1 (table 8-4) — composes two half-pel
// anchors via L2 rounded-average:
//
// mc12[r,c] = avg(mc22(r, c),
// mc02(r, c))
//
// Per-lane structure: each lane computes BOTH anchor outputs at its
// own (r, c) target offset, then L2 averages. No shared memory.
// Same WG geometry as the other qpel shaders.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
int hpel_h(uint src_off, uint stride, uint r, uint c) {
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_v(uint src_off, uint stride, uint r, uint c) {
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_hv_row(uint src_off, uint stride, uint rr, uint c) {
// Single row's int16 horizontal lowpass (NOT clipped — used as
// intermediate for the vertical pass of hpel_hv).
uint row_base = src_off + rr * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
return s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3;
}
int hpel_hv(uint src_off, uint stride, uint r, uint c) {
int t0 = hpel_hv_row(src_off, stride, r - 2u, c);
int t1 = hpel_hv_row(src_off, stride, r - 1u, c);
int t2 = hpel_hv_row(src_off, stride, r, c);
int t3 = hpel_hv_row(src_off, stride, r + 1u, c);
int t4 = hpel_hv_row(src_off, stride, r + 2u, c);
int t5 = hpel_hv_row(src_off, stride, r + 3u, c);
int v = t0 - 5*t1 + 20*t2 + 20*t3 - 5*t4 + t5 + 512;
return clamp(v >> 10, 0, 255);
}
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
int a = hpel_hv(src_off, stride, r, c);
int b = hpel_v(src_off, stride, r, c);
int avg = (a + b + 1) >> 1;
u_dst.dst[dst_off + r * stride + c] = uint8_t(avg);
}
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// daedalus-fourier — H.264 luma qpel mc13 (8x8, diagonal quarter-pel),
// V3D 7.1. Per H.264 §8.4.2.2.1 (table 8-4) — composes two half-pel
// anchors via L2 rounded-average:
//
// mc13[r,c] = avg(mc20(r+1, c),
// mc02(r, c))
//
// Per-lane structure: each lane computes BOTH anchor outputs at its
// own (r, c) target offset, then L2 averages. No shared memory.
// Same WG geometry as the other qpel shaders.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
int hpel_h(uint src_off, uint stride, uint r, uint c) {
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_v(uint src_off, uint stride, uint r, uint c) {
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_hv_row(uint src_off, uint stride, uint rr, uint c) {
// Single row's int16 horizontal lowpass (NOT clipped — used as
// intermediate for the vertical pass of hpel_hv).
uint row_base = src_off + rr * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
return s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3;
}
int hpel_hv(uint src_off, uint stride, uint r, uint c) {
int t0 = hpel_hv_row(src_off, stride, r - 2u, c);
int t1 = hpel_hv_row(src_off, stride, r - 1u, c);
int t2 = hpel_hv_row(src_off, stride, r, c);
int t3 = hpel_hv_row(src_off, stride, r + 1u, c);
int t4 = hpel_hv_row(src_off, stride, r + 2u, c);
int t5 = hpel_hv_row(src_off, stride, r + 3u, c);
int v = t0 - 5*t1 + 20*t2 + 20*t3 - 5*t4 + t5 + 512;
return clamp(v >> 10, 0, 255);
}
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
int a = hpel_h(src_off, stride, r+1u, c);
int b = hpel_v(src_off, stride, r, c);
int avg = (a + b + 1) >> 1;
u_dst.dst[dst_off + r * stride + c] = uint8_t(avg);
}
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// daedalus-fourier — H.264 luma qpel mc21 (8x8, diagonal quarter-pel),
// V3D 7.1. Per H.264 §8.4.2.2.1 (table 8-4) — composes two half-pel
// anchors via L2 rounded-average:
//
// mc21[r,c] = avg(mc22(r, c),
// mc20(r, c))
//
// Per-lane structure: each lane computes BOTH anchor outputs at its
// own (r, c) target offset, then L2 averages. No shared memory.
// Same WG geometry as the other qpel shaders.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
int hpel_h(uint src_off, uint stride, uint r, uint c) {
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_v(uint src_off, uint stride, uint r, uint c) {
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_hv_row(uint src_off, uint stride, uint rr, uint c) {
// Single row's int16 horizontal lowpass (NOT clipped — used as
// intermediate for the vertical pass of hpel_hv).
uint row_base = src_off + rr * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
return s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3;
}
int hpel_hv(uint src_off, uint stride, uint r, uint c) {
int t0 = hpel_hv_row(src_off, stride, r - 2u, c);
int t1 = hpel_hv_row(src_off, stride, r - 1u, c);
int t2 = hpel_hv_row(src_off, stride, r, c);
int t3 = hpel_hv_row(src_off, stride, r + 1u, c);
int t4 = hpel_hv_row(src_off, stride, r + 2u, c);
int t5 = hpel_hv_row(src_off, stride, r + 3u, c);
int v = t0 - 5*t1 + 20*t2 + 20*t3 - 5*t4 + t5 + 512;
return clamp(v >> 10, 0, 255);
}
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
int a = hpel_hv(src_off, stride, r, c);
int b = hpel_h(src_off, stride, r, c);
int avg = (a + b + 1) >> 1;
u_dst.dst[dst_off + r * stride + c] = uint8_t(avg);
}
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// daedalus-fourier — H.264 luma qpel mc23 (8x8, diagonal quarter-pel),
// V3D 7.1. Per H.264 §8.4.2.2.1 (table 8-4) — composes two half-pel
// anchors via L2 rounded-average:
//
// mc23[r,c] = avg(mc22(r, c),
// mc20(r+1, c))
//
// Per-lane structure: each lane computes BOTH anchor outputs at its
// own (r, c) target offset, then L2 averages. No shared memory.
// Same WG geometry as the other qpel shaders.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
int hpel_h(uint src_off, uint stride, uint r, uint c) {
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_v(uint src_off, uint stride, uint r, uint c) {
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_hv_row(uint src_off, uint stride, uint rr, uint c) {
// Single row's int16 horizontal lowpass (NOT clipped — used as
// intermediate for the vertical pass of hpel_hv).
uint row_base = src_off + rr * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
return s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3;
}
int hpel_hv(uint src_off, uint stride, uint r, uint c) {
int t0 = hpel_hv_row(src_off, stride, r - 2u, c);
int t1 = hpel_hv_row(src_off, stride, r - 1u, c);
int t2 = hpel_hv_row(src_off, stride, r, c);
int t3 = hpel_hv_row(src_off, stride, r + 1u, c);
int t4 = hpel_hv_row(src_off, stride, r + 2u, c);
int t5 = hpel_hv_row(src_off, stride, r + 3u, c);
int v = t0 - 5*t1 + 20*t2 + 20*t3 - 5*t4 + t5 + 512;
return clamp(v >> 10, 0, 255);
}
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
int a = hpel_hv(src_off, stride, r, c);
int b = hpel_h(src_off, stride, r+1u, c);
int avg = (a + b + 1) >> 1;
u_dst.dst[dst_off + r * stride + c] = uint8_t(avg);
}
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// daedalus-fourier — H.264 luma qpel mc30 (8x8, ¾-pel horizontal),
// V3D 7.1. Per H.264 §8.4.2.2.1 "c" position:
//
// dst[r,c] = ((clip255(mc20(s)[r,c]) + s[r,c+1] + 1) >> 1)
//
// Same as mc10 but L2-averages with src[r, c+1] instead of src[r, c].
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5 * s_m1 + 20 * s_0 + 20 * s_p1 - 5 * s_p2 + s_p3 + 16;
int hp = clamp(v >> 5, 0, 255);
int avg = (hp + s_p1 + 1) >> 1; // L2 with src[r, c+1]
u_dst.dst[dst_off + r * stride + c] = uint8_t(avg);
}
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// daedalus-fourier — H.264 luma qpel mc31 (8x8, diagonal quarter-pel),
// V3D 7.1. Per H.264 §8.4.2.2.1 (table 8-4) — composes two half-pel
// anchors via L2 rounded-average:
//
// mc31[r,c] = avg(mc20(r, c),
// mc02(r, c+1))
//
// Per-lane structure: each lane computes BOTH anchor outputs at its
// own (r, c) target offset, then L2 averages. No shared memory.
// Same WG geometry as the other qpel shaders.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
int hpel_h(uint src_off, uint stride, uint r, uint c) {
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_v(uint src_off, uint stride, uint r, uint c) {
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_hv_row(uint src_off, uint stride, uint rr, uint c) {
// Single row's int16 horizontal lowpass (NOT clipped — used as
// intermediate for the vertical pass of hpel_hv).
uint row_base = src_off + rr * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
return s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3;
}
int hpel_hv(uint src_off, uint stride, uint r, uint c) {
int t0 = hpel_hv_row(src_off, stride, r - 2u, c);
int t1 = hpel_hv_row(src_off, stride, r - 1u, c);
int t2 = hpel_hv_row(src_off, stride, r, c);
int t3 = hpel_hv_row(src_off, stride, r + 1u, c);
int t4 = hpel_hv_row(src_off, stride, r + 2u, c);
int t5 = hpel_hv_row(src_off, stride, r + 3u, c);
int v = t0 - 5*t1 + 20*t2 + 20*t3 - 5*t4 + t5 + 512;
return clamp(v >> 10, 0, 255);
}
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
int a = hpel_h(src_off, stride, r, c);
int b = hpel_v(src_off, stride, r, c+1u);
int avg = (a + b + 1) >> 1;
u_dst.dst[dst_off + r * stride + c] = uint8_t(avg);
}
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// daedalus-fourier — H.264 luma qpel mc32 (8x8, diagonal quarter-pel),
// V3D 7.1. Per H.264 §8.4.2.2.1 (table 8-4) — composes two half-pel
// anchors via L2 rounded-average:
//
// mc32[r,c] = avg(mc22(r, c),
// mc02(r, c+1))
//
// Per-lane structure: each lane computes BOTH anchor outputs at its
// own (r, c) target offset, then L2 averages. No shared memory.
// Same WG geometry as the other qpel shaders.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
int hpel_h(uint src_off, uint stride, uint r, uint c) {
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_v(uint src_off, uint stride, uint r, uint c) {
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_hv_row(uint src_off, uint stride, uint rr, uint c) {
// Single row's int16 horizontal lowpass (NOT clipped — used as
// intermediate for the vertical pass of hpel_hv).
uint row_base = src_off + rr * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
return s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3;
}
int hpel_hv(uint src_off, uint stride, uint r, uint c) {
int t0 = hpel_hv_row(src_off, stride, r - 2u, c);
int t1 = hpel_hv_row(src_off, stride, r - 1u, c);
int t2 = hpel_hv_row(src_off, stride, r, c);
int t3 = hpel_hv_row(src_off, stride, r + 1u, c);
int t4 = hpel_hv_row(src_off, stride, r + 2u, c);
int t5 = hpel_hv_row(src_off, stride, r + 3u, c);
int v = t0 - 5*t1 + 20*t2 + 20*t3 - 5*t4 + t5 + 512;
return clamp(v >> 10, 0, 255);
}
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
int a = hpel_hv(src_off, stride, r, c);
int b = hpel_v(src_off, stride, r, c+1u);
int avg = (a + b + 1) >> 1;
u_dst.dst[dst_off + r * stride + c] = uint8_t(avg);
}
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// daedalus-fourier — H.264 luma qpel mc33 (8x8, diagonal quarter-pel),
// V3D 7.1. Per H.264 §8.4.2.2.1 (table 8-4) — composes two half-pel
// anchors via L2 rounded-average:
//
// mc33[r,c] = avg(mc20(r+1, c),
// mc02(r, c+1))
//
// Per-lane structure: each lane computes BOTH anchor outputs at its
// own (r, c) target offset, then L2 averages. No shared memory.
// Same WG geometry as the other qpel shaders.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Src { uint8_t src[]; } u_src;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(binding = 2) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(push_constant) uniform PC { uint n_blocks, stride_u8, _p0, _p1; } pc;
int hpel_h(uint src_off, uint stride, uint r, uint c) {
uint row_base = src_off + r * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_v(uint src_off, uint stride, uint r, uint c) {
uint col_base = src_off + c;
int s_m2 = int(u_src.src[col_base + (r - 2u) * stride]);
int s_m1 = int(u_src.src[col_base + (r - 1u) * stride]);
int s_0 = int(u_src.src[col_base + r * stride]);
int s_p1 = int(u_src.src[col_base + (r + 1u) * stride]);
int s_p2 = int(u_src.src[col_base + (r + 2u) * stride]);
int s_p3 = int(u_src.src[col_base + (r + 3u) * stride]);
int v = s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3 + 16;
return clamp(v >> 5, 0, 255);
}
int hpel_hv_row(uint src_off, uint stride, uint rr, uint c) {
// Single row's int16 horizontal lowpass (NOT clipped — used as
// intermediate for the vertical pass of hpel_hv).
uint row_base = src_off + rr * stride + c;
int s_m2 = int(u_src.src[row_base - 2u]);
int s_m1 = int(u_src.src[row_base - 1u]);
int s_0 = int(u_src.src[row_base ]);
int s_p1 = int(u_src.src[row_base + 1u]);
int s_p2 = int(u_src.src[row_base + 2u]);
int s_p3 = int(u_src.src[row_base + 3u]);
return s_m2 - 5*s_m1 + 20*s_0 + 20*s_p1 - 5*s_p2 + s_p3;
}
int hpel_hv(uint src_off, uint stride, uint r, uint c) {
int t0 = hpel_hv_row(src_off, stride, r - 2u, c);
int t1 = hpel_hv_row(src_off, stride, r - 1u, c);
int t2 = hpel_hv_row(src_off, stride, r, c);
int t3 = hpel_hv_row(src_off, stride, r + 1u, c);
int t4 = hpel_hv_row(src_off, stride, r + 2u, c);
int t5 = hpel_hv_row(src_off, stride, r + 3u, c);
int v = t0 - 5*t1 + 20*t2 + 20*t3 - 5*t4 + t5 + 512;
return clamp(v >> 10, 0, 255);
}
void main()
{
uint block_idx = gl_WorkGroupID.x;
if (block_idx >= pc.n_blocks) return;
uint lane = gl_LocalInvocationID.x;
uint r = lane >> 3, c = lane & 7u;
uint dst_off = u_meta.meta[block_idx].x;
uint src_off = u_meta.meta[block_idx].y;
uint stride = pc.stride_u8;
int a = hpel_h(src_off, stride, r+1u, c);
int b = hpel_v(src_off, stride, r, c+1u);
int avg = (a + b + 1) >> 1;
u_dst.dst[dst_off + r * stride + c] = uint8_t(avg);
}
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// daedalus-fourier — H.264 chroma 4:2:0 intra (bS=4) H deblock —
// V3D 7.1. Transpose of v3d_h264deblock_chroma_v_intra.comp.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(push_constant) uniform PC {
uint n_edges, dst_stride_u8, _p0, _p1;
} pc;
void main()
{
uint lane_in_wg = gl_GlobalInvocationID.x & 255u;
uint edge_in_wg = lane_in_wg >> 4;
uint row_in_edge = lane_in_wg & 15u;
uint edge_idx = gl_WorkGroupID.x * 16u + edge_in_wg;
if (edge_idx >= pc.n_edges) return;
if (row_in_edge >= 8u) return;
uvec4 m = u_meta.meta[edge_idx];
uint stride = pc.dst_stride_u8;
uint dst_off = m.x + row_in_edge * stride;
int alpha = int(m.y & 0xffu);
int beta = int((m.y >> 8) & 0xffu);
if ((alpha | beta) == 0) return;
int p1 = int(u_dst.dst[dst_off - 2u]);
int p0 = int(u_dst.dst[dst_off - 1u]);
int q0 = int(u_dst.dst[dst_off ]);
int q1 = int(u_dst.dst[dst_off + 1u]);
if (abs(p0 - q0) >= alpha) return;
if (abs(p1 - p0) >= beta) return;
if (abs(q1 - q0) >= beta) return;
u_dst.dst[dst_off - 1u] = uint8_t(clamp((2*p1 + p0 + q1 + 2) >> 2, 0, 255));
u_dst.dst[dst_off ] = uint8_t(clamp((2*q1 + q0 + p1 + 2) >> 2, 0, 255));
}
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// daedalus-fourier — H.264 chroma 4:2:0 intra (bS=4) V deblock —
// V3D 7.1. Per H.264 §8.3.2.3 chroma intra path: simpler than luma
// — always weak filter, only p0/q0 updated, 8 cells per edge.
//
// p0' = (2*p1 + p0 + q1 + 2) >> 2
// q0' = (2*q1 + q0 + p1 + 2) >> 2
//
// Same 16-edges × 16-lanes/edge WG shape as luma; lanes 8..15 of each
// edge early-return (chroma edges are only 8 cells wide).
//
// 4:2:0-only — caller-side gating handles 4:2:2 (chroma_format_idc>1)
// at the libavcodec init layer.
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(push_constant) uniform PC {
uint n_edges, dst_stride_u8, _p0, _p1;
} pc;
void main()
{
uint lane_in_wg = gl_GlobalInvocationID.x & 255u;
uint edge_in_wg = lane_in_wg >> 4;
uint col_in_edge = lane_in_wg & 15u;
uint edge_idx = gl_WorkGroupID.x * 16u + edge_in_wg;
if (edge_idx >= pc.n_edges) return;
if (col_in_edge >= 8u) return;
uvec4 m = u_meta.meta[edge_idx];
uint dst_off = m.x + col_in_edge;
uint stride = pc.dst_stride_u8;
int alpha = int(m.y & 0xffu);
int beta = int((m.y >> 8) & 0xffu);
if ((alpha | beta) == 0) return;
int p1 = int(u_dst.dst[dst_off - 2u * stride]);
int p0 = int(u_dst.dst[dst_off - 1u * stride]);
int q0 = int(u_dst.dst[dst_off]);
int q1 = int(u_dst.dst[dst_off + 1u * stride]);
if (abs(p0 - q0) >= alpha) return;
if (abs(p1 - p0) >= beta) return;
if (abs(q1 - q0) >= beta) return;
u_dst.dst[dst_off - 1u * stride] = uint8_t(clamp((2*p1 + p0 + q1 + 2) >> 2, 0, 255));
u_dst.dst[dst_off ] = uint8_t(clamp((2*q1 + q0 + p1 + 2) >> 2, 0, 255));
}
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// daedalus-fourier — H.264 luma intra (bS=4) H deblock — V3D 7.1.
//
// Sibling of v3d_h264deblock_luma_v_intra.comp transposed to the
// horizontal axis: lane → row, reads pix[-4..+3] (cols) instead of
// pix[-4*stride..+3*stride] (rows). Same strong/weak filter
// selector + same write-back algebra.
//
// dst_off contract: (m.x % stride) ≥ 4 (kernel reads p3 at pix[-4]).
//
// License: BSD-2-Clause.
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(push_constant) uniform PC {
uint n_edges, dst_stride_u8, _p0, _p1;
} pc;
void main()
{
uint lane_in_wg = gl_GlobalInvocationID.x & 255u;
uint edge_in_wg = lane_in_wg >> 4;
uint row_in_edge = lane_in_wg & 15u;
uint edge_idx = gl_WorkGroupID.x * 16u + edge_in_wg;
if (edge_idx >= pc.n_edges) return;
uvec4 m = u_meta.meta[edge_idx];
uint stride = pc.dst_stride_u8;
uint dst_off = m.x + row_in_edge * stride;
int alpha = int(m.y & 0xffu);
int beta = int((m.y >> 8) & 0xffu);
if ((alpha | beta) == 0) return;
int p3 = int(u_dst.dst[dst_off - 4u]);
int p2 = int(u_dst.dst[dst_off - 3u]);
int p1 = int(u_dst.dst[dst_off - 2u]);
int p0 = int(u_dst.dst[dst_off - 1u]);
int q0 = int(u_dst.dst[dst_off ]);
int q1 = int(u_dst.dst[dst_off + 1u]);
int q2 = int(u_dst.dst[dst_off + 2u]);
int q3 = int(u_dst.dst[dst_off + 3u]);
if (abs(p0 - q0) >= alpha) return;
if (abs(p1 - p0) >= beta) return;
if (abs(q1 - q0) >= beta) return;
bool strong_common = abs(p0 - q0) < (alpha >> 2) + 2;
bool strong_p = strong_common && abs(p2 - p0) < beta;
bool strong_q = strong_common && abs(q2 - q0) < beta;
if (strong_p) {
u_dst.dst[dst_off - 1u] = uint8_t(clamp((p2 + 2*p1 + 2*p0 + 2*q0 + q1 + 4) >> 3, 0, 255));
u_dst.dst[dst_off - 2u] = uint8_t(clamp((p2 + p1 + p0 + q0 + 2) >> 2, 0, 255));
u_dst.dst[dst_off - 3u] = uint8_t(clamp((2*p3 + 3*p2 + p1 + p0 + q0 + 4) >> 3, 0, 255));
} else {
u_dst.dst[dst_off - 1u] = uint8_t(clamp((2*p1 + p0 + q1 + 2) >> 2, 0, 255));
}
if (strong_q) {
u_dst.dst[dst_off ] = uint8_t(clamp((q2 + 2*q1 + 2*q0 + 2*p0 + p1 + 4) >> 3, 0, 255));
u_dst.dst[dst_off + 1u] = uint8_t(clamp((q2 + q1 + q0 + p0 + 2) >> 2, 0, 255));
u_dst.dst[dst_off + 2u] = uint8_t(clamp((2*q3 + 3*q2 + q1 + q0 + p0 + 4) >> 3, 0, 255));
} else {
u_dst.dst[dst_off ] = uint8_t(clamp((2*q1 + q0 + p1 + 2) >> 2, 0, 255));
}
}
+81
View File
@@ -0,0 +1,81 @@
// daedalus-fourier — H.264 luma intra (bS=4) V deblock — V3D 7.1.
//
// Per H.264 §8.3.2.3: at I-MB edges and certain inter-MB edges that
// force boundary strength to 4, the deblock kernel is structurally
// different from bS<4 — it has a per-side strong/weak filter
// selector that decides whether to update 3 cells (strong) or 1
// (weak), reads p3/q3, and ignores tc0.
//
// strong_common = |p0-q0| < (α>>2) + 2
// strong_p = strong_common AND |p2-p0| < β
// strong_q = strong_common AND |q2-q0| < β
//
// Strong-p updates p0/p1/p2 with specific 5-/4-/3-tap blends.
// Weak-p updates p0 only with (2*p1 + p0 + q1 + 2) >> 2.
// Mirror for q-side.
//
// WG geometry identical to v3d_h264deblock.comp (16 edges × 16 lanes/WG).
// dst_off contract: m.x ≥ 4*stride (kernel reads p3 at -4*stride).
//
// License: BSD-2-Clause. Algorithm transcribed from
// tests/h264_intra_loop_filter_ref.c (PR #11).
#version 450
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) readonly buffer Meta { uvec4 meta[]; } u_meta;
layout(binding = 1) buffer Dst { uint8_t dst[]; } u_dst;
layout(push_constant) uniform PC {
uint n_edges, dst_stride_u8, _p0, _p1;
} pc;
void main()
{
uint lane_in_wg = gl_GlobalInvocationID.x & 255u;
uint edge_in_wg = lane_in_wg >> 4;
uint col_in_edge = lane_in_wg & 15u;
uint edge_idx = gl_WorkGroupID.x * 16u + edge_in_wg;
if (edge_idx >= pc.n_edges) return;
uvec4 m = u_meta.meta[edge_idx];
uint dst_off = m.x + col_in_edge;
uint stride = pc.dst_stride_u8;
int alpha = int(m.y & 0xffu);
int beta = int((m.y >> 8) & 0xffu);
if ((alpha | beta) == 0) return;
int p3 = int(u_dst.dst[dst_off - 4u * stride]);
int p2 = int(u_dst.dst[dst_off - 3u * stride]);
int p1 = int(u_dst.dst[dst_off - 2u * stride]);
int p0 = int(u_dst.dst[dst_off - 1u * stride]);
int q0 = int(u_dst.dst[dst_off]);
int q1 = int(u_dst.dst[dst_off + 1u * stride]);
int q2 = int(u_dst.dst[dst_off + 2u * stride]);
int q3 = int(u_dst.dst[dst_off + 3u * stride]);
if (abs(p0 - q0) >= alpha) return;
if (abs(p1 - p0) >= beta) return;
if (abs(q1 - q0) >= beta) return;
bool strong_common = abs(p0 - q0) < (alpha >> 2) + 2;
bool strong_p = strong_common && abs(p2 - p0) < beta;
bool strong_q = strong_common && abs(q2 - q0) < beta;
if (strong_p) {
u_dst.dst[dst_off - 1u * stride] = uint8_t(clamp((p2 + 2*p1 + 2*p0 + 2*q0 + q1 + 4) >> 3, 0, 255));
u_dst.dst[dst_off - 2u * stride] = uint8_t(clamp((p2 + p1 + p0 + q0 + 2) >> 2, 0, 255));
u_dst.dst[dst_off - 3u * stride] = uint8_t(clamp((2*p3 + 3*p2 + p1 + p0 + q0 + 4) >> 3, 0, 255));
} else {
u_dst.dst[dst_off - 1u * stride] = uint8_t(clamp((2*p1 + p0 + q1 + 2) >> 2, 0, 255));
}
if (strong_q) {
u_dst.dst[dst_off ] = uint8_t(clamp((q2 + 2*q1 + 2*q0 + 2*p0 + p1 + 4) >> 3, 0, 255));
u_dst.dst[dst_off + 1u * stride] = uint8_t(clamp((q2 + q1 + q0 + p0 + 2) >> 2, 0, 255));
u_dst.dst[dst_off + 2u * stride] = uint8_t(clamp((2*q3 + 3*q2 + q1 + q0 + p0 + 4) >> 3, 0, 255));
} else {
u_dst.dst[dst_off ] = uint8_t(clamp((2*q1 + q0 + p1 + 2) >> 2, 0, 255));
}
}
+121 -72
View File
@@ -2,25 +2,22 @@
/* CLOCK_MONOTONIC under -std=c11 -CMAKE_C_EXTENSIONS=OFF. */ /* CLOCK_MONOTONIC under -std=c11 -CMAKE_C_EXTENSIONS=OFF. */
#define _POSIX_C_SOURCE 200809L #define _POSIX_C_SOURCE 200809L
/* /*
* bench_h264_primitives NEON-path latency baseline for the H.264 * bench_h264_primitives latency baseline for the H.264 primitive
* primitive library landed across PRs #9#23. * library landed across PRs #9#35.
* *
* Each kernel is exercised at a representative per-frame N for 1080p * Each kernel is exercised at a representative per-frame N for 1080p
* (8160 MBs); the per-kernel total + ns/op + ms/frame are reported. * (8160 MBs); the per-kernel total + ns/op + ms/frame are reported,
* Lets us answer "what's the total NEON-only budget for the H.264 * once per substrate (CPU NEON, QPU V3D7 compute). The QPU column
* decode at 1080p" — useful for sizing intercept-patch decisions * appears only when the host has a usable Vulkan device. When both
* (which kernels NEED QPU shaders vs which are budget-fine on NEON). * columns exist a CPU/QPU ratio is printed; that's the per-kernel
* data the QPU-substrate decree (2026-05-23) deliberately overrides
* but which is still useful to track over time as dispatch overhead
* shrinks (buffer pool, persistent cmdbuf, dmabuf import tasks 160-162).
* *
* NOT a ctest produces wall-time numbers, doesn't pass/fail. * NOT a ctest produces wall-time numbers, doesn't pass/fail.
* *
* Invoke: ./build/bench_h264_primitives [iters] * Invoke: ./build/bench_h264_primitives [iters [warmup]]
* (default iters = 50, post-warmup = 5) * (default iters = 50, warmup = 5)
*
* NB: results are inherently approximate single-core, includes
* loop overhead + memory access patterns that may not match what
* a real decode would hit (we touch a small set of pages repeatedly).
* The numbers are useful for relative comparison and order-of-
* magnitude sizing, not absolute perf claims.
*/ */
#include "daedalus.h" #include "daedalus.h"
@@ -46,11 +43,6 @@ static double now_ms(void) {
/* Per-1080p-frame counts (8160 MBs at 1920x1088). */ /* Per-1080p-frame counts (8160 MBs at 1920x1088). */
#define MBS_1080P 8160 #define MBS_1080P 8160
#define LUMA_4x4_PER_MB 16 /* if transform_8x8=0 */
#define LUMA_8x8_PER_MB 4 /* if transform_8x8=1 */
#define CHROMA_4x4_PER_MB 8 /* 4 Cb + 4 Cr */
#define DEBLOCK_LUMA_EDGES_PER_MB 4 /* 4 horiz + 4 vert internal+MB-edge — ~4 each */
#define DEBLOCK_CHROMA_EDGES_PER_MB 2 /* 2 each direction */
/* Standard benchmark loop. fn() is called n times per iteration. */ /* Standard benchmark loop. fn() is called n times per iteration. */
typedef void (*bench_fn)(void); typedef void (*bench_fn)(void);
@@ -64,16 +56,18 @@ static double bench_ns(const char *name, int iters, int warmup,
double t1 = now_ms(); double t1 = now_ms();
double total_ms = (t1 - t0); double total_ms = (t1 - t0);
double ns_per_op = (total_ms * 1e6) / ((double) iters * ops_per_iter); double ns_per_op = (total_ms * 1e6) / ((double) iters * ops_per_iter);
printf(" %-32s %8.2f ns/op (%d iters x %d ops)\n", printf(" %-32s %10.2f ns/op (%d iters x %d ops)\n",
name, ns_per_op, iters, ops_per_iter); name, ns_per_op, iters, ops_per_iter);
return ns_per_op; return ns_per_op;
} }
/* ---- Per-kernel scaffolding. Each section sets up the buffers + /* ---- Per-kernel scaffolding. Each section sets up the buffers +
* meta, then defines a static fn() that calls the corresponding * meta, then defines a static fn() that calls the corresponding
* dispatch with a representative N. */ * dispatch with a representative N. The substrate is read from the
* global g_sub so the same fn() can be re-driven with CPU then QPU. */
static daedalus_ctx *ctx; static daedalus_ctx *ctx;
static daedalus_substrate g_sub = DAEDALUS_SUBSTRATE_CPU;
/* --- IDCT 4x4 luma: N = 16 blocks per MB. Bench with 1024 blocks /* --- IDCT 4x4 luma: N = 16 blocks per MB. Bench with 1024 blocks
* per call (64 MBs worth). Per-MB the dispatch overhead is the * per call (64 MBs worth). Per-MB the dispatch overhead is the
@@ -83,7 +77,7 @@ static daedalus_h264_block_meta idct4_meta[1024];
static uint8_t idct_dst[64 * 4 * 16 * 16]; /* 64 MB-rows × ... */ static uint8_t idct_dst[64 * 4 * 16 * 16]; /* 64 MB-rows × ... */
static void bench_idct4(void) { static void bench_idct4(void) {
daedalus_dispatch_h264_idct4(ctx, DAEDALUS_SUBSTRATE_CPU, daedalus_dispatch_h264_idct4(ctx, g_sub,
idct_dst, 64*16, idct4_coeffs, 1024, idct4_meta); idct_dst, 64*16, idct4_coeffs, 1024, idct4_meta);
} }
@@ -92,7 +86,7 @@ static int16_t idct8_coeffs[256 * 64];
static daedalus_h264_block_meta idct8_meta[256]; static daedalus_h264_block_meta idct8_meta[256];
static void bench_idct8(void) { static void bench_idct8(void) {
daedalus_dispatch_h264_idct8(ctx, DAEDALUS_SUBSTRATE_CPU, daedalus_dispatch_h264_idct8(ctx, g_sub,
idct_dst, 64*16, idct8_coeffs, 256, idct8_meta); idct_dst, 64*16, idct8_coeffs, 256, idct8_meta);
} }
@@ -101,12 +95,12 @@ static daedalus_h264_deblock_meta deblock_meta[256];
static uint8_t deblock_dst[256 * 16 * 16]; static uint8_t deblock_dst[256 * 16 * 16];
static void bench_deblock_v(void) { static void bench_deblock_v(void) {
daedalus_dispatch_h264_deblock_luma_v(ctx, DAEDALUS_SUBSTRATE_CPU, daedalus_dispatch_h264_deblock_luma_v(ctx, g_sub,
deblock_dst, 16, 256, deblock_meta); deblock_dst, 16, 256, deblock_meta);
} }
static void bench_deblock_h(void) { static void bench_deblock_h(void) {
daedalus_dispatch_h264_deblock_luma_h(ctx, DAEDALUS_SUBSTRATE_CPU, daedalus_dispatch_h264_deblock_luma_h(ctx, g_sub,
deblock_dst, 16, 256, deblock_meta); deblock_dst, 16, 256, deblock_meta);
} }
@@ -116,18 +110,43 @@ static uint8_t qpel_dst[256 * 16 * 16];
static daedalus_h264_qpel_meta qpel_meta[256]; static daedalus_h264_qpel_meta qpel_meta[256];
static void bench_qpel_mc20(void) { static void bench_qpel_mc20(void) {
daedalus_dispatch_h264_qpel_mc20(ctx, DAEDALUS_SUBSTRATE_CPU, daedalus_dispatch_h264_qpel_mc20(ctx, g_sub,
qpel_dst, qpel_src, 16, 256, qpel_meta); qpel_dst, qpel_src, 16, 256, qpel_meta);
} }
static void bench_qpel_mc02(void) { static void bench_qpel_mc02(void) {
daedalus_dispatch_h264_qpel_mc02(ctx, DAEDALUS_SUBSTRATE_CPU, daedalus_dispatch_h264_qpel_mc02(ctx, g_sub,
qpel_dst, qpel_src, 16, 256, qpel_meta); qpel_dst, qpel_src, 16, 256, qpel_meta);
} }
static void bench_qpel_mc22(void) { static void bench_qpel_mc22(void) {
daedalus_dispatch_h264_qpel_mc22(ctx, DAEDALUS_SUBSTRATE_CPU, daedalus_dispatch_h264_qpel_mc22(ctx, g_sub,
qpel_dst, qpel_src, 16, 256, qpel_meta); qpel_dst, qpel_src, 16, 256, qpel_meta);
} }
/* ---- One row of bench output:
* - kernel name + N
* - CPU ns/op
* - QPU ns/op (or "n/a" if Vulkan absent)
* - CPU/QPU ratio (>1 means QPU wins; <1 means CPU wins) */
struct row {
const char *name;
int n_per_call;
bench_fn fn;
double cpu_ns;
double qpu_ns; /* -1 if not measured */
int frame_n; /* count per 1080p frame */
};
static struct row rows[] = {
{"IDCT 4x4 luma", 1024, bench_idct4, 0, -1, MBS_1080P * 16},
{"IDCT 8x8 luma", 256, bench_idct8, 0, -1, MBS_1080P * 4},
{"Deblock luma_v", 256, bench_deblock_v, 0, -1, MBS_1080P * 4},
{"Deblock luma_h", 256, bench_deblock_h, 0, -1, MBS_1080P * 4},
{"qpel mc20 (8x8)", 256, bench_qpel_mc20, 0, -1, MBS_1080P * 4},
{"qpel mc02 (8x8)", 256, bench_qpel_mc02, 0, -1, MBS_1080P * 4},
{"qpel mc22 (8x8)", 256, bench_qpel_mc22, 0, -1, MBS_1080P * 4},
};
#define N_ROWS ((int)(sizeof(rows)/sizeof(rows[0])))
int main(int argc, char **argv) int main(int argc, char **argv)
{ {
int iters = argc > 1 ? atoi(argv[1]) : 50; int iters = argc > 1 ? atoi(argv[1]) : 50;
@@ -138,6 +157,7 @@ int main(int argc, char **argv)
fprintf(stderr, "ctx create failed (Vulkan?)\n"); fprintf(stderr, "ctx create failed (Vulkan?)\n");
return 1; return 1;
} }
int has_qpu = daedalus_ctx_has_qpu(ctx);
/* Pre-fill all input buffers with random data so the NEON inner /* Pre-fill all input buffers with random data so the NEON inner
* loops see realistic memory access patterns. */ * loops see realistic memory access patterns. */
@@ -147,8 +167,7 @@ int main(int argc, char **argv)
idct8_coeffs[i] = (int16_t)((int)(xs64() % 1024) - 512); idct8_coeffs[i] = (int16_t)((int)(xs64() % 1024) - 512);
for (size_t i = 0; i < sizeof(qpel_src); i++) qpel_src[i] = (uint8_t)(xs64() & 0xff); for (size_t i = 0; i < sizeof(qpel_src); i++) qpel_src[i] = (uint8_t)(xs64() & 0xff);
/* IDCT meta: each block at offset i*16 (row layout matters less /* IDCT meta. */
* here since we're just measuring per-block latency). */
for (size_t i = 0; i < 1024; i++) for (size_t i = 0; i < 1024; i++)
idct4_meta[i].dst_off = (uint32_t)((i / 16) * 64 + (i % 16) * 4); idct4_meta[i].dst_off = (uint32_t)((i / 16) * 64 + (i % 16) * 4);
for (size_t i = 0; i < 256; i++) for (size_t i = 0; i < 256; i++)
@@ -162,58 +181,88 @@ int main(int argc, char **argv)
for (int s = 0; s < 4; s++) deblock_meta[i].tc0[s] = (int8_t)(s + 1); for (int s = 0; s < 4; s++) deblock_meta[i].tc0[s] = (int8_t)(s + 1);
} }
/* qpel meta: src and dst at row 3 col 3 of each 16x16 tile. */ /* qpel meta. */
for (size_t i = 0; i < 256; i++) { for (size_t i = 0; i < 256; i++) {
qpel_meta[i].src_off = (uint32_t)(i * 256 + 3 * 16 + 3); qpel_meta[i].src_off = (uint32_t)(i * 256 + 3 * 16 + 3);
qpel_meta[i].dst_off = (uint32_t)(i * 256 + 3 * 16 + 3); qpel_meta[i].dst_off = (uint32_t)(i * 256 + 3 * 16 + 3);
} }
printf("bench_h264_primitives: %d iters (%d warmup), substrate=CPU NEON\n", printf("bench_h264_primitives: %d iters (%d warmup)\n", iters, warmup);
iters, warmup); printf(" ctx has_qpu=%d (CPU pass always runs; QPU pass skipped without Vulkan)\n\n", has_qpu);
printf("Per-call N is set per kernel; ns/op is per BLOCK or EDGE.\n\n");
double idct4_ns = bench_ns("IDCT 4x4 luma", iters, warmup, 1024, bench_idct4); /* Pass 1: CPU NEON. */
double idct8_ns = bench_ns("IDCT 8x8 luma", iters, warmup, 256, bench_idct8); g_sub = DAEDALUS_SUBSTRATE_CPU;
double debl_v_ns = bench_ns("Deblock luma_v", iters, warmup, 256, bench_deblock_v); printf("== CPU NEON ==\n");
double debl_h_ns = bench_ns("Deblock luma_h", iters, warmup, 256, bench_deblock_h); for (int i = 0; i < N_ROWS; i++)
double qmc20_ns = bench_ns("qpel mc20 (8x8)", iters, warmup, 256, bench_qpel_mc20); rows[i].cpu_ns = bench_ns(rows[i].name, iters, warmup, rows[i].n_per_call, rows[i].fn);
double qmc02_ns = bench_ns("qpel mc02 (8x8)", iters, warmup, 256, bench_qpel_mc02);
double qmc22_ns = bench_ns("qpel mc22 (8x8)", iters, warmup, 256, bench_qpel_mc22);
/* Per-frame budget summary at 1080p (8160 MBs). Worst-case /* Pass 2: QPU compute (if available). */
* assumptions: if (has_qpu) {
* - All MBs are transform_4x4 (16 4x4 IDCTs each) so 130,560 g_sub = DAEDALUS_SUBSTRATE_QPU;
* IDCT 4x4 blocks per frame. If High profile transform_8x8, printf("\n== QPU V3D7 compute ==\n");
* it'd be 32,640 IDCT 8x8 blocks instead. for (int i = 0; i < N_ROWS; i++)
* - All MBs are intra (no MC qpel zero) OR all inter (no rows[i].qpu_ns = bench_ns(rows[i].name, iters, warmup, rows[i].n_per_call, rows[i].fn);
* intra prediction). We report MC at "all inter, all qpel }
* mc22" worst case.
* - Deblock: ~4 luma_v + 4 luma_h edges per MB; assume all 8 /* Summary table — both substrates side by side. */
* edges trigger filtering. */ printf("\n== Per-kernel comparison ==\n");
printf("\nProjected 1080p frame budgets (worst-case, CPU NEON only):\n"); printf(" %-24s %12s %12s %8s %7s\n",
printf(" IDCT 4x4 (all-4x4 MBs): %7.2f ms (%d blocks)\n", "kernel", "CPU ns/op", "QPU ns/op", "winner", "ms/frame");
idct4_ns * MBS_1080P * 16 / 1e6, MBS_1080P * 16); for (int i = 0; i < N_ROWS; i++) {
printf(" IDCT 8x8 (all-8x8 MBs): %7.2f ms (%d blocks)\n", double cpu_ms = rows[i].cpu_ns * rows[i].frame_n / 1e6;
idct8_ns * MBS_1080P * 4 / 1e6, MBS_1080P * 4); double qpu_ms = rows[i].qpu_ns > 0 ? rows[i].qpu_ns * rows[i].frame_n / 1e6 : -1;
printf(" Deblock luma_v (all MBs): %7.2f ms (%d edges)\n", const char *winner;
debl_v_ns * MBS_1080P * 4 / 1e6, MBS_1080P * 4); char ratio[16];
printf(" Deblock luma_h (all MBs): %7.2f ms (%d edges)\n", if (rows[i].qpu_ns <= 0) {
debl_h_ns * MBS_1080P * 4 / 1e6, MBS_1080P * 4); winner = "CPU"; /* QPU n/a */
printf(" qpel mc22 (all 8x8 blocks): %7.2f ms (%d blocks)\n", snprintf(ratio, sizeof(ratio), "n/a");
qmc22_ns * MBS_1080P * 4 / 1e6, MBS_1080P * 4); } else if (rows[i].cpu_ns < rows[i].qpu_ns) {
winner = "CPU";
snprintf(ratio, sizeof(ratio), "%.2fx", rows[i].qpu_ns / rows[i].cpu_ns);
} else {
winner = "QPU";
snprintf(ratio, sizeof(ratio), "%.2fx", rows[i].cpu_ns / rows[i].qpu_ns);
}
char qpu_field[16];
if (rows[i].qpu_ns > 0) snprintf(qpu_field, sizeof(qpu_field), "%.2f", rows[i].qpu_ns);
else snprintf(qpu_field, sizeof(qpu_field), "n/a");
char ms_field[24];
if (qpu_ms > 0)
snprintf(ms_field, sizeof(ms_field), "%.2f/%.2f", cpu_ms, qpu_ms);
else
snprintf(ms_field, sizeof(ms_field), "%.2f/n/a", cpu_ms);
printf(" %-24s %12.2f %12s %3s %s %s\n",
rows[i].name, rows[i].cpu_ns, qpu_field, winner, ratio, ms_field);
}
/* Per-frame budget summary at 1080p (8160 MBs). */
double cpu_idct4 = rows[0].cpu_ns * MBS_1080P * 16 / 1e6;
double cpu_debl = (rows[2].cpu_ns + rows[3].cpu_ns) * MBS_1080P * 4 / 1e6;
double cpu_mc = rows[6].cpu_ns * MBS_1080P * 4 / 1e6; /* mc22 worst-case */
double cpu_sum = cpu_idct4 + cpu_debl + cpu_mc;
printf("\n== Projected 1080p worst-case (CPU NEON only) ==\n");
printf(" IDCT 4x4 + deblock luma + qpel mc22: %.2f ms (30fps deadline 33.33)\n", cpu_sum);
printf(" Margin: %+.2f ms\n", 33.33 - cpu_sum);
if (has_qpu) {
double qpu_idct4 = rows[0].qpu_ns * MBS_1080P * 16 / 1e6;
double qpu_debl = (rows[2].qpu_ns + rows[3].qpu_ns) * MBS_1080P * 4 / 1e6;
double qpu_mc = rows[6].qpu_ns * MBS_1080P * 4 / 1e6;
double qpu_sum = qpu_idct4 + qpu_debl + qpu_mc;
printf("\n== Projected 1080p worst-case (QPU V3D7 compute only) ==\n");
printf(" IDCT 4x4 + deblock luma + qpel mc22: %.2f ms (30fps deadline 33.33)\n", qpu_sum);
printf(" Margin: %+.2f ms\n", 33.33 - qpu_sum);
printf("\n CPU vs QPU sum ratio: %.2fx (>1 means QPU wins)\n",
qpu_sum > 0 ? cpu_sum / qpu_sum : 0.0);
}
double sum_idct_4x4 = idct4_ns * MBS_1080P * 16 / 1e6;
double sum_deblock = (debl_v_ns + debl_h_ns) * MBS_1080P * 4 / 1e6;
double sum_mc = qmc22_ns * MBS_1080P * 4 / 1e6; /* worst-case all-mc22 */
printf("\n Sum (IDCT 4x4 + deblock luma + MC all-mc22): %7.2f ms\n",
sum_idct_4x4 + sum_deblock + sum_mc);
printf(" 30 fps deadline: 33.33 ms\n");
printf(" Margin: %+.2f ms\n",
33.33 - (sum_idct_4x4 + sum_deblock + sum_mc));
printf("\n(NOT included: chroma deblock, chroma IDCT, intra prediction,\n"); printf("\n(NOT included: chroma deblock, chroma IDCT, intra prediction,\n");
printf(" CABAC/CAVLC entropy. These bench numbers are a budget LOWER\n"); printf(" CABAC/CAVLC entropy. These bench numbers are a budget LOWER\n");
printf(" bound; the real decode stack adds 20-40%% on top.)\n"); printf(" bound; the real decode stack adds 20-40%% on top.\n");
(void) qmc20_ns; (void) qmc02_ns; printf(" Per-kernel substrate decisions belong in daedalus_core.c recipe\n");
printf(" table; the QPU substrate decree (2026-05-23) keeps everything\n");
printf(" on QPU regardless of these numbers as a policy choice.)\n");
daedalus_ctx_destroy(ctx); daedalus_ctx_destroy(ctx);
return 0; return 0;
+4 -4
View File
@@ -683,13 +683,13 @@ int main(void)
printf(" H264_QPEL_MC20 recipe substrate: %d\n", printf(" H264_QPEL_MC20 recipe substrate: %d\n",
(int) daedalus_recipe_substrate_for(DAEDALUS_KERNEL_H264_QPEL_MC20)); (int) daedalus_recipe_substrate_for(DAEDALUS_KERNEL_H264_QPEL_MC20));
printf(" H264_DEBLOCK_LH recipe substrate: %d (CPU, no QPU H shader yet)\n", printf(" H264_DEBLOCK_LH recipe substrate: %d\n",
(int) daedalus_recipe_substrate_for(DAEDALUS_KERNEL_H264_DEBLOCK_LH)); (int) daedalus_recipe_substrate_for(DAEDALUS_KERNEL_H264_DEBLOCK_LH));
printf(" H264_DEBLOCK_CV recipe substrate: %d (CPU)\n", printf(" H264_DEBLOCK_CV recipe substrate: %d\n",
(int) daedalus_recipe_substrate_for(DAEDALUS_KERNEL_H264_DEBLOCK_CV)); (int) daedalus_recipe_substrate_for(DAEDALUS_KERNEL_H264_DEBLOCK_CV));
printf(" H264_DEBLOCK_CH recipe substrate: %d (CPU)\n", printf(" H264_DEBLOCK_CH recipe substrate: %d\n",
(int) daedalus_recipe_substrate_for(DAEDALUS_KERNEL_H264_DEBLOCK_CH)); (int) daedalus_recipe_substrate_for(DAEDALUS_KERNEL_H264_DEBLOCK_CH));
printf(" H264_DEBLOCK_*_INTRA recipe substrate: %d (CPU, bS=4 set)\n", printf(" H264_DEBLOCK_*_INTRA recipe substrate: %d (bS=4 family, all on QPU)\n",
(int) daedalus_recipe_substrate_for(DAEDALUS_KERNEL_H264_DEBLOCK_LV_INTRA)); (int) daedalus_recipe_substrate_for(DAEDALUS_KERNEL_H264_DEBLOCK_LV_INTRA));
int fail = 0; int fail = 0;